[00:26] Shine_ (~Shine@77.3.3.151) joined #scummvm. [00:33] hey guys, so can I play The Longest Journey with the current version of ScummVM...? [00:33] or still wait a little bit til all that stuff is settled in? [00:33] it says it doesn't find this game [00:37] criezy (~criezy@host86-133-88-201.range86-133.btcentralplus.com) left irc: Quit: criezy [00:37] You must wait [00:40] how will I know? [00:53] until the next update? [00:56] Yes [00:59] or make your own build [01:00] or snag one of the dailies. or snag one from the build bot. [01:00] That's Also a answer [01:01] ok thanks [01:10] Funfact: a source port for morrowind exists https://openmw.org/en/ [01:12] It was reverse engineered, not a source port. [01:13] Uh, ok [01:16] More like a open-source reverse-engineered reimplementation [01:32] Everyone calls everything source ports, even when they're not. I've been guilty of this myself. [01:33] Well, somebody would calls this a source port because this is an engine [01:47] Shine__ (~Shine@dynamic-095-116-246-084.95.116.pool.telefonica.de) joined #scummvm. [01:48] i call them remakes 😛 it seems to lead to the least confusion [01:51] Shine_ (~Shine@77.3.3.151) left irc: Ping timeout: 260 seconds [01:53] DominusExult (~dominus@port-92-196-37-238.dynamic.as20676.net) joined #scummvm. [01:53] DominusExult (~dominus@port-92-196-37-238.dynamic.as20676.net) left irc: Changing host [01:53] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [01:56] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 258 seconds [01:56] Nick change: DominusExult -> Dominus [02:26] I would rather call them a remaster [02:27] reimagining? [02:27] :p [02:29] it's like trying to name scummvm, give up and let them figure it out [02:32] Then the person who said that doesn't know what a virtual machine is [02:34] He/She should Just look at SVM's full name: Script Creation Utility for Maniac Mansion Virtual Machine [02:36] SCUMM is a VM though. Or... well, it's a script creation utility for one. So a VM for executing SCUMM bytecode would, in fact, be SCUMMVM [02:37] Exactly [02:37] Lightkey (~Darklock@p200300f69713552622cf30fffe083718.dip0.t-ipconnect.de) left irc: Ping timeout: 260 seconds [02:38] The only difference between the original Scumm and ScummVM is that SVM is a collection of virtual machines [02:38] When SCUMMVM was named, that was not the case. [02:38] It was actually a SCUMMVM. Unless I'm wrong? I wasn't there and I see a dev typing... [02:39] right that was the joke 😛 it's no longer just SCUMM or just a VM, every engine is different [02:39] Yeah, now it's basically MAME but for adventure/RPG engines. MAME is also inaccurately named... [02:41] And then, the person would say: "What is maniac mansion?" [02:42] every "source port" is made differently so i don't think you will ever find a universal term. i work on a project that's a mix of written from scratch, reverse engineering, dependent on the original yet with various new features [02:42] people just wanna know, is it old or is it new? and i will say "yes" 🙂 [02:43] I mean, the term source port originates from... well, literal ports. Of source code. When the doom source code released, id only released the linux version. So the community had to port the source code back to DOS. And the name stuck. [02:44] So, openMW is a engine [02:44] ScummVM is a virtual machine collection [02:44] And the list goes on [02:51] Lightkey (~Darklock@p200300f69713551322cf30fffe083718.dip0.t-ipconnect.de) joined #scummvm. [03:42] ldevulder_ (~ldevulder@176.164.235.226) joined #scummvm. [03:44] ldevulder (~ldevulder@i19-lef02-th2-212-195-5-107.ft.lns.abo.bbox.fr) left irc: Ping timeout: 260 seconds [04:01] SylvainTV (~Sylvain@lfbn-lil-1-436-226.w81-49.abo.wanadoo.fr) left irc: Ping timeout: 240 seconds [04:02] SylvainTV (~Sylvain@lfbn-lil-1-436-226.w81-49.abo.wanadoo.fr) joined #scummvm. [04:02] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [04:13] cd (~cd@unaffiliated/cd) left irc: Quit: cd [05:39] Port build status changed with 59b9d6fb: Failure: stable-ds [05:44] Shine__ (~Shine@dynamic-095-116-246-084.95.116.pool.telefonica.de) left irc: Read error: Connection reset by peer [05:57] bgK (~bgk@2001:41d0:2:599c::2a60:8434) left irc: Ping timeout: 240 seconds [06:16] Shine_ (~Shine@dynamic-095-116-246-084.95.116.pool.telefonica.de) joined #scummvm. [06:22] BeefEats (~BeefEats@unaffiliated/beefeats) left irc: Quit: Bye [07:01] SylvainTV (~Sylvain@lfbn-lil-1-436-226.w81-49.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [07:10] Nick change: ldevulder_ -> ldevulder [08:55] vliaskov (~vliaskov@dynamic-089-012-076-171.89.12.pool.telefonica.de) joined #scummvm. [08:59] girafe (~girafe@lfbn-gre-1-189-61.w90-112.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [09:43] [scummvm] ScummVM-Translations pushed 4 new commits to master: https://git.io/JTIRn [09:43] scummvm/master d9f4b17 IlDucci: I18N: Update translation (Spanish) [09:43] scummvm/master d163901 : I18N: Update translation (French) [09:43] scummvm/master 70da30d goodoldgeorge: I18N: Update translation (Hungarian) [10:02] [scummvm] lmerckx opened pull request #2513: CONFIGURE: Also install shaders if gles2 enabled (master...master) https://git.io/JTIEq [10:11] LocoMJ (~LocoMJ@94.248.92.104) joined #scummvm. [10:11] good morning o/ [10:15] LocoMJJ (~LocoMJ@static-70-180-229-77.ipcom.comunitel.net) joined #scummvm. [10:18] LocoMJ (~LocoMJ@94.248.92.104) left irc: Ping timeout: 265 seconds [10:18] Nick change: LocoMJJ -> LocoMJ [10:23] Shine_ (~Shine@dynamic-095-116-246-084.95.116.pool.telefonica.de) left irc: Read error: Connection reset by peer [10:30] @thoth There's an engine for cross genre game that features strategy too, The Clue. But it's still WIP. I have hope Star Control 2 will be merged in the future if someone gets interested on it. It's a mix of strategy, RPG, adventure and dogfight (starship fighting). Last official commit is from 2018. There's some forks out there too, uqm-hd being the most prominent for obvious reasons. [10:48] @timofonic please don't [10:48] Sorry [11:00] hm, wasnt RAW excluded as the engine got removed from web anyway for official re-release? [11:10] ccawley2011 (~ccawley20@187.17.200.146.dyn.plus.net) joined #scummvm. [11:10] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services. [11:12] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JTIwq [11:12] scummvm/master 84aaf0a sev-: I18N: Update translation (Ukrainian) [11:14] [scummvm] sev- pushed 2 new commits to master: https://git.io/JTIwR [11:14] scummvm/master a312ddc sev-: GRIM: Fix typo in error message [11:14] scummvm/master 15a9784 sev-: I18N: Regenerate translations [11:31] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JTIo0 [11:31] scummvm/master 9da355e sev-: I18N: Update translation (Ukrainian) [11:48] Hello. Who can I contact for a problem with forums ? I cannot login since the merge with ResidualVM forums. I'm not sure of my password but the "reset password" procedure don't send me a mail. 🥲 [11:49] @rootfather ? [11:52] looking [11:56] JohnnyonFlame (~quassel@179-107-148-167.zamix.com.br) left irc: Read error: Connection reset by peer [11:58] JohnnyonFlame (~quassel@179-107-148-167.zamix.com.br) joined #scummvm. [11:59] JohnnyonFlame (~quassel@179-107-148-167.zamix.com.br) left irc: Read error: Connection reset by peer [11:59] JohnnyonFlame (~quassel@179-107-148-167.zamix.com.br) joined #scummvm. [11:59] JohnnyonFlame (~quassel@179-107-148-167.zamix.com.br) left irc: Read error: Connection reset by peer [12:03] JohnnyonFlame (~quassel@179-107-148-167.zamix.com.br) joined #scummvm. [12:09] Tanhks, now it solved [12:11] [scummvm] criezy pushed 1 new commits to master: https://git.io/JTIPA [12:11] scummvm/master ec03345 criezy: MADE: Add additional comment on detection entries [12:21] Interesting. [12:45] [scummvm] sev- pushed 1 new commits to master: https://git.io/JTID9 [12:45] scummvm/master 4c0c187 sev-: CREDITS: Update, add co-leads [12:47] [scummvm] sev- pushed 1 new commits to master: https://git.io/JTIyU [12:47] scummvm/master 4f0bf5c sev-: BUILD: Sync new credits file location on Web [13:56] It's not basically MAME [13:57] it couldn't be further from it from a technical perspective [14:03] It's not basically mame on a technical level. I meant on a conceptual level. [14:04] (There are a reasonable number of similarities in mission, as I understand it...) [14:42] Shine_ (~Shine@dynamic-095-116-246-084.95.116.pool.telefonica.de) joined #scummvm. [15:12] ldevulder_ (~ldevulder@176.164.211.231) joined #scummvm. [15:14] ldevulder (~ldevulder@176.164.235.226) left irc: Ping timeout: 240 seconds [15:19] yes, we've been calling ScummVM "A MAME for Adventures" in the past [15:19] in the sense, that we have similar goals: portability and preservation [15:20] ScummVM is software preservation, MAME is hardware preservation. [15:20] girafe (~girafe@lfbn-gre-1-189-61.w90-112.abo.wanadoo.fr) joined #scummvm. [15:20] though as @Mataniko said, the implementation details are way too different: MAME is a HW emulator, and ScummVM is reimplementation [15:20] systwi_ (~systwi@173-20-216-139.client.mchsi.com) joined #scummvm. [15:20] systwi (~systwi@173-20-216-139.client.mchsi.com) left irc: Ping timeout: 246 seconds [15:20] @madmoose precisely [15:42] ny00123 (~ny00123@5.102.219.171) joined #scummvm. [15:47] ajax16384 (~User@109.60.130.33) joined #scummvm. [15:47] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [16:26] [scummvm] aquadran closed pull request #2513: CONFIGURE: Also install shaders if gles2 enabled (master...master) https://git.io/JTIEq [16:26] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTLqA [16:26] scummvm/master 7bec7b7 lmerckx: CONFIGURE: Also install shaders if gles2 enabled (#2513) [16:33] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTLmV [16:33] scummvm/master a63040b aquadran: DISTS: Update conditions for install shader files [16:37] Domo arigato, @Mr Robot [16:44] [scummvm] aquadran closed pull request #2512: GUI: Update "edit game" for new graphics options (please test before merge!) (master...gui-3d-disable) https://git.io/JTkU3 [16:44] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTLYj [16:44] scummvm/master 9acdbe4 eriktorbjorn: GUI: Update "edit game" for new graphics options (#2512) [17:15] cd (~cd@unaffiliated/cd) joined #scummvm. [17:17] I know I asked recently, but... did anyone figure out why "make clean" leaves all (?) the detection.dwo files, but removes all the other .dwo files? [17:23] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [17:36] eriktorbjorn: bug? 🙂 [17:36] maybe feature ? 🙂 [17:52] Congratulations for the new color scheme. Maybe we should add a color dictionary 😉 [17:53] And also congratulations for the new ScummVM co-leaders. [17:56] madmoose: The detection.dwo files survive even a "make distclean". I doubt that's a feature. [18:19] SylvainTV (~Sylvain@lfbn-lil-1-1089-181.w90-103.abo.wanadoo.fr) joined #scummvm. [18:19] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [18:26] There is MESS, I guess ScummVM is MASS [18:27] MESS was subsumed by MAME. [18:33] It makes sense though, since a lot of modern arcade games run on Windows hardware [18:40] I don't know their reasoning exactly, but I don't even know if they can Windows now. I doubt they could when they merged 🙂 [18:40] @somaen well, then it is MARSS [18:40] Adventures & RPGs [18:42] @sev That's not very future proof 😄 [19:06] ajax16384 (~User@109.60.130.33) joined #scummvm. [19:06] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [19:14] Adventure is often stretched very far as a genre [19:16] enick_141 (heinkdeorg@kde/hein) left irc: Quit: killed [19:16] LePhilousophe[m] (valemboi20@gateway/shell/matrix.org/x-gphlnzcaadqzqvvy) left irc: Quit: killed [19:16] mewmew (mewmewblob@gateway/shell/matrix.org/x-uxnqkeydgclefkel) left irc: Quit: killed [19:21] Shine_ (~Shine@dynamic-095-116-246-084.95.116.pool.telefonica.de) left irc: Read error: Connection reset by peer [19:22] hein (heinkdeorg@kde/hein) joined #scummvm. [19:30] mewmew (mewmewblob@gateway/shell/matrix.org/x-nwizbxycnwrwklzt) joined #scummvm. [19:30] LePhilousophe[m] (valemboi20@gateway/shell/matrix.org/x-ufhjwarvuntgmqpl) joined #scummvm. [19:31] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTLE9 [19:31] scummvm/master 0f58371 aquadran: THEME: Update logo in residualvm theme [19:51] [scummvm] whiterandrek pushed 3 new commits to master: https://git.io/JTLz2 [19:52] scummvm/master 852d597 whiterandrek: PETKA: fix detecting object under mouse in some cases [19:52] scummvm/master 6ff94e6 whiterandrek: PETKA: refactor VideoSystem [19:52] scummvm/master 6695eb6 whiterandrek: PETKA: fix typo in debug channel [19:56] [scummvm] ScummVM-Translations pushed 5 new commits to master: https://git.io/JTLzb [19:56] scummvm/master 084cb86 IlDucci: I18N: Update translation (Spanish) [19:56] scummvm/master c8edf5f Timpii: I18N: Update translation (Finnish) [19:56] scummvm/master c16cf88 tag2015: I18N: Update translation (Italian) [19:57] "action adventure" [20:29] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTLVZ [20:29] scummvm/master 0259bb1 aquadran: WINTERMUTE: Added Polish 'Alpha Polaris' demo detection entry [21:01] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [21:31] [scummvm] whiterandrek pushed 3 new commits to master: https://git.io/JTLK7 [21:31] scummvm/master 77ad33a whiterandrek: PETKA: fix sound balance in dialogs [21:31] scummvm/master 9e5729d whiterandrek: PETKA: implement sound balance for objects [21:31] scummvm/master e2e0431 whiterandrek: PETKA: implement sound balance for hero [21:34] [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/JTLKN [21:34] scummvm/master 2de754a whiterandrek: PETKA: fix loading panel, map and save interfaces when main room width > 640 [21:34] scummvm/master 2842262 whiterandrek: PETKA: refactor Resource manager [21:37] LocoMJ (~LocoMJ@static-70-180-229-77.ipcom.comunitel.net) left irc: Quit: Leaving [21:47] [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/JTL6r [21:47] scummvm/master 9c7e456 whiterandrek: PETKA: games are suitable for testing [22:04] It really is, especially post-90s when there was an effort to hybridize the genre [22:09] Like action scenes in Full Throttle? [22:15] vliaskov_ (~vliaskov@dynamic-089-012-076-171.89.12.pool.telefonica.de) joined #scummvm. [22:15] vliaskov (~vliaskov@dynamic-089-012-076-171.89.12.pool.telefonica.de) left irc: Read error: Connection reset by peer [22:32] so when Grim Fandango is ready in svm... [22:32] how will we it be reading the files? [22:32] I've got two bin/cue sets from long ago [22:33] https://wiki.residualvm.org/index.php/Datafiles#Grim_Fandango [22:33] thank you! [22:39] timofomic, yeah [22:47] I dislike that. Mixing it with strategy and RPG is nice if done correctly. [22:57] yup [23:01] ny00123 (~ny00123@5.102.219.171) left irc: Quit: Leaving [23:01] ccawley2011 (~ccawley20@187.17.200.146.dyn.plus.net) left irc: Quit: Leaving [00:00] --- Tue Oct 13 2020