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[00:23] <tsoliman> I went to macOS 10.15 Catalina and got a weird surprise: https://i.imgur.com/t3NwL8w.png
[00:23] <tsoliman> this is SDL 1.0.9 .. gonna try with .10 now
[00:24] <tsoliman> I remember .10 having weird transition effects in macOS 10.14 Mojave
[00:25] <tsoliman> I meant SDL 2.0.9 and 2.0.10 sorry
[00:25] <Grogbot> <SupSuper> looks like a dpi problem
[00:25] <Grogbot> <tsoliman> yep
[00:25] <Grogbot> <tsoliman> it seems to fix itself randomly when I press shift but not always
[00:26] <Grogbot> <tsoliman> and it doesn't "stay fixed"
[00:29] <Grogbot> <tsoliman> well 2.0.10 fixes it but re-introduces the "stretching" that happens during the fullscreen animation
[00:29] <Grogbot> <tsoliman> 2.0.9 just went "grey" during the fullscreening animation
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[00:54] <Grogbot> <rsn8887> Congratulations everybody to the new release! 🙂
[00:54] <Grogbot> <rsn8887> Earlier than I expected.
[00:56] <Lightkey> https://twitter.com/TomKidd/status/1181784764128415744 Ah, I was wondering if that was a general problem. :-)
[01:07] <Grogbot> <SupSuper> dpi makes no sense for games
[01:08] <Grogbot> <Henke37> too bad that dpi pulls double duty on pc, acting as a general ui scaling option
[01:15] <Grogbot> <DarishZone> Greetings
[01:16] <Grogbot> <DarishZone> 😁
[01:16] <Grogbot> <Henke37> salutation here
[01:17] <Grogbot> <DarishZone> Is it ScummVm 2.1.0 available for Raspberry Pi3?
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[01:53] <Scummette> [scummvm] dreammaster pushed 4 new commits to master: https://git.io/JeliS
[01:53] <Scummette> scummvm/master a14550d dreammaster: GLK: Make glui32 match uint to hopefully prevent Amiga compilation errors
[01:53] <Scummette> scummvm/master d41d11f dreammaster: GLK: JACL: Remove deprecated glk_startup.cpp
[01:53] <Scummette> scummvm/master e779ebc dreammaster: GLK: JACL: Implement loading saves from the launcher
[02:15] <ScummBot> Port build status changed with 17df8305: Failure: master-amigaos4
[02:29] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JelPO
[02:29] <Scummette> scummvm/master df49ce4 dreammaster: GLK: Revert Amiga compilation fix
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[03:49] <Grogbot> <sluicebox> clumsiy remoting in through several layers to congratulate everyone on 2.1, i'mmout celebrating and when your timezone rolls around you should too!
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[04:53] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JelXX

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[06:07] <Grogbot> <rootfather> @sluicebox jep, making it a console application was intentional since otherwise the console window and console options were broken
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[07:33] <Grogbot> <sev> @DarishZone generally yes, but the porter has not yet submitted their build, so yoy can do it by yourself
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[07:36] <Grogbot> <madmoose> @sev Great release! 🙂
[07:40] <Lightkey> https://twitter.com/TomKidd/status/1182863910082363393 Well, the solution was simple enough.
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[08:26] <Scummette> [scummvm] lephilousophe pushed 1 new commits to branch-2-1: https://git.io/JelMZ
[08:26] <Scummette> scummvm/branch-2-1 76fc17a lephilousophe: CRYOMNI3D: Fix audio setting for Versailles French DVD
[08:26] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JelMn
[08:26] <Scummette> scummvm/master 77cc358 lephilousophe: CRYOMNI3D: Fix audio setting for Versailles French DVD
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[08:51] <Grogbot> <DarishZone> @sev thank you!
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[10:49] <Grogbot> <TyroneSlothrop> hi team, seem to have issues with the mac os version Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000020 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb
[10:55] <Grogbot> <sev> which OS?
[10:55] <Grogbot> <sev> and which release, 32-bit or 64-bit?
[10:56] <Grogbot> <sev> @TyroneSlothrop that's for you
[11:01] <Grogbot> <sev> okay, I see it on Mojave
[11:17] <Grogbot> <TyroneSlothrop> @sev was away, thanks for picking it up, High Sierra on 64bit
[11:21] <Grogbot> <sev> yes, we see it
[11:21] <Grogbot> <sev> thanks for your report
[11:21] <ScummBot> Port build status changed with df49ce41: Success: master-amigaos4. Nice work, all ports built fine now
[11:32] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JelDD
[11:32] <Scummette> scummvm/master 1e67c0d sev-: UPDATES: Disable 64-bit macOS update which is broken atm
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[12:30] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jelyy
[12:30] <Scummette> scummvm/master 6ab0ce1 sev-: MACOS: Add default path when looking for Sparkle framework
[12:53] <Grogbot> <Termimad> no deb files for ScummVM Debian 2.1.0??
[12:53] <Grogbot> <Termimad> my deb repo says scummvm 2.0.0
[12:55] <Grogbot> <Henke37> It's still the 12th here.
[13:06] <Grogbot> <rootfather> @Termimad Well, we haven't built the .deb package for 2.1.0 yet and it will take at least a few weeks until 2.1.0 lands in sid
[13:06] <Grogbot> <rootfather> so, may I recommend the "configure; make; make install" way? 😛
[13:08] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/JelSB
[13:08] <Scummette> scummvm/branch-2-1 cc78cb5 sluicebox: TTS: Use lowercase when including Windows headers
[13:11] <Grogbot> <criezy> @TyroneSlothrop We think that we have fixed the issue with the 64 bits macOS version.
[13:12] <Grogbot> <criezy> Can you try to download it again and see if it works for you?
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[13:31] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JelS7
[13:31] <Scummette> scummvm/master 5068179 sev-: MACOS: Fix crash in app menu creation
[13:32] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-1: https://git.io/JelSd
[13:32] <Scummette> scummvm/branch-2-1 4c788c5 sev-: MACOS: Fix crash in app menu creation
[13:34] <Grogbot> <rootfather> hm... I just noticed that there's an issue with the configure script
[13:34] <Grogbot> <rootfather> when you pass "--enable-release" on Linux, it will arbitrarily enable "Updates" support even though there's no update support for Linux
[13:34] <Grogbot> <rootfather> and you get the update related GUI options in Linux then
[13:35] <Scummette> [scummvm] sev- pushed 2 new commits to branch-2-1-0: https://git.io/JelSh
[13:35] <Scummette> scummvm/branch-2-1-0 28f68a3 sev-: DISTS: Added new keys for Sparkle 1.22.0
[13:35] <Scummette> scummvm/branch-2-1-0 9bdad57 sev-: MACOS: Fix crash in app menu creation
[13:35] <Grogbot> <rootfather> I think the check in https://github.com/scummvm/scummvm/blob/master/configure#L5539 is not enough
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[13:55] <Grogbot> <criezy> Maybe add a _updates=no at https://github.com/scummvm/scummvm/blob/master/configure#L4747
[13:56] <Grogbot> <rootfather> that sounds like a good idea
[13:56] <Grogbot> <rootfather> however, this means that update "support" in the GUI get's always added now since if the check results in a missing sparkle lib it seems to entirely ignore it, right?
[14:06] <Grogbot> <criezy> Good point. It looks like if we try to enable update on windows or macos and the sparkle check fails we will still get it in the GUI...
[14:06] <Grogbot> <criezy> Let me try that know to be sure.
[14:17] <Grogbot> <criezy> Confirmed. So the change I suggested will not be sufficient.
[14:20] <Grogbot> <rootfather> yup, confirmed too.
[14:20] <Grogbot> <rootfather> 😦
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[14:26] <Grogbot> <DarishZone> @sev theres some tutorial in case for compile build from github ? Im using retropie script on rpi
[14:27] <Grogbot> <sev> https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/RPI
[14:28] <Grogbot> <sev> @rootfather, @criezy, do you need a helping hand with fixing those?
[14:28] <Grogbot> <criezy> @sev In case you did not see my private message I uploaded the new macOS 64 bits build to FRS about 1h ago.
[14:28] <Grogbot> <sev> oh, I did not
[14:29] <Grogbot> <DarishZone> @sev thanks so kind of u
[14:29] <Grogbot> <criezy> For the configure script I can take a look later but I will take a break now (I have not had lunch yet).
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[14:31] <Grogbot> <sev> @criezy, confirmed, the build works
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[14:48] <Grogbot> <criezy> @sev I guess we can add back the macOS package on the download page?
[14:49] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JelHq
[14:49] <Scummette> scummvm/master 024a26c sev-: NEWS: Add placeholder for the next version
[14:49] <Grogbot> <sev> yes
[14:50] <Grogbot> <sev> done
[14:51] <Grogbot> <criezy> Thanks.
[14:51] <Grogbot> <sev> @TyroneSlothrop we fixed the 64-bit macOS build, could you please redownlaod and retest
[14:53] <spiral> _sev_: seems better :-)
[14:53] <spiral> _sev_: yeah, working on my Mac
[14:53] <_sev_> nice
[14:53] Nick change: _sev_ -> _sev
[14:53] <_sev> thanks for testing
[14:53] <spiral> :-)
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[15:06] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JelH2
[15:06] <Scummette> scummvm/master c71c114 sev-: UPDATES: Added "windows" update target OS for legacy Sparkle installations
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[15:30] <Grogbot> <Mataniko> https://news.ycombinator.com/item?id=21231840 we made HN front page, in case no one posted already
[15:52] <Grogbot> <SirYodaJedi> Okay, so why is Electric misspelled on the changelog?
[15:52] <Grogbot> <SirYodaJedi> https://cdn.discordapp.com/attachments/581224061091446795/632606929595662376/image0.png
[15:56] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JelQ3
[15:56] <Scummette> scummvm/master 363d62c sev-: PRINCE: I18N: Update translation (English)
[15:57] <Lightkey> SirYodaJedi: Which version is that?
[15:57] <Grogbot> <SirYodaJedi> The one linked on the news post.
[16:00] <Lightkey> I don't even know where that is from, anyone?
[16:04] <Grogbot> <rootfather> @SirYodaJedi Thanks, I fixed it
[16:05] <Grogbot> <NLS> Guys I need to spam you about something. This little guy MUST be saved. Just look at him. Time is short. https://www.facebook.com/groups/480090349212957/ Feel free to ignore (or kick me). But I had to post this.
[16:11] <Lightkey> https://twitter.com/sol_prog/status/1183012823678554112 huh?
[16:12] <Grogbot> <Henke37> Just get it signed?
[16:14] <Grogbot> <madmoose> Just right click and select Open the first time you run it?
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[16:41] <Grogbot> <criezy> Yes, I just tried it and that still works in Catalina.
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[18:59] <Grogbot> <Henke37> I tried the Build->Run code analysis on solution command...
[18:59] <Grogbot> <Henke37> https://cdn.discordapp.com/attachments/581224061091446795/632653783628775473/analyze_build_log.txt
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[19:17] <Grogbot> <SupSuper> https://twitter.com/TomKidd/status/1182863910082363393 anyone tried this fix on scummvm yet?
[19:30] <Grogbot> <Mataniko> can't build msvc now
[19:30] <Grogbot> <Mataniko> 1551 errors, but just two different ones: identifier "DWORD" is undefined and Windows headers require the default packing option. Changing this can lead to memory corruption.
[19:31] <Grogbot> <Mataniko> in winnt.h
[19:46] <Scummette> [scummvm] bgK closed pull request #1883: MOHAWK: RIVEN: Modify cursor preloading to resolve crashing on 3DS (master...riven3dsfixes) https://git.io/Jeltz
[19:46] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/JelFU
[19:46] <Scummette> scummvm/master 44b607a BallM4788: MOHAWK: RIVEN: Modify cursor preloading to resolve crashing on 3DS
[19:51] <Scummette> [scummvm] bgK pushed 1 new commits to branch-2-1: https://git.io/JelFt
[19:51] <Scummette> scummvm/branch-2-1 325cdbb BallM4788: MOHAWK: RIVEN: Modify cursor preloading to resolve crashing on 3DS
[20:11] <bgK> Blade Runner runs at a playable speed on the New 3DS. Opening the KIA takes ~20s though. And the resolution is too low for the menu text to be easily readable.
[20:14] <bgK> https://funkyimg.com/i/2XKyc.png
[20:22] <Grogbot> <SupSuper> @Mataniko seems fine here. what options are you using?
[20:43] <Grogbot> <Henke37> https://www.reddit.com/r/ScummVM/comments/dgs60o/scummvm_21_games_are_removed_from_list_saves_are/
[20:44] <Grogbot> <Henke37> don't change paths without checking if there's stuff at the old location that needs to be moved
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[20:54] <Grogbot> <Mataniko> just the standard create_project workflow
[20:54] <Grogbot> <Mataniko> didn't adjust anything
[20:54] <Grogbot> <Mataniko> cleaned up everything
[20:56] <Grogbot> <SupSuper> updated create_project?
[21:00] <Grogbot> <Mataniko> yes
[21:00] <Grogbot> <Mataniko> retrying
[21:02] <Grogbot> <Mataniko> looks like sev generated a solution and project files as part of the branch
[21:02] <Grogbot> <Mataniko> that's new
[21:04] <Grogbot> <SupSuper> ah i'm on master
[21:05] <Grogbot> <Mataniko> going to try and nuke them
[21:05] <Grogbot> <Mataniko> although create_project would've overwrite them
[21:05] <Grogbot> <antoniou79> @bgk this is a release build for the 3ds, yes?
[21:06] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JelbQ
[21:06] <Scummette> scummvm/master ba39ed2 sev-: UPDATES: Re-added updated macOS 2.1.0 build signatures
[21:10] <Grogbot> <antoniou79> We didn't change paths, not intentionally anyway. The plain Android port and the SDL Android port used different ones for whatever reason
[21:10] <Grogbot> <antoniou79> @Henke37 ^^^
[21:13] <Grogbot> <Mataniko> I'm looking into redoing the website using Jekyll, with the main goal of having some of our more complex data as YAML and then autogenerate pages based on them
[21:13] <Grogbot> <antoniou79> @bgk could you also test selecting Edit Game -> Engine -> Frame Limiter High Performance mode to see if there's any difference in KIA responsiveness?
[21:13] <Grogbot> <Mataniko> I'd like to also get people feedback on the site
[21:13] <Grogbot> <Mataniko> and what they'd like to see stay the same / become different
[21:13] <Grogbot> <Mataniko> maybe worth having a channel for it
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[21:29] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JelN3
[21:29] <Scummette> scummvm/master d977567 sev-: UPDATES: WinSparkle is not happy about old versions and deltas. Removing them for now
[21:32] <Grogbot> <Unevenmetalic Prankster> How could I contribute to ScummVM 😮
[21:33] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JelNZ
[21:33] <Scummette> scummvm/master df5c0c3 sev-: UPDATES: And WinSparkle is not happy about x64 builds. How lame
[21:33] <Grogbot> <Henke37> learn how to program and add another engine?
[21:37] <Grogbot> <Unevenmetalic Prankster> I already know C/C++ myself some 🙂
[21:39] <Grogbot> <SupSuper> check https://wiki.scummvm.org/index.php?title=Developer_Central see if there's anything you can contribute to
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[21:56] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/JelNP
[21:56] <Scummette> scummvm/master d0a7029 SupSuper: MSVC: Fix missing internal_revision.h on clean builds
[22:05] <Grogbot> <GeekOB> Hi guys is Versailles 1685 fully supported in this release or has some testing left to do? I recall seeing a warning message when I tried it on a daily build
[22:07] <Grogbot> <criezy> The warning message was being it was in Testing phase until we made the 2.1.0 release.
[22:07] <Grogbot> <criezy> It is fully supported in the release.
[22:08] <Grogbot> <criezy> Although support for a game is never perfect, so more testing is always welcome (for any game, not just Versailles 😉 )
[22:12] <Grogbot> <Unevenmetalic Prankster> Gonna build and see if stuff goes fine 👍
[22:12] <Grogbot> <Unevenmetalic Prankster> https://cdn.discordapp.com/attachments/581224061091446795/632702370979250176/unknown.png
[22:21] <Grogbot> <GeekOB> I understand @criezy, thanks. I'll try it out again
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[22:29] <Grogbot> <Unevenmetalic Prankster> How do I run the configuration?
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[22:30] <Grogbot> <Unevenmetalic Prankster> Oooh, it seems I need a different shell.
[22:30] <Grogbot> <rootfather> for starters, I recomment https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/MinGW-w64
[22:31] <Grogbot> <Henke37> or just use visual studio
[22:31] <Grogbot> <rootfather> yeah have fun sticking all the libraries together 😛
[22:33] <Grogbot> <Unevenmetalic Prankster> Visual Studio is for...
[22:33] <Grogbot> <Unevenmetalic Prankster> Chumps.
[22:33] <Grogbot> <Unevenmetalic Prankster> Linux-like stuff rules.
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[22:38] <Grogbot> <SupSuper> why are you on windows then?
[22:38] <Grogbot> <rootfather> Errm....
[22:38] <Grogbot> <rootfather> 😛
[22:39] <Grogbot> <rootfather> I have to agree that its easier to cross-compile for Windows rather than using windows to build for windows.
[22:41] <Grogbot> <Unevenmetalic Prankster> Most cool games are on window.
[22:41] <Grogbot> <Unevenmetalic Prankster> But Microsoft does not make it nice to make things for windows.
[22:42] <Grogbot> <Henke37> there i disagree
[22:43] <Grogbot> <Unevenmetalic Prankster> Well Steam has the great advantage of being on Linux.
[22:43] <Grogbot> <SupSuper> i would say c++ does not make it nice to make things
[22:43] <Grogbot> <SupSuper> but i'm working on making msvc a bit nicer
[22:44] <Grogbot> <SupSuper> the c++ tide has shifted to cmake anyways
[22:44] <Grogbot> <Henke37> i agree. it's the langue's fault for not having a complex graphics api included
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[23:26] <Grogbot> <SupSuper> is there any rule to what should be enabled by default in create_project?
[23:26] <Grogbot> <SupSuper> tempted to set everything to "true" and watch the havok 😛
[23:40] <Grogbot> <Coz> Hmm. The git releases for 2.1.0 seemed to build fine for iOS but the release does not. Disabled cloud, disabled netsdl... still no luck
[23:41] <Grogbot> <sev> @Coz we just uploaded the builds for iOS
[23:41] <Grogbot> <Coz> Roger that. Thanks
[23:42] <Grogbot> <sev> please report if you encounter any problems
[23:42] <Grogbot> <Coz> Will do
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[23:47] <Grogbot> <GeekOB> What is the difference between the "master", "branch-2-1" and "branch-2-1-0"?
[23:55] <Grogbot> <SupSuper> master is latest, branch 2-1-0 is for 2.1.0 and branch 2-1 is for 2.1.x
[23:58] <Grogbot> <sev> in essense
[23:58] <Grogbot> <sev> master = 2.2.0git
[23:58] <Grogbot> <sev> branch-2-1 = 2.1.1pre (if we ever release it)
[23:59] <Grogbot> <sev> branch-2-1-0 = 2.1.0 release
[23:59] <Grogbot> <Unevenmetalic Prankster> I built the git and it runs Neverhood fine.
[23:59] <Grogbot> <sev> of course
[00:00] --- Sun Oct 13 2019