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[08:11] <Scummette> [scummvm] mgerhardy pushed 2 new commits to master: https://git.io/JXdSb
[08:11] <Scummette> scummvm/master ab1d096 mgerhardy: TWINE: Add support for Asian release of Little Big Adventure
[08:11] <Scummette> scummvm/master 7d82a8f mgerhardy: TWINE: added support for spanish cd release
[08:12] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXd9v
[08:12] <Scummette> scummvm/master 13f9dc7 : I18N: Update translations templates
[08:12] <Scummette> [scummvm] mgerhardy pushed 2 new commits to branch-2-5: https://git.io/JXd9Y
[08:12] <Scummette> scummvm/branch-2-5 b0bf687 mgerhardy: TWINE: Add support for Asian release of Little Big Adventure
[08:12] <Scummette> scummvm/branch-2-5 facc671 mgerhardy: TWINE: added support for spanish cd release
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[10:53] <Scummette> [scummvm] lephilousophe closed pull request #3517: OPENDINGUX: Various improvements to building process (master...fix-od) https://git.io/JX9xs
[10:53] <Scummette> [scummvm] lephilousophe pushed 4 new commits to master: https://git.io/JXFl8
[10:53] <Scummette> scummvm/master 2131680 lephilousophe: OPENDINGUX: Integrate all OpenDingux platforms in configure script
[10:53] <Scummette> scummvm/master d96e5cf lephilousophe: OPENDINGUX: Don't use unknown cecho and unset variable
[10:53] <Scummette> scummvm/master 2814a42 lephilousophe: OPENDINGUX: Don't hardcode mksquashfs path
[10:54] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXFlg
[10:54] <Scummette> scummvm/master 3e8a25b : I18N: Update translation files
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[12:26] <Scummette> [scummvm] alxpnv pushed 1 new commits to master: https://git.io/JXFXR
[12:26] <Scummette> scummvm/master 9636dd5 alxpnv: ASYLUM: improve detection
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[13:40] <Scummette> [scummvm] sev- closed pull request #3135: GUI: Add an icon grid to the launcher display (master...grid-launcher-test) https://git.io/JcyIi
[13:40] <Scummette> [scummvm] sev- pushed 256 new commits to master: https://git.io/JXFhD
[13:40] <Scummette> scummvm/master 549b9cf av-dx: GUI: Add a custom theme with grid layout in launcher
[13:40] <Scummette> scummvm/master 999c5d2 av-dx: GUI: Testing grid view with constraints
[13:40] <Scummette> scummvm/master 2471b5e av-dx: GUI: Add game and platform icons
[13:43] <grogbot> <TheUp> Spelling out a Crazy idea with no purpose (not even fun) to get it out of my stupid brain : scummvm for DOS.
[13:44] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JXFjE
[13:44] <Scummette> scummvm/master eb26251 sev-: GUI: Fix compilation
[13:50] <grogbot> <sev> @TheUp I tried to look into it, in fact
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[13:51] <grogbot> <sev> I wanted to compile it with DJGPP and use Allegro
[13:51] <grogbot> <sev> but, I faced with a nasty thing: DJGPP seems to require 8.3 filenames, and as such, it could not find tons of source files of ScummVm
[13:52] <grogbot> <sev> this is where I stopped. I wish there could be a cross-compilation tool for DJGPP. Perhaps it does exits
[13:53] <grogbot> <ccawley2011> This might be useful: https://github.com/andrewwutw/build-djgpp
[13:54] <grogbot> <sev> oh, sweet! So, perhaps it still could be done
[14:03] <grogbot> <TheUp> Ah cool ! At first I figured it would be cool to prove with DOSBox MIDI events recording capabilites to prove that a reimplementation would output the same thing. It would beat the phrase 'sounds the same to me'. But I figured there must be a wayyyy better/easier way to prove that than going with all the trouble producing a scummvm for dos would bring.
[14:21] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JXbLt
[14:21] <Scummette> scummvm/master bb8687c aquadran: GUI: Update residual theme
[14:24] <grogbot> <Henke37> saw the merge of the grid view, been looking forward to it. but i can't seem to figure out the correct icons path to use. i already have a freshly pulled copy of scummvm-icons and i've tried like five folders. and rerun scummvm.exe between folders.
[14:32] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JXbmT
[14:32] <Scummette> scummvm/master 04a4369 sev-: GUI: Use filtered search in GroupedList
[14:33] <grogbot> <sev> in themes so far
[14:33] <grogbot> <sev> themepath
[14:34] <grogbot> <sev> will add iconspath support in a minute
[14:35] <grogbot> <Henke37> oh. i assumed that the iconspath option in the options actually did something
[14:41] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JXbOl
[14:41] <Scummette> scummvm/master a5844fd sev-: GUI: Added possibility to keep gui-icons.dat in iconspath
[14:41] <grogbot> <sev> fixed
[14:42] <grogbot> <sev> at this moment it does not, but will do in a near future when I add downloadable icon packs
[15:01] <grogbot> <trembyle> You can also use iconspath for taskbar integration and Discord rich presence.
[15:03] <grogbot> <trembyle> So has gui-icons.dat been packaged for download? Or do you need to, as @Henke37 suggested, zip everything in the scummvm-icons repo?
[15:03] <grogbot> <Henke37> right now it's being bundled in the .exe file
[15:04] <grogbot> <trembyle> How do I bundle it into my own builds?
[15:04] <grogbot> <Henke37> it just happens by default on my end
[15:04] <grogbot> <trembyle> Oh, I see. As long as the icons are in your iconspath. I'm catching up now ...
[15:05] <grogbot> <trembyle> as of the most recent commit anyway
[15:08] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JXbCS
[15:08] <Scummette> scummvm/master 1008f64 sev-: GUI: Added support for multiple icon archives
[15:25] <Scummette> [scummvm] aquadran closed pull request #3521: DEVTOOLS: allow correcting filenames when punycoding (master...companion_mac_support_punycoding) https://git.io/JX77f
[15:25] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JXbBy
[15:25] <Scummette> scummvm/master 1e82f07 mistydemeo: DEVTOOLS: allow correcting filenames when punycoding
[15:42] <grogbot> <trembyle> I keep getting Assertion failed: isValidRect(), file ./common/rect.h, line 161
[15:42] <grogbot> <trembyle> when I resize the GUI window and then try to scroll
[15:43] <eriktorbjorn> _sev: I haven't checked why yet, but calcEntrySizes() in grid.cpp uses _isTitlesVisible before it has been initialized from XML. (Not the only Valgrind warning, but one at a time.)
[15:45] <grogbot> <trembyle> This seems to happen when gui_scale<100.
[15:46] <eriktorbjorn> trembyle: The oddest thing I came across was that typing in the search box in icon view mode popped up a dialog (options or edit, I'm not sure which), but I was never able to reproduce it. That's why I was running Valgrind, but there were too many warnings for it to be useful yet.
[15:48] <grogbot> <trembyle> Do you remember what you were typing?
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[15:51] <eriktorbjorn> trembyle: The first time, I was searching for "supernova". I don't know how far I got before the dialog. But, as I said, I haven't been able to reproduce it. The second time it happened, I don't remember what I was typing. I was thinking that maybe it misinterpreted the "o" as a shortcut key for "options", but I didn't get around to checking if there are any shortcut keys like that.
[15:52] <grogbot> <trembyle> I think it would be more useful if the tooltip returned the game description from the config, rather than just the regular name of the game.
[15:53] <grogbot> <trembyle> That way you could distinguish between different versions of the same game in the same language.
[15:53] <grogbot> <trembyle> I'd submit a PR, but I can't figure out where the tooltip text is set.
[15:56] <eriktorbjorn> About the uninitialized variable, I guess LauncherGrid causes groupEntries() to be called before reflowLayout() has had a chance to initialize the grid.
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[16:37] <grogbot> <sev> eriktorbjorn: yes, I anticipate the code to get stabilized more
[16:38] <grogbot> <sev> just it got bitrot so much, and still the basics are in there implemented, so I wanted to merge it ASAP, so more eyes could take a look at it and I could fix it (and any help is welcome, of course)
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[16:39] <grogbot> <trembyle> are individual bug reports helpful at this point? or are there known issues that should be resolved first?
[16:41] <Scummette> [scummvm] bluegr closed pull request #3512: VIDEO: Fix QuickTimeDecoder bugs (master...quirktime) https://git.io/JXXL6
[16:41] <Scummette> [scummvm] bluegr pushed 3 new commits to master: https://git.io/JXbDV
[16:41] <Scummette> scummvm/master 946bb81 sluicebox: VIDEO: QuickTime comments, mild cleanup
[16:41] <Scummette> scummvm/master 6e34034 sluicebox: VIDEO: Limit QuickTime workaround to Riven
[16:41] <Scummette> scummvm/master dcd5373 sluicebox: VIDEO: Fix QuickTime decoding of edits with mediaTime
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[18:07] <grogbot> <edo999> Hey there, I'm looking for resources about how to parse blocks inside the LFL files for Maniac Mansion on NES, specially the room resources and graphics. I didn't find much doc online. I spent the last few days examining ScummVM source code, but it's so abstracted and its support for all scumm versions makes it quite hard to follow. Any pointer or advice will help!
[19:13] <Scummette> [scummvm] sev- closed pull request #3309: BACKENDS: Refactor the API for creating Mutexes (master...mutex-refactor) https://git.io/JEcxb
[19:13] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JXNOt
[19:13] <Scummette> scummvm/master 5022489 ccawley2011: BACKENDS: Refactor the API for creating Mutexes
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[20:04] <ScummBot> Build [#2815](https://buildbot.scummvm.org/#builders/28/builds/2815) of `master-caanoo` failed.
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[20:20] <ScummBot> Build [#2816](https://buildbot.scummvm.org/#builders/43/builds/2816) of `master-debian-i686` failed.
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[21:04] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JXNEQ
[21:04] <Scummette> scummvm/master bdc9eed neuromancer: HYPNO: added more sounds, levels and videos into spider
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[21:57] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JXNwf
[21:57] <Scummette> scummvm/master 3ed12da sev-: GUI: Remove redundant files. They were moved to scummvm-icons repo
[21:57] <Scummette> scummvm/master a10e363 sev-: GUI: Improve Group Selection and bump theme version
[22:07] <grogbot> <sev> @edo999 may I ask, what are you trying to achieve?
[22:16] <ScummBot> Build [#2670](https://buildbot.scummvm.org/#builders/89/builds/2670) of `master-macosx-x86_64` failed.
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