[00:59] [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/0yQnb9 [00:59] scummvm/master 881c9a1 OMGPizzaGuy: ULTIMA8: Allow item spliting & merging on game map. [01:55] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 260 seconds [01:55] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [02:24] gsi (~gsi@user/gsi) left irc: Ping timeout: 268 seconds [02:25] gsi (~gsi@user/gsi) joined #scummvm. [02:27] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 260 seconds [02:27] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [02:27] Nick change: DominusExult -> Dominus [02:36] [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/1QjEeB [02:36] scummvm/master 36f0147 OMGPizzaGuy: ULTIMA8: Allow vistory fanfare music to complete when switching out of combat mode. [02:40] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [02:40] TMM (hp@amanda.tmm.cx) joined #scummvm. [02:57] gsi (~gsi@user/gsi) left irc: Remote host closed the connection [02:57] gsi (~gsi@user/gsi) joined #scummvm. [04:00] _marc` (~marc@2001:9e8:1945:ad00:a348:85a2:ec4d:fb84) left irc: Ping timeout: 246 seconds [04:13] _marc` (~marc@2001:9e8:1954:ce00:7698:5589:736f:2dbd) joined #scummvm. [04:13] reset (~reset@user/reset) left irc: Quit: reset [07:11] borosky (~borosky@213.134.185.68) joined #scummvm. [07:31] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [07:31] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [07:31] sev (~sev@scummvm/sev) joined #scummvm. [07:31] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [08:01] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [08:17] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/4WcZwv [08:17] scummvm/master 883d023 Strangerke: BAGEL: In scroll_bar, remove unused variable in CBofScrollBar (fix CID 1544854), remove useless null check before deleting, reduce if depth, move assignments out of if statements [08:45] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/HQb1UR [08:45] scummvm/master b0c94f3 Strangerke: BAGEL: Remove unused variable in CBofError, remove null check before delete in bibble_window, split assignments out of if statements [09:04] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/x1LftM [09:04] scummvm/master ff8f740 Strangerke: BAGEL: Split come assignments out of if statements, add error details in some reportError() calls [09:34] [discord] Hi got a question about Pink Panther Passport to Peril is there any certain checkpoint save files? I think I've encountered a case where I've might've locked myself out from continuing the end game [09:34] [discord] Hi got a question about Pink Panther Passport to Peril is there any certain checkpoint save files or some kind of way to get to a certain point? I think I've encountered a case where I've might've locked myself out from continuing the end game (edited) [09:35] [discord] I think I've accidentally without knowing did something out of order while Pink is in Bombay, there's a girl I need to talk to but she isn't appearing [09:37] [discord] I think I've accidentally without knowing did something out of order while Pink is in Mumbai, there's a girl I need to talk to but she isn't appearing (edited) [09:47] [discord] The only other option I have is to start over but I don't want to get to that case given how far I am [09:59] [discord] The only other option I have is to start over but I don't want to get to that case given how far I am and the game is really long even if I do try to speedrun it (edited) [10:05] reset (~reset@user/reset) joined #scummvm. [10:16] [discord] Hi got a question about Pink Panther Passport to Peril is there any certain checkpoint save files or some kind of way to get to a certain point? I think I've encountered a case where I might've locked myself out from continuing the end game (edited) [10:17] [discord] @robospongie You could try and use the debug console but you'd have to "teleport" to a section of the game that does not require items (or preset flags) --if there's such sections (eg. start of a new "chapter" or something). [10:17] [discord] The game (according to the debugger's terms anyway) is organized in "Modules" and each module has several "Pages" (a different list per module). [10:17] [discord] You can list Modules with the `listModules` command and then the Pages with `listPages`. [10:18] [discord] And you can go to a module with `goToModule *modulename*` and similarily for the Pages. I *think* the "module" is closer to the notion of a chapter, maybe? (although it can also be a game feature too, like the music box). Typing in `help` in the debugger will give you a proper list of all the commands you can use. [10:18] [discord] I recall using this system to debug a report on our bug tracker, but I also remember that, when used without caution, I could end up in situations where the game would expect flags and items set without them being set. [10:18] [discord] For one, I'd recommend starting a new game properly, get to the playable section after the intro (so at least flag initialization is done properly) and then use the debugger to jump to another module. [10:21] [discord] Yeah I was going to do a new save file and see if I could get to a certain checkpoint with that debug [10:21] [discord] Especially since the game is like roughly 4 hours or so [10:40] [discord] Yep that worked thanks @antoniou79 I can resume the game now! :silveryay: [10:40] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1239165216646889512/image.png?ex=6641ee0a&is=66409c8a&hm=2ab5e64ea664783d052940f2db506c0c2aa6dafc056dcc8ab21008f760573eaf& [11:29] [discord] I'm currently playing Fate of Atlantis on Android and in TouchPad mode (which I usually prefer) and very often a tap is interpreted as a right click instead of left click, even if I release my finger pretty quickly. [11:29] [discord] Is there a possibility to configure the "delay" until a tap is registered as a mouse click, or a hidden setting? [11:29] [discord] I'm currently playing Fate of Atlantis on Android and in TouchPad mode (which I usually prefer) and very often a tap is interpreted as a right click instead of left click, even if I release my finger pretty quickly. [11:29] [discord] Is there a possibility to configure the "delay" until a tap is registered as a right click, or a hidden setting? (edited) [11:30] [discord] I'm currently playing Fate of Atlantis on Android and in TouchPad mode (which I usually prefer), very often a tap is interpreted as a right click instead of left click, even if I release my finger pretty quickly. [11:30] [discord] Is there a possibility to configure the "delay" until a tap is registered as a right click, or a hidden setting? (edited) [11:52] sev (~sev@2a02-a457-5d44-1-c065-507f-7a4c-39d9.fixed6.kpn.net) joined #scummvm. [11:52] sev (~sev@2a02-a457-5d44-1-c065-507f-7a4c-39d9.fixed6.kpn.net) left irc: Changing host [11:52] sev (~sev@scummvm/sev) joined #scummvm. [11:52] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [11:53] [scummvm] sev- pushed 1 new commits to master: https://is.gd/Rn0aTC [11:53] scummvm/master 76a59aa sev-: DIRECTOR: Do not load movie when `set rect` is called [11:54] ccawley2011 (~ccawley20@249.51.115.87.dyn.plus.net) joined #scummvm. [11:54] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [11:55] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/t5dKju [11:55] scummvm/master cd5c19b Strangerke: BAGEL: More cleanup related to assignments in if statements and useless null checks, add more details in several calls to reportError() [12:50] [discord] i don't think we have anything like that currently. Maybe I'm forgetting something though. I also don't have the same issue on mine. What Android OS version is this? Which part of the game is this more noticeable? Does your device do the vibration notification when it's registering the right click? [12:50] [discord] it may be worth opening a proper ticket for this, with all this info. [13:02] [discord] @antoniou79 I'm using Android 13 on a Zenfone 8. Do you think it's worth testing other engines as well? I believe it's either a phone or generic ScummVM issue. I have no haptic feedback enabled but it also happens if I move the cursor to a door let's say and just "tap". Pretty often it executes the default action ("look") instead of just walking through [13:08] [scummvm] sev- closed pull request #5780: SCUMM HE: Moonbase Commander Map Generation (master...moonbase_map_generation) https://is.gd/lcp1ID [13:08] [scummvm] sev- pushed 41 new commits to master: https://is.gd/hlx8Sh [13:08] scummvm/master 31dc92f LittleToonCat: SCUMM HE: Start working on random maps for Moonbase. [13:08] scummvm/master b2a158b LittleToonCat: SCUMM HE: Add Spiff Moonbase map generator. [13:08] scummvm/master aa79a9b LittleToonCat: SCUMM HE: Slightly working stat generation. [13:24] Build [#10693](https://buildbot.scummvm.org/#/builders/43/builds/10693) of `master-debian-i686` failed. [13:24] Build [#10695](https://buildbot.scummvm.org/#/builders/60/builds/10695) of `master-debian-x86-64` failed. [13:27] [scummvm] sev- pushed 2 new commits to master: https://is.gd/AfvM25 [13:27] scummvm/master 5bd7b57 sev-: GRAPHICS: MACGUI: Switch TTFMap to saner data structure not requiring global constructor [13:27] scummvm/master 6fc5c46 sev-: GUI: Disable the super-slow TTF font rendering in RichText [13:34] [scummvm] sev- pushed 1 new commits to master: https://is.gd/yGiAJY [13:34] scummvm/master 4b4ba9c sev-: DIRECTOR: Fix global constructor [14:21] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [14:23] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [14:23] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [14:23] sev (~sev@scummvm/sev) joined #scummvm. [14:23] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [14:42] AtleoS (~AtleoS@user/AtleoS) left irc: Ping timeout: 264 seconds [14:42] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [14:43] AtleoS (~AtleoS@user/AtleoS) joined #scummvm. [15:22] [discord] Anyone using the 3DS port here? [15:28] [discord] i used it back (10/11 months) for my Adibou games [15:29] [discord] Oh very nice, you were able to load them? [15:29] [discord] I have tried seemingly everything and my latest dl of ScummVM just freezes when I load any game [15:30] [discord] Adibou 1/2 has a lot of performance problems, although Geisha works fine there [15:32] [discord] i think it was related to the RAM, but i don't remember correctly [15:32] [discord] Is this with the latest v2.8.1 release or with a nightly build from the buildbot? [15:32] [discord] Oh I see. I'm trying to get a few I've seen people run like Beneathe a Steel Sky and still having problems. Di you have to tinker with anything? [15:33] [discord] It's from Unistore so most likey 2.8.1 [15:33] [discord] I just dl it about 2 weeks ago [15:33] [discord] Updated my old one [15:33] [discord] Do you think there is a cache issue? [15:34] [discord] no, i had only tried my GOB engine games [15:35] ny00123 (~ny00123@2a0d:6fc2:5ac1:800:9ee6:3445:6cdb:c44) joined #scummvm. [15:41] [discord] Detecting games on the 3DS works for me, but it does take about 30 seconds. [15:44] [discord] Okay maybe I need to wait longer, thanks! [15:49] [discord] I think I know why I have this issue. Sometimes I move the cursor with my right thumb, lift it and tap with my left thumb. It might be that it does not detect that I lifted my right thumb fast enough, not sure if it's related to my phone/OS or ScummVM [15:49] [discord] I think I know why I have this issue. Sometimes I move the cursor with my right thumb, lift it and tap with my left thumb. It might be that it does not detect that I lifted my right thumb fast enough, not sure if it's related to my phone/OS or ScummVM (because two-finger tap is also to use the default action) (edited) [15:50] [discord] 5 minutes and counting no luck ๐Ÿ˜ญ [15:51] [discord] What exactly are those? I can only find references to GOB engine game in ScummVM forums [15:52] [discord] Adibou 1 & 2 Gobliins series Geisha and so on [15:52] [discord] I sure hope they make a 3ds release with pentagram and ultima support [15:52] [discord] Oh I see, maybe I'll one of those first [15:53] [discord] Oh I see, maybe I'll try one of those first (edited) [15:53] [discord] Is this using the LibRetro core? That's the only one I can find via the Universal Updater. I'd suggest installing the standalone version from the ScummVM website to rule out any LibRetro-specific issues. [15:54] [discord] Oh, perhaps I installed the Unistore version thinking it updated my standalone [15:54] [discord] i always used the Daily builds from the Buildbort [15:55] [discord] i always used the Daily builds from the Buildbot (edited) [15:55] [discord] Okay I'm gonna try that thank you so much!! [15:55] [discord] https://buildbot.scummvm.org/#/dailybuilds [15:55] [discord] You are awesome [15:59] [discord] I'm confused I thought the standalone was a .cia [15:59] [discord] or 3dsx [15:59] [discord] did you download the 3DS port? [16:00] [discord] i downloaded it and it has an cia and 3dsx [16:01] [discord] https://tenor.com/view/goofed-messed-up-oops-gif-26493241 [16:04] Strengths (~Strengths@2001:4479:e000:5b00:9b63:9ade:cdc7:a33b) left irc: Remote host closed the connection [16:07] Strengths (~Strengths@2001:4479:e000:5b00:d06:1e2d:dc83:225a) joined #scummvm. [16:26] [discord] I miss the old .cia banner with the animated game characters [16:28] [discord] Still freezes ๐Ÿ˜ฎ ๐Ÿ’จ [16:28] [discord] Thanks for the suggestions! [16:48] [discord] Two finger tap is another shortcut for right click, so indeed it could be that. [16:49] [discord] Got it to load! Thank you! [16:50] [discord] I'm curious is there a roadmap of games in the process of getting supported? [16:52] [discord] there's no roadmap. People work on things, and when they are done it's merged and announce... [16:53] [discord] Sometimes, you can get news on out https://planet.scummvm.org/ [16:53] [discord] Ah okay I was just curious! [16:53] [discord] it's a blog gatherer [16:54] [discord] it's hard to tell more than that, because there are zillions of games, far less people interested to spend hundreds of hour for free to reimplement then... and even less people willing to test the games ๐Ÿ™‚ [16:54] [discord] so it's a matter of good will and patience ๐Ÿ™‚ [16:55] [discord] but if you have a specific game in mind, you should just ask if someone is working on it ๐Ÿ™‚ [16:55] [discord] Yeah I can imagine it's a lot of handle, there's still a lot of games out there to get working on modern systems [16:55] [discord] Yeah I can imagine it's a lot to handle, there's still a lot of games out there to get working on modern systems (edited) [16:57] [discord] I was informed not too long ago here some games from the mohawk engine got supported, though one of the Carmen Sandiego installments (1996 ver specifically) and Rugrats Adventure isn't supported currently [16:58] [discord] Oh yeah Blue Clues Treasure Hunt isn't supported yet it seems too I think that's on Scumm engine? [16:59] [discord] I haven't heard of someone actively reversing Mohawk for a while, but I may be wrong [16:59] [discord] The Mohawk engine isn't really a singular script engine, more a related bunch of middleware hence some titles are not supported due to hard coded logic [16:59] [discord] It will be very much title by title. [16:59] [discord] Really it's just a matter of hardcoded logic? [16:59] [discord] Ah okay [17:00] [discord] Not very tech savvy on my end but I can imagine there's road bumps with some titles [17:00] [discord] Unclear without researching , but there is no unified script engine for all games using Mohawk resources [17:00] [discord] oh [17:00] [discord] Think SCI2 and SCI3 [17:01] [discord] just libraries... it's annoying [17:01] [discord] I like Carmen Sandiego [17:01] [discord] Same the one I grew up playing the 1996 ver has the tv show chief appearing on fmvs [17:01] [discord] Must, Riven and LB are the main three. Other "Mohawk" games probably don't use LB type scripts or have variant opcodes [17:02] [discord] I'm guessing it's probably different coding for certain titles [17:02] [discord] it sounds likeit [17:02] [discord] it sounds like it (edited) [17:03] [discord] I'm checking, I only played the ones released in the 80s it seems [17:04] [discord] Rugrats Adventure and Carmen Sandiego 1996 was released around Win 95/98 I think [17:05] [discord] Rugrats Adventure Gaame and Carmen Sandiego 1996 was released around Win 95/98 I think (edited) [17:05] [discord] Rugrats Adventure Game and Carmen Sandiego 1996 was released around Win 95/98 I think (edited) [17:05] [discord] 1996 sounds like DOS+Win95 to me, not Win98 [17:05] [discord] Good point [17:05] [discord] ho, Win3.1 [17:05] [discord] Rugrats is 98 for sure though [17:05] [discord] Rugrats is 98 for sure though iirc (edited) [17:07] [discord] Win31 is annoying because it's likely using Win31 buttons and crap [17:07] [discord] Probably though it's a little foggy for Carmen Sandiego [17:08] [discord] The other annoying part is that I promised to myself to never start another engine, ever, after the disaster of the last ones [17:09] [discord] Rugrats Adventure Game uses Quick Time I think? [17:09] [discord] What happened? ๐Ÿฅบ [17:09] [discord] I'm curious as well [17:11] [discord] Check the number of bug reports with the keyword EFH and you'll have a hint [17:11] [discord] Holy cow [17:13] [discord] So you basically want to escape from hell by not starting a new engine? ๐Ÿ˜ [17:14] [discord] Or I'm bitter to have spent 17y+ on it and see it rot, who knows ๐Ÿ˜‰ [17:15] [discord] I curious, is this game particularly difficult to reverse engineer? [17:15] [discord] I'm curious, is this game particularly difficult to reverse engineer? (edited) [17:15] [discord] no, I just did it on the side as it was for ong completely out of scope [17:16] [discord] Hm I also wanted to start an engine and stories like this are not really motivating :gob: [17:17] [discord] Sometimes I'm torn between "nah you won't be able to complete it" and "you definitely want to do it" [17:18] [discord] At least thanks to @dreammaster and @supsuper I'm coding again... [17:18] [discord] That's positive ๐Ÿ˜› [17:18] [discord] Sounds good! [17:18] [discord] start by documenting the binary... it takes a while [17:19] [discord] then when you feel you understand what a significative part of the engine is doing, give it a try [17:19] [discord] if you don't try, you'll never know for sure if you can do it or not ๐Ÿ˜‰ [17:19] [discord] I don't know what i fear most: my lack of c++ knowledge or my beginners reverse engineering skills [17:21] [discord] Documenting a binary requires essentially assembly knowledge ๐Ÿ™‚ [17:22] [discord] Well I started to implement WebDav for the cloud sync so that I get a bit more comfortable with the codebase [17:22] [discord] nice [17:23] [discord] speaking for myself about reverse engineering i currently reverse engineer the DEV7 engine (newer version of the GOB engine) unfortunately i make slow progress, so may some day it is reverse engineered fully, i also had reverse engineered fully and nearly reimplemented adibou3.exe known as LoaderMDO, so reverse engineering can take its time. [17:24] [discord] Currently been trying to walk through memory lane of games I grew up playing [17:24] [discord] really happy Adibou Magical Playland is supported on Scummvm alongside Blues Clues Birthday Adventure plus Backyard Sports [17:25] [discord] There's still some childhood games I want to look back at like the two mohawk engine ones I've mentioned but not sure for the engines for some games I grew up playing [17:25] [discord] Yes Adibou Magical Playland known as Adibou 2, i also played it growing up, so fun memories about it [17:25] [discord] Yeah it's great! [17:26] [discord] we support Adibou 1 & 2 [17:26] [discord] I loved the cooking game a lot and the whole make an interactive world game [17:26] [discord] Awesome! [17:26] [discord] Adibou 3 uses an different Scriptsystem [17:26] [discord] Adibou 3 uses an different Scriptsystem / newer engine (edited) [17:26] [discord] I didn't know there was more Adibou titles [17:27] [discord] Yes also director based ones which are Director MX 2004 [17:29] [discord] are you talking about PlayToons? Or something else I ignore? [17:29] [discord] (for the latter) [17:30] [discord] Adibou Magical Playland [17:30] [discord] :adibou: [17:30] [discord] It has a cooking game from what I've remembered [17:30] [discord] and some make a scene game [17:30] [discord] I forgot the exact minigame names [17:31] [discord] scene game is an custom version of Playtoons [17:31] [discord] Oh cool! [17:31] [discord] Brickbreaker was aswell an mini game [17:33] [discord] ok, not the same one ๐Ÿ™‚ [17:35] emilknievel (emilkniev@78-82-73-180.customers.ownit.se) left #scummvm. [17:39] [discord] There was a couple other series I remember growing up playing like the Tivola games and Fisher Price Great Adventures series [17:40] [discord] yeah i remember Tivola and Terzio also made good games [17:42] [discord] Grew up playing the Max series, Millie Meter, Oscar The Balloonist, and Masters of The Elements for Tivola [17:42] [discord] and Mortadelo y Fil้mon? or Dylan Dog? [17:44] [discord] i also remember the Janosch series [17:45] [discord] Nice! [17:45] [discord] Never heard of these titles [17:46] [discord] how is this Max series called exactly? i remember hearing of this games? [17:46] [discord] how is this Max series called exactly? i remember hearing of this games (edited) [17:47] [discord] I don't know the full series name but the titles I grew up playing from it are [17:47] [discord] Max and Marie Go Shopping [17:47] [discord] Max and The Magician [17:47] [discord] Max on The Moon [17:48] [discord] ah i know this series, they based on Director IDK the exact versiob [17:48] [discord] ah i know this series, they based on Director IDK the exact version (edited) [17:48] [discord] Nice! [17:49] [discord] I also remember Snow White and the Seven Hansels for another Tivola title I grew up playing [17:49] [discord] i also played back then some Rainbowfish games and The Land before Time games [17:50] [discord] I played The Land Before Time Activity Center growing up [17:50] [discord] It had this eerie 3D maze game [17:51] [discord] these games use the XPAT engine, actually the Developers left over the Compiler for the Scripts on the CD, and on the French version from the series even the Source code files for the Compiler to compile them and modifying them quite funny ๐Ÿ˜„ [17:52] [discord] ok, I understand, way to recent for me [17:52] [discord] Heh nice [17:53] [discord] i also began to document more Engines on the Wiki like XPAT CNCSA, DEV6 DEV7, Magnus, and a other few [17:53] [discord] nice [17:54] [discord] I would love to find out what engines are used for some games I grew up playing though some I grew up playing don't have enough information online [17:54] [discord] Atlas engine Titan and Crux engine. Atlas engine has a lot of games which would be great to see in ScummVM [17:54] [discord] i figured out their names over reverse engineering [17:55] [discord] with Ghidra/IDA [17:55] [discord] Oh nice! [17:55] [discord] do you have an game in mind from where you wanna find out the Game engine name? [17:55] [discord] I'd also like to see AESOP32 engine in ScummVM [17:56] [discord] but with the dos extender, the complexity... the heavy harcoded part... it's unlikely [17:57] [discord] Too many to think of but try Fisher-Price Outdoor Adventures Ranger Trail [17:57] [discord] It's one of the win 98 games I played the most growing up [17:58] [discord] should i try to document the Engine on our Wiki? [17:59] [discord] do you mind if i document the Engine on our Wiki? (edited) [17:59] [discord] I think that and the Great Adventures series use Macromedia for one part or more of the game [17:59] [discord] Source lmao [17:59] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1239275737794482186/638465_back.jpg?ex=664254f8&is=66410378&hm=81a5c26974b0a21e966e35cdcc743577040508f0d18989bbf902c7d7825e1257& [18:00] [discord] https://www.vogons.org/viewtopic.php?t=13388 [18:01] [discord] Just double checked some of the titles use Quick Time [18:01] [discord] Half macromedia half quick time [18:02] [discord] you mean director? Macromedia is the Developer of Director [18:02] [discord] Oh! [18:02] [discord] Yeah I guess some use director engine if that's the case [18:02] [discord] https://forums.scummvm.org/viewtopic.php?t=2397 [18:02] [discord] No idea for the rest of the fisher price games I grew up playing probably director engine mostly [18:03] [discord] interesting [18:03] [discord] You can use ScummVM's detection code to determine if a Windows game uses Director or not. [18:04] [discord] That's neat! [18:05] [discord] @strangerke : Is there anywhere to buy EFH? Just that I saw that EBay copies were more than 100 GBP ๐Ÿ˜ [18:06] [discord] there's also a WIP list here: https://wiki.scummvm.org/index.php?title=Director/Games [18:06] [discord] It look we do not have for EFH an demo in our detection table either. [18:06] [discord] and engines: [18:06] [discord] Now that I think about it a lot of games I grew up playing use director [18:07] [discord] @_digitall_ I bought it when it was released... [18:07] [discord] that doesn't help ๐Ÿ™‚ [18:07] [discord] especially licensed series/movie titles [18:07] [discord] Like one of the Noddy games [18:07] [discord] BJNFNE: There's no demo afaik [18:09] AtleoS (~AtleoS@user/AtleoS) left irc: Ping timeout: 240 seconds [18:11] [discord] Oh nice the Mia mouse point and click games I grew up playing also use Director [18:13] [discord] Loved the games growing up it was basically edutainment point and click adventures [18:13] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1239279318304034998/89763-snap3578.jpg?ex=6642584e&is=664106ce&hm=2bc26a20d919bb48140d5666b0075c207e796fed5942aa9aa11470f19b6b6fc4& [18:28] [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/xwltwJ [18:28] scummvm/master 7909554 neuromancer: FREESCAPE: ordinates are floats to solve some rendering issues [18:28] scummvm/master 4e443d2 neuromancer: FREESCAPE: reduce separation offset for planar rendering [18:28] scummvm/master 87efa1a neuromancer: FREESCAPE: added some code to handle ghosts in castle [18:28] [discord] Yes... you have to scratch your own itch... but always hard as the rarer / harder to support games are also a nightmare to buy a copy of unless they get freewared, released on GOG or similar or a bunch turn up on EBay at sane prices. The other option will not be mentioned, but it is a hard problem when copies are very hard or expensive to get hold ๐Ÿ˜ [18:29] [discord] Found more info about the Mia series' game tech wise from the wiki [18:29] [discord] "With the exception of Mia's Language Adventure, which uses Kutoka's own 2D engine, all Mia games were developed with the Macromedia (later Adobe Systems) Director multimedia application authoring platform. [18:29] [discord] The in-game 3D animations are made with Softimage 3D (and later XSI) before they are imported as sprites inside Director. The animated 3D cinematics are also made with Softimage's technology and exported as QuickTime movies. " [18:30] [discord] This is why EFH is not getting much play(testing) i.e. not a very common game due to https://en.wikipedia.org/wiki/Escape_from_Hell_(video_game)#Development :/ [18:31] [discord] i.e. "The box art included the text "WARNING: Contains nudity, violence and controversial images." This was added to avoid potential consumer backlash and to encourage curiosity in the game. However, a number of retailers and international regions chose not to sell the game and the game was not a commercial success" ๐Ÿ˜ [18:31] [discord] Oof [18:32] [discord] Also looked at the director engine on the wiki given the Mia game release dates it's likely Macromedia Director 7 to 8 [18:32] [discord] Also looked at the director engine on the wiki, the Mia game release dates line up to likely Macromedia Director 7 to 8 (edited) [18:33] [discord] Also looked at the director engine on the wiki, the Mia game title release dates line up to likely Macromedia Director 7 to 8 (edited) [18:35] [discord] Also looked at the director engine list on the wiki, the Mia game title release dates line up to likely Macromedia Director 7 to 8 (edited) [18:42] [discord] Well, the games _DOES_ contain (partial) nudity, violence, Hitler and Staline... [18:42] [discord] so the box was just telling the truth ๐Ÿ™‚ [18:43] [discord] I wouldn't say the same for the disclaimer on the PDWT box "includes pandas and nascar racing cars" [19:07] [discord] lmao [19:12] [discord] What's even PDWT [19:12] [discord] What's PDWT btw? (edited) [19:13] [discord] Oh wait nvm found it I forgot Plumbers existed [19:14] [discord] Don't thank me for reminding you, my pleasure. [19:15] [discord] Heh [19:16] [discord] ๐Ÿ˜„ [19:54] sev (~sev@2a02-a457-5d44-1-3944-7ad5-ca06-a112.fixed6.kpn.net) joined #scummvm. [19:54] sev (~sev@2a02-a457-5d44-1-3944-7ad5-ca06-a112.fixed6.kpn.net) left irc: Changing host [19:54] sev (~sev@scummvm/sev) joined #scummvm. [19:54] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [19:56] sev (~sev@scummvm/sev) left irc: Client Quit [19:58] sev (~sev@2a02-a457-5d44-1-3944-7ad5-ca06-a112.fixed6.kpn.net) joined #scummvm. [19:58] sev (~sev@2a02-a457-5d44-1-3944-7ad5-ca06-a112.fixed6.kpn.net) left irc: Changing host [19:58] sev (~sev@scummvm/sev) joined #scummvm. [19:58] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [20:00] [scummvm] sev- closed pull request #5770: DIRECTOR: Fixes for Virtual Nightclub (master...xtra) https://is.gd/cuhHCZ [20:00] [scummvm] sev- pushed 38 new commits to master: https://is.gd/CgBP7N [20:00] scummvm/master 4958eef moralrecordings: DIRECTOR: XOBJ: Fix typo in InstObj [20:00] scummvm/master 7f6a4d8 moralrecordings: DIRECTOR: XOBJ: Add first pass at video mixer to MMovie [20:00] scummvm/master ec56a7c moralrecordings: DIRECTOR: Fix kTheCursor output after Cursor::readFromCast [20:01] [discord] Wait I'm curious regarding Zoombinis, is it only Logical Journey on the mohawk engine? [20:01] [discord] Not sure about Mountain Rescue and Island Odyssey it's probably on some other engine [20:01] [discord] I'm curious regarding Zoombinis, is it only Logical Journey on the mohawk engine? (edited) [20:08] emilknievel (~emilkniev@78-82-73-180.customers.ownit.se) joined #scummvm. [20:09] Build [#10714](https://buildbot.scummvm.org/#/builders/58/builds/10714) of `master-amigaos4` failed. [20:12] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [20:13] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [20:13] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [20:13] sev (~sev@scummvm/sev) joined #scummvm. [20:13] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [20:18] [discord] We created some partial list here: [20:18] [discord] Awesome! [20:18] [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/B7N531 [20:18] scummvm/master 5c9874f Strangerke: BAGEL: More work on improving reportError() feedback, more assignments moved out of if statements [20:18] scummvm/master 9ae3cfb Strangerke: BAGEL: add error detail in all reportError calls, remove an unused function in CBofFile and in log [20:21] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [20:24] sev (~sev@scummvm/sev) joined #scummvm. [20:24] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [20:27] sev (~sev@scummvm/sev) left irc: Client Quit [20:27] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/e4Awmx [20:27] scummvm/master ad7a35b Strangerke: BAGEL: Make error detail mandatory [20:27] sev (~sev@2a02-a457-5d44-1-484c-aeae-8df2-a416.fixed6.kpn.net) joined #scummvm. [20:27] sev (~sev@2a02-a457-5d44-1-484c-aeae-8df2-a416.fixed6.kpn.net) left irc: Changing host [20:27] sev (~sev@scummvm/sev) joined #scummvm. [20:27] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [20:33] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [20:36] sev (~sev@scummvm/sev) joined #scummvm. [20:36] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [20:39] emilknievel (~emilkniev@78-82-73-180.customers.ownit.se) left irc: Quit: ZNC 1.9.0 - https://znc.in [20:52] borosky (~borosky@213.134.185.68) left irc: Ping timeout: 268 seconds [21:14] [scummvm] sev- pushed 1 new commits to master: https://is.gd/77ujG3 [21:14] scummvm/master ca62bd3 sev-: DIRECTOR: Fix Amiga build [21:19] [scummvm] sev- pushed 1 new commits to master: https://is.gd/gssv3B [21:19] scummvm/master e094720 sev-: BAGEL: Mark engine as dependent on freetype2 [21:23] [discord] Also how do you exactly do detection codes? Someone mentioned it earlier for finding out games on certain engines [21:24] [discord] I saw a couple great adventures fisher price listed on the wiki so far (especially ones i grew up playing haha) but want to check some unlisted titles if it's on the same director engine too out of curiosity [21:25] [discord] I saw a couple great adventures fisher price games listed on the wiki so far (especially ones i grew up playing haha) but want to check some unlisted titles if it's on the same director engine too out of curiosity (edited) [21:25] [discord] For Director games, just add it as normal and if it's an unknown title it'll return a generic game name alongside hashes for the detection table to be submitted to us. [21:26] [discord] Bear in mind that later versions of Director aren't supported, so newer games may not start after being added. [21:26] [scummvm] sev- pushed 1 new commits to master: https://is.gd/sLQ1Sd [21:26] scummvm/master 6c0864d sev-: TESTS: Fix Base64 test [21:26] [discord] Like adding a game to the app? [21:29] [discord] Yep, just using the "Add game" button in the launcher. [21:29] Build [#10716](https://buildbot.scummvm.org/#/builders/58/builds/10716) of `master-amigaos4` completed successfully. [21:30] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [21:30] ccawley2011 (~ccawley20@249.51.115.87.dyn.plus.net) left irc: Read error: Connection reset by peer [21:30] ny00123 (~ny00123@2a0d:6fc2:5ac1:800:9ee6:3445:6cdb:c44) left irc: Quit: Leaving [21:33] sev (~sev@scummvm/sev) joined #scummvm. [21:33] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [21:37] sev (~sev@scummvm/sev) left irc: Client Quit [21:38] sev (~sev@scummvm/sev) joined #scummvm. [21:38] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [22:10] Build [#10430](https://buildbot.scummvm.org/#/builders/95/builds/10430) of `master-dreamcast` completed successfully. [22:10] Build [#10428](https://buildbot.scummvm.org/#/builders/94/builds/10428) of `master-dreamcast-debug` completed successfully. [22:14] Build [#10699](https://buildbot.scummvm.org/#/builders/43/builds/10699) of `master-debian-i686` completed successfully. [22:15] Build [#10701](https://buildbot.scummvm.org/#/builders/60/builds/10701) of `master-debian-x86-64` completed successfully. [22:21] Build [#9506](https://buildbot.scummvm.org/#/builders/34/builds/9506) of `fetch-master` completed successfully. [22:38] [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/tk8cgA [22:38] scummvm/master bca1dde OMGPizzaGuy: ULTIMA8: Set EXT_CAMERA on item during camera process. [22:56] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [22:56] TMM (hp@amanda.tmm.cx) joined #scummvm. [00:00] --- Mon May 13 2024