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[00:24] <Scummette> [scummvm] dwatteau opened pull request #3983: SCUMM: Fix Kerner's text mentioning the wrong person in New York (master...fix/scumm-indy4-backport-fixed-talkie-kerner-line-from-macintosh-release) https://is.gd/JqCfOf
[00:39] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/aTzIEi
[00:39] <Scummette> scummvm/master f8a8398 aquadran: DIRECTOR: Added "Hot Wheels Car" mini games detection entries. #13255, #13256, #13257
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[05:52] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://is.gd/FugVLu
[05:52] <Scummette> scummvm/master 5e00777 mduggan: ULTIMA8: Rename unk crusdader flag to crusaderTeleporting
[05:52] <Scummette> scummvm/master ed6348e mduggan: ULTIMA8: Fix Crusader debug code (disabled by default)
[05:57] <grogbot> <DreamMaster> Relaxing for the evening, unwinding after work by puttering around with my Might and Magic 1 engine (I'll work on reviewing and fixing Chewy bugs tomorrow, I swear 😅 ), and implemented more functionality for the "Enhanced" map, adding working ui buttons and a minimap area.
[05:57] <grogbot> <DreamMaster> https://cdn.discordapp.com/attachments/581224061091446795/985422582327152670/scummvm_pGG5qIkldu.png
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[07:11] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://is.gd/IfAZtz
[07:11] <Scummette> scummvm/master 75b8da0 mduggan: ULTIMA8: Reset crusader teleport flag on item selection
[07:13] <Scummette> [scummvm] mduggan pushed 2 new commits to branch-2-6: https://is.gd/42A1bw
[07:13] <Scummette> scummvm/branch-2-6 f963665 mduggan: ULTIMA8: Rename unk crusdader flag to crusaderTeleporting
[07:13] <Scummette> scummvm/branch-2-6 cd67afc mduggan: ULTIMA8: Reset crusader teleport flag on item selection
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[08:07] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/FL3KW2
[08:07] <Scummette> scummvm/master d6ea312 aquadran: DIRECTOR: Added "ELFAs CD" detection entry, #13258
[08:12] <Scummette> [scummvm] sev- closed pull request #3880: COMMON: reduce mass add detection output by skipping certain ADGF flags and skipping incomplete file/md5/size matches (master...mass-add-skip) https://is.gd/pee7Sm
[08:12] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/M4IpRF
[08:12] <Scummette> scummvm/master e01416e athrxx: COMMON: (AD) - allow mass add to skip targets with certain ADGF flags
[08:12] <Scummette> scummvm/master 54af166 athrxx: COMMON: (AD) - further reduce output of mass add detection
[08:12] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/NUtnbw
[08:12] <Scummette> scummvm/master 09aa76d : I18N: Update translations templates
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[08:24] <Scummette> [scummvm] sev- closed pull request #3946: JANITORIAL: Add some long casts to match %ld format (master...ld-format) https://is.gd/c82IW8
[08:24] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/qo0Fub
[08:24] <Scummette> scummvm/master b2322a8 orgads: JANITORIAL: Add some long casts to match %ld format
[08:24] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/RA9seg
[08:24] <Scummette> scummvm/master 3f66ed9 : I18N: Update translation files
[08:26] <Scummette> [scummvm] sev- closed pull request #3925: CONFIGURE: Some OpenBSD tweaks + let the endianness check build if there's no __attribute__ (master...fix/configure-openbsd-no-seq-midi) https://is.gd/dsyOnz
[08:26] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/GqYVqW
[08:26] <Scummette> scummvm/master 81e4376 dwatteau: CONFIGURE: Disable SEQ MIDI on OpenBSD
[08:26] <Scummette> scummvm/master 657b0fd dwatteau: CONFIGURE: Let the endianness test compile if there's no __attribute__ support
[08:26] <Scummette> scummvm/master a7922fc dwatteau: CONFIGURE: Don't use -pedantic on OpenBSD
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[08:28] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/mzbhtt
[08:28] <Scummette> scummvm/master 85174ff sev-: NEWS: Mention AD improvements
[08:28] <Scummette> [scummvm] sev- pushed 3 new commits to branch-2-6: https://is.gd/Ym4AK3
[08:28] <Scummette> scummvm/branch-2-6 f944543 dwatteau: CONFIGURE: Disable SEQ MIDI on OpenBSD
[08:28] <Scummette> scummvm/branch-2-6 c8de1c9 dwatteau: CONFIGURE: Let the endianness test compile if there's no __attribute__ support
[08:28] <Scummette> scummvm/branch-2-6 1a7ae16 dwatteau: CONFIGURE: Don't use -pedantic on OpenBSD
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[08:30] <Scummette> [scummvm] sev- closed pull request #3961: DINGUX: Only evaluate the toupper() macro argument once (master...fix/dingux-tolower-macro-only-evaluate-once) https://is.gd/8amrse
[08:30] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/alxTvT
[08:30] <Scummette> scummvm/master 4567f1b dwatteau: DINGUX: Only evaluate the toupper() macro argument once
[08:38] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/rtfpPt

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[09:55] <Scummette> [scummvm] bluegr closed pull request #3982: GUI: Introduce a maximum dialog width/height for the options dialogs (master...guioptionsmax) https://is.gd/sDqzyr
[09:55] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/U3OwLa
[09:55] <Scummette> scummvm/master 68ee726 bluegr: GUI: Introduce a maximum dialog width/height for the options dialogs
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[10:31] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/dH1gvB
[10:31] <Scummette> scummvm/master 142a726 aquadran: DIRECTOR: Added detection entry for "Onsalakorv", #13295
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[10:55] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/FiPzuc
[10:55] <Scummette> scummvm/master 6324db2 aquadran: DIRECTOR: Added detection entry "Acne-Attack!", #13543
[11:05] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/Rn3ps5
[11:05] <Scummette> scummvm/master fe20f3d bluegr: CHEWY: Fix music indices. Now, the correct music is played in each room
[11:11] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/myalVx
[11:11] <Scummette> scummvm/master 398938e aquadran: DIRECTOR: Added detection entry for "BR spel"
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[11:25] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/QfmBpc
[11:25] <Scummette> scummvm/master c0fbc05 bluegr: CHEWY: Hide cursor when showing the action menu - bug #13518
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[11:32] <grogbot> <gu3> https://wiki.scummvm.org/index.php?title=Blade_Runner#Improvements
[11:32] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-6: https://is.gd/EYLQuC
[11:32] <Scummette> scummvm/branch-2-6 6935801 dwatteau: DINGUX: Only evaluate the toupper() macro argument once
[11:33] <grogbot> <gu3> is the Wiki up-to-date regarding the restored content? It seems there is an interesting amount of future work (which sounds very exciting to me!)
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[12:07] <Scummette> [scummvm] sev- closed pull request #3938: GRAPHICS: Remove false positive warning from Win cursor group parser (master...remove-cursor-warning) https://is.gd/LyujJY
[12:07] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/uhtnq2
[12:07] <Scummette> scummvm/master 27f5d32 elasota: GRAPHICS: Remove false positive warning from Win cursor group parser
[12:09] <Scummette> [scummvm] neuromancer pushed 7 new commits to master: https://is.gd/AvxG0y
[12:09] <Scummette> scummvm/master fd71173 neuromancer: HYPNO: added missing stats info collected during levels in boyz
[12:09] <Scummette> scummvm/master 6408c8c neuromancer: HYPNO: avoid always resetting stats and correctly count missed targets
[12:09] <Scummette> scummvm/master feed1a4 neuromancer: HYPNO: improved stats counting in boyz
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[12:34] <Scummette> [scummvm] sev- closed pull request #3766: DISTS: Updated Webassembly / Emscripten Port (master...emscripten) https://is.gd/ogdnRJ
[12:34] <Scummette> [scummvm] sev- pushed 9 new commits to master: https://is.gd/RrcQio
[12:34] <Scummette> scummvm/master a880ef2 chkuendig: DIRECTOR: EMSCRIPTEN: Yield back to the browser in the mail loop
[12:34] <Scummette> scummvm/master 7a9f2f7 chkuendig: STARK: Switch to glTexParameteri instead of glTexParameterf where integer enums are used
[12:34] <Scummette> scummvm/master f825c02 chkuendig: CREDITS: Add myself to the backend credits
[12:35] <grogbot> <antoniou79> I read them quickly again, and they are up to date. There's lots to do still, once I get back to the game -- although I do have some glitch fixes and improvements in higher priority.
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[12:42] <Scummette> [scummvm] sev- pushed 9 new commits to branch-2-6: https://is.gd/Hn47xu
[12:42] <Scummette> scummvm/branch-2-6 c6a8afa chkuendig: DIRECTOR: EMSCRIPTEN: Yield back to the browser in the mail loop
[12:42] <Scummette> scummvm/branch-2-6 aa3a5d5 chkuendig: STARK: Switch to glTexParameteri instead of glTexParameterf where integer enums are used
[12:42] <Scummette> scummvm/branch-2-6 95c6e3a chkuendig: CREDITS: Add myself to the backend credits
[12:42] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/yKOQ9B
[12:42] <Scummette> scummvm/master 8e5cb76 neuromancer: HYPNO: make sure the bonus field is resetted with the rest of the stats
[12:43] <grogbot> <GandalfTheWhite> Sanitarim (GOG) using "latest" scummvm 2.7.0 PC Win10 x64: - ESC will change scaling (up to the next - I doesn't work - SHIFT S/L doesn't work ?? Am I doing something wrong?
[12:45] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/sOOZ1h
[12:45] <Scummette> scummvm/master d7b1866 aquadran: DIRECTOR: Added detection entry "Penny Horse"
[12:50] <grogbot> <GandalfTheWhite> correction SHIFT S/L works
[12:51] <grogbot> <antoniou79> Esc brings u
[12:51] <grogbot> <antoniou79> SHIFT (right or left) + S/L work, although I did get a segmentation fault while testing just now on quick load -- I couldn't reproduce it though
[12:52] <grogbot> <antoniou79> "v" does not seem to work
[12:52] <grogbot> <antoniou79> (for version)
[12:52] <grogbot> <GandalfTheWhite> no ESC only changes the scaling (upwards)
[12:54] <grogbot> <GandalfTheWhite> hmm is there an zip dl win64 stable 2.6.0 ?
[12:55] <grogbot> <antoniou79> maybe it's a global keymapper configuration in your setup that conflicts with the game's keys?
[12:55] <grogbot> <antoniou79> Stable pre-release versions can be found on buildbot page
[12:55] <grogbot> <GandalfTheWhite> ^^ seems to be.. mad a reset on all keymapping give me a sec
[12:56] <grogbot> <antoniou79> What is the "I" key supposed to do? I cannot find that in the keyboard configuration for the game.
[12:57] <grogbot> <GandalfTheWhite> https://cdn.discordapp.com/attachments/581224061091446795/985528193907826698/unknown.png
[12:57] <grogbot> <GandalfTheWhite> PS @antoniou79 resetting all keymappings does indeed help - sry
[12:58] <grogbot> <GandalfTheWhite> I will play it a few hours...
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[13:07] <grogbot> <GandalfTheWhite> is this "I" really implemented in the game - can't remember from the past but running it as GOG game doesn't change the "I" :-).
[13:08] <Scummette> [scummvm] sev- closed pull request #3981: GUI: Fix thumbnails for event recorder dialogue (master...guiFixThumbLoadShowForEventRecorder) https://is.gd/a6q1Yg
[13:08] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/q4MOH7
[13:08] <Scummette> scummvm/master 07c1e5c antoniou79: GUI: Fix thumbnails for event recorder dialogue
[13:08] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/wytsHH
[13:08] <Scummette> scummvm/master 036192d : I18N: Update translations templates
[13:08] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-6: https://is.gd/S9isos
[13:08] <Scummette> scummvm/branch-2-6 a5068eb antoniou79: GUI: Fix thumbnails for event recorder dialogue
[13:09] <Scummette> [scummvm] sev- closed pull request #3980: GRAPHICS: Fix segmentation fault for thumbnail from incomplete fill (master...fixSegFaultForThumbnailScale) https://is.gd/zW7Vqg
[13:09] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/MIJG9w
[13:09] <Scummette> scummvm/master 9e96c12 antoniou79: GRAPHICS: Fix segmentation fault for thumbnail from incomplete fill
[13:09] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/noO4oD
[13:09] <Scummette> scummvm/master de1e050 : I18N: Update translation files
[13:10] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-6: https://is.gd/FOyGGT
[13:10] <Scummette> scummvm/branch-2-6 7d6a8fe antoniou79: GRAPHICS: Fix segmentation fault for thumbnail from incomplete fill
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[13:12] <grogbot> <antoniou79> Middle mouse click works for me to show an inventory (overlayed on the game). Maybe that's it? It is also not mappable in the custom keymapper for the game... I'll (or someone else more familiar with the engine) have to check the code. "v" is supposed to show version, but does not work.
[13:14] <grogbot> <antoniou79> There are a few keyboard keys that produce banter or idle talk for the protagonist too. Like Q, W, Z, X, P, R
[13:15] <Scummette> [scummvm] sev- closed pull request #3954: TOON: Menu fixes, and settings synchronization with ScummVM config (master...toonMenuAndConfigSynch) https://is.gd/6gZNCr
[13:15] <Scummette> [scummvm] sev- pushed 10 new commits to master: https://is.gd/tohZTC
[13:15] <Scummette> scummvm/master e70d636 antoniou79: TOON: Various fixes for Options and Main Menu
[13:15] <Scummette> scummvm/master d3ded0e antoniou79: TOON: Handle hotkeys and related animations in menus
[13:15] <Scummette> scummvm/master cc89609 antoniou79: TOON: Do not allow disable speech and subtitles at the same time
[13:16] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/mb811C
[13:16] <Scummette> scummvm/master fdb4486 : I18N: Update translations templates
[13:17] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/H4XYzr
[13:17] <Scummette> scummvm/master e03da3d sev-: NEWS: Mention Toon improvements
[13:17] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/htPe4F
[13:17] <Scummette> scummvm/master 1d3d85a : I18N: Update translation files
[13:17] <grogbot> <antoniou79> Also the "M" key enters some mode where the camera can be moved around, and then right-click teleports the protagonist in the spot where the cursor is, which can lead to the player being stuck in a spot and only able to reload/restart
[13:20] <Scummette> [scummvm] sev- closed pull request #3979: DIRECTOR: Fix Palette loading wrong Palette index (master...psy_color_palette) https://is.gd/lfVQfU
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[13:20] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/KzpTSG
[13:20] <Scummette> scummvm/master 7f0d693 r41k0u: DIRECTOR: Fix Palette loading wrong Palette index
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[13:44] <grogbot> <GandalfTheWhite> ^^ thx seems to work 🙂 btw "v" is working when I ran it with the gog starter exe - but with this exe the game keeps crashing load/save menu :-(. With scummvm no crash so far - "v" is not working - The screenshot of a save game is flickering (load menu) - but only when the mouse is on the right end of the save game text?
[13:53] <grogbot> <antoniou79> I get the flickering too. I seem to remember that this was either reported on the bug tracker or there was a comment about it somewhere, but I cannot recall if this is original behavior or a known issue to be fixed.
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[14:12] <grogbot> <GandalfTheWhite> @antoniou79 Bug in game ?
[14:12] <grogbot> <GandalfTheWhite> https://cdn.discordapp.com/attachments/581224061091446795/985547253370454086/unknown.png
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[15:46] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/tTaK7j
[15:46] <Scummette> scummvm/master 8225281 tag2015: I18N: Update translation (Italian)
[15:51] <Scummette> [scummvm] dwatteau opened pull request #3984: SCUMM: Restore the first frame of Indy's reaction drinking from the Grail (master...fix/indy3-restore-first-frame-drinking-grail-closeup) https://is.gd/5Vo7ff
[15:53] <grogbot> <Messewix> I bought Maniac Mansion from GOG and then just had ScummVM scan my whole GOG folder - is this really two different versions of the game, does anyone know?
[15:53] <grogbot> <Messewix> https://cdn.discordapp.com/attachments/581224061091446795/985572633842155611/unknown.png
[15:55] <grogbot> <dwa> Yes, as far as I know, GOG includes both the V1 and V2 versions
[15:57] <grogbot> <Messewix> ahhh I see
[16:02] <grogbot> <Messewix> I am now reading about multiple versions; don't know why I didn't think to check that first 😂
[16:15] <Scummette> [scummvm] mgerhardy closed pull request #3633: TWINE: fixes from original source code (master...pr/twine-original-source-code-fixes) https://is.gd/I4tHR9
[16:17] <grogbot> <Messewix> I've never played it, excited to dive in 🙂
[16:21] <grogbot> <antoniou79> It looks like a bug. If you teleported there with the "m" and right-click, then it seems you can teleport the avatar to almost anywhere, so I guess that's not a bug then.
[16:21] <grogbot> <GandalfTheWhite> No the door was just open
[16:21] <grogbot> <GandalfTheWhite> I have a save
[16:22] <grogbot> <antoniou79> Better to submit it as a ticket then on the bug tracker if you have the time
[16:23] <grogbot> <antoniou79> By the way, I do see two tickets for the flickering issue: https://bugs.scummvm.org/ticket/13561 https://bugs.scummvm.org/ticket/13142
[16:23] <grogbot> <antoniou79> The 13561 also mentions the sound glitch (loud sound) I got when testing today too.
[16:28] <grogbot> <GandalfTheWhite> do you need all savegames or just a problematic one?
[16:28] <grogbot> <GandalfTheWhite> https://cdn.discordapp.com/attachments/581224061091446795/985581355918319626/asylum.011
[16:33] <grogbot> <antoniou79> give me a second
[16:34] <grogbot> <antoniou79> @GandalfTheWhite Yes, i can confirm it happens for me too (on 2.7.0git). I think this file suffices for the report.
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[17:03] <Scummette> [scummvm] antoniou79 pushed 10 new commits to branch-2-6: https://is.gd/ECo90q
[17:03] <Scummette> scummvm/branch-2-6 d81844a antoniou79: TOON: Various fixes for Options and Main Menu
[17:03] <Scummette> scummvm/branch-2-6 e519964 antoniou79: TOON: Handle hotkeys and related animations in menus
[17:03] <Scummette> scummvm/branch-2-6 8f53fe2 antoniou79: TOON: Do not allow disable speech and subtitles at the same time
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[17:41] <Scummette> [scummvm] neuromancer opened pull request #3985: CI: emscripten deployment to Github pages (master...emscripten-deployment) https://is.gd/DMdVW5
[17:48] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://is.gd/cFdQGX
[17:48] <Scummette> scummvm/master cdb198a mgerhardy: TWINE: fixed protopack inventory action body
[17:56] <grogbot> <tittilvero> Hallo there people!
[17:57] <grogbot> <tittilvero> I am on ScummVM 2.0 for linux, is there a way to stretch to window?
[18:09] <grogbot> <antoniou79> Options -> Graphics -> Stretch Mode -> Stretch to window?
[18:11] <grogbot> <tittilvero> https://cdn.discordapp.com/attachments/581224061091446795/985607346694803476/FJIMG_20220612_201121.jpg
[18:12] <grogbot> <tittilvero> No such option in version 2.0
[18:12] <grogbot> <tittilvero> @antoniou79
[18:12] <grogbot> <dwa> what is your Linux distribution? you may have a way to get a newer version
[18:13] <grogbot> <tittilvero> It's an old netbook with Bodhi 5.1 (ubuntu based)
[18:13] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/goegdh
[18:13] <Scummette> scummvm/master faf42d0 bluegr: CHEWY: Play audio commentary in inventory - bug #13522
[18:13] <grogbot> <eientei> Download the latest version from https://scummvm.org
[18:14] <grogbot> <tittilvero> Ok, I'll try that
[18:14] <grogbot> <tittilvero> what is the default save folder in linux?
[18:15] <grogbot> <antoniou79> Check https://docs.scummvm.org/en/latest/use_scummvm/save_load_games.html#location-of-saved-game-files, it may apply to your version too
[18:25] <grogbot> <tittilvero> Found it, thx
[18:26] <grogbot> <tittilvero> Ok I have installed the latest version via snap ;) thx
[18:26] <grogbot> <tittilvero> @eientei
[18:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/aFr5F5
[18:31] <Scummette> scummvm/master 0065879 lotharsm: I18N: Update translation (German)
[18:37] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/GRWvND
[18:37] <Scummette> scummvm/master 75051c2 antoniou79: I18N: Update translation (Greek)
[18:37] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/qUsh1f
[18:37] <Scummette> scummvm/master a0e1fbb Timpii: I18N: Update translation (Finnish)
[18:37] <Scummette> scummvm/master dc1d291 goodoldgeorge: I18N: Update translation (Hungarian)
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[19:01] <grogbot> <tittilvero> How can I add a game to //snap/scummvm/current/usr/share/scummvm
[19:01] <grogbot> <tittilvero> I don't seem to be able to paste any thing into it, not even if I open my filebrowser from terminal with sudo
[19:02] <grogbot> <tittilvero> https://cdn.discordapp.com/attachments/581224061091446795/985620130966933574/FJIMG_20220612_210215.jpg
[19:03] <grogbot> <rootfather> You can't. The /snap directory is read-only, that's how snaps work. You have to add your games to a folder that's accessible for the user - preferably a subfolder within your home directory.
[19:05] <grogbot> <tittilvero> Linux can be a real pain...
[19:05] <grogbot> <tittilvero> thx
[19:08] <grogbot> <rootfather> Well, let me explain the background: Snaps are confined "packages" that bundle all the required libraries and such. This allows the exact same snap package to run on all distros that provide a snapd daemon. The snap package that your client downloads is a read-only image. Each time you update the snap, snapd will download the new package and extract it to /snap/scummvm. That's the reason why it's read only - the /snap folder basically
[19:08] <grogbot> acts as mount-point for read-only images. Previously, snapd even used squashfs like on a live CD, but for performance reasons, I switched over to lzo - but the image is still dumped to the snap folder. That's why you see a lot of mounts when you have multiple snaps installed - each snap is a mounted filesystem in /snap/*
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[19:13] <grogbot> <tittilvero> I see
[19:13] <grogbot> <tittilvero> does flatpak work the same?
[19:14] <grogbot> <rootfather> Yes, it has a similar mechanism to mount the packages into the runtime environment
[19:14] <grogbot> <rootfather> but I don't know all the details regarding flatpak
[19:14] <grogbot> <tittilvero> Thx!
[19:15] <grogbot> <tittilvero> https://cdn.discordapp.com/attachments/581224061091446795/985623393854431302/FJIMG_20220612_211510.jpg
[19:15] <grogbot> <tittilvero> https://cdn.discordapp.com/attachments/581224061091446795/985623414511398942/FJIMG_20220612_211500.jpg
[19:15] <grogbot> <tittilvero> What Graphics mode and scaler do you suggest?
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[19:19] <grogbot> <rootfather> I always use "OpenGL" without any additional scaling
[19:20] <grogbot> <rootfather> The only thing I do filtering-wise is to apply bilinear filtering on high-res games like Curse of Monkey Island or Broken Sword
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[19:20] <grogbot> <rootfather> But this is really up to your personal preferrence
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[19:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/EWbTDP
[19:21] <Scummette> scummvm/master 42225a7 IlDucci: I18N: Update translation (Spanish)
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[19:30] <grogbot> <tittilvero> Thanks a lot!
[19:31] <grogbot> <tittilvero> How do I select bilinear filtering?
[19:38] <grogbot> <antoniou79> it is the filter graphics checkbox in that tab. You can also toggle it while playing with Ctrl+Alt+F (which is a keymap you can customize)
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[19:54] <grogbot> <tittilvero> Thx!
[19:55] <grogbot> <tittilvero> Check her out, a real portable killer gaming machine :p
[19:55] <grogbot> <tittilvero> https://cdn.discordapp.com/attachments/581224061091446795/985633383914815538/FJIMG_20220612_215055.jpg
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[20:22] <Scummette> [scummvm] mgerhardy pushed 3 new commits to master: https://is.gd/cxOfBh
[20:22] <Scummette> scummvm/master 4e73580 mgerhardy: TWINE: renamed member to match original sources
[20:22] <Scummette> scummvm/master a2e4812 mgerhardy: TWINE: getBrickShape is now in sync with original sources
[20:22] <Scummette> scummvm/master 7edae88 mgerhardy: TWINE: fixed end game items for normal new game in classic edition
[20:23] <Scummette> [scummvm] mgerhardy pushed 1 new commits to branch-2-6: https://is.gd/ePaarv
[20:23] <Scummette> scummvm/branch-2-6 5f91f3b mgerhardy: TWINE: fixed end game items for normal new game in classic edition
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[20:52] <grogbot> <athrxx> Is it just me or do all the static tables in str-enc.cpp, like windows932ConversionTable, windows949ConversionTable, windows950ConversionTable never get freed?
[20:57] <grogbot> <athrxx> If this is a bug, I can fix it. I am currently making an encoder/decoder for Korean Kyra, so I am at it, anyway... It would have to be freed at one of the most final moments, after any Common::String usage...
[21:14] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://is.gd/lajaFA
[21:14] <Scummette> scummvm/master 5ea0343 criezy: GUI: Add slider for Grid Launcher icon size
[21:14] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ext9DN
[21:14] <Scummette> scummvm/master a54799c : I18N: Update translations templates
[21:19] <Scummette> [scummvm] criezy pushed 1 new commits to branch-2-6: https://is.gd/jGmTno
[21:19] <Scummette> scummvm/branch-2-6 4881b8f criezy: GUI: Add slider for Grid Launcher icon size
[21:20] <Scummette> [scummvm] criezy closed pull request #3959: GUI: Add slider for Grid Launcher icon size (master...grid-size-slider) https://is.gd/IQqxda
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[21:21] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://is.gd/coXWMB
[21:21] <Scummette> scummvm/master dfaa00c criezy: BASE: Reorganize code to save command line settings
[21:21] <Scummette> [scummvm] criezy closed pull request #3969: BASE: Reorganize code to save command line settings (master...cmdline-session) https://is.gd/gWIZpQ
[21:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/0tCw05
[21:21] <Scummette> scummvm/master a81264b : I18N: Update translation files
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[21:42] <Scummette> [scummvm] bluegr pushed 5 new commits to master: https://is.gd/5LeLHR
[21:42] <Scummette> scummvm/master 79bc9ab bluegr: CHEWY: Properly restore the mouse cursor when selecting an action
[21:42] <Scummette> scummvm/master becbe8a bluegr: CHEWY: Remove unused menu flag
[21:42] <Scummette> scummvm/master 626b63a bluegr: CHEWY: Properly play music during the title sequence
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[22:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/z8B4RA
[22:31] <Scummette> scummvm/master df8c02a IlDucci: I18N: Update translation (Spanish)
[22:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/nSA3GA
[22:31] <Scummette> scummvm/master 824e58f VAN-Gluon: I18N: Update translation (Japanese)
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[22:44] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/E5ZSd5
[22:44] <Scummette> scummvm/master e70fbbe aquadran: MYST3: Janitorial
[22:44] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/2Wo9Cp
[22:44] <Scummette> scummvm/master 5a5446d : I18N: Update translations templates
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[23:30] <Scummette> [scummvm] criezy pushed 7 new commits to master: https://is.gd/gLBDdq
[23:30] <Scummette> scummvm/master 29ee2d2 criezy: AGS: Separated texture data from DDB objects with render settings
[23:30] <Scummette> scummvm/master 487a58b criezy: AGS: Implements short-term texture cache in graphic renderers
[23:30] <Scummette> scummvm/master 7382a1a criezy: AGS: Game objects use texture cache when possible
[23:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/oR64ww
[23:31] <Scummette> scummvm/master d3eaacb : I18N: Update translation files
[23:31] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/rXeLEI
[23:31] <Scummette> scummvm/master 062187b dreammaster: CHEWY: Fix selecting consolue buttons in room 4
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[23:34] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-6: https://is.gd/WjQESm
[23:34] <Scummette> scummvm/branch-2-6 b286957 dreammaster: CHEWY: Fix selecting consolue buttons in room 4
[23:36] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/STx9B6
[23:36] <Scummette> scummvm/master 1ffdbee athrxx: COMMON: fix memory leak (free CJK tables)
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[00:00] --- Mon Jun 13 2022