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[00:03] <Grogbot> <Henke37> so, all these warnings i'm getting about signed/unsigned mismatches are nothing to worry about, right?
[00:03] <Grogbot> <DreamMaster> Right. It'd be a nice to be all fixed eventually, though.
[00:04] <Grogbot> <Henke37> https://pastebin.com/6sNg2Xms
[00:04] <Grogbot> <DreamMaster> I've certainly been guility of it. Like when you use an int for loop to iterate through an array.. the array size() method is actually uint, so an "idx < size()" check is a signed vs unsigned warning
[00:06] <Grogbot> <DreamMaster> It's difficult to say for sure if a given case might be a problem or not, since it really depends on whether the given signed variable being compared against can ever go negative.
[00:07] <Grogbot> <Henke37> how about this one? unary minus operator applied to unsigned type, result still unsigned
[00:08] <Grogbot> <SupSuper> it doesn't help that c++ casts look super ugly
[00:10] <Grogbot> <DreamMaster> Honestly, I'm not sure. It depends on whether the negative is being used to effectively invert the bits, or the field really needs to be an int
[00:10] <Grogbot> <Henke37> this one looks bad. UB bad. scummvm\engines\sword25\util\lua\ldo.cpp(141): warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable
[00:10] <Grogbot> <DreamMaster> Definitely nasty though
[00:11] <Grogbot> <DreamMaster> That's bad. The setjmp library isn't allowed in ScummVM
[00:12] <Grogbot> <DreamMaster> Probably still there because the lua codebase is pretty large, and I'm not sure how easy it would be to get rid of it.
[00:13] <Grogbot> <DreamMaster> Sorry, gotta go afk for a while. Be back later this evening
[00:13] <Grogbot> <Henke37> is this one bad? i feel it should be. 73>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.15.26726\include\xlocale(319): warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc (compiling source file ..\..\audio\softsynth\mt32\c_interface\c_interface.cpp)
[00:14] <Grogbot> <SupSuper> scummvm doesn't allow exceptions
[00:15] <Grogbot> <SupSuper> it depends whether one is ever fired
[00:15] <Grogbot> <SupSuper> i've tried cleaning up some of the msvc warnings, but it's also very easy to break stuff when you do, so tread carefully
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[00:36] <Mataniko> rsn8887: buildbot config bad
[00:36] <Mataniko> line 747
[00:38] <Mataniko> 2019-06-12 02:36:25+0200 [-] error while parsing config file: can't assign to operator (master.cfg, line 747) (traceback in logfile)
[00:40] <Mataniko> i think - is invalid in python variables
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[01:30] <Grogbot> <Henke37> uhm, was there a change in behavior between scumm 4 and 5 with regards to overrides? i'm seeing version checks against both 4 and 5 at the end of script.cpp
[01:37] <rsn8887> my bad
[01:41] <rsn8887> Ok should be fixed.
[01:42] <rsn8887> @Mataniko: If you have time, can you try again? Thank you.
[01:52] <Scummette> [scummvm] sluicebox opened pull request #1660: SCI: Fix SQ4 Sock's Sequel police crash, bug #10974 (master...sq4socksspcrash) https://git.io/fjg9b
[01:57] <Grogbot> <Henke37> is there a single lucasarts game that doesn't have a workaround in the code?

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[03:43] <Mataniko> failed
[03:44] <Mataniko> File "/opt/buildbot/python/local/lib/python2.7/site-packages/buildbot/status/master.py", line 244, in getBuilderNames
[03:44] <Mataniko> if bldr.matchesAnyTag(tags):
[03:44] <Mataniko> exceptions.AttributeError: 'NoneType' object has no attribute 'matchesAnyTag'
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[06:04] <Grogbot> <rootfather> Morning folks 😃
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[06:30] <LePhilousophe> good morning rootfather
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[07:27] <Grogbot> <Praetorian> Good morning good people
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[08:15] <Deledrius> Good morning!
[08:19] <Grogbot> <kyra> Good morning!
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[11:09] <Grogbot> <criezy> Vyzigold: That Mad Monkeys music is dope!
[11:09] <Grogbot> <criezy> I feel it would be a shame to only play the first two patterns. 😛
[11:10] <Grogbot> <criezy> Seriously though, I think your current solution is fine for now, but you may want to add a comment to indicate that the original behaves differently.
[11:52] <Grogbot> <Vyzigold> I quite like it too 😄
[11:58] <Harekiet> The yellow bastards are back
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[12:08] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fjgAU
[12:08] <Scummette> scummvm/master e3e3312 antoniou79: BLADERUNNER: Remove debug comments for Police Officers
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[12:37] <Grogbot> <criezy> Why am I always yellow 😦
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[13:07] <rsn8887> @mataniko: Ok now it should be "fixed" (disabled pspfull target for now). I need to find some way to make the pspfull target work without adding it to builds.html. I think that might be the problem.
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[14:01] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fjgpr
[14:01] <Scummette> scummvm/master c6ea4f8 antoniou79: BLADERUNNER: Suppress fall through warnings
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[14:14] <Scummette> [scummvm] Kawa-oneechan opened pull request #1661: SCI: Add some more SCI11+ features (master...full-sci11-plus) https://git.io/fjghq
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[14:38] <rsn8887> I need linux help for scummvm.org server.
[14:38] <rsn8887> I am logging in with ssh credentials.
[14:38] <rsn8887> I can do sudo -s -u buildbot to become the buildbot.
[14:39] <rsn8887> But I cannot do sudo -s. It asks for my password which I don't know/have.
[14:39] <rsn8887> How can I get sudo -s to work?
[14:39] <rsn8887> I need sudo -s so I don't have to bother mataniko everytime I want to update the buildbot.
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[14:45] <Grogbot> <rootfather> Doesnt sudo su works?
[14:45] <Grogbot> <rootfather> Otherwise you have to setup your password once with passwd
[14:51] <rsn8887> sudo -s -u buildbot works. But to reconfigure buildbot, I need to run sudo -s according to the wiki.
[14:52] <rsn8887> When I execute passwd it asks for my old password. After entering it, I get: "passwd: Authentication token manipulation error"
[14:53] <rsn8887> Maybe someone with root access can run "passwd -d rsn8887" to make my password empty so I can try to change it? I don't know.
[14:54] <rsn8887> sudo su doesn't work.
[14:54] <rsn8887> (asks for my password)
[14:56] <rsn8887> Or maybe someone with root access can run "passwd rsn8887" and type in some new temp password, and pm it to me here.
[15:03] <Grogbot> <Thyphoon> Hello where can i find Monkey Island (CD) fr save at the boat start ? pleeeeeease my soon loose all save state files
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[15:11] <LePhilousophe> rsn8887: do you sudo -s from buildbot user?
[15:11] <LePhilousophe> I suspect you shouldn't do that
[15:11] <rsn8887> no, from my own user.
[15:12] <rsn8887> Basically, I don't have a working password. I don't know why. But I can login using ssh credentials. I can do sudo -s -u buildbot. But I cannot do anything that asks for my password. I just need a password reset that's all.
[15:12] <rsn8887> I think.
[15:12] <rsn8887> I think the ssh credential authentication is done via public_key, not via password.
[15:14] <Mataniko> The wiki instructions are wrong
[15:14] <rsn8887> What is wrong?
[15:14] <Mataniko> just do sudo -u buildbot bash
[15:14] <Mataniko> then go to ~/scummvm-master
[15:14] <Mataniko> and run buildbot reconfig
[15:14] <Mataniko> buildbot restart
[15:14] <Mataniko> should take care of everything
[15:15] <Mataniko> no need for sudo
[15:15] <rsn8887> Hmmm I see. So you are doing a reconfig, not a complete restart.
[15:15] <Mataniko> i do both just in case
[15:15] <Mataniko> but buildbot restart doesn't need su
[15:16] <rsn8887> I think there's a known issue with buildbot reconfig.
[15:16] <Mataniko> never ran into it
[15:16] <rsn8887> https://github.com/buildbot/buildbot/issues/4799
[15:16] <rsn8887> I am not sure if that was the problem earlier.
[15:17] <Mataniko> i don't know, i've been getting "Reconfiguration appears to have completed successfully."
[15:19] <rsn8887> "There are certain configuration changes that are not handled cleanly by buildbot reconfig. If this occurs, buildbot restart is a more robust tool to fully switch over to the new configuration."
[15:19] <rsn8887> From the docs.buildbot.net.
[15:19] <rsn8887> Hmm let me try it.
[15:21] <Mataniko> sure, but the last commits were parsing errors, not reconfig errors
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[15:26] <Grogbot> <Henke37> @Thyphoon did you consider a bootparam?
[15:27] <Grogbot> <Henke37> https://wiki.scummvm.org/index.php/Boot_Params
[15:40] <rsn8887> Mataniko: I tried with my latest commit. How do I tell if there's an error.
[15:41] <rsn8887> Can I retrigger a build?
[15:43] <rsn8887> it looks like pspfull is building now so I think it succeeded!
[15:43] <rsn8887> Yup it is compiling.
[15:50] <rsn8887> Only question remaining is if nightlies will work.
[15:52] <rsn8887> If it works, pspfull will not be included in nightlies.
[15:52] <rsn8887> only psp.
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[16:50] <Grogbot> <criezy> rsn8887: since you apparently managed to do it, when you have some time could you update the buildbot admin instructions on the wiki so that they are correct?
[16:59] <Mataniko> when you do reconfig it will complain if there's an error
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[17:32] <rsn8887> Mataniko: From what I understand from reading the buildbot docs, I think the reconfig is not guaranteed to work in all cases. Reconfig is supposed to reconfigure the buildbot without a restart. A `buildbot restart` is the more complete procedure that works in all cases, and it includes updating the configuration.
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[17:49] <rsn8887> I updated the wiki with the new instructions
[17:49] <criezy> Thanks
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[20:24] <Scummette> [scummvm] ScummVM-Translations pushed 3 new commits to master: https://git.io/fj2TX
[20:24] <Scummette> scummvm/master 21c316d lotharsm: I18N: Update translation (German)
[20:24] <Scummette> scummvm/master cf10413 Timpii: I18N: Update translation (Finnish)
[20:24] <Scummette> scummvm/master b051b15 goodoldgeorge: I18N: Update translation (Hungarian)
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[20:50] <Grogbot> <justmecorne> I've got a really stupid question... last year there was a development for the "Pink" engine during the 2018 google summer of code. I couldnt find info wether this engine is already implemented in the scummvm downloads.
[20:50] <Grogbot> <justmecorne> Can i use the engine using the regular download? or do i need to compile it myself?
[20:51] <Grogbot> <Henke37> it's in the nightly builds
[20:51] <Grogbot> <rootfather> You can get a current snapshot/daily build to run the game
[20:51] <Grogbot> <rootfather> check out https://buildbot.scummvm.org
[20:51] <Grogbot> <justmecorne> I didnt think of that! i said it was a stupid question... Thanks 😄
[20:51] <Grogbot> <rootfather> or if you are running Windows, you can download the latest nightly build on https://www.scummvm.org/downloads/#daily
[20:52] <Grogbot> <Henke37> it's easy to do your own builds in windows. free too.
[20:52] <Grogbot> <justmecorne> Well, i'm not a programmer at all, so the snapshot would probably be enough for me 😄
[20:53] <Grogbot> <Henke37> it is a bit rough on the edges, but i personally think it's good enough for public testing
[20:53] <Grogbot> <Henke37> the only trouble part is the menubar, that is rather stubby
[20:56] <Grogbot> <justmecorne> The Win32 ScummVM Daily Snapshot ?
[20:56] <Grogbot> <rootfather> yup
[20:56] <Grogbot> <rootfather> they are built directly from the latest scummvm codebase
[20:56] <Grogbot> <justmecorne> hmm.. then i am doing something wrong... it is not recognizing the game files
[20:56] <Grogbot> <rootfather> maybe your version is not supported yet?
[20:56] <Grogbot> <justmecorne> Perhaps... it is the passport to peril game tho
[20:57] <Grogbot> <justmecorne> not sure what exact build version of the game it is
[20:57] <Grogbot> <rootfather> I remember that we added one new version of Passport to Peril a few weeks ago, so maybe there are more versions that are not detected
[20:57] <Grogbot> <whiterandrek_> tell language of this version
[20:57] <Grogbot> <Henke37> first off, which language do you have?
[20:57] <Grogbot> <rootfather> as a start, you could submit them with as many information about the version as you have on the bug tracker (bugs.scummvm.org)
[20:57] <Grogbot> <justmecorne> The game i have is either Dutch or English 😃
[20:57] <Grogbot> <Henke37> either? do you not know?
[20:58] <Grogbot> <whiterandrek_> both are in detection tables
[20:58] <Grogbot> <justmecorne> well, i've had two versions of the games
[20:58] <Grogbot> <justmecorne> and i did not write the language on my disks ; one was english, the other was dutch
[20:59] <Grogbot> <Henke37> try copying from the disks.
[20:59] <Grogbot> <whiterandrek_> try to put just PPTP.ORB, PPTP.bro and exe into separate folder and let scummvm detect.
[20:59] <Grogbot> <justmecorne> oh, i found a "leesmij" bestand; its in dutch 😃
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[20:59] <Grogbot> <Henke37> i recall scummvm having trouble detecting my files because some of the files are marked as hidden
[21:00] <Lightkey> https://www.bit-tech.net/news/gaming/retro/konami-announces-pc-engine-core-grafx-mini/1/
[21:01] <Grogbot> <justmecorne> Thanks Whiteandrek_ That managed to do the job!
[21:01] <Grogbot> <justmecorne> I'm really sorry for being such a bother
[21:02] <Grogbot> <Henke37> we all have those days
[21:03] <Grogbot> <justmecorne> It seems to work just fine 😄
[21:03] <Grogbot> <justmecorne> https://cdn.discordapp.com/attachments/581224061091446795/588473506132393995/unknown.png
[21:03] <Grogbot> <whiterandrek_> just dont try to get into pda. Its buggy.
[21:04] <Grogbot> <Henke37> those warnings are expected. it's the cursor loader iirc
[21:04] <Grogbot> <whiterandrek_> the other things works flawlessly.
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[21:04] <Grogbot> <justmecorne> I know enough about programming to understand that haha :0
[21:04] <Grogbot> <justmecorne> 😃
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[21:08] <Grogbot> <SupSuper> not parsing the &s yet
[21:08] <Grogbot> <justmecorne> oh my gosh, the nostalgia! My childhood 😄
[21:09] <Grogbot> <Henke37> i had the same reaction last year
[21:09] <Grogbot> <justmecorne> This is why i simpy LOVE the scummvm project, i can relive all the old games i used to play as a kid
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[21:13] <Grogbot> <justmecorne> i'm wondering, do you perhaps know.. Pink Panther and the passport to peril and Hocus Pocus Pink are the only two point and click adventures from the pink panther right?
[21:14] <Grogbot> <Henke37> there were other pink panther games, but all i've seen were platformers
[21:15] <Grogbot> <justmecorne> That it what i recall from my memory and what i found on the interwebz as whell
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[22:10] <Lightkey> https://matrix.org/blog/2019/06/11/introducing-matrix-1-0-and-the-matrix-org-foundation coincidentally
[22:16] <Grogbot> <DreamMaster> Huh.. what is the matrix? Sorry, just couldn't resist 😃
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[22:29] <Lightkey> It's what those users with an [m] at the end of their nickname use.
[22:32] <Deledrius> Ahhh
[22:33] <Deledrius> Looks like an excellent project
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[23:36] <Mataniko> rsn8887: that's correct, however you want to do reconfig first because it will complain if there's a parsing error
[23:36] <Mataniko> restart with a bad config will just stop buildbot from working
[23:55] <rsn8887> But that is how the original instructions worked, too. It was just a stop and start.
[23:56] <rsn8887> Do you think I should add the reconfig into the new instructions? What I don't like about it is that the official docs say that reconfig is not guaranteed to work in all cases.
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[23:59] <Mataniko> reconfig THEN restart
[00:00] --- Thu Jun 13 2019