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[04:59] <ScummBot> Build [#471](https://buildbot.scummvm.org/#builders/159/builds/471) of `daily-master` failed.
[05:36] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/iahzcW
[05:36] <Scummette> scummvm/master 6a063e1 : I18N: Update translation (French)
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[07:27] <Scummette> [scummvm] phcoder closed pull request #4593: RS90: Add support for RS90 and improve support for RG99 (master...rs90b) https://is.gd/DpfUlg
[07:27] <Scummette> [scummvm] phcoder pushed 15 new commits to master: https://is.gd/wNvgFb
[07:27] <Scummette> scummvm/master b9aa479 phcoder: GRAPHICS: Support Floyd dithering for RGB332
[07:27] <Scummette> scummvm/master 3701325 phcoder: OPENDINGUX: Don't add posix files twice
[07:27] <Scummette> scummvm/master 2149d38 phcoder: CONFIGURE: Allow OpenDingux to use dynamic modules
[07:27] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/SCG7Xr
[07:27] <Scummette> scummvm/master 380a0ab : I18N: Update translations templates
[07:45] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/YbFZGa
[07:45] <Scummette> scummvm/master 4f62615 lephilousophe: SDL: Delete mouse scaler to avoid memory leak
[07:45] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/EsaWj9
[07:45] <Scummette> scummvm/master 0e6cef6 : I18N: Update translation files
[07:45] <Scummette> scummvm/master 16d90af : I18N: Update translations templates
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[09:37] <enthusi> Hi
[09:39] <enthusi> latest scummvm reports the need for ripped audio for zmk/towns however I have those in the data directory as track01.flac ... Anything I might be missing? SFX work. On prompt: "WARNING: No such track 5!" -> "9438505 Dec 21 11:07 track05.flac" in game dir and the dir I launch scummvm in
[09:39] <enthusi> User picked target 'zak-fm-ja'
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[09:44] <grogbot> [discord] <eientei> Try like track5.flac
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[09:48] <grogbot> [discord] <eientei> @enthusi Are you sure your copy of scummvm has flac support compiled in?
[10:18] <Scummette> [scummvm] carlo-bramini opened pull request #4611: BLADERUNNER: pre-calculate some math constants (master...improve-bladerunner-math) https://is.gd/eFK0cv
[10:28] <enthusi> grogbot: good point, I will check (I compiled myself)
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[10:54] <enthusi> it is indeed not it. Will compile those first.
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[11:32] <grogbot> [discord] <eientei> 👍
[12:17] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/N5iCgZ

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[13:02] <Scummette> [scummvm] phcoder pushed 1 new commits to master: https://is.gd/7Q8577
[13:02] <Scummette> scummvm/master 74336c5 phcoder: SDL: Fix potential buffer overflow
[13:02] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/5BfF0o
[13:02] <Scummette> scummvm/master 5f5eb4c : I18N: Update translation files
[13:32] <Scummette> [scummvm] phcoder opened pull request #4612: OPENDINGUX: Add Miyoo Mini support (master...mini2) https://is.gd/48lmMb
[13:39] <Scummette> [scummvm] phcoder closed pull request #4607: OPENDINGUX: Add miyoo (1st gen) support (master...miyoo-rb) https://is.gd/1VhFam
[13:39] <Scummette> [scummvm] phcoder pushed 2 new commits to master: https://is.gd/Zg0JtN
[13:39] <Scummette> scummvm/master 4e4c652 phcoder: SDL: Properly restore gfx mode if several parameters have changed
[13:39] <Scummette> scummvm/master d924671 phcoder: OPENDINGUX: Miyoo (1st gen) support
[13:39] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/KVncdP
[13:39] <Scummette> scummvm/master 7a3b98e : I18N: Update translations templates
[13:51] <Scummette> [scummvm] antoniou79 closed pull request #4611: BLADERUNNER: pre-calculate some math constants (master...improve-bladerunner-math) https://is.gd/eFK0cv
[13:51] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/KZ3wCa
[13:51] <Scummette> scummvm/master 9e8809a carlo-bramini: BLADERUNNER: pre-calculate some math constants
[13:51] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/rqdXmo
[13:51] <Scummette> scummvm/master 78f5585 : I18N: Update translation files
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[18:11] <grogbot> [discord] <Old Kid> Is TLJ part of the main build now?
[18:16] <grogbot> [discord] <eientei> The Last Jedi?
[18:17] <Scummette> [scummvm] lotharsm pushed 2 new commits to master: https://is.gd/NCbWYX
[18:17] <Scummette> scummvm/master a6e1e8a lotharsm: NEWS: Fix missing full stop
[18:17] <Scummette> scummvm/master da25c1f lotharsm: NEWS: Update German NEWS file
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[18:20] <grogbot> [discord] <chrisis123> The Longest Journey is supported since 2.5 - https://www.scummvm.org/news/20211009/
[18:20] <grogbot> [discord] <chrisis123> The Longest Journey is supported since 2.5.0 - https://www.scummvm.org/news/20211009/ (edited)
[18:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/dqx7Vv
[18:21] <Scummette> scummvm/master d258504 lotharsm: I18N: Update translation (German)
[18:21] <grogbot> [discord] <Old Kid> Thank you! I remember cross compiling a pi build a few years back to get the Stark engine support from a daily build
[18:22] <grogbot> [discord] <Old Kid> http://old-kid.com/scummvm/
[18:22] <grogbot> [discord] <Old Kid> This was an insane process to just get ScummVM w/ TLJ on a Pi 🙂
[18:24] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/0N61nF
[18:24] <Scummette> scummvm/master aac2ef5 lotharsm: I18N: Update GUI translations datafile
[18:24] <grogbot> [discord] <chrisis123> I actually compiled ScummVM on Pi before, but never went the crosscompiling route but compiled it directly on my Pi4 with 4GB RAM (takes quite a long time because it's not exactly the fastest computer in the world, but much easier to set up, basically the standard Debian process works fine, at least if you don't plan to make a portable version). And I too did it specifically for TLJ 🙂
[18:25] <grogbot> [discord] <Old Kid> I learned about running the debian environment in windows from cross compiling, so it was pretty insightful
[18:26] <grogbot> [discord] <Old Kid> Windows just kinda has Linux now
[18:26] <grogbot> [discord] <chrisis123> No doubt about that, I think I would be far too impatient for that 🙂
[18:26] <grogbot> [discord] <Old Kid> I could have let the pi crunch it, too. How many hours did it end up taking?
[18:27] <grogbot> [discord] <Old Kid> I think this was on the pi4 when I was working it out a couple years back
[18:27] <grogbot> [discord] <Old Kid> Looking forward to that pi5 😉
[18:27] <grogbot> [discord] <chrisis123> I don't remember I think it took a bit over 30 minutes but really let it run while doing other stuff and came back to it. But I remember it got quite hot, haha
[18:27] <grogbot> [discord] <chrisis123> I don't remember I think it took a over 30 minutes but really let it run while doing other stuff and came back to it. But I remember it got quite hot, haha (edited)
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[18:28] <grogbot> [discord] <chrisis123> My Pi currently is serving as a headless Openmediavault server so I don't have the necessary build environment for ScummVM on it...
[18:28] <grogbot> [discord] <Old Kid> I want to make a "best of pi gaming" plug and play with Scumm, Quake, etc games on it. I feel like retro PC gaming is a pretty good use for the Pi as a plug and play computer, especially that one with a keyboard, Pi 400 I think
[18:29] <grogbot> [discord] <Old Kid> I haven't kept up on it in a couple years, but I think a "best of open source" games on pi would be awesome
[18:30] <grogbot> [discord] <Old Kid> I couldn't get vkquake 2 compiled for some reason, I think the vulkan support was still too green then
[18:32] <grogbot> [discord] <chrisis123> I haven't really done much with my Pi in quite some time, my makeshift NAS has been running mostly fine for several months now and rarely needs lots of intervention (though I have all my ScummVM compatible games on the NAS so I can play them from all my devices :))
[18:32] <grogbot> [discord] <Old Kid> I've built Odamex, a multiplayer Doom source port too, that wasn't too much trouble
[18:35] <grogbot> [discord] <Old Kid> I think Dosbox works too, but I'm not sure what games would work with the weak sauce processor. Maybe 386 era stuff
[18:37] <grogbot> [discord] <chrisis123> Actually Dosbox works quite well on the PI4 at least, I think early Pentium DOS games will be ok (486 definitely), the Pi4 is not fast but it's also not the slowest processor in the world
[18:37] <grogbot> [discord] <chrisis123> Actually Dosbox works quite well on the Pi4 at least, I think early Pentium DOS games will be ok (486 definitely), the Pi4 is not fast but it's also not the slowest processor in the world (edited)
[18:37] <grogbot> [discord] <Old Kid> I recall failing to get ST TNG:A Final Unity working, it booted but had a lot of audio and slowdown issues
[18:38] <grogbot> [discord] <Old Kid> I wonder if Scumm is porting that game
[18:39] <grogbot> [discord] <Old Kid> The Riddle of Master Lu and A Final Unity are on my Scumm wish list. They're clunky in Dosbox even on my Ryzen
[18:41] <grogbot> [discord] <chrisis123> There's a WIP engine for the Unity engine in ScummVM though I have no idea what's the status of it (or if it's still worked on): https://wiki.scummvm.org/index.php?title=Unity
[18:42] <grogbot> [discord] <chrisis123> There's a WIP engine for the Unity engine in ScummVM though I have no idea what's the status of it (or if it's still worked on, probably not as the last commits are from about 11 years ago...): https://wiki.scummvm.org/index.php?title=Unity (edited)
[18:45] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/ulG1ZF
[18:45] <Scummette> scummvm/master 56491a6 lotharsm: NEWS: Update German NEWS file
[18:50] <grogbot> [discord] <Old Kid> Just unity outright? That's kind of wild
[18:51] <grogbot> [discord] <Old Kid> Oh lol
[18:51] <grogbot> [discord] <Old Kid> Not "that" unity engine
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[20:48] <Scummette> [scummvm] tag2015 opened pull request #4613: GUI: Attempt loading of .png flags if .svg version is not available (master...gui_pngflags) https://is.gd/M3MC8F
[21:11] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/DXjVD4
[21:11] <Scummette> scummvm/master 845c739 AndywinXp: SCUMM: DIMUSE: Avoid using a nullptr stream
[21:24] <grogbot> [discord] <sev> That this is long-long stalled
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[22:11] <Scummette> [scummvm] sev- closed pull request #4613: GUI: Attempt loading of .png flags if .svg version is not available (master...gui_pngflags) https://is.gd/M3MC8F
[22:11] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/flzT0t
[22:11] <Scummette> scummvm/master d54daa0 tag2015: GUI: Try loading PNG flag if a vector isn't available
[22:11] <Scummette> scummvm/master 23aa5ee tag2015: GUI: Align flags using thumbnail size
[22:11] <Scummette> scummvm/master 70a2b2a tag2015: GUI: Improve comment, typo fix
[22:12] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/YcKCmp
[22:12] <Scummette> scummvm/master 3d9493b : I18N: Update translations templates
[22:18] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/OGKVPG
[22:18] <Scummette> scummvm/master e1ec545 sev-: GUI: Update default icons set. Based on bf016200f2b1b9080cb
[22:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Y84rA2
[22:18] <Scummette> scummvm/master 24fc6e0 : I18N: Update translation files
[22:19] <Scummette> [scummvm] dos1 opened pull request #4614: SLUDGE: Save/restore region's direction as signed integer (master...diuint) https://is.gd/koNAbK
[22:36] <Scummette> [scummvm] sdelamarre pushed 1 new commits to master: https://is.gd/np7Qys
[22:36] <Scummette> scummvm/master 8bb49c1 sdelamarre: GOB: fix cursor still visible in breakout game of some Adibou2 versions
[22:40] <Scummette> [scummvm] bluegr closed pull request #4614: SLUDGE: Save/restore region's direction as signed integer (master...diuint) https://is.gd/koNAbK
[22:40] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/ZV0wpg
[22:40] <Scummette> scummvm/master 3301d89 dos1: SLUDGE: Save/restore region's direction as signed integer
[23:01] <grogbot> [discord] <ricola> hiya
[23:03] <grogbot> [discord] <ricola> anything special needed for running these versions? https://github.com/historicalsource/leisure-suit-larry-1-alt
[23:03] <grogbot> [discord] <ricola> think these are from some source leaks or sth
[23:03] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/VXHZo9
[23:03] <Scummette> scummvm/master 625e1e4 sev-: BACKENDS: DC: Fix compilation
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[23:18] <grogbot> [discord] <eientei> Rule #0
[23:18] <grogbot> [discord] <eientei> Rule #1 (edited)
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[23:49] <grogbot> [discord] <Retrotude> To be honest, with the recent rise of leaked source code for games it might be time to update the website's FAQs to say that those things aren't kosher where the project is concerned, especially in regards to using to contribute to ScummVM itself
[23:57] <grogbot> [discord] <Retrotude> Not a developer but I know the project is lucky to even have the source code for several closed source games, so probably not a good idea to jeopardize the relationship with the rights holders who have shared that with ud
[23:57] <grogbot> [discord] <Retrotude> Not a developer but I know the project is lucky to even have the source code for several closed source games, so probably not a good idea to jeopardize the relationship with the rights holders who have shared that with us (edited)
[00:00] --- Fri Jan 13 2023