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[18:33] <grogbot> <Thunderforge> The download link issues are fixed. Ive been making some improvements to the website; If you see any other issues, let myself or one of the devs know
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[20:12] <grogbot> <trembyle> @DreamMaster in Transylvania, when you die you can press R to restart. This is not working for me. Nothing happens when I press R.
[20:12] <grogbot> <trembyle> Have you seen this?
[20:18] <grogbot> <DreamMaster> Can't say that I remember. I'll try and have a look into it tonight
[20:19] <grogbot> <trembyle> I only bring it up here because it's a pretty important bug. The game is not very playable if you need to go back to the launcher every time you die.
[20:19] <grogbot> <DreamMaster> Understandable 🙂
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[23:13] <grogbot> <Frotz> EGA graphics packs for Infocom V6 games almost works with SDL Frotz. Anyone want to try it out with the Frotz embedded in ScummVM?
[23:32] <grogbot> <Domarius> I just wanted to thank the creators of Scumm VM, I just introduced The Neverhood to my partner last night and she loves it. There are tips all over the web about how to get Neverhood to run in Windows 10, very lengthy and complicated, and hard to get working - videos come out choppy is one big issue. I only found one small comment that mentioned it works in Scumm VM and it worked perfectly immediately.
[23:33] <grogbot> <Henke37> much welcome, even if i can hardly accept any praise on my own
[23:34] <grogbot> <Domarius> I understand that individual game support is added by different people?
[23:35] <grogbot> <Henke37> each game engine is it's own subproject
[23:36] <grogbot> <Die4Ever> https://www.scummvm.org/credits/#engine_teams Neverhood engine: Benjamin Haisch john_doe Filippos Karapetis bluegr
[23:36] <grogbot> <Henke37> sometimes people work on several projects for a little each, sometimes they write nearly the entire thing on their own
[23:37] <grogbot> <Die4Ever> of course it's still a bigger team effort than that because scummvm is a general platform with lots of shared code, but those are the main developers for that specific game support
[23:40] <grogbot> <Henke37> thanks for highlighting that. one should not undervalue the efforts of the people who work on the shared code.
[23:40] <grogbot> <Domarius> Ahh - let me know if there is a quick / reasonable way to contact those people, I would quickly paste them the message I just wrote above, to let them know their work is appreciated. I see bluegr is on the server so maybe I will message them.
[23:41] <grogbot> <Die4Ever> I know bluegr has the same name here on discord so you could just @ him, idk if john_doe is in here
[23:44] <grogbot> <Domarius> I wonder if editing the post still notifies the user after adding their tag...
[23:49] <grogbot> <Die4Ever> don't think so
[23:51] <grogbot> <Domarius> Hey @bluegr see my thank you message above 🙂
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[23:59] <grogbot> <Domarius> On another topic, I want to explore the other games Scumm VM runs and look them up, I found the wiki list of supported games, but clicking on random games turns up a lot of games made by individuals in more recent years, especially text adventures. Ideally I could browse by screenshot. Some way of seeing what these games look like, I guess I'm after proper immersive graphical games made by teams of people. Actually I may have found an
[23:59] <grogbot> answer to my question - I can browse by engine, that seems to group them in such a way...
[00:00] --- Thu Jan 13 2022