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[09:48] <grogbot> <madmoose> Holy moly: https://twitter.com/ManMadeMoon/status/1348748164208021504
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[12:27] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JtvVd
[12:27] <Scummette> scummvm/master 163ae27 lephilousophe: TWINE: Use int32 instead of int like in definition
[12:28] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JtvVN
[12:28] <Scummette> scummvm/master b60fab8 : I18N: Update translation files
[13:01] <ScummBot> Port build status changed with 163ae27d: Success: master-amigaos4
[13:36] <grogbot> <tittilvero> Hi all! I'm trying to play Blade Runner on Vita But I get only 10 fps, is that normal or did I screw something up in my settings?
[13:44] <grogbot> <antoniou79> As far as I know, it is a known issue that Blade Runner runs slow on Vita. It's probably to do with the video decoding code, since every in-game scene essentially is a looping video.
[13:45] <grogbot> <antoniou79> I still want to revisit that code for potential issues and optimizations but I don't think I'll have time for this in the near future.
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[13:52] <grogbot> <Gantonio865> What's the status of the ultima engines on SVM so far?
[14:20] <grogbot> <Henke37> biggest engine plugin when i looked a couple days ago
[14:32] <grogbot> <Khvostik> 🔜
[14:32] <grogbot> <Khvostik> https://cdn.discordapp.com/attachments/581224061091446795/798560402266128384/d.png
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[15:24] <grogbot> <Gantonio865> Crusader
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[16:53] <grogbot> <rsn8887> 10 fps on Blade Runner Vita is normal. It was even excluded on some builds, because of the unplayably slow fps.
[16:54] <grogbot> <rsn8887> It might be an issue with slow i/o too because the game constantly seems to load fmv data from the storage medium.
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[17:56] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JtvQw
[17:56] <Scummette> scummvm/master 10f46b7 lotharsm: I18N: Update translation (German)
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[19:07] <Vision> is 2.2.0 the merged-with-residualVM release?
[19:08] <grogbot> <Henke37> no.
[19:08] <Vision> crap thought so
[19:08] <grogbot> <Henke37> there has been no release after the merge
[19:08] <Vision> any ETA?
[19:09] <grogbot> <Henke37> nope
[19:09] <grogbot> <Henke37> you are free to snag a build off the buildbot or make your own if you really want to see the current state. it's bleeding edge
[19:10] <Vision> ooh that will work, forgot you have those
[19:10] <Vision> thanks :)
[19:19] <grogbot> <timofonic> Sorry to ask... How much bleeding edge is it?
[19:20] <grogbot> <Henke37> sometimes it's so bleeding edge that most of the platforms fail to build
[20:16] <grogbot> <SupSuper> we really need a disclaimer that the residualvm stuff is only in the buildbot atm. but i dunno where you'd put it
[20:24] <grogbot> <rootfather> we need a new release with the merged project 😄
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[20:49] <grogbot> <tittilvero> @antoniou79 thx Antoniou, let's hope for the best :)
[20:51] <grogbot> <tittilvero> @rsn8887 thx rsn
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[21:49] <Scummette> [scummvm] miller-alex opened pull request #2728: KYRA: More adlib driver code cleanup (master...kyra-adlib-3) https://git.io/JtvAl
[22:00] <Scummette> [scummvm] mgerhardy pushed 2 new commits to master: https://git.io/JtvAo
[22:00] <Scummette> scummvm/master dfd2612 mgerhardy: TWINE: little progress in holomap reversing
[22:00] <Scummette> scummvm/master 249e795 mgerhardy: TWINE: more progress on holomap reversing - but disabled
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[00:00] --- Wed Jan 13 2021