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[00:49] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/mIMU7P
[00:49] <Scummette> scummvm/master 5e529c0 dreammaster: M4: Fix optional allowing sound to keep playing between rooms
[01:16] <grogbot> [discord] <ticokh> I look into the first GoldBox game, the PC version:
[01:16] <grogbot> [discord] <ticokh> Not too friendly to fight with TurboPascal 5.0 Overlay manager handled code. Anybody have an experience with that? Any good practices? Ida could recognized that and let me load additional overlay files (luckily just one of them in this case), even the Standard functions recognized thanks for the old leaked version .sig files, but still a big pain to work with that in a debugger :).
[01:16] <grogbot> [discord] <ticokh> But in the other hand Amiga version is loaded in one big hunkfile. I should looking into some good Amiga 68000 assembly book. 😄
[01:18] <grogbot> [discord] <ticokh> I look into the first GoldBox game, the PC version:
[01:18] <grogbot> [discord] <ticokh> Not too friendly to fight with TurboPascal 5.0 Overlay manager handled code. Anybody have an experience with that? Any good practices? Ida could recognized that and let me load additional overlay files (luckily just one of them in this case), even the Standard functions recognized thanks for the old leaked version .sig files, but still a big pain to work with that in a debugger :).
[01:18] <grogbot> [discord] <ticokh> But in the other hand Amiga version is loaded in one big hunkfile. I should looking into some good Amiga M68000 assembly book. 😄 (edited)
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[04:20] <ScummBot> Build [#9899](https://buildbot.scummvm.org/#/builders/95/builds/9899) of `master-dreamcast` failed.
[04:44] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/SZdHSj
[04:44] <Scummette> scummvm/master 7bc8b9c dreammaster: M4: Fix and cleanup for Drumz animation in test 5
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[04:55] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/pAoUIY
[04:55] <Scummette> scummvm/master e8117fd dreammaster: M4: Don't set up full game timed events list for demo
[05:01] <ScummBot> Build [#866](https://buildbot.scummvm.org/#/builders/159/builds/866) of `daily-master` failed.
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[10:06] <Scummette> [scummvm] sev- closed pull request #5643: DIRECTOR: Manage filmloop composed of other filmloops. (master...filmloop_patch) https://is.gd/wzVdKe
[10:06] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/0nJMeG
[10:06] <Scummette> scummvm/master 21c0853 kartiksharmakk: DIRECTOR: Manage filmloop composed of other filmloops.
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[11:13] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/i0j9ot
[11:13] <Scummette> scummvm/master 96dacfa tag2015: AGS: Update blackwell1-5 entries (mac)
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[13:51] <grogbot> [discord] <_happyferret> I'm wondering if I'm even using the correct backend. Any idea how I can ensure that ScummVM is actually running inside Wayland and not XWayland? Last time I tried on Arcan through arcan-wayland, it behaved somewhat differently from launching it as an XWayland client in there. Always struggling on how to ensure Gnome 3 uses the native Wayland client version of an app though.
[13:54] <ScummBot> Build [#9900](https://buildbot.scummvm.org/#/builders/95/builds/9900) of `master-dreamcast` completed successfully.
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[14:45] <Scummette> [scummvm] InariInDream opened pull request #5658: GRAPHICS: MACGUI: TTF support in Markdown (master...markdwon-add-support-for-ttf-fonts) https://is.gd/rh9UGg
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[16:27] <grogbot> [discord] <tea29> A simple and probably crude way is to use xeyes and move your cursor over a window. If the eyes don't follow it, it's a wayland window
[16:49] <grogbot> [discord] <_happyferret> Interesting. Didn't think about that. Will try that. Thanks.
[16:50] <grogbot> [discord] <_happyferret> SDL_VIDEODRIVER=wayland should, in theory, enforce the Wayland backend, right?
[16:51] <grogbot> [discord] <tea29> Correct. I think it'll fail to launch if the driver isn't available
[16:53] <grogbot> [discord] <ccawley2011> Were you able to confirm which version of SDL you're using? You mentioned that resizing the window wasn't possible in SurfaceSDL mode, which suggests that you might be using SDL 1.2 instead of SDL2.
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[19:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-8: https://is.gd/cbzMIM
[19:21] <Scummette> scummvm/branch-2-8 23be1ce lotharsm: I18N: Update translation (German)
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[21:32] <Scummette> [scummvm] PushmePullyu opened pull request #5659: ULTIMA: NUVIE: Misc fixes (master...u6-misc-fixes) https://is.gd/p0namZ
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[22:14] <Scummette> [scummvm] spleen1981 pushed 4 new commits to master: https://is.gd/GqFQiA
[22:14] <Scummette> scummvm/master 1acd074 spleen1981: LIBRETRO: remove unused vars
[22:14] <Scummette> scummvm/master d3ecd6c spleen1981: LIBRETRO: fix condition for playlist separator
[22:14] <Scummette> scummvm/master 3904a7d spleen1981: LIBRETRO: add process_key_event_wrapper
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[00:00] --- Tue Feb 13 2024