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[06:56] <sluicebox> a year ago a scummvm user played the german version of ecoquest, tripped a game-breaking script bug, wrote up the steps to reproduce... but posted it to gamefaqs.gamespot.com??
[06:56] <sluicebox> https://gamefaqs.gamespot.com/boards/564626-ecoquest-the-search-for-cetus/76129636
[06:56] <sluicebox> it's a goregous bug and i have a patch in progress but this hero needs to know about the bug tracker!
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[08:36] <rootfather|work> hi there
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[09:15] <ScummBot> Port build status changed with 37e083dc: Success: tools-master-debian-x86, tools-master-osx_intel, tools-master-amigaos4, tools-master-mingw-w64, tools-master-debian-x86_64, tools-master-mingw-w32. Nice work, all ports built fine now
[09:22] <Strangerke> hi guys
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[09:53] <stroggoff> good morning!
[10:05] <Strangerke> hi stroggoff
[10:06] <stroggoff> hi Strangerke!
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[10:28] <rootfather|work> hi stroggoff
[10:28] <rootfather|work> hi Strangerke
[10:28] <rootfather|work> hi everyone
[10:42] <Strangerke> :)
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[16:48] <eriktorbjorn> Anyone around who knows anything about AdLib in SCI?
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[16:54] <mataniko> I know from the forum post that it's inaccurate
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[17:04] <waltervn> eriktorbjorn: what's the problem?
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[17:25] <eriktorbjorn> waltervn: There's a forum post about how the bird sounds at the start of King's Quest V are different in ScummVM and DOSBox. Happens to me too, if I use AdLib.
[17:26] <eriktorbjorn> waltervn: This one: https://forums.scummvm.org/viewtopic.php?f=2&t=14807
[17:27] <eriktorbjorn> (Speaking of such things, https://www.gog.com/forum/laura_bow_series/missing_sound_effects talks about missing sound effects, but it's an old post and I've never gotten around to playing that game so I don't know.)
[17:28] <waltervn> yeah, well there's a few problems with the SCI sound system
[17:28] <waltervn> snover was working on a replacement but he left before it was done
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[17:29] <waltervn> not sure if that explains the bird sound issue though, that sounds more like an instrument problem or something in the adlib driver
[17:31] <eriktorbjorn> The only other sound bug I noticed is that in the Dagger of Amon Ra intro, it lowers the music volume when some people speak even if you turn of speech and only use subtitles. But that happens in DOSBox too, so I guess it would take a script patch to fix.
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[17:33] <waltervn> there's many issues...
[17:33] <eriktorbjorn> waltervn: By the way, apparently ScummVM is missing some kernel function that's used in Phantasmagoria 2. Though it's only used in some (two?) obscure easter eggs, I think.
[17:33] <waltervn> LSL6 intro fanfare comes to mind
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[17:35] <waltervn> I have a years-old fix for that in a branch somewhere
[17:35] <eriktorbjorn> waltervn: LSL6? Or Phantasmagoria 2?
[17:35] <waltervn> LSL6
[17:36] <waltervn> not sure about Phantasmagoria 2
[17:36] <waltervn> I left the SCI team a while back, so I haven't really kept up
[17:37] <eriktorbjorn> waltervn: Ah. I was just about to say that there are save games for the easter eggs in https://bugs.scummvm.org/ticket/10570 but perhaps they're not of any use to you then.
[17:42] Action: eriktorbjorn listens to the LSL6 opening fanfare, but hears nothing obviously wrong. Haven't compared it to DOSBox, though.
[17:43] <eriktorbjorn> Or it it just with AdLib?
[17:50] <madmoose> https://arstechnica.com/gaming/2019/02/video-to-make-1997s-blade-runner-westwood-first-had-to-create-the-universe/
[17:51] <waltervn> yeah that particular one is adlib-only. Maybe someone fixed it
[17:52] <waltervn> there's also two versions of LSL6 that may not be the same
[17:52] <waltervn> in this regard
[18:11] <peterkohaut> madmoose: nice :) and after dissecting every bit of that game it seems there is plenty of unfinished ideas & cut stuff
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[19:33] <eriktorbjorn> waltervn: AdLib sounded a bit strange. I didn't compare to DOSBox, though.
[19:33] <eriktorbjorn> Oops, he left.
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[19:54] <ignalina> I remember trying out snover's SCI AdLib stuff on his working branch last year, and it seemed to work pretty well.
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[19:54] <ignalina> But I can't really tell if it was an improvement or more accurate or whatever.
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[20:36] <ignalina> I tried it again now, and as far as I can tell it at least fixes that KQV bird sound mentioned in the forum post.
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[21:33] <stroggoff> This just popped up in my news feed: Video: To make 1997s Blade Runner, Westwood first had to create the universe
[21:33] <stroggoff> https://arstechnica.com/gaming/2019/02/video-to-make-1997s-blade-runner-westwood-first-had-to-create-the-universe/
[21:39] <Lightkey> look up three hours ago :-)
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[21:42] <stroggoff> oh, right. :)
[21:46] <stroggoff> Interesting... he says "aired down" for "retired"; I had it as aired out. Will correct this ASAP
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[22:05] <stroggoff> hmmm, no, it's "aired out" in their transcript too.
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[00:00] --- Wed Feb 13 2019