[00:22] Nick change: Vel0city -> vel0city [00:50] ccawley2011 (568c41be@gateway/web/freenode/ip.86.140.65.190) left irc: Quit: Page closed [00:50] Flynn (AdiIRC@cpe-76-184-238-63.tx.res.rr.com) joined #scummvm. [00:58] can I inquire about contributing to the project? [01:01] sure [01:04] dunno even how to phrase it...found the site through efforts of getting old games working, wanted to add to the project [01:04] I have no idea if the help is even wanted or not [01:05] any help is welcome [01:06] what are the ways I can help? [01:09] there's many ways you can contribute. You can contribute with code by submitting a patch. You can help test games and file/update bugs, you can help with documentation, you can donate to the project [01:09] a good place to start is the Wiki [01:10] https://wiki.scummvm.org/index.php?title=Main_Page [01:11] cool, let me read it all and see what's within my competance [02:35] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) joined #scummvm. 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[03:08] [scummvm] ScummVM-Translations pushed 1 new commit to master: https://git.io/fp53X [03:08] scummvm/master df95c99 Timo Mikkolainen: I18N: Update translation (Finnish)... [03:08] scummvm_github (scummvm_gi@gateway/service/github.com/x-jdwsrosznkkuyecg) left #scummvm. [05:14] ldevulder (~ldevulder@109.190.253.13) joined #scummvm. [05:24] scummvm_github (scummvm_gi@gateway/service/github.com/x-iahadrcvgzfiqmlj) joined #scummvm. [05:24] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp5nk [05:24] scummvm/master d31e376 Paul Gilbert: GLK: FROTZ: Adding detection entries [05:24] scummvm_github (scummvm_gi@gateway/service/github.com/x-iahadrcvgzfiqmlj) left #scummvm. [06:04] ldevulder (~ldevulder@109.190.253.13) left irc: Read error: Connection timed out [06:05] ldevulder (~ldevulder@109.190.253.13) joined #scummvm. [06:23] ldevulder (~ldevulder@109.190.253.13) left irc: Ping timeout: 244 seconds [06:31] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: [06:37] ldevulder (~ldevulder@109.190.253.13) joined #scummvm. [06:41] waltervn (~waltervn@scummvm/undead/waltervn) joined #scummvm. [06:41] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [06:41] SupSuper (~SupSuper@openxcom/dev/supsuper) left irc: Quit: Rip [06:49] ldevulder (~ldevulder@109.190.253.13) left irc: Quit: Leaving [08:43] ldevulder (~ldevulder@195.200.175.6) joined #scummvm. [09:00] Lightkey (~Darklock@p200300F693D8F87222CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 252 seconds [09:14] Lightkey (~Darklock@p200300F693D8F84322CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [09:15] salty-horse (~ori@unaffiliated/salty-horse) joined #scummvm. [09:15] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services. [09:16] hi. I just found out that G. U. E. Tech have a bunch of what LOOKS LIKE Scummvm-powered games on airplane entertainment systems. I can't find any GPL-compliance statements in-game or on their website http://www.guetech.com/catalog/public/games/content/index/publishers [09:17] https://twitter.com/hmemcpy/status/1072780234938875905 [09:20] Is the "X" at the top left a UI element that vanilla Android ScummVM adds? https://pbs.twimg.com/media/DuM-P7wXcAAUqmO.jpg [09:21] Is it really a GPL violation if you are not able to obtain the binaries either? [09:24] good point [09:24] I think the FSF takes a "source must be available for anyone just in case the binary has been obtained somehow" stance, but they tend to be extremists [09:26] if the binary isn't changed, the source is available at scummvm [09:26] It's not required to have it available on the plane :) [09:29] I suspect they changed SOMETHING. Maybe adding a splash screen, and some UI elements aren't working. At the very least it's nice to know that it exists. [09:32] vliaskov (~vliaskov@x4db704db.dyn.telefonica.de) joined #scummvm. [10:06] BeefEats (~BeefEats@unaffiliated/beefeats) joined #scummvm. [10:40] hypnotic0088 (~hypnotic0@182.64.173.24) joined #scummvm. [10:44] digitall (~tdhs@unaffiliated/digitall) joined #scummvm. [10:44] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services. [10:44] salty-horse: ping? [10:44] digitall, pong! [10:44] You might want to read this... http://airfax.com/blog/index.php/tag/gue-tech/ [10:45] Specifically "Were delighted to bring these excellent new games to the IFE industry, said Max Lingua, Chief Executive Officer of GUE Tech." [10:45] The CEO of GUE Tech is sunmax... the old PS2 porter [10:46] His github profile confirms that https://github.com/sunmax as it lists GUE Tech ... so if they are using ScummVM, he really should update his fork! :) [10:47] that's good to know. it would be nice if they made any mention in interviews or their website of the hard work they base their products on [10:48] it would also be nice to have Hebrew subtitles for games served on Israeli planes :P [10:50] I would suspect that some of the games are using Android DOSBox or ScummVM ... but others are just Android native. [10:51] Anyway, just thought I would pop in and give you the note if you want to update the Twitter guy. [10:53] Oh one final note... That company name is from the Zork series, see https://www.thezorklibrary.com/history/gue_tech.html [10:53] vliaskov_ (~vliaskov@x590e199b.dyn.telefonica.de) joined #scummvm. [10:54] It is present in ZGI ... [10:54] Anyway, I should go and get tea. ttfn [10:54] digitall (tdhs@unaffiliated/digitall) left #scummvm ("Leaving"). [10:55] That article isn't very factual: "the team offers Freddi Fish, Putt Putt, Pajama Sam and Spy Fox. The main developer of those games, Tim Schafer, a legend in entertainment biz used to work for George Lucas at LucasArts" [10:56] ooh nice zork reference [10:57] vliaskov (~vliaskov@x4db704db.dyn.telefonica.de) left irc: Ping timeout: 250 seconds [11:17] jammm (~jam@240d:1a:1b4:8600:4507:b67c:c80:390c) joined #scummvm. [11:17] jammm (~jam@240d:1a:1b4:8600:4507:b67c:c80:390c) left irc: Changing host [11:17] jammm (~jam@unaffiliated/jamm) joined #scummvm. [11:30] salty-horse: where are you located? [11:44] Israel [11:44] apparently the game isn't completeable with that touchscreen [11:44] That's what I guessed, I'm an expat [11:49] nice [11:53] salty-horse (~ori@unaffiliated/salty-horse) left irc: Quit: Leaving [13:56] stroggoff (~Praetoria@150.140.167.80) joined #scummvm. [13:58] Hello, everyone! [14:07] hypnotic0088_ (~hypnotic0@42.107.228.179) joined #scummvm. [14:10] _sev, peterkohaut, madmoose could you look again the PR #1219 ¨BLADERUNNER: Adding Subtitles support¨ in its current state for outstanding issues blocking the merge? [14:10] hypnotic0088 (~hypnotic0@182.64.173.24) left irc: Ping timeout: 246 seconds [14:12] I´ve already added a comment there about it; it will be hard for me to change the code to support srt utf-8 subtitles and the ScummVM font class (as opposed to the Blade Runner Font class which is currently used), so if that is a hard blocker I won´t be able to provide a fix for that. [14:59] hypnotic0088 (~hypnotic0@182.64.173.24) joined #scummvm. 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[19:59] SupSuper (~SupSuper@openxcom/dev/supsuper) left irc: Quit: Rip [20:28] <_sev> stroggoff: let me take a look [21:15] waltervn (~waltervn@scummvm/undead/waltervn) left irc: Quit: Leaving [21:17] waltervn (~waltervn@scummvm/undead/waltervn) joined #scummvm. [21:17] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [21:23] ajax16384 (~User@109.60.130.33) left irc: Read error: Connection reset by peer [21:31] waltervn (~waltervn@scummvm/undead/waltervn) left irc: Read error: Connection reset by peer [21:33] waltervn (~waltervn@scummvm/undead/waltervn) joined #scummvm. [21:33] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [21:34] Begasus (~begasus@ptr-4p6jpiogdwzvuk86w95.18120a2.ip6.access.telenet.be) left irc: Quit: Ex-Chat [21:50] waltervn (~waltervn@scummvm/undead/waltervn) left irc: Quit: Leaving [21:53] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. 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