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[04:59] <ScummBot> Build [#1107](https://buildbot.scummvm.org/#/builders/159/builds/1107) of `daily-master` completed successfully.
[05:14] <grogbot> [discord] <liuck> @purplemoustache @eientei thank you for the infos
[05:15] <grogbot> [discord] <liuck> Unlucky sadly, apparently you can only play it on a virtual machine these days, doesnt even boot in W11
[05:31] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/zR6Bjr
[05:31] <Scummette> scummvm/master c889775 dreammaster: M4: RIDDLE: Further room 304 snake fixes
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[07:14] <Scummette> [scummvm] mgerhardy pushed 4 new commits to master: https://is.gd/5nrLLl
[07:14] <Scummette> scummvm/master 2a3d39e mgerhardy: TWINE: renamed function to better match the original name
[07:14] <Scummette> scummvm/master 610384e mgerhardy: DIRECTORY: prepare to split the imgui logger from directory engine
[07:14] <Scummette> scummvm/master a3adb29 mgerhardy: BACKENDS: moved imgui_logger code from directory engine into backends code
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[08:37] <Scummette> [scummvm] mgerhardy pushed 2 new commits to master: https://is.gd/Zx1jKJ
[08:37] <Scummette> scummvm/master 26b4e3b mgerhardy: TWINE: added missing condition logging for channel scripts
[08:37] <Scummette> scummvm/master d0d366d mgerhardy: COMMON: fixed whitespaces
[08:45] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://is.gd/QvCwn8
[08:45] <Scummette> scummvm/master 0316eb3 mgerhardy: TWINE: improved condition logging
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[12:44] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/oyrDLN
[12:44] <Scummette> scummvm/master 1fefea0 athrxx: SCI: (QFG/PC-98) - fix Japanese text color (regression)
[13:12] <Scummette> [scummvm] sev- pushed 8 new commits to master: https://is.gd/FuvSLJ
[13:12] <Scummette> scummvm/master 22d5d14 sev-: QDENGINE: Fix typo in class name
[13:12] <Scummette> scummvm/master ff54d34 sev-: QDENGINE: Initial code for 3mice2_kovrik.dll minigame
[13:12] <Scummette> scummvm/master 67dd88f sev-: QDENGINE: Complete 3mice2_kovrik.dll minigame
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[13:31] <Scummette> [scummvm] neuromancer pushed 5 new commits to master: https://is.gd/YEoE6P
[13:31] <Scummette> scummvm/master 7b09ad6 neuromancer: FREESCAPE: added missing instruction
[13:31] <Scummette> scummvm/master 1be5b6f neuromancer: FREESCAPE: reset groups after the game state is restored
[13:31] <Scummette> scummvm/master 8e44ee5 neuromancer: FREESCAPE: tweaks in runCollisionConditions
[15:30] <Scummette> [scummvm] mgerhardy pushed 7 new commits to master: https://is.gd/phxbJc
[15:30] <Scummette> scummvm/master f2afa31 mgerhardy: TWINE: added new log categories and improved logging
[15:30] <Scummette> scummvm/master 3d1c23c mgerhardy: TWINE: removed ImGuiTreeNodeFlags_DefaultOpen because it uses the full screen on small displays
[15:30] <Scummette> scummvm/master 39722ab mgerhardy: TWINE: print the current timer value to the debugger menu
[15:30] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/HDCaKC
[15:30] <Scummette> scummvm/master b921875 weblate: I18N: Update translations templates
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[15:51] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/qavqiT
[15:51] <Scummette> scummvm/master b6cfa46 Strangerke: M4: RIDDLE: Implement daemon in room 801
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[16:22] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/het4DE
[16:22] <Scummette> scummvm/master 6d4628d Strangerke: M4: RIDDLE: Finish implementation of room 801
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[17:36] <grogbot> [discord] <gu3> Brace yourself, screenshot Friday is upon us!
[17:39] <grogbot> [discord] <gu3> I will start: a few small improvements from previous weeks are shown in the Castle Master (DOS) screenshots: key handling, proper aspect ratio, triggering of actions based on strength (one of the first puzzles of Castle Master is to get enough strength to move the boulder and reveal an entrance to the caves)
[17:39] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1294353591552704574/scummvm-castlemaster-1-00013.png?ex=670ab438&is=670962b8&hm=44431ea47844a66d2951b78a6b39da951dc675a69dcd889f82f3a23c2c6f4249&
[17:39] <grogbot> [discord] <gu3> I will start: a few small improvements from previous weeks are shown in the Castle Master (DOS) screenshots: key handling, proper aspect ratio, triggering of actions based on strength (one of the first puzzles of Castle Master is to get enough strength to move the boulder and reveal an entrance to the caves) as well as the mountains in the background (edited)
[17:39] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1294353591552704574/scummvm-castlemaster-1-00013.png?ex=670ab438&is=670962b8&hm=44431ea47844a66d2951b78a6b39da951dc675a69dcd889f82f3a23c2c6f4249&
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[19:35] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/tBwOq4
[19:35] <Scummette> scummvm/master bfb8b19 aquadran: WINTERMUTE: Fixed palette buffer overflow.
[19:52] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/LZzbwf
[19:52] <Scummette> scummvm/master d3f672c neuromancer: FREESCAPE: added another castle release
[20:17] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/zdB0bC
[20:17] <Scummette> scummvm/master 36e55af aquadran: WINTERMUTE: sync variable names with original code
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[20:52] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/VaL6Ji
[20:52] <Scummette> scummvm/master f67f8b6 aquadran: WINTERMUTE: sync angle code with original
[21:03] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://is.gd/tEWoAN
[21:03] <Scummette> scummvm/master 048e345 sev-: QDENGINE: Initial stub for 3mice2_states.dll minigame
[21:03] <Scummette> scummvm/master bf2d022 sev-: QDENGINE: Added initializer to 3mice2_states.dll minigame
[21:03] <Scummette> scummvm/master dbb3adb sev-: QDENGINE: Completed code for 3mice2_states.dll minigame
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[21:04] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/4OlyAO
[21:04] <Scummette> scummvm/master 107133c AndywinXp: SCUMM: v7-8: Fix setCameraAt() behavior when executed from checkExecVerbs()
[21:16] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/xjnI1H
[21:16] <Scummette> scummvm/master 6715d94 aquadran: WINTERMUTE: Moved face vertex order to mesh loader
[21:36] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/vMJ18Q
[21:36] <Scummette> scummvm/master 42e2fb1 aquadran: WINTERMUTE: Update SkinMeshHelper arguments
[22:38] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/pkNpk9
[22:38] <Scummette> scummvm/master 914e017 athrxx: SCI: fix Japanese text input (regression)
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[22:48] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/cCLBdG
[22:48] <Scummette> scummvm/master 10f5346 Strangerke: M4: RIDDLE: partial implementation of room 802 (no parser)
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[23:15] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/JyvUc9
[23:15] <Scummette> scummvm/master 15217db Strangerke: M4: RIDDLE: Simplify the first "player_said()" reversed in room 801
[23:47] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/sP9BNc
[23:47] <Scummette> scummvm/master 51012c3 athrxx: SCI: improve last commit (Japanese text input)
[23:53] <grogbot> [discord] <yuv422> I've been working on the Darkseed nightmare cutscenes this week.
[23:53] <grogbot> [discord] <yuv422> https://cdn.discordapp.com/attachments/581224061091446795/1294447902214721596/ds_nightmare2.mp4?ex=670b0c0d&is=6709ba8d&hm=68c919ca47231000c0872b43f04bc576d0d308239d66932c25dbc20c50cd1945&
[00:00] --- Sat Oct 12 2024