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[00:06] <grogbot> <TheBigCore> Giant Steps? Isn't that a famous jazz song by John Coltrane?
[00:13] <grogbot> <Retrodude> bit of an odd question, but considering the fact that the non-remastered datafiles needed for ScummVM can be found in the files of the Monkey Island 1+2, DoTT, and Full Throttle remasters, is there any possibility the same can be done with Grim Fandango?
[00:15] <grogbot> <Retrodude> i'd love to be able to try it out with the newly merged engine but i'm not exactly itching to fork over the dough to get the CD version XP
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[01:08] <grogbot> <Ihridan> are the engines that work on windows supposed to work on other platforms as well? I'm getting the "could not find any engine capable of running the selected game" on Vita for the pink panther games, not sure if I'm just missing needed files on the version I'm using (got the daily build), or that it just don't work.
[01:09] <grogbot> <SupSuper> not every platform supports every engine, check if the engine is listed in the About screen
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[01:50] <grogbot> <GeekOB> Hi guys
[01:51] <grogbot> <GeekOB> This was fun to watch, just came out earlier today...
[01:51] <grogbot> <GeekOB> https://youtu.be/3_bpW3CdxHI
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[08:20] <grogbot> <antoniou79> @Retrodude there's no way, definitely not an easy one with a third party tool anyway, that I know of. They seem to have moved stuff around and also merged stuff (maybe for multilingual support) in the data files, so the "classic" data files are not somewhere hidden to be extracted in their original form. They are modified. I do believe that the plan is that eventually the remastered version will be supported, but that could be a long way
[08:20] <grogbot> from now. I see that it can be loaded up from a daily build, but expect glitches and bugs.
[08:25] <grogbot> <antoniou79> In theory though, it should be possible to do it, provided they did not flat out delete old stuff. But one would have to rebuild the original data files from what is there in the remastered version
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[10:26] <grogbot> <MarioKartFan> Happy 20th anniversary to one of the most impressive projects of all time!
[10:27] <grogbot> <MarioKartFan> One question: why isnt there a 2.5.0 release binary included for the 3DS?
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[10:50] <grogbot> <lephilousophe> because we no-one stepped up to build and test it
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[11:43] <grogbot> <TMG_unit2point0> Hey ScummVM Devs & Fans alike, Bit of a Lengthy Post, but oh well. I would just like to say Thanks & Happy 20 Years of bringing these Old Classic Games back to Life, I remember Hearing about this Project when I bought the Broken Sword Trilogy on DVD Rom from EB Games about 12 Years ago (I'm Australian as you Probably could tell), since then, my life had Forever changed, I've found out that so many of my Childhood games were

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[12:03] <Scummette> [scummvm] FakeShemp opened pull request #3413: AGS: add full name in detection table (master...patch-1) https://git.io/Jod57
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[13:01] <Scummette> [scummvm] evanmiller opened pull request #3414: SDL: Fix building/deployment on macOS <10.7 (master...macosx-compat-fix) https://git.io/JoFz3
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[14:27] <grogbot> <somaen> The original unchanged data isnt there in the same way as in those other remasters. The scripts are slightly adjusted, and the menus are modified. So with the release version of ScummVM you cant really play. There is however work in progress support for the remastered version in the nightly builds, but stuff like aspect ratio is quite broken currently, and Im not sure its actually completable.
[14:29] <grogbot> <somaen> Double Fine did port Grim Fandango remastered to quite a lot of mainstream modern platforms though, so playing the actual remaster is a lot more accessible than the original used to be.
[15:21] <grogbot> <GeekOB> Happy 20th Anniversary ScummVM team!
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[17:05] <Scummette> [scummvm] moralrecordings pushed 11 new commits to master: https://git.io/JoN7t
[17:05] <Scummette> scummvm/master d61a03d moralrecordings: DIRECTOR: LINGO: Fix memory leak
[17:05] <Scummette> scummvm/master 0ecdd9b moralrecordings: DIRECTOR: Add preliminary loader for film loops
[17:05] <Scummette> scummvm/master 0efc713 moralrecordings: DIRECTOR: Refactor FilmLoopCastMember to use Sprite
[17:05] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JoN7c
[17:05] <Scummette> scummvm/master a06f832 : I18N: Update translation files
[17:05] <Scummette> [scummvm] moralrecordings closed pull request #3389: DIRECTOR: Add support for film loops (master...filmloops) https://git.io/JzH74
[17:11] <ScummBot> Build [#2512](https://buildbot.scummvm.org/#builders/8/builds/2512) of `master-gp2x-1` failed.
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[17:56] <ScummBot> Build [#2241](https://buildbot.scummvm.org/#builders/34/builds/2241) of `fetch-master` failed.
[18:26] <Scummette> [scummvm] mgerhardy pushed 12 new commits to master: https://git.io/JoAu6
[18:26] <Scummette> scummvm/master 55d1d15 mgerhardy: TWINE: removed todo comment
[18:26] <Scummette> scummvm/master df6f013 mgerhardy: TWINE: implemented menu demo loop
[18:26] <Scummette> scummvm/master 3621113 mgerhardy: TWINE: fixed extra flag names
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[18:35] <Scummette> [scummvm] criezy closed pull request #3414: SDL: Fix building/deployment on macOS <10.7 (master...macosx-compat-fix) https://git.io/JoFz3
[18:35] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JoAal
[18:35] <Scummette> scummvm/master b8132ba evanmiller: SDL: Fix building/deployment on macOS <10.7
[18:38] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JoAVX
[18:38] <Scummette> scummvm/master 96979f0 criezy: BUILD: Do not use CpMac in osxsnap make target
[18:39] <Scummette> [scummvm] criezy pushed 1 new commits to branch-2-5: https://git.io/JoAwz
[18:39] <Scummette> scummvm/branch-2-5 62f70e0 evanmiller: SDL: Fix building/deployment on macOS <10.7
[18:42] <grogbot> <Khvostik> Hmm, on 2.5.0 Xeen CD now gives me error "could not open file - CONSTANTS_5!"
[18:43] <grogbot> <Khvostik> Same Xeen folder I used on previous versions of scummVM fine
[18:43] <grogbot> <rootfather> Unfortunately, that's a bug in 2.5.0 which is currently under investigation :/
[18:44] <grogbot> <Khvostik> oh, I see
[18:45] <grogbot> <Khvostik> it is only with XeenCD or with all Xeen engine games? (ie floppy clouds)
[18:45] <grogbot> <rootfather> It looks like all Xeen games are affected
[18:46] <grogbot> <Khvostik> I see, well, will wait I feared it is I messed up something 😆
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[19:29] <Scummette> [scummvm] citral23 opened pull request #3415: For upstream (master...for-upstream) https://git.io/JoAxd
[19:37] <Scummette> [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/Joxen
[19:37] <Scummette> scummvm/master b91ae61 whiterandrek: PETKA: fix scene scrolling
[19:55] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-5: https://git.io/JoxLd
[19:55] <Scummette> scummvm/branch-2-5 61ecd4a whiterandrek: PETKA: fix scene scrolling
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[21:50] <grogbot> <GeekOB> By the way, GOG has the Sierra titles on sale now... do you guys have a reference link for ScummVM? worth posting here. I would love to give the team a %
[21:55] <grogbot> <SupSuper> just add ?pp=22d200f8670dbdb3e253a90eee5098477c95c23d to the link
[21:56] <grogbot> <madmoose> @GeekOB It's linked from the news article on scummvm.org: https://www.gog.com/news/special_event_bscummvm_20th_anniversaryb?pp=22d200f8670dbdb3e253a90eee5098477c95c23d
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[22:03] <grogbot> <MarioKartFan> What do you mean? Lots of us test the daily snapshots for 3DS from the buildbot and file tickets when there are issues. Was something different required here?
[22:04] <grogbot> <GeekOB> Awesome, thanks @madmoose and @SupSuper
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[22:12] <Scummette> [scummvm] evanmiller opened pull request #3416: SDL: Fix exception on macOS 10.4/10.5 (master...patch-1) https://git.io/Jopt6
[22:33] <grogbot> <SupSuper> we send out an email to porters to package builds for the new release version, we don't just use buildbot builds
[22:34] <grogbot> <SupSuper> if a platform is missing, it just means they haven't had a chance to make a build yet, or have gone inactive
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[00:00] --- Tue Oct 12 2021