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[00:16] <Grogbot> <Thunderforge> Maybe this gets asked all the time, but what exactly distinguishes ScummVM from ResidualVM? I thought it was 2D games = ScummVM, 3D games = ResidiualVM, but then we get the 3D Blade Runner game in ScummVM.
[00:17] <Grogbot> <Thunderforge> And Myst 3 is in ScummVM, but it's not exactly 3D any more than Riven is (both used prerendered stuff).
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[00:26] <Grogbot> <criezy> I am not really familiar with ResidualVM, but my understanding is that the main difference is in the rendering pipeline. ResidualVM engines use OpenGL while ScummVM engines use 2D surfaces (although they may have some math to do some pseudo 3D projected on a 2D plane).
[00:26] <Grogbot> <SupSuper> scummvm is software-rendered, residualvm is hardware-rendered
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[00:27] <Lightkey> Only the characters are 3D in Blade Runner and it uses voxels for those, so it can't be hardware accelerated.
[00:27] <Grogbot> <SupSuper> stuff like bladerunner is software 3d, before 3d hardware cards
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[00:49] <Lightkey> http://shop.sunlight-games.com/product/29 Gold Rush! limited Special Edition pre-order ..for Amiga.
[00:57] <Grogbot> <Henke37> can't and can't... it's not supported on modern cards.
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[02:24] <Lightkey> https://adventuregamers.com/news/view/38773 https://www.artstation.com/artwork/oOoYEq Nice-looking art for a new Laura Bow game.. good luck on getting the rights.
[02:37] <Grogbot> <Henke37> oh boy. the more that i look at the HBD code, the more i want to refactor it.
[02:38] <Grogbot> <Henke37> code duplication. member variables that should be locals, member functions that both render and update game state...
[02:41] <Grogbot> Command sent by Henke37
[02:41] <Grogbot> ...questionable choice of data in the saves, member variables that are needlessly public...
[02:42] <Grogbot> <Henke37> please tell me that it was this bad in the original source code, because i want to respect you guys
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[03:38] <ScummBot> Port build status changed with 912bbf36: Failure: master-osx_x64
[03:39] <Endy> I haven't seen the HBD code, but based on other original engine sources.... probably :P
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[03:45] <Lightkey> HyperBass Delivery.
[03:46] <Grogbot> <SupSuper> you'll be lucky if the original even had classes
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[04:04] <Grogbot> <Seri> rewinding a few hrs, but myst 3 requires the graphics projected onto the inside of a 3d sphere doesn't it? while riven, myst (t7g, etc for that matter) are completely 2d surfaces
[04:12] <ScummBot> Port build status changed with 912bbf36: Failure: master-amigaos4
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[07:18] <Grogbot> <sev> morning all. please help to proofread and improve the news item: https://docs.google.com/document/d/111EoGB7hWidL2eb57w8JT8unYe6OHupqO_30ZDq5DHU/edit
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[08:15] <Grogbot> <GeekOB> Reads very good to me, @sev
[08:21] <LePhilousophe> @sev: I did light modifications in revision mode
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[08:30] <Tkachov> how does auto-update on win/mac work?
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[08:47] <Grogbot> <criezy> Looks good.
[08:47] <Grogbot> <criezy> Maybe replace 'grab this nice release' with 'grab this electric release' as a nod to the release name?
[08:47] <Grogbot> <criezy> Tkachov: it uses Sparkle.
[08:48] <Grogbot> <criezy> https://sparkle-project.org and https://winsparkle.org for macOS and Windows respectively.
[08:48] <Tkachov> oh, cool
[08:50] <Grogbot> <criezy> OK hopefully the x64 macos packaging is fixed now. There was a stray EOL in sdl2-config after my changes yesterday, 😅
[08:50] <Grogbot> <criezy> I have also updated the wiki with some information regarding using SDL2 for macos builds.
[09:09] <Grogbot> <GeekOB> Have no more 'tears in rain' and grab this 'electric release'...?
[09:16] <Grogbot> <criezy> I like that! 😁
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[10:41] <Grogbot> <Mataniko> got more work to do on the release ntoes
[10:42] <bgK> maybe there should be instructions for Linux package maintainers in the release notes so they are informed of the packaging changes (liba52, sdl2net, libcurl as new runtime dependencies, pandoc as a build time dependency)
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[10:54] <Grogbot> <criezy> also speech-dispatcher dependency for TTS
[10:56] <Grogbot> <GeekOB> Thanks for adding my suggestion to the text. I think tears in rain looks better without the ' '
[10:58] <Grogbot> <criezy> Agreed. I removed them (just now).
[11:06] <Grogbot> <Mataniko> I think a note and a link to the compiling instructions is more apt for the news item
[11:08] <LePhilousophe> I think bgK meant to add them to the ReleaseNotes page, not the news
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[11:12] <Grogbot> <Mataniko> yeah that makes sense
[11:14] <Grogbot> <Mataniko> where are the TTS settings?
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[12:17] <Grogbot> <criezy> There is some information on the PR (https://github.com/scummvm/scummvm/pull/1808), but I still need to copy that to the wiki.
[12:18] <Grogbot> <criezy> And the info there is probably outdated for MinGW-w64 now (with the changes from https://github.com/scummvm/scummvm/pull/1881).
[12:22] <Grogbot> <criezy> @Mataniko Why do you want to mention GLK in the release news? It is not included in that release as far as I am aware.
[12:22] <Grogbot> <Mataniko> It's not? why not?
[12:22] <Grogbot> <criezy> The engine is not yet stable.
[12:22] <Grogbot> <criezy> It's still under development.
[12:23] <Grogbot> <Mataniko> whomp, just wasted a whole lot of time on that then
[12:25] <Grogbot> <Mataniko> so what new engines are added as stable? HDB, BR, Xeen and Supernova?
[12:25] <Grogbot> <Mataniko> I thought there were more
[12:30] <Grogbot> <criezy> See https://wiki.scummvm.org/index.php?title=Engines#Complete_Engines_in_the_Latest_Unstable_Version
[12:32] <Grogbot> <criezy> SCI is not a new engine obviously. We are just adding additional supported games. But all the other ones are new engines I think.
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[13:06] <Grogbot> <sev> Wow, somebody rewrote the news item. Unexpected, had to revert
[13:07] <Grogbot> <sev> Wow, just wow. But what could I expect from a ton of lurkers and non-team members here....
[13:11] <Grogbot> <rootfather> Lol what
[13:12] <Grogbot> <Henke37> is hdb supposed to have music fades? because right now the code utterly ignores the fade settings and completes the fades in one tick
[13:20] <Grogbot> <Mataniko> That was my rewrite....
[13:23] <Grogbot> <Henke37> do you mean that you removed it? or that you added it?
[13:32] <Grogbot> <Mataniko> i mean the news announcement
[13:32] <Grogbot> <antoniou79> This is a minor suggestion, but I think the bullet points mentioning game titles don't need the full stop in the end
[13:38] <Grogbot> <Henke37> there is a simple rule: include the period if it ends a complete sentence. skip it if it's a fragment
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[14:15] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/Jel09
[14:15] <Scummette> scummvm/branch-2-1 abe1961 sluicebox: TTS: Enable in Mingw-w64 builds
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[14:35] <Grogbot> <Unevenmetalic Prankster> 👋
[14:36] <Grogbot> <Unevenmetalic Prankster> ScummVM rules.
[14:40] <Grogbot> <Unevenmetalic Prankster> I saw MSYS2 does not support yet the new 2.1.0 version.
[14:50] <Grogbot> <antoniou79> I don't understand. Why doesn't it support it? @Unevenmetalic Prankster where did you read that?
[14:50] <Grogbot> <Unevenmetalic Prankster> On the MSYS2 packages page.
[14:51] <Grogbot> <Unevenmetalic Prankster> Currently 2.0.0-2 is supported.
[14:51] <Grogbot> <Mataniko> 2.1.0 is not even released yet
[14:51] <Grogbot> <Unevenmetalic Prankster> No? Hm.
[14:51] <Grogbot> <rootfather> yeah I haven't built a package for msys2 yet since it's not officially released
[14:51] <Grogbot> <Unevenmetalic Prankster> Oh.
[14:51] <Grogbot> <Unevenmetalic Prankster> I saw there is some stuff left.
[14:51] <Grogbot> <Unevenmetalic Prankster> Sorry.
[14:52] <Grogbot> <Unevenmetalic Prankster> Heh, I like the improvements to Humongous games.
[14:52] <Grogbot> <Unevenmetalic Prankster> 👍
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[15:19] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jeluy
[15:19] <Scummette> scummvm/master e3716a9 sev-: PINK: Fix border dimensions
[15:25] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jelu7
[15:25] <Scummette> scummvm/master 5b40151 sev-: PINK: Fix uninitalised reads
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[15:42] <Grogbot> <rootfather> @Unevenmetalic Prankster but funny to see somebody actually used the package I built for 2.0.0 since I mainly did it to get some knowledge about the PKGBUILD format
[15:42] <Grogbot> <Unevenmetalic Prankster> I should learn as well.
[15:43] <Grogbot> <rootfather> Ill update it to 2.1.0 after the official release 🙂
[15:43] <Grogbot> <Unevenmetalic Prankster> I really appreciate you people's work!
[15:45] <Grogbot> <Unevenmetalic Prankster> Reading the ScummVM source code helped me learn about the practices that go in a more robust project.
[16:09] <Scummette> [scummvm] sev- closed pull request #1882: HDB: Clean up music playback code (master...hdbMusic) https://git.io/JeWF6
[16:09] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://git.io/Jelzh
[16:09] <Scummette> scummvm/master 89b20bb henke37: HDB: Factor out the song code into the Song class, avoiding a lot of duplicate code.
[16:09] <Scummette> scummvm/master 5675a00 henke37: HDB: Bail if the music stream couldn't be created.
[16:09] <Scummette> scummvm/master 1d9e756 henke37: HDB: Have a return value if the needed codec isn't included in the build.
[16:23] <Grogbot> <GeekOB> hi @sev is it possible to compile 2.1.0 on the Raspberry Pi for testing before the release?
[16:52] <Grogbot> <antoniou79> Is the release happening today or on Sunday?
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[17:15] <Grogbot> <rootfather> According to the current schedule the release is due on Sunday.
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[17:15] <Grogbot> <GeekOB> I wanted to test Blade Runner on the RPi 😄
[17:19] <Grogbot> <antoniou79> What is the OS on RPi? Isn't it possible to compile on the platform or cross-compile for it?
[17:20] <Grogbot> <rootfather> Normally it runs Raspbian, a Debian spin off
[17:21] <Grogbot> <rootfather> And it can be compiled in the pi itself via the configure script and make
[17:33] <Grogbot> <antoniou79> I am running some tests with the testbed engine / data. Is the customized test working or does it bug out only for me?
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[17:42] <Grogbot> <Henke37> which test exactly?
[17:50] <Grogbot> <antoniou79> @Henke37 I am selecting "Customize" in the initial dialogue, but then Deselect All, Select All does not seem to work, unless I click again in the text area with the list of tests; what happens seems to be that the button works but the selection update is not drawn. This is on the android port by the way. Some thing if I try to select a single test (eg the Sound tests only)
[17:50] <Grogbot> <Henke37> i see. i have the same issue on windows
[17:51] <Grogbot> <antoniou79> Yes, I just tested with my msys build too. Same issue :?
[18:03] <Grogbot> <GeekOB> Thanks
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[18:11] <Grogbot> <antoniou79> I am debugging some crash in the android app, and I was wondering... the android system (OSystem_Android) is derived from ModularBackend which is derived from BaseBackend, and that one is derived from OSystem. Why is _mixer deleted in OSystem_Android and also ModularBacked and OSystem destructors? Wouldn't it suffice to just be deleted in OSystem? Same goes for a few other allocated objects but currently is _mixer's "early" deletion that
[18:11] <Grogbot> is causing issues.
[18:34] <Grogbot> <SupSuper> regarding the newspost, Text-to-Speech support on macOS and Linux. it should also be supported on windows, no? or is mingw support missing?
[18:34] <Grogbot> <SupSuper> @rootfather since you're making the windows builds
[18:49] <Grogbot> <Henke37> i agree, it doesn't make sense to delete the object in multiple spots
[18:49] <Grogbot> <Henke37> i think there are guards to prevent double deletion tho.
[18:49] <Grogbot> <Henke37> because it's UB to delete an object more than once
[18:49] <Grogbot> <Henke37> i think it's ok to delete null tho.
[18:49] <Grogbot> <antoniou79> It's not the double/multiple deletion that is the issue though
[18:50] <Grogbot> <antoniou79> yes it is indeed
[18:51] <Grogbot> <antoniou79> The issue is that the _audiocdManager, which gets deleted in base OSystem needs the _mixer object for its destructor. Which may have been deleted earlier (in OSystem_Android destructor and ModularBackend destructor)
[18:56] <Grogbot> <antoniou79> The obvious quick fix here is to have _audiocdManager deleted in OSystem_Android too, before _mixer
[18:58] <Grogbot> <Henke37> i say, might as well always delete the cdmanager before the audio manager.
[18:59] <Grogbot> <Henke37> i can think of no reason to attempt to use the cd manager after deleting the audio manager
[18:59] <Grogbot> <Henke37> especially since most, if not all, users use the cd manager in setups where it requires the audio manager
[19:00] <Grogbot> <antoniou79> hmm
[19:02] <Grogbot> <SupSuper> objects should be destroyed in reverse order of creation to avoid dependency problems like that
[19:06] <Grogbot> <antoniou79> A quick search for "delete _mixer" in our code reveals quite a few backends who won't delete _audiocdManager first (about 11) (Tizen deletes it after _mixer!)
[19:06] <Grogbot> <Strangerke> hi guys
[19:07] <Grogbot> <antoniou79> hi @Strangerke
[19:07] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JelVq
[19:07] <Scummette> scummvm/master c964ed2 antoniou79: ANDROID: Fix audio cd manager crash upon exit
[19:33] <ScummBot> Port build status changed with e3716a95: Success: master-osx_x64, master-amigaos4. Nice work, all ports built fine now
[20:08] <Scummette> [scummvm] raziel- opened pull request #1884: AMIGAOS4: Further update amigaos.mk and fix shared plugins workaround (master...patch-1) https://git.io/JelwY
[20:11] <Lightkey> _sev_: Bug #11194 is still open.
[20:12] <Grogbot> <Henke37> huh. the project is 18 years now. at least by counting from the first release
[20:12] <Strangerke> yep, time flies
[20:12] <Grogbot> <sev> but technically speaking we're 20 years
[20:12] <Grogbot> <sev> because we merged with freesci, and that one started in 1999
[20:12] <Lightkey> ..if it wasn't for those meddling time flies!
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[20:45] <Grogbot> <Unevenmetalic Prankster> Get time bug spray!
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[21:17] <Grogbot> <Thunderforge> At least we support The Journeyman Project, so we have some time travelers who can fix things when time goes wrong.
[21:25] <Grogbot> <sev> okay, I am ready for the release time
[21:25] <Grogbot> <sev> all the preps are there, the news item is ready
[21:38] <Scummette> [scummvm] sluicebox pushed 3 new commits to master: https://git.io/JeloI
[21:38] <Scummette> scummvm/master ea01e42 sluicebox: SCI: Fix more kFileIO return values
[21:38] <Scummette> scummvm/master 511e544 sluicebox: SCI32: Enable Mac code (remove ENABLE_SCI32_MAC)
[21:38] <Scummette> scummvm/master 4d5699a sluicebox: SCI32: Add support for Mac SND resource playback
[21:39] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeloL
[21:39] <Scummette> scummvm/master fe7c1ca criezy: I18N: Update translations templates
[21:39] <Lightkey> Two days early?
[21:39] <Lightkey> Alright. :-)
[21:39] <_sev_> what do you mean?
[21:39] Nick change: Stormkeeper -> Stormkeeper|PC
[21:40] <Lightkey> The Schedule said 13th.
[21:40] <Grogbot> <sluicebox> I thought the 13th was the planned release date?
[21:40] <_sev_> omg
[21:40] <_sev_> I thought today is 13th
[21:40] <_sev_> wow :D
[21:40] <Grogbot> <sluicebox> bwahahahahaha
[21:40] <Grogbot> <SupSuper> that would be too spooky
[21:40] <_sev_> anyway
[21:40] <_sev_> too late
[21:40] <Grogbot> <sluicebox> can you blame that on timezones? that's what i would do!
[21:41] <_sev_> yes!
[21:41] <Grogbot> <Henke37> no, i don't think you can
[21:41] <_sev_> and different planet obviously
[21:41] <Lightkey> <Grogbot> <rootfather> According to the current schedule the release is due on Sunday.
[21:41] <_sev_> ghosh I was talking with bunch of people and discussing that we release of Friday, which is 13th
[21:42] <_sev_> yes, I know, and I checked the calendar
[21:42] <Grogbot> <SupSuper> now you get the weekend off 😛

[21:42] <_sev_> anyway, it was like 2 days without new builds
[21:42] <_sev_> and every build is shoing earlier date anyway
[21:42] <_sev_> I will fix it in the NEWS file, rather
[21:42] Action: _sev_ <--- stupid
[21:43] <Grogbot> <static> Congrats all!
[21:43] Topic changed on #scummvm by _sev_!sev@scummvm/undead/sev: ScummVM 2.1.0 || https://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: https://logs.scummvm.org
[21:43] <Grogbot> <SupSuper> the dreaded friday ship
[21:43] <Grogbot> <SupSuper> at least you don't have to work weekend if it breaks 😉
[21:44] <Grogbot> <sluicebox> we went back to the windows release being a console app?
[21:45] <Grogbot> <SupSuper> wasn't it always?
[21:45] <Grogbot> <sluicebox> NO
[21:46] <Grogbot> <sluicebox> haha sorry i just feel like i say that a lot
[21:46] <Grogbot> <SupSuper> i mean i loaded up 2.0 and it has a big black ScummVM Status Window console
[21:46] <Grogbot> <SupSuper> or do you mean something else
[21:49] <Grogbot> <sluicebox> Check dat PE header
[21:49] <Grogbot> <sluicebox> 2.0 is GUI, 1.9 is GUI, nightly build is GUI
[21:52] <Grogbot> <sluicebox> you're right, you get the console on a fresh install, but there can be differences. it'll probably be fine, i just wonder if that was intentional
[21:53] <Grogbot> <SupSuper> you can ask @rootfather since he did the builds this time
[21:53] <Grogbot> <SupSuper> i dunno how he set up his toolchain
[21:53] <Grogbot> <SupSuper> at least we got 64-bit 😮
[21:56] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jelo2
[21:56] <Scummette> scummvm/master d304111 sev-: NEWS: Due to sev's ignorance, we released 2 days earlier. Fixing the date
[21:57] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-1: https://git.io/Jeloa
[21:57] <Scummette> scummvm/branch-2-1 72a50ab sev-: NEWS: Fix release date
[21:58] <Grogbot> <sev> okay, anyway
[21:58] <Grogbot> <sluicebox> yup, it's no big deal, the only consequence i see is that the noconsole shortcut/mode will now make the console appear before disappearing, someone will have to hurry up and finish PINK so we can have an excuse for another release 😃
[21:58] <Grogbot> <sev> now I am going to publish a PR
[21:58] <Grogbot> <sev> that PR is a bit interesting and is a RFC
[21:59] <Lightkey> Pull Request or PRess Release?
[22:00] <Lightkey> :p
[22:00] <Grogbot> <sluicebox> oh thank you for asking so i didn't have to!
[22:00] <Grogbot> <SupSuper> > Added option to use the system file browser instead of the ScummVM file browser. woo first release where i did a thing!
[22:00] <Grogbot> <sluicebox> woo!
[22:01] <Grogbot> <SupSuper> drinks are on me
[22:02] <Scummette> [scummvm] sev- opened pull request #1885: GUI: Easter egg (master...ee) https://git.io/JeloX
[22:03] <Strangerke> Arf :)
[22:03] <Grogbot> <sev> Pull Request, here it goes
[22:04] <Grogbot> <SupSuper> ohhhh gonna have to play this now
[22:05] <Grogbot> <SupSuper> you are completely crazy, but in a good way 🙂 i would put the code in a separate file though
[22:05] <Grogbot> <sev> I wanted to keep it as part of the About dialog
[22:05] <Grogbot> <sev> another unimplemented idea to obfuscate the code, but I abandoned it
[22:06] <Grogbot> <sev> so, I ended up with obfuscating only the strings 😉
[22:10] <Grogbot> <sluicebox> omg i love it
[22:10] <Grogbot> <sev> no spoilers 😄
[22:11] <Grogbot> <antoniou79> 🍻
[22:11] <Grogbot> <sluicebox> haha i JUST figured out i could jump, even better!
[22:13] <Grogbot> <sev> and you can play with another person
[22:14] <Grogbot> <sev> the controls are a.d.w
[22:20] <Grogbot> <sluicebox> it's so good that i almost missed calling into this teleconference
[22:21] <-- ccawley2011 left irc: Quit: Leaving
[22:21] <Grogbot> <sev> hahaha. I spent so many hours playing with my friends in 90s
[22:22] <Grogbot> <sluicebox> it makes me realize how looong it's been since i've played the (physical) game, i kept thinking i saw a scoring bug, then "no wait... those are the real rules"
[22:23] <Grogbot> <sluicebox> we need another summer olympics!
[22:24] <Strangerke> Hum? :)
[22:26] <Strangerke> I have a game in mind right now but I don't find the title... Summer games?
[22:28] <Grogbot> <sev> the title of the game is right written once you launch it
[22:31] <Grogbot> <sev> it is Dvhgkm#Ztrsm|ffrs(#$%&'
[22:32] <Strangerke> Yeah, but I had another game in mind. Epyx' game serie. (World Games to be precise)
[22:38] <Grogbot> <Bartz> Congratulations on the latest release of ScummVM! Nice to see that QFG4 is now compatible with this amazing emulator. Are there any plans for the future addition of QFG5 so that all the QFGS could be played on ScummVM?
[22:41] <Lightkey> https://twitter.com/RobLoach/status/1182788296121958401 :-D
[22:43] <Lightkey> Bartz: ScummVM is a collection of game engines, not an emulator and QfG5 is a 3D game, so no.
[22:44] <Grogbot> <sev> @Bartz ScummVM is not an emulator
[22:45] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JelKl
[22:45] <Scummette> scummvm/master da77bfd sluicebox: TTS: Use lowercase when including Windows headers
[22:48] <Grogbot> <Bartz> Aw man, well at least 4 out of 5 are playable so that's still a good thing.
[22:49] <Grogbot> <Bartz> Thanks for the info (and I didn't know it wasn't an emulator,Lol)
[22:49] <Grogbot> <sluicebox> you can at least export your qfg4 character on scummvm and it will still import into the original qfg5
[22:51] <Grogbot> <Bartz> Even better.
[22:52] <Grogbot> <sluicebox> haha yeah, see, we practically support qfg5
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[23:05] <Grogbot> <Unevenmetalic Prankster> I wonder how you people managed to do stuff like supporting The Neverhood though.
[23:10] <Grogbot> <Henke37> software renderer. it's all preshot anyway
[23:10] <Grogbot> <Henke37> that's real clay, not cgi
[23:11] <Grogbot> <DreamMaster> Though it could be called "Clay Generated Imagery" 🙂
[23:11] Action: Lightkey slaps DreamMaster around a bit with a large trout.
[23:15] <Grogbot> <Unevenmetalic Prankster> Well of course it's not cgi
[23:16] <Lightkey> I'm a little annoyed that Wintermute will stay disabled in the Debian package because of convert_utf.* not being DFSG-free.
[23:19] <Grogbot> <SupSuper> Lightkey: maybe it could be replaced with Common::Encoding
[00:00] --- Sat Oct 12 2019