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[01:48] <Deledrius> oh, silly me, mataniko. I misread your statement about where you pushed it! Thanks for the link
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[01:50] <Deledrius> Lightkey, I don't either. :(
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[01:53] <mataniko> I posted a comment about it in the thread, the texture is removed, but I'd hardly call it flat
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[01:54] <Lightkey> it is one colour, how is that not flat?
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[01:56] <mataniko> Depth
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[02:26] <Deledrius> I do appreciate the drop shadow
[02:26] <Deledrius> madmoose, that's very interesting
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[03:25] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/fhjUY
[03:25] <Scummette> scummvm/master ba5276c sluicebox: SCI: Fix spacing in SQ4 script patch
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[03:47] <Scummette> [scummvm] sluicebox opened pull request #1533: SCI: Fix SQ4CD Sock's door, bug #10914 (master...sq4socksgatefix) https://git.io/fhjUu
[03:49] <sluicebox> drowning in minor but not quite ignorable sq4 script bugs...
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[05:21] <eriktorbjorn> sluicebox: If you need variation, I know one in The Dagger of Amon Ra instead. ;-)
[05:23] <Scummette> [scummvm] sluicebox opened pull request #1534: SCI: Fix SQ4 maze missing message, bug #10915 (master...sq4mazetalkfix) https://git.io/fhjTa
[05:26] <sluicebox> uh
[05:27] <sluicebox> you got a dagger amon ra bug? i am *very* interested
[05:34] <sluicebox> i mean, other than it being unsolvable, there's not much to be done about that =)
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[05:56] <eriktorbjorn> sluicebox: Well, it's just a minor thing. In the intro, if you disable speech it will still lower the music volume in a few cases when people are speaking.
[05:56] <eriktorbjorn> In the CD version, that is. I don't have the floppy version so I don't know if that has any speech at all.
[05:57] <sluicebox> haha i don't think i can do anything in good conscience to encourage listening to the voice acting
[05:57] <sluicebox> oh but it lowers it even in text mode? hmmm
[05:58] <eriktorbjorn> It's one of those games I've been meaning to play but only looked at the first few rooms. Haven't even caught a taxi yet. :-) So I'll take your word that the voice acting is... of mixed quality even after the intro. :-)
[05:58] <sluicebox> is this when they're coming down off the ship?
[05:58] <eriktorbjorn> sluicebox. Yes, that's the bit I noticed at least.
[06:00] <eriktorbjorn> Probably relatively easy for someone who knows the SCI engine to fix. For me... not so easy. I got as far as setting a breakpoint in gameMusic1::setVol().
[06:02] <sluicebox> yup, you're right, they unconditionally play with the volume in the sDisembark script
[06:03] <sluicebox> i don't think in the original you have a chance to toggle speech modes prior to the intro so that's probably why they didn't bother
[06:03] <eriktorbjorn> sluicebox: Well... you *can* configure the game to say that you don't have the hardware to play speech.
[06:04] <eriktorbjorn> So you can get it to happen in DOSBox as well. I could be wrong, but I *think* it lowered the music in some other places too where ScummVM plays at the same volume. Maybe I misremember, or maybe that was already patched as part of the combined text/speech mode?
[06:08] <eriktorbjorn> Anyway, it would be nice if it could be patched. I like that music.
[06:08] Action: eriktorbjorn has to run.
[06:08] <sluicebox> yeah this script is definitely the only one in the game that explicitly lowers and jacks up the volume afterwards
[06:08] <sluicebox> i mean, at least in this unconditional manner
[06:09] <sluicebox> i'll add it to the list, if there's room to patch in "if speech mode" logic i'll do it
[06:09] <eriktorbjorn> Thanks!
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[08:12] <waltervn> morning
[08:14] Nick change: ldevulder_ -> ldevulder
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[09:51] <Scummette> [scummvm] bluegr closed pull request #1533: SCI: Fix SQ4CD Sock's door, bug #10914 (master...sq4socksgatefix) https://git.io/fhjUu
[09:51] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fhjty
[09:51] <Scummette> scummvm/master 94bf326 sluicebox: SCI: Fix SQ4CD Sock's door, bug #10914 (#1533)
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[12:17] <mataniko> sluicebox: you're the SCI hero we don't deserve
[12:41] <Scummette> [scummvm] bluegr closed pull request #1534: SCI: Fix SQ4 maze missing message, bug #10915 (master...sq4mazetalkfix) https://git.io/fhjTa
[12:41] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fhjOz
[12:41] <Scummette> scummvm/master 9ab7db6 sluicebox: SCI: Fix SQ4 maze missing message, bug #10915
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[13:26] <Strangerke|work> hi guys
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[14:25] <Deledrius> Hey, (aside from Steven Dorian) what's wrong with the voice acting in LB2? :o
[14:28] <Deledrius> That's a cool "bug" to fix, and an interesting reason why it's there. Seems a lot of games these days don't take that into account and you can never hear the dialog over the music until you get past the intro and are allowed to change options.
[14:30] <Unseen2> .o(The big "you shall not get any subtitles for the introduction part" conspiracy! ;) )
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[14:37] <Deledrius> Indeed!
[14:49] <sluicebox> oh my gosh they just grabbed whoever was in the room and put a mic in front of them!
[14:50] <sluicebox> if this irc channel pools our voice talent we'll get the same result =)
[14:51] <sluicebox> this is a pretty interesting bug though, because it's really a hack to cover up a much bigger bug
[14:52] <sluicebox> the Narrator and Talker scripts that are included in all the SCI games of that era automatically reduce music volume when playing CD speech
[14:53] <sluicebox> so that's what first stands out about this intro script that manually plays with the volume, it shouldn't be necessary, that's handled automatically
[14:54] <sluicebox> but it turns out that the whole volume scheme in the Narrator and Talker scripts falls apart if you put two of them on screen at once
[14:54] <sluicebox> and unlike anywhere else in the game (i think), that's what happens in the intro, they keep both close-up pictures on screen during the conversation
[14:55] <sluicebox> and as they talk they undo each other's volume lowering, and so after the first two lines the volume ends up loud again, and it's a fairly loud song
[14:57] <sluicebox> so they just manually reduced the music volume severely during that scene, but didn't include a test to verify what mode the game was in, so if you're in text mode you awkwardly lose the music
[14:57] <sluicebox> patch on the way!

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[15:42] <Scummette> [scummvm] sluicebox opened pull request #1535: SCI: Fix LB2CD intro text-mode volume, bug #10916 (master...laurabow2introvolumefix) https://git.io/fhjnZ
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[16:18] <nipung> I'm having a bit trouble. When I compile my engine, it says that it can't find an entry point. Any clues where to look?
[16:18] <nipung> I have registered the plugins in the detection.cpp file in case that's relevant
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[19:58] <digitall> mataniko: Not sure if you are the right person, but quick issue with github / bug tracker integration... i.e. See https://bugs.scummvm.org/ticket/1522#comment:8
[20:07] <digitall> Anyway, no rush... just we have had three cases of mismatch auto-messages so far and since the PR numbers are likely to keep matching, this will keep happening unless we either patch the pattern matching or avoid certain patterns in commits / PR messages.
[20:07] <digitall> ttfn
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[20:20] <Scummette> [scummvm] bluegr closed pull request #1535: SCI: Fix LB2CD intro text-mode volume, bug #10916 (master...laurabow2introvolumefix) https://git.io/fhjnZ
[20:20] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fhjB0
[20:20] <Scummette> scummvm/master df4e180 sluicebox: SCI: Fix LB2CD intro text-mode volume, bug #10916
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[20:34] <stroggoff> Well, I got some partial success with missing Greek fonts for the GUI...
[20:34] <stroggoff> https://i.imgur.com/ExGa8d5.png
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[20:34] <stroggoff> It's ugly as hell. My own personal hell
[20:36] <Scummette> [scummvm] peterkohaut pushed 2 new commits to master: https://git.io/fhjRT
[20:36] <Scummette> scummvm/master 2a86725 peterkohaut: BLADERUNNER: Better formatting for police targets instructions
[20:36] <Scummette> scummvm/master 1e6720b peterkohaut: BLADERUNNER: Clean-up of PS13 target scripts
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[22:50] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fhjED
[22:50] <Scummette> scummvm/master 672d216 antoniou79: GUI: Fix loading new (not already cached) localized fonts
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[23:25] <Scummette> [scummvm] sev- closed pull request #1532: SCUMM HE: Bug fix for moonbase stack memory corruption (master...master) https://git.io/fhhNq
[23:25] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/fhjug
[23:25] <Scummette> scummvm/master efa9717 arpspoof: SCUMM HE: Bug fix for moonbase stack memory corruption
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[00:00] --- Tue Mar 12 2019