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[01:55] [scummvm] dreammaster pushed 16 new commits to master: https://git.io/Jch75 [01:55] scummvm/master 0416016 dreammaster: AGS: Add note from ivan-mogilko about MoveCharacterBlocking return values [01:55] scummvm/master 4ae9574 dreammaster: AGS: Simplified use of FSLocation and ResolvedPath [01:55] scummvm/master 0ba468d dreammaster: AGS: CreateAllDirectories works explicitly with sub_dirs parameter [02:21] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JchAS [02:46] scummvm/master d22e58b dreammaster: AGS: Restore legacy behaviour of MoveCharacterBlocking [02:46] [scummvm] ysj1173886760 pushed 1 new commits to master: https://git.io/JcjvA [02:46] scummvm/master c31abdc ysj1173886760: DIRECTOR: amend version check in shouldHilite in sprite [03:21] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jcjq1 [03:21] scummvm/master 46eeb0a dreammaster: AGS: Fix crash quitting app when speech dialog is active [03:32] gsi (~gsi@x4dbeacc7.dyn.telefonica.de) joined #scummvm. [03:35] gsi_ (~gsi@x4db93b5d.dyn.telefonica.de) left irc: Ping timeout: 265 seconds [04:25] [scummvm] a-yyg pushed 4 new commits to master: https://git.io/Jcj40 [04:54] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [04:54] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [04:57] sandvich[m] (~sandvichm@2001:470:69fc:105::51fc) got netsplit. [04:57] Smedles (~quassel@2403-5800-5100-f00-aaa1-59ff-fe53-1a69.ip6.aussiebb.net) got netsplit. [04:57] niska (~niska@static.38.6.217.95.clients.your-server.de) got netsplit. [04:57] dos (~dos@dosowisko.net) got netsplit. [04:57] Endy (ender@sand.enderboi.com) got netsplit. [04:57] Smedles (~quassel@2403-5800-5100-f00-aaa1-59ff-fe53-1a69.ip6.aussiebb.net) returned to #scummvm. [04:57] dos1 (~dos@dosowisko.net) joined #scummvm. [04:57] niska (~niska@static.38.6.217.95.clients.your-server.de) returned to #scummvm. [04:58] Nick change: dos1 -> dos [04:58] Possible future nick collision: dos [05:01] Endy (ender@sand.enderboi.com) returned to #scummvm. [05:08] sandvich[m] (~sandvichm@2001:470:69fc:105::51fc) got lost in the net-split. [06:05] scummvm/master caf6f57 a-yyg: SAGA2: Implement TaskActivityList save/load [06:05] scummvm/master 10fd103 a-yyg: SAGA2: Implement Speech Tasks save/loading [06:05] scummvm/master 558ecdc a-yyg: SAGA2: Implement ActiveRegion save/loading [06:05] [scummvm] djsrv pushed 1 new commits to master: https://git.io/JcjiI [06:05] scummvm/master 22cb3a4 djsrv: DIRECTOR: Reorder autohilite logic [07:06] Build [#186](https://buildbot.scummvm.org/#builders/45/builds/186) of `nightly-master` failed. [08:01] [scummvm] aviloria opened pull request #3145: AGS: Remove dupped entry (master...patch-1) https://git.io/JCefG [08:07] wanwan (~wanwan@2a00:1370:812b:1c8e:4d83:e2a:5e02:949f) left irc: Ping timeout: 240 seconds [08:08] [scummvm] eriktorbjorn opened pull request #3146: Add Macintosh black-and-white mode for Mac Loom and Indy3 (master...mac-dither) https://git.io/JCeUO [08:09] [scummvm] sev- closed pull request #3145: AGS: Remove dupped entry (master...patch-1) https://git.io/JCefG [08:09] [scummvm] sev- pushed 1 new commits to master: https://git.io/JCeUg [08:09] scummvm/master 5038b41 aviloria: AGS: Remove dupped entry [08:13] [scummvm] orgads pushed 1 new commits to master: https://git.io/JCeTd [08:13] scummvm/master dc66c05 orgads: GUI: Remove unused member [08:13] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JCeTA [08:13] scummvm/master a6bf462 : I18N: Update translations templates [08:14] [scummvm] orgads opened pull request #3147: EVENTRECORDER: Move Recorder to a separate button (master...recorder-button) https://git.io/JCeke [08:21] wanwan (~wanwan@2a00:1370:812b:1c8e:221:63ff:fe93:ba27) joined #scummvm. 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[09:28] [scummvm] mduggan pushed 2 new commits to master: https://git.io/JCeBG [09:28] scummvm/master 7c6c0c2 mduggan: ULTIMA8: Fix crusader robots finishing running [09:28] scummvm/master b68546f mduggan: ULTIMA8: Don't terminate Crusader attack when leaving fast area [09:28] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JCeBB [09:28] scummvm/master a6084ab : I18N: Update translation files [09:35] [scummvm] aviloria opened pull request #3148: AGS: Pointers should not be casted to long (master...master) https://git.io/JCe0v [09:59] [scummvm] a-yyg pushed 2 new commits to master: https://git.io/JCegV [09:59] scummvm/master d822b43 a-yyg: SAGA2: Fix for list traversal in checkTimers [09:59] scummvm/master a9bab56 a-yyg: SAGA2: Implement Timers save/loading [10:07] Sylvain (~SylvainTV@2a01cb0c00cc1d00c97c82e3cef2d0ba.ipv6.abo.wanadoo.fr) joined #scummvm. [10:11] SylvainTV (~SylvainTV@2a01cb0c00cc1d00209c37ae9dae11ec.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 252 seconds [11:54] [scummvm] mgerhardy pushed 4 new commits to master: https://git.io/JCeQ7 [12:13] reset (~reset@user/reset) left irc: Quit: reset [12:21] reset (~reset@user/reset) joined #scummvm. [13:04] scummvm/master f9c4511 mgerhardy: TWINE: hide access to front buffer screen [13:04] scummvm/master 6d0acfe mgerhardy: TWINE: use drawFilledRect in debug interface [13:04] scummvm/master 0af2f19 mgerhardy: TWINE: fixed gif 'animation' in high res mode [13:04] [scummvm] sev- pushed 5 new commits to master: https://git.io/JCvJK [13:04] scummvm/master 49d7d71 sev-: SAGA2: Fix ModalWindow instantiation. CID 1458038 [13:04] scummvm/master 056d14d sev-: SAGA2: Init Spell-related classes. CID 1457858, 1457923, 1457982 [13:04] scummvm/master 4fd50ab sev-: SAGA2: Fix SpellTarget initialization. CID 1457867, 1457940 [13:12] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [13:12] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [14:32] reset (~reset@user/reset) left irc: Quit: reset [15:26] [scummvm] digitall pushed 1 new commits to master: https://git.io/JCvz1 [15:46] eriktorbjorn: Those Mac black-and-white screenshots look awesome! [15:47] Also thanks for looking into the Mac AGI games. That would be really cool to see as well. It would require incorporating macgui as well. [15:52] ny00123 (~ny00123@5.102.197.120) joined #scummvm. [16:59] DarthGandalf (user@znc/developer/DarthGandalf) left #scummvm (Once you know what it is you want to be true, instinct is a very useful device for enabling you to know that it is). [17:11] @Kebabounet I think I found it. It's indeed a size problem. deflated...processing segment 0 with rlen 4e03848 len 1000000 offset 0...encrypted... deflated...processing segment 1 with rlen 7d9698 len 1f1718 offset 4e10000...encrypted... deflated...processing segment 2 with rlen 1045ef0 len 310306 offset 55f0000...encrypted... deflated...processing segment 3 with rlen 12111a len 33653 offset 6640000...encrypted... First segment has [17:11] compressed length 1000000 which is the maximum buffer size of deflate output buffer in https://github.com/ps3dev/PSL1GHT/blob/f720b858bd56ed83ffc9093a6e5d63b0854bef7b/tools/geohot/make_self.c#L82 [17:12] I need to patch it in docker toolchain but I have to go for now. I will try later tonight. I have good hope it will fix it [17:29] jschwart (~quassel@2001:985:2c6e:0:b00b:32ff:fe28:5567) left irc: Read error: Connection reset by peer [17:29] jschwart (~quassel@2001:985:2c6e:0:b00b:32ff:fe28:5567) joined #scummvm. [18:00] trembyle: I haven't actually looked at the Mac AGI games, since I don't own any of them. I just looked at some screenshots on MobyGames, and decided that they probably used a different dithering method than the LucasArts games. [18:07] I see. Well then I guess thanks for considering them 🙂 [18:09] I do have some copies. I'll try to get on IRC tomorrow to chat more about it if you're interested. [18:09] Although I haven't registered for an account since the freenode thing happened. Hopefully there's not still a huge backlog. [19:20] wanwan (~wanwan@2a00:1370:812b:1c8e:221:63ff:fe93:ba27) left irc: Ping timeout: 246 seconds [19:20] wanwan (~wanwan@2a00:1370:812b:1c8e:221:63ff:fe93:ba27) joined #scummvm. [19:20] scummvm/master d0020eb digitall: SAGA2: Fix Two Cases of Shadowing Warnings [19:20] [scummvm] djsrv pushed 5 new commits to master: https://git.io/JCfUb [19:20] scummvm/master 18255c5 djsrv: DIRECTOR: LINGO: Update header guards [19:20] scummvm/master cff471b djsrv: DIRECTOR: LINGO: Remove parens from BuiltinProto [19:20] scummvm/master 60c4394 djsrv: DIRECTOR: LINGO: Create function for registering new builtins [20:17] [scummvm] djsrv pushed 2 new commits to master: https://git.io/JCfmS [20:17] scummvm/master dbb0ea9 djsrv: DIRECTOR: LINGO: Check if FPlayXObj is already initialized [20:17] scummvm/master 789e8b1 djsrv: DIRECTOR: Load FPlay in warlock-mac with --start-movie [20:22] athrxx (~athrxx@45.86.108.198) joined #scummvm. [20:27] BrainChild (~brainchil@185.237.182.250) joined #scummvm. [20:56] [scummvm] digitall pushed 1 new commits to master: https://git.io/JCfsg [20:56] scummvm/master 4a13120 digitall: AGS: Fix Some GCC Warnings [20:56] ny00123 (~ny00123@5.102.197.120) left irc: Quit: Leaving [21:06] [scummvm] dreammaster pushed 3 new commits to master: https://git.io/JCfGB [21:06] scummvm/master ee75794 dreammaster: AGS: Cleanup of usage of ScummVM Graphics::Screen [21:06] scummvm/master b4056b3 dreammaster: AGS: Skeleton AGSWave plugin [21:06] scummvm/master dffa263 dreammaster: AGS: Workaround for missing frames in the speech view loops [21:35] athrxx (~athrxx@45.86.108.198) left irc: Ping timeout: 265 seconds [21:42] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JCfCm [21:44] athrxx (~athrxx@45.86.108.198) joined #scummvm. [21:44] athrxx (~athrxx@45.86.108.198) left irc: Client Quit [21:59] akaWolf (~akaWolf@akawolf.org) left irc: Ping timeout: 272 seconds [22:10] @Kebabounet I can confirm that my patch fixes the loading in rpcs3 but now there is some lockup somewhere... It will need more debugging. It seems that .ini file is opened so I bet program starts [22:11] patch is here: https://github.com/scummvm/dockerized-bb/blob/master/toolchains/ps3/packages/toolchain/patches/0002-Fix-geohot-tool-for-big-executables.patch [22:16] oh ok thanks! I'll test that tomorrow on my real PS3, too. Maybe there are several problems going on, since I was just building two relatively small engines. (as for bisecting, I had a lot of problems with the rsxInit() API which changed at some point. If I go back to earlier psl1ght releases, newer other libs fail to build against it, because of that. The psl1ght ecosystem isn't really bisection friendly :D) [22:17] akaWolf (~akaWolf@akawolf.org) joined #scummvm. [22:20] yes... if you want to bisect you need to bisect everything [22:21] I hope I have time tomorrow or the day after for more debug on rpcs3. My plan for this, printf debugging [22:33] scummvm/master 465fbc1 dreammaster: AGS: Implement audio stream seeking and getting length [22:33] [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JCfRf [22:33] scummvm/master edaa04b ccawley2011: DS: Add a dsdist target [22:43] [scummvm] sev- pushed 12 new commits to master: https://git.io/JCf0c [22:43] scummvm/master fb37e70 sev-: SAGA2: Fix task initializations. CID 1457866, 1457879, 1457959, 1458033 [22:43] scummvm/master 8d1ad08 sev-: SAGA2: Init buffer before saving. CID 1458012 [22:43] scummvm/master 5ce5d6b sev-: SAGA2: Properly initialize VideoBox. CID 1457845 [23:03] BrainChild (~brainchil@185.237.182.250) left irc: Quit: Keep smiling and bye for now. [23:08] [scummvm] mduggan pushed 1 new commits to master: https://git.io/JCfz0 [23:08] scummvm/master 20db21a mduggan: ULTIMA8: Update shield zap location with Crusader move [23:51] [scummvm] mduggan pushed 1 new commits to master: https://git.io/JCfKV [00:00] --- Mon Jul 12 2021