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[01:55] <Scummette> [scummvm] dreammaster pushed 16 new commits to master: https://git.io/Jch75
[01:55] <Scummette> scummvm/master 0416016 dreammaster: AGS: Add note from ivan-mogilko about MoveCharacterBlocking return values
[01:55] <Scummette> scummvm/master 4ae9574 dreammaster: AGS: Simplified use of FSLocation and ResolvedPath
[01:55] <Scummette> scummvm/master 0ba468d dreammaster: AGS: CreateAllDirectories works explicitly with sub_dirs parameter
[02:21] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JchAS
[02:46] <Scummette> scummvm/master d22e58b dreammaster: AGS: Restore legacy behaviour of MoveCharacterBlocking
[02:46] <Scummette> [scummvm] ysj1173886760 pushed 1 new commits to master: https://git.io/JcjvA
[02:46] <Scummette> scummvm/master c31abdc ysj1173886760: DIRECTOR: amend version check in shouldHilite in sprite
[03:21] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jcjq1
[03:21] <Scummette> scummvm/master 46eeb0a dreammaster: AGS: Fix crash quitting app when speech dialog is active
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[04:25] <Scummette> [scummvm] a-yyg pushed 4 new commits to master: https://git.io/Jcj40
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[06:05] <Scummette> scummvm/master caf6f57 a-yyg: SAGA2: Implement TaskActivityList save/load
[06:05] <Scummette> scummvm/master 10fd103 a-yyg: SAGA2: Implement Speech Tasks save/loading
[06:05] <Scummette> scummvm/master 558ecdc a-yyg: SAGA2: Implement ActiveRegion save/loading
[06:05] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JcjiI
[06:05] <Scummette> scummvm/master 22cb3a4 djsrv: DIRECTOR: Reorder autohilite logic
[07:06] <ScummBot> Build [#186](https://buildbot.scummvm.org/#builders/45/builds/186) of `nightly-master` failed.
[08:01] <Scummette> [scummvm] aviloria opened pull request #3145: AGS: Remove dupped entry (master...patch-1) https://git.io/JCefG
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[08:08] <Scummette> [scummvm] eriktorbjorn opened pull request #3146: Add Macintosh black-and-white mode for Mac Loom and Indy3 (master...mac-dither) https://git.io/JCeUO
[08:09] <Scummette> [scummvm] sev- closed pull request #3145: AGS: Remove dupped entry (master...patch-1) https://git.io/JCefG
[08:09] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JCeUg
[08:09] <Scummette> scummvm/master 5038b41 aviloria: AGS: Remove dupped entry
[08:13] <Scummette> [scummvm] orgads pushed 1 new commits to master: https://git.io/JCeTd
[08:13] <Scummette> scummvm/master dc66c05 orgads: GUI: Remove unused member
[08:13] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JCeTA
[08:13] <Scummette> scummvm/master a6bf462 : I18N: Update translations templates
[08:14] <Scummette> [scummvm] orgads opened pull request #3147: EVENTRECORDER: Move Recorder to a separate button (master...recorder-button) https://git.io/JCeke
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[09:28] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://git.io/JCeBG
[09:28] <Scummette> scummvm/master 7c6c0c2 mduggan: ULTIMA8: Fix crusader robots finishing running
[09:28] <Scummette> scummvm/master b68546f mduggan: ULTIMA8: Don't terminate Crusader attack when leaving fast area
[09:28] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JCeBB
[09:28] <Scummette> scummvm/master a6084ab : I18N: Update translation files
[09:35] <Scummette> [scummvm] aviloria opened pull request #3148: AGS: Pointers should not be casted to long (master...master) https://git.io/JCe0v
[09:59] <Scummette> [scummvm] a-yyg pushed 2 new commits to master: https://git.io/JCegV
[09:59] <Scummette> scummvm/master d822b43 a-yyg: SAGA2: Fix for list traversal in checkTimers
[09:59] <Scummette> scummvm/master a9bab56 a-yyg: SAGA2: Implement Timers save/loading
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[11:54] <Scummette> [scummvm] mgerhardy pushed 4 new commits to master: https://git.io/JCeQ7
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[13:04] <Scummette> scummvm/master f9c4511 mgerhardy: TWINE: hide access to front buffer screen
[13:04] <Scummette> scummvm/master 6d0acfe mgerhardy: TWINE: use drawFilledRect in debug interface
[13:04] <Scummette> scummvm/master 0af2f19 mgerhardy: TWINE: fixed gif 'animation' in high res mode
[13:04] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://git.io/JCvJK
[13:04] <Scummette> scummvm/master 49d7d71 sev-: SAGA2: Fix ModalWindow instantiation. CID 1458038
[13:04] <Scummette> scummvm/master 056d14d sev-: SAGA2: Init Spell-related classes. CID 1457858, 1457923, 1457982
[13:04] <Scummette> scummvm/master 4fd50ab sev-: SAGA2: Fix SpellTarget initialization. CID 1457867, 1457940
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[15:26] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JCvz1
[15:46] <grogbot> <trembyle> eriktorbjorn: Those Mac black-and-white screenshots look awesome!
[15:47] <grogbot> <trembyle> Also thanks for looking into the Mac AGI games. That would be really cool to see as well. It would require incorporating macgui as well.
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[17:11] <grogbot> <lephilousophe> @Kebabounet I think I found it. It's indeed a size problem. deflated...processing segment 0 with rlen 4e03848 len 1000000 offset 0...encrypted... deflated...processing segment 1 with rlen 7d9698 len 1f1718 offset 4e10000...encrypted... deflated...processing segment 2 with rlen 1045ef0 len 310306 offset 55f0000...encrypted... deflated...processing segment 3 with rlen 12111a len 33653 offset 6640000...encrypted... First segment has
[17:11] <grogbot> compressed length 1000000 which is the maximum buffer size of deflate output buffer in https://github.com/ps3dev/PSL1GHT/blob/f720b858bd56ed83ffc9093a6e5d63b0854bef7b/tools/geohot/make_self.c#L82
[17:12] <grogbot> <lephilousophe> I need to patch it in docker toolchain but I have to go for now. I will try later tonight. I have good hope it will fix it
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[18:00] <eriktorbjorn> trembyle: I haven't actually looked at the Mac AGI games, since I don't own any of them. I just looked at some screenshots on MobyGames, and decided that they probably used a different dithering method than the LucasArts games.
[18:07] <grogbot> <trembyle> I see. Well then I guess thanks for considering them 🙂
[18:09] <grogbot> <trembyle> I do have some copies. I'll try to get on IRC tomorrow to chat more about it if you're interested.
[18:09] <grogbot> <trembyle> Although I haven't registered for an account since the freenode thing happened. Hopefully there's not still a huge backlog.
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[19:20] <Scummette> scummvm/master d0020eb digitall: SAGA2: Fix Two Cases of Shadowing Warnings
[19:20] <Scummette> [scummvm] djsrv pushed 5 new commits to master: https://git.io/JCfUb
[19:20] <Scummette> scummvm/master 18255c5 djsrv: DIRECTOR: LINGO: Update header guards
[19:20] <Scummette> scummvm/master cff471b djsrv: DIRECTOR: LINGO: Remove parens from BuiltinProto
[19:20] <Scummette> scummvm/master 60c4394 djsrv: DIRECTOR: LINGO: Create function for registering new builtins
[20:17] <Scummette> [scummvm] djsrv pushed 2 new commits to master: https://git.io/JCfmS
[20:17] <Scummette> scummvm/master dbb0ea9 djsrv: DIRECTOR: LINGO: Check if FPlayXObj is already initialized
[20:17] <Scummette> scummvm/master 789e8b1 djsrv: DIRECTOR: Load FPlay in warlock-mac with --start-movie
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[20:56] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JCfsg
[20:56] <Scummette> scummvm/master 4a13120 digitall: AGS: Fix Some GCC Warnings
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[21:06] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/JCfGB
[21:06] <Scummette> scummvm/master ee75794 dreammaster: AGS: Cleanup of usage of ScummVM Graphics::Screen
[21:06] <Scummette> scummvm/master b4056b3 dreammaster: AGS: Skeleton AGSWave plugin
[21:06] <Scummette> scummvm/master dffa263 dreammaster: AGS: Workaround for missing frames in the speech view loops
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[21:42] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JCfCm
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[22:10] <grogbot> <lephilousophe> @Kebabounet I can confirm that my patch fixes the loading in rpcs3 but now there is some lockup somewhere... It will need more debugging. It seems that .ini file is opened so I bet program starts
[22:11] <grogbot> <lephilousophe> patch is here: https://github.com/scummvm/dockerized-bb/blob/master/toolchains/ps3/packages/toolchain/patches/0002-Fix-geohot-tool-for-big-executables.patch
[22:16] <grogbot> <Kebabounet> oh ok thanks! I'll test that tomorrow on my real PS3, too. Maybe there are several problems going on, since I was just building two relatively small engines. (as for bisecting, I had a lot of problems with the rsxInit() API which changed at some point. If I go back to earlier psl1ght releases, newer other libs fail to build against it, because of that. The psl1ght ecosystem isn't really bisection friendly :D)
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[22:20] <grogbot> <lephilousophe> yes... if you want to bisect you need to bisect everything
[22:21] <grogbot> <lephilousophe> I hope I have time tomorrow or the day after for more debug on rpcs3. My plan for this, printf debugging
[22:33] <Scummette> scummvm/master 465fbc1 dreammaster: AGS: Implement audio stream seeking and getting length
[22:33] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JCfRf
[22:33] <Scummette> scummvm/master edaa04b ccawley2011: DS: Add a dsdist target
[22:43] <Scummette> [scummvm] sev- pushed 12 new commits to master: https://git.io/JCf0c
[22:43] <Scummette> scummvm/master fb37e70 sev-: SAGA2: Fix task initializations. CID 1457866, 1457879, 1457959, 1458033
[22:43] <Scummette> scummvm/master 8d1ad08 sev-: SAGA2: Init buffer before saving. CID 1458012
[22:43] <Scummette> scummvm/master 5ce5d6b sev-: SAGA2: Properly initialize VideoBox. CID 1457845
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[23:08] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/JCfz0
[23:08] <Scummette> scummvm/master 20db21a mduggan: ULTIMA8: Update shield zap location with Crusader move
[23:51] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/JCfKV
[00:00] --- Mon Jul 12 2021