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[00:28] <Scummette> [scummvm] neuromancer pushed 2 new commits to master: https://is.gd/VzOMRu
[00:28] <Scummette> scummvm/master 4e472f9 neuromancer: FREESCAPE: do not show intro in the Driller DOS demo
[00:28] <Scummette> scummvm/master 2cd753e neuromancer: HYPNO: added support for another wetlands demo
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[04:49] <Scummette> [scummvm] cadihowley opened pull request #4609: DOCS: Updates docs (master...v2.7docs) https://is.gd/3hUpPG
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[07:12] <Scummette> [scummvm] mistydemeo pushed 2 new commits to master: https://is.gd/7rAdgN
[07:12] <Scummette> scummvm/master f1d3cc2 mistydemeo: DIRECTOR: Spaceship Warlock Mac JPN
[07:12] <Scummette> scummvm/master 2967340 mistydemeo: DIRECTOR: full shinshofukei app
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[07:38] <Scummette> [scummvm] rvanlaar closed pull request #4606: DEVTOOLS: dumper-companion.py: better handle removing null bytes from partition type (master...dumper_companion) https://is.gd/qV6OKy
[07:38] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://is.gd/agd21e
[07:38] <Scummette> scummvm/master 32af1f2 einstein95: DEVTOOLS: dumper-companion.py: better handle removing null bytes from partition type
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[11:34] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/nF7r3W
[11:34] <Scummette> scummvm/master 65d6bbb goodoldgeorge: I18N: Update translation (Hungarian)
[11:34] <Scummette> scummvm/master b630ee8 VAN-Gluon: I18N: Update translation (Japanese)
[11:38] <Scummette> [scummvm] ccawley2011 opened pull request #4610: GRAPHICS: Fix darkened fills on overlays with alpha bits but no blending (master...gui-darken-fill) https://is.gd/oi5c1N
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[12:14] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/GK8pi1
[12:14] <Scummette> scummvm/master c94b421 neuromancer: FREESCAPE: improved drill position checking in driller
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[12:55] <Scummette> [scummvm] ccawley2011 closed pull request #4610: GRAPHICS: Fix darkened fills on overlays with alpha bits but no blending (master...gui-darken-fill) https://is.gd/oi5c1N
[12:55] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/SWp3j3
[12:55] <Scummette> scummvm/master 33675c0 ccawley2011: GRAPHICS: Fix darkened fills on overlays with alpha bits but no blending
[12:57] <Scummette> [scummvm] ccawley2011 closed pull request #4590: SURFACESDL: Initial support for 32-bit screen output (master...surfacesdl-32bit) https://is.gd/X3zPJF
[12:57] <Scummette> [scummvm] ccawley2011 pushed 2 new commits to master: https://is.gd/llhQ0V
[12:57] <Scummette> scummvm/master cf70814 ccawley2011: SURFACESDL: Initial support for 32-bit screen output
[12:57] <Scummette> scummvm/master f2d857a ccawley2011: GRAPHICS: Support more pixel formats with the HQ2x and HQ3x scalers
[12:58] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ps2zcA
[12:58] <Scummette> scummvm/master 6253391 : I18N: Update translations templates
[13:46] <Scummette> [scummvm] sev- closed pull request #4586: COMMON: Add initial config file option. (master...initial-config) https://is.gd/vR3ov8
[13:46] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/nuTnPZ
[13:46] <Scummette> scummvm/master 3a07524 elasota: COMMON: Add initial config file option.
[13:46] <Scummette> scummvm/master 3d725a1 elasota: DOCS: Update command line arguments to include initial config option.
[13:46] <Scummette> scummvm/master f71a2e5 elasota: NEWS: Add mention of --initial-cfg/-i option. Fix typo.
[13:47] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/fxkvYT
[13:47] <Scummette> scummvm/master 99c2e9c : I18N: Update translation files
[13:47] <Scummette> scummvm/master 513c796 : I18N: Update translations templates
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[15:39] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/RRYeLM
[15:39] <Scummette> scummvm/master cad501e grisenti: HPL1: improve sound data class
[15:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/C2bLML
[15:40] <Scummette> scummvm/master e2f8a9b : I18N: Update translation files
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[15:43] <grogbot> [discord] <Thunderforge> What happens when the AI starts generating puzzles? Since subtlety and originality isnt ChatGPTs strong suit, my guess is they are either too obvious (put the coin in the vending machine to get a soda) or are the worst of moon logic.
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[16:55] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/Rib3NV
[16:55] <Scummette> scummvm/master 08e0f64 tag2015: DIRECTOR: Add detection for Sinkha digital novels
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[17:48] <grogbot> [discord] <chrisis123> OK, this made me actually curious and tried something around this line 🙂
[17:48] <grogbot> [discord] <chrisis123>
[17:48] <grogbot> [discord] <chrisis123> This was my input to ChatGPT:
[17:48] <grogbot> [discord] <chrisis123> > Pretend you are a developer of a 1990ies point and click adventure game. Design a puzzle that involves a coin and a soda machine. Please explain the puzzle setup and also the puzzle solution.
[17:48] <grogbot> [discord] <chrisis123> >
[17:48] <grogbot> [discord] <chrisis123> And this was the answer:
[17:48] <grogbot> [discord] <chrisis123> > Puzzle setup:
[17:48] <grogbot> [discord] <chrisis123> > The player finds themselves in a room with a soda machine and a coin on the ground nearby. The soda machine is out of order and the player needs to fix it in order to get a drink. The player can interact with the coin and the soda machine.
[17:48] <grogbot> [discord] <chrisis123> >
[17:48] <grogbot> [discord] <chrisis123> > Puzzle solution:
[17:48] <grogbot> [discord] <chrisis123> > The player needs to examine the coin and realize that it is a foreign coin. They then need to examine the soda machine and notice that it has a slot for foreign coins on the side. The player can then use the foreign coin to activate the soda machine and get a drink.
[17:48] <grogbot> [discord] <chrisis123> >
[17:48] <grogbot> [discord] <chrisis123> > Alternative version:
[17:48] <grogbot> [discord] <chrisis123> > Another version of this puzzle can be that the player already have a US coin but need to use that foreign coin to use in the vending machine which allows the player to get a drink which they need to progress or to use the drink to solve another puzzle further in the game.
[17:48] <grogbot> [discord] <chrisis123>
[17:48] <grogbot> [discord] <chrisis123> This was just my first try, IMHO it doesn't make much sense but at the same time it is something that could be a puzzle in a random point and click adventure from that era... (also maybe this would be more fitting for offtopic? If so, sorry for that).
[17:48] <grogbot> [discord] <chrisis123> OK, this made me actually curious and so I actually tried it 🙂
[17:48] <grogbot> [discord] <chrisis123>
[17:48] <grogbot> [discord] <chrisis123> This was my input to ChatGPT:
[17:48] <grogbot> [discord] <chrisis123> > Pretend you are a developer of a 1990ies point and click adventure game. Design a puzzle that involves a coin and a soda machine. Please explain the puzzle setup and also the puzzle solution.
[17:48] <grogbot> [discord] <chrisis123> >
[17:48] <grogbot> [discord] <chrisis123> And this was the answer:
[17:48] <grogbot> [discord] <chrisis123> > Puzzle setup:
[17:48] <grogbot> [discord] <chrisis123> > The player finds themselves in a room with a soda machine and a coin on the ground nearby. The soda machine is out of order and the player needs to fix it in order to get a drink. The player can interact with the coin and the soda machine.
[17:48] <grogbot> [discord] <chrisis123> >
[17:48] <grogbot> [discord] <chrisis123> > Puzzle solution:
[17:48] <grogbot> [discord] <chrisis123> > The player needs to examine the coin and realize that it is a foreign coin. They then need to examine the soda machine and notice that it has a slot for foreign coins on the side. The player can then use the foreign coin to activate the soda machine and get a drink.
[17:48] <grogbot> [discord] <chrisis123> >
[17:49] <grogbot> [discord] <chrisis123> > Alternative version:
[17:49] <grogbot> [discord] <chrisis123> > Another version of this puzzle can be that the player already have a US coin but need to use that foreign coin to use in the vending machine which allows the player to get a drink which they need to progress or to use the drink to solve another puzzle further in the game.
[17:49] <grogbot> [discord] <chrisis123>
[17:49] <grogbot> [discord] <chrisis123> This was just my first try, IMHO it doesn't make much sense but at the same time it is something that could be a puzzle in a random point and click adventure from that era... (also maybe this would be more fitting for offtopic? If so, sorry for that). (edited)
[18:16] <Scummette> [scummvm] phcoder pushed 1 new commits to master: https://is.gd/B6jeme
[18:16] <Scummette> scummvm/master d4111a2 phcoder: GRAPHICS: Use correct pixel size in Normal1x with CLUT8
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[19:41] <grogbot> [discord] <NeoDement> @Kebabounet did you ever get round to attempting to fix the fire glitch in day of the tentacle?
[19:42] <grogbot> [discord] <dwa> Yes I had a branch for it but i couldnt understand what was the purpose of its state. Wait a dec
[19:42] <grogbot> [discord] <dwa> Yes I had a branch for it but i couldnt understand what was the purpose of its state. Wait a sec (edited)
[19:44] <grogbot> [discord] <dwa> https://github.com/dwatteau/scummvm/commit/0bc2529eae73da596c531876f79c45c02c56c65b
[19:45] <grogbot> [discord] <NeoDement> i wonder if its worth just giving up on that value? it seems like a leftover
[19:45] <grogbot> [discord] <dwa> That was my work in progress (unmerged). Since I didnt understand the whole purpose of the script i wasnt fond of submitting it
[19:45] <grogbot> [discord] <dwa> Also its quite possible that the diff above doesnt properly work
[19:45] <grogbot> [discord] <NeoDement> im like 99.9% sure nothing else in the game ever checks for the statue value of the fire
[19:45] <grogbot> [discord] <NeoDement> im like 99.9% sure nothing else in the game ever checks for the state value of the fire (edited)
[19:45] <grogbot> [discord] <NeoDement> so it doesnt matter to lock it at 1, right?
[19:46] <grogbot> [discord] <dwa> Dunno
[19:46] <grogbot> [discord] <dwa> Maybe its a leftover, maybe its used for an animation or whatever
[19:46] <grogbot> [discord] <dwa> I can have a look at it again this month if youd like
[19:47] <grogbot> [discord] <NeoDement> no worries, it just came to my mind lol
[19:47] <grogbot> [discord] <dwa> Id be happy if you could test this diff and report the results in the meantime
[19:47] <grogbot> [discord] <NeoDement> i saw you got the chronojohn diamond cutscene in
[19:47] <grogbot> [discord] <NeoDement> which is awesome
[19:47] <grogbot> [discord] <NeoDement> oh sure
[19:47] <grogbot> [discord] <NeoDement> i havent set up a build enviro for scummvm
[19:47] <grogbot> [discord] <NeoDement> but i probably can
[19:48] <grogbot> [discord] <dwa> If youre not at ease with this i can give you a test build if you give me your platform
[19:48] <grogbot> [discord] <dwa> If you know about Linux or Docker its pretty easy
[19:49] <grogbot> [discord] <dwa> I have more of it in my checklist (basically: investigating your own tcrf findings 😇) but my free time is a bit more limited from now on. 2022 was a bit exceptional in that regard
[19:49] <grogbot> [discord] <NeoDement> i'm windows 11
[19:50] <grogbot> [discord] <NeoDement> it's possible i can handle it myself, i've been doing a lil programming this year
[19:50] <grogbot> [discord] <dwa> Not the easiest platform for a build but a good challenge to learn more!
[19:51] <grogbot> [discord] <dwa> As you wish. Maybe a good reason to try contributing to ScummVM 😜 thats how i started
[19:52] <grogbot> [discord] <dwa> https://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio for Windows
[19:52] <grogbot> [discord] <dwa> You may need to learn a bit of Git though, and it has quite a lot of concepts&
[19:53] <grogbot> [discord] <dwa> Pm me if you want. My availability is random but ill gladly help any tcrf scumm contributor 🙂
[20:04] <grogbot> [discord] <NeoDement> oh sorry, let me re-phrase: i would appreciate it if you could send me a build for this one
[20:12] <grogbot> [discord] <NeoDement> i wonder if scummvm will ever end up with a new name
[20:14] <grogbot> [discord] <NeoDement> btw, when you were looking at scumm script files, what were you using to do it?
[20:14] <grogbot> [discord] <NeoDement> i mostly used scummex, but it hasn't been updated in years and said it was unsupported
[20:15] <grogbot> [discord] <NeoDement> i know scummrevisited 5 can read script files, but it doesnt read all of them iirc
[20:23] <grogbot> [discord] <NeoDement> oh wow it takes a hot minute to build huh
[20:26] <grogbot> [discord] <NeoDement> @Kebabounet alright, i got regular ol scummvm working
[20:27] <grogbot> [discord] <NeoDement> now to get yours working
[20:36] <grogbot> [discord] <NeoDement> k got it compiled and am playing through now
[20:42] <grogbot> [discord] <NeoDement> i appear to have run into an unrelated bug where my cursor disappeared when reloading the save i just made lol
[20:42] <grogbot> [discord] <NeoDement> probably not related to your fork but who knows
[20:44] <grogbot> [discord] <dwa> Ah my fork is old yeah so there are old bugs
[20:45] <grogbot> [discord] <dwa> https://github.com/dwatteau/scummtr
[20:45] <grogbot> [discord] <dwa> Scummrp -g tentacle -od dump
[20:46] <grogbot> [discord] <NeoDement> woo!
[20:46] <grogbot> [discord] <dwa> Then install descumm from scummvm-tools and run descumm -5 on the SCRP and LSCR files
[20:46] <grogbot> [discord] <dwa> But lets continue in the SCUMM channel for scumm matters
[20:47] <grogbot> [discord] <NeoDement> ah sorry, didnt know that
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[20:47] <grogbot> [discord] <dwa> No problem 🙂
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[21:18] <ScummBot> Build [#6471](https://buildbot.scummvm.org/#builders/95/builds/6471) of `master-dreamcast` failed.
[21:18] <ScummBot> Build [#6472](https://buildbot.scummvm.org/#builders/94/builds/6472) of `master-dreamcast-debug` failed.
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[22:07] <ScummBot> Build [#6029](https://buildbot.scummvm.org/#builders/34/builds/6029) of `fetch-master` failed.
[22:26] <grogbot> [discord] <NeoDement> i see what you mean tho, that script does look like it's doing something. weird
[22:34] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/62UJfm
[22:34] <Scummette> scummvm/master 101a75f xaviu: I18N: Update translation (Catalan)
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[00:00] --- Thu Jan 12 2023