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[00:31] <grogbot> <necros> Does Griffon legend playable in SCUMMVM?
[00:33] <grogbot> <Henke37> there is an engine called griffon, but i dunno about playable
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[00:49] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://git.io/JvfJK
[00:49] <Scummette> scummvm/master 172bc97 sluicebox: SCI: Ignore incorrectly detected volume version
[00:49] <Scummette> scummvm/master 64517fd sluicebox: SCI: Fix SQ1VGA Russian class names
[00:57] <Scummette> [scummvm] sluicebox pushed 3 new commits to branch-2-1: https://git.io/JvfJH
[00:57] <Scummette> scummvm/branch-2-1 24ceca5 sluicebox: SCI: Ignore incorrectly detected volume version
[00:57] <Scummette> scummvm/branch-2-1 c6ae342 sluicebox: SCI: Fix SQ1VGA Russian class names
[00:57] <Scummette> scummvm/branch-2-1 ea409c1 sluicebox: NEWS: Update SCI with SQ1VGA Russian support
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[01:36] <grogbot> <Mataniko> it's very much WIP
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[03:26] <Scummette> [scummvm] moralrecordings pushed 2 new commits to master: https://git.io/JvfkJ
[03:27] <Scummette> scummvm/master c565847 moralrecordings: DIRECTOR: LINGO: Allow b_length to cast from reference
[03:27] <Scummette> scummvm/master b31d5ac moralrecordings: DIRECTOR: Align fill patterns to global origin
[03:34] <grogbot> <Shockwave_S08> Minor question about the HorrorSoft games: Is there a better way to manage Amiga version saves, other than having to remember what you named your savefile as?
[04:40] <Scummette> [scummvm] moralrecordings pushed 2 new commits to master: https://git.io/Jvfkd
[04:40] <Scummette> scummvm/master 56aa8f3 moralrecordings: GRAPHICS: Fix arguments order in drawRect
[04:40] <Scummette> scummvm/master ff6e864 moralrecordings: DIRECTOR: Seperate render pass for shape fill and stroke
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[07:04] <Bunjiro> Hello
[07:04] <Bunjiro> I am trying to compile scummvm for my 3DS XL (not New 3DS XL)
[07:04] <Bunjiro> I've followed the instructions at https://github.com/scummvm/scummvm/tree/master/backends/platform/3ds
[07:05] <Bunjiro> When I run make, I get the following errors
[07:05] <Bunjiro> make
[07:05] <Bunjiro> C++ backends/platform/3ds/main.o
[07:05] <Bunjiro> <command-line>: error: expected identifier before numeric constant
[07:05] <Bunjiro> backends/platform/3ds/osystem.h:40:11: note: in expansion of macro '_3DS'
[07:05] <Bunjiro> 40 | namespace _3DS {
[07:05] <Bunjiro> | ^~~~
[07:05] <Bunjiro> <command-line>: error: expected unqualified-id before numeric constant
[07:05] <Bunjiro> backends/platform/3ds/osystem.h:40:11: note: in expansion of macro '_3DS'
[07:05] <Bunjiro> 40 | namespace _3DS {
[07:05] <Bunjiro> | ^~~~
[07:05] <Bunjiro> backends/platform/3ds/main.cpp: In function 'int main(int, char**)':
[07:05] <Bunjiro> <command-line>: error: expected type-specifier before numeric constant
[07:05] <Bunjiro> backends/platform/3ds/main.cpp:45:17: note: in expansion of macro '_3DS'
[07:05] <Bunjiro> 45 | g_system = new _3DS::OSystem_3DS();
[07:05] <Bunjiro> | ^~~~
[07:05] <Bunjiro> make: *** [Makefile.common:122: backends/platform/3ds/main.o] Error 1
[07:05] <Bunjiro> I'm not super experienced with C++, so I'm not sure what the issue is... have searched for solutions, but not really getting anything. I'm not clear, is it interpreting the namespace name "_3DS" as a macro?
[07:07] <Bunjiro> I'm not certain but it looks like there's a macro named "__3DS__", but that shouldn't interfere with a namespace named "_3DS"... should it?
[07:08] <bgK> Bunjiro: the 3dsvars.sh script from devkitpro defines _3DS in CPPFLAGS. Edit the file to remove it and reset your environment variables.
[07:09] <Bunjiro> aaaaaaaaaah, thanks
[07:09] <bgK> we should probably fix ScummVM to avoid the conflict
[07:09] <Bunjiro> Didn't think to check those scripts
[07:09] <Bunjiro> Yeah, that'd be very appreciated :)
[07:10] <Bunjiro> The 3DS instructions say to do it in a fresh terminal
[07:11] <Bunjiro> But then you're missing lots of other stuff like the path to the compiler, $PORTLIBS_PREFIX, etc
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[08:05] <grogbot> <HarshBawari> @sev Running valgrind makes Griffon lag a lot. Is there any way to optimize it? Like using gpu Or something?
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[08:14] <Bunjiro> Yay, it compiled! Thank you so much for the very fast help, bgK! :)
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[09:23] <grogbot> <sev> @HarshBawari of course not. this is completely normal to lag. read what valgrind does
[09:23] <grogbot> <sev> using GPU...
[09:41] <grogbot> <sev> @necros The Griffon Legend is completable in ScummVM. The only remaining problem is that the final boss is very difficult to beat due to problems with moving
[09:41] <grogbot> <sev> and only enhancement which is left to do is Return to Launcher
[09:42] <grogbot> <sev> @Mataniko not so much WIP anymore
[09:43] <grogbot> <sev> @HarshBawari and if you have problems with navigating through menu for loading the save, then just load it from the command line
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[09:46] <grogbot> <HarshBawari> Ok
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[10:31] <grogbot> <HarshBawari> What's the command to load from command line?
[11:01] <grogbot> <sev> please read the documentation
[11:01] <grogbot> <sev> way too much handholding is not very pleasant
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[11:08] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvfYR
[11:08] <Scummette> scummvm/master 75015e0 sev-: DIRECTOR: Fix loaded cast references
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[11:19] <Scummette> [scummvm] bluegr pushed 28 new commits to branch-2-1: https://git.io/JvfYo
[11:19] <Scummette> scummvm/branch-2-1 007bf99 stewi2: IOS7: enable home indicator auto-hide on iPhone X and up
[11:19] <Scummette> scummvm/branch-2-1 a150cea bgK: NETWORKING: Improve libcurl error handling
[11:19] <Scummette> scummvm/branch-2-1 4642538 ccawley2011: BACKENDS: Fix using fillScreen in non-paletted screen modes
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[12:21] <grogbot> <HarshBawari> @sev I think I solved it
[12:21] <grogbot> <HarshBawari> I got into the final boss room
[12:21] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JvfO8
[12:21] <Scummette> scummvm/master 89e4242 bluegr: NEWS: Add changes for version 2.1.1 from the 2.1 branch
[12:30] <grogbot> <HarshBawari> Also the crash is solved too
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[12:45] <Scummette> [scummvm] harshbawari opened pull request #1996: Fix final boss is sluggish and crash issue (master...final-boss-sluggish) https://git.io/JvfOH
[13:03] <ScummBot> Port build status changed with b2b3b9a9: Failure: stable-3ds
[13:12] <grogbot> <sev> @HarshBawari it is not about getting into the room, but about speed of movement there
[13:13] <grogbot> <sev> it is close to impossible to go around the boss, and he kills you very fast. you just cannot escape
[13:14] <grogbot> <HarshBawari> Oh yes, but remember I told you that the game crashed whenever I loaded the map? Then you asked to solve it first
[13:14] <grogbot> <HarshBawari> Now I'm working on the final boss
[13:16] <grogbot> <HarshBawari> Sorry, I wrote fixed final boss is sluggish in commit
[13:17] <grogbot> <sev> I see
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[15:30] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JvfGd
[15:30] <Scummette> scummvm/master 91f7d85 moralrecordings: DIRECTOR: Add V4 builtin palettes, support for loading the movie default
[15:32] <Scummette> [scummvm] bluegr closed pull request #1995: WINTERMUTE: Add detection for Hor game (master...wme_hor) https://git.io/Jvv2S
[15:32] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JvfGN
[15:32] <Scummette> scummvm/master 395f707 lolbot-iichan: WINTERMUTE: Add detection for Hor game
[15:33] <Scummette> [scummvm] bluegr closed pull request #1994: COMMON: Refactor the Windows resource classes. (master...winresources) https://git.io/JepgB
[15:33] <Scummette> [scummvm] bluegr pushed 8 new commits to master: https://git.io/JvfGj
[15:33] <Scummette> scummvm/master 948c555 ccawley2011: ALL: Create all instances of NEResources and PEResources using new instead of on the stack
[15:33] <Scummette> scummvm/master b8e94e1 ccawley2011: COMMON: Rename PEResources::getNameList() to getIDList()
[15:33] <Scummette> scummvm/master 46056ab ccawley2011: ENGINES: Reduce winexe_*.h header includes
[15:35] <Scummette> [scummvm] bluegr closed pull request #1996: Fix final boss is sluggish and crash issue (master...final-boss-sluggish) https://git.io/JvfOH
[15:35] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JvfZU
[15:35] <Scummette> scummvm/master 6bf14cf harshbawari: GRIFFON: Fix slugginess in final boss and a crash when loading the Griffon.s03 map
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[16:02] <Scummette> [scummvm] bluegr closed pull request #1891: ANDROID: Hide the system mouse cursor on Android N (master...android-hide-mouse) https://git.io/Je8u7
[16:02] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JvfZ6
[16:02] <Scummette> scummvm/master 97c3ac5 ccawley2011: ANDROID: Hide the system mouse cursor on Android N
[16:04] <Scummette> [scummvm] bluegr closed pull request #1319: WINTERMUTE: Wintermute subengine for FoxTail game (master...wme_foxtail) https://git.io/fAYLk
[16:04] <Scummette> [scummvm] bluegr pushed 24 new commits to master: https://git.io/JvfZP
[16:04] <Scummette> scummvm/master a2f25f3 lolbot-iichan: WINTERMUTE: Add FoxTail subengine
[16:04] <Scummette> scummvm/master 665136b lolbot-iichan: WINTERMUTE: Add FoxTail engine versions to WMETargetExecutable enum
[16:04] <Scummette> scummvm/master 771dd20 lolbot-iichan: WINTERMUTE: Add FoxTail detection tables
[16:14] <Scummette> [scummvm] bluegr pushed 2 new commits to branch-2-1: https://git.io/JvfZ9
[16:15] <Scummette> scummvm/branch-2-1 86f1d09 digitall: CRUISE: Fix Missing Default Switch Cases
[16:15] <Scummette> scummvm/branch-2-1 a56fa40 digitall: CRUISE: Correct Parameter Sanity Checks in Several Functions
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[16:20] <travis-ci> scummvm/scummvm#11507 (master - 97c3ac5 : Cameron Cawley): The build passed.
[16:20] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/6bf14cf5477f...97c3ac5c2c92
[16:20] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/635708694
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[16:31] <travis-ci> scummvm/scummvm#11508 (master - 720aea5 : lolbot-iichan): The build passed.
[16:31] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/97c3ac5c2c92...720aea5960b7
[16:31] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/635709351
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[18:33] <Scummette> [scummvm] harshbawari opened pull request #1997: GRIFFON ENGINE: Fix final boss is sluggish (master...final-boss-sluggish) https://git.io/JvfC2
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[18:37] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvfCK
[18:39] <Scummette> scummvm/master 5893672 dreammaster: XEEN: Mine Alpha fix needed to apply to non-CD version as well
[18:39] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-1: https://git.io/JvfCP
[18:39] <Scummette> scummvm/branch-2-1 430b872 dreammaster: XEEN: Mine Alpha fix needed to apply to non-CD version as well
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[20:26] <Scummette> [scummvm] athrxx pushed 2 new commits to master: https://git.io/Jvfl7
[20:26] <Scummette> scummvm/master dbec5ad athrxx: KYRA: (LOK) - fix possible invalid memory access
[20:26] <Scummette> scummvm/master 9f070d0 athrxx: KYRA: (HOF) - fix speech glitch (bug #11309)
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[20:35] <Scummette> [scummvm] athrxx pushed 2 new commits to branch-2-1: https://git.io/Jvflh
[20:35] <Scummette> scummvm/branch-2-1 85a136b athrxx: KYRA: (LOK) - fix possible invalid memory access
[20:35] <Scummette> scummvm/branch-2-1 521aaf6 athrxx: KYRA: (HOF) - fix speech glitch (bug #11309)
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[21:37] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/Jvf46
[21:37] <Scummette> scummvm/branch-2-1 024c5f8 lotharsm: NEWS: Update German NEWS file
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[21:50] <grogbot> <Zadroter> Will ScummVM run on Windows 98 SE?
[21:50] <grogbot> <rootfather> yes, we have a binary for 2.1.0
[21:51] <grogbot> <rootfather> check out https://www.scummvm.org/downloads/#stable
[21:52] <grogbot> <Zadroter> Oh, thank you!
[22:03] <grogbot> <Zadroter> It works! What a miracle 😄 Don't know why I did it but still
[22:03] <grogbot> <Zadroter> https://cdn.discordapp.com/attachments/581224061091446795/665677289564012557/2.png
[22:06] <grogbot> <rootfather> 🙂
[22:11] <grogbot> <Henke37> i don't recall that theme
[22:11] <grogbot> <Zadroter> This is classic theme
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[22:55] <Scummette> [scummvm] ccawley2011 pushed 2 new commits to branch-2-1: https://git.io/JvfR3
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[23:08] <ScummBot> Port build status changed with 53ed0823: Success: stable-motomagx, stable-3ds, stable-motoezx. Nice work, all ports built fine now
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[00:00] --- Sun Jan 12 2020