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[03:36] i was working a sierra bug from a neighborhood coffee shop this afternoon and someone recognized the scummvm logo and asked if i was a developer so now my cover is blown and i have to move [03:38] run and never look back [03:41] new identity established [03:42] @juicebox By the way, I did get Mac kq6 running. Regular HFVExplorer was all I needed. [03:42] yeeeeehaw! [03:44] The mistake I made before was that I didn't realize the data and resource forks would have the same file extensions. I was extracting them to the same folder, and it was overwriting. [03:44] (I'm on the subway, so my responses will be a little slow at the moment) [03:45] ah, that makes sense. i knew you could do it! and now you don't have to do it again! [03:46] Is that the same process for most SCI games? [03:47] you were doing maximum difficulty SCI setup [03:47] I was curious if GK1 and Phant1 would work. [03:47] GK1 and Phant1 would be the same procedure, but we don't support those mac versions yet [03:47] at least, not GK1, maybe we support phant1 mac [03:48] i know that GK1 mac is weird on the inside and we're not there yet [03:48] but for all the DOS ones it's easy! 😃 [03:48] Ah ok [03:48] I saw Phant1 in the detection tables. But that won't work in later discs [03:49] for what it's worh, i've analyzed all of the GK1 Mac scripts [03:49] and there are no differences between it and DOS versions [03:51] some Mac versions that wil work... FPFP, QFG1VGA, KQ5, SQ4... [03:52] and some of those are easier than what you did because they use the usual RESOURCE.00X file format, and you just need those, no need to worry about forks [03:53] I'm a bit curious about the music in Mac versions. I wanted to do some soundtrack comparisons. [03:53] that would be interesting [03:53] Speaking of which, is it worth me submitting big reports for sound driver issues in the Mac version? [03:55] Yes, as long as you don't have an expectation of it being addressed in the immediate. The sound experts are few and generally busy. A lot of the long-standing open bugs are sound related [03:56] I pre-forgive you if you don't want to bother 😃 [03:57] other than that though, kq6 support is solid, and it's generally a bug-free game, so please file a bug (or ping me) for any other problems you encounter [03:58] Awesome. Will do. I played through a bit this morning and haven't had any gameplay issues yet. [03:59] i'm optimistic that it will go well [03:59] Oh the opening movie was pretty choppy, and it cut out early. But that works terribly in the emulators too, so I have no real comparison. [03:59] that's in my notes, save deal, i don't have a frame of reference [04:02] a neat thing about those mac SCI interpreters is that their compiler embedded the text-name of most all of the original function names immediately after each of them, which mac stuff like that hacked ResEdit can pick up on [04:02] It cut back to the title screen while the ship was in stormy waters. It never got to the opening credits. [04:04] i'm running it now and rocking out [04:04] Is there a way to extract SCI resources from the data files? I'm pretty familiar with the Windows SCI tools. [04:05] Oh you did get to the end of the credits? [04:05] ship just started sailing [04:06] alexander is peepin' out the lookin' glass [04:07] now it's night, rough waters [04:07] oh snap and then it went straight to title screen [04:07] i'll resurrect ye olde mac vm and see what happens there [04:08] as far as getting sci resource from mac DataX files [04:08] there are no tools for directly doing that [04:08] BUT [04:09] i have jury rigged some stuff to work around that, and wrote some converters, i think i'm the only person to have decompiled the mac versions, but that's easy to say when there's only like a dozen people who even care 😃 [04:09] if you're interested in music resources [04:09] you want to use the "diskdump" scummvm debugger command [04:10] which can write any sci resource as a patch file [04:10] CTRL + D to bring up the debugger [04:10] "diskdump sound *" will write every sound resource to a patch file in the directory with scummvm.exe [04:11] i don't know if "sound" is the resource type you want, but "diskdump" will list the types [04:11] I will try that. Is the opening movie in SEQ resources? Or is it that just QuickTime? [04:11] i don't know (yet) but i'm increasingly interested [04:11] I'm interested in Sound, but I'll see what I can get [04:12] also, after diskdump'ing, you'll want to move those files somewhere else, otherwise scummvm will detect and apply them when you're running other games, and break things [04:13] KQ6 Mac has that "KQ6Movie" file so that's got to me it, right? it's 3mb [04:13] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: [04:14] https://cdn.discordapp.com/attachments/581224061091446795/609962979105964053/unknown.png [04:14] Yeah and I really think it's quicktime. The installer also puts a QuickTime file in that folder. But I can't get FFmpeg to recognize KQ6Movie, no matter how I export it with HFVExplorer. [04:14] so that's a mac-only game script that runs "Kq6Movie" [04:15] yeah i wouldn't be surprised if modern stuff can't make sense of early 90s a/v anarchy, and that's before factoring in the quicktime hellscape [04:17] resetting the mac qemu clock to 1990... [04:20] intro running on mac... lets see what happens [04:20] For what it's worth, it does recognize the AVI files from the Windows version [04:20] FFmpeg that is [04:21] everyone hates AVIs but i heart them so much [04:22] https://cdn.discordapp.com/attachments/581224061091446795/609964964744265748/unknown.png [04:22] lol oh no [04:22] My friend recently rescued the MPEGs from ReelMagic RtZ. It's often a multi step process. [04:23] You can't increase the memory? [04:23] i guess we'll find out! [04:27] doubled it to 1gb, it's running again... [04:29] pff same thing [04:30] i was going to say, i think this is probably going to be about process address space than how much machine memory is available [04:36] if you're able to find a way to run that quicktime video in any context that would be helpful, i see that our quicktime code is "Partially based on ffmpeg code" [04:38] Hmm, ok. I can try. [04:38] I was also interested in it because the video is slightly different [04:38] Like that WordArt used in the captions [04:38] that is interesting. and it does seem like it's getting cut off, but it's hard to know that for a fact without seeing it run correctly somewhere else [04:39] i've been... "impressed" with the low quality bar on the mac ports [04:52] every time i have to deal with 90s mac archive formats, "way to self sabotage yourself into historical oblivion" [04:55] What OS version are you using in QEMU? Maybe that makes a difference? [04:55] Also are you on 68K or PowerPC? [05:04] ppc on qemu, 68k on sheepsaver, and i just got it runnin in mac quicktime 4.0.3, watching now... [05:07] cd (~cd@unaffiliated/cd) left irc: Quit: cd [05:08] okay! so it's a 3 minute 13 second video [05:08] cd (~cd@unaffiliated/cd) joined #scummvm. [05:09] ending [05:09] https://cdn.discordapp.com/attachments/581224061091446795/609976686045298689/unknown.png [05:09] that's the last frame, there are no credits in this one [05:09] and as i pasted earlier, the game script runs that video file and then goes to room 100, which is the title screen with buttons, so credits aren't getting cut off, they just aren't there [05:11] So weird that it just ends like that [05:11] I wonder if you got this from the same place I did? [05:12] mine is from floppy disks [05:12] So bizarre that they did that [05:12] Now I'm curious if there are sounds resources for that section [05:13] I think I need to stop for the night. I can look at this more in the morning. [05:21] just watched quicktime 4.0.3 and scummvm side by side, and we're not playing it right. most scenes freeze after a few seconds until a scene change. the final scene, which already has an abrupt end when the ship sinks, is ending 5-10 seconds before that happens [05:32] SylvainTV (~Sylvain@alille-658-1-80-33.w92-147.abo.wanadoo.fr) left irc: Ping timeout: 268 seconds [05:45] Begasus (~begasus@ptr-4qba4ebayw85u9o6n7i.18120a2.ip6.access.telenet.be) joined #scummvm. [05:58] Begas_VBox (~Begasus@d54C05BEA.access.telenet.be) joined #scummvm. [05:58] jammm (~jam@unaffiliated/jamm) joined #scummvm. [06:08] _sev (~sev@scummvm/undead/sev) left irc: Ping timeout: 245 seconds [06:45] heroux (sandroco@gateway/shell/insomnia247/x-qldzpapgtnypluuy) joined #scummvm. 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[11:03] ajax16384 (~User@109.60.130.33) left irc: Read error: Connection reset by peer [11:27] [scummvm] bluegr closed pull request #1773: SDL: Move selecting the required ScalerProc into a separate function (master...scalerProc) https://git.io/fjyWj [11:27] [scummvm] bluegr pushed 1 new commits to master: https://git.io/fj751 [11:27] scummvm/master 9b64611 ccawley2011: SDL: Move selecting the required ScalerProc into a separate function [11:38] Port build status changed with 9b646112: Failure: master-amigaos4, master-mingw-w32, master-ps3, master-psp2, master-mingw-w64-cplusplus11, master-mingw-w64, master-switch [11:42] [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/fj7df [11:42] scummvm/master 3023472 ccawley2011: SDL: Removed invalid override from getGraphicsScalerProc() [11:50] [scummvm] sluicebox opened pull request #1798: SCI32: Fix Mirrored Pic Drawing (master...sci32mirrorpicfix) https://git.io/fj7dT [12:00] Port build status changed with 30234728: Success: master-amigaos4, master-mingw-w32, master-ps3, master-psp2, master-mingw-w64-cplusplus11, master-mingw-w64, master-switch. Nice work, all ports built fine now [12:09] jamm (~jamm@unaffiliated/jamm) left irc: Remote host closed the connection [12:10] jamm (~jamm@unaffiliated/jamm) joined #scummvm. [12:13] criezy (~criezy@host109-146-210-82.range109-146.btcentralplus.com) joined #scummvm. [12:13] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [12:15] jamm (~jamm@unaffiliated/jamm) left irc: Ping timeout: 276 seconds [12:34] jammm (~jam@i220-108-248-249.s42.a013.ap.plala.or.jp) joined #scummvm. [12:34] jammm (~jam@i220-108-248-249.s42.a013.ap.plala.or.jp) left irc: Changing host [12:34] jammm (~jam@unaffiliated/jamm) joined #scummvm. [13:26] He guys. I'm trying to compile a Daily Build for a Retropie Raspberry 3b+ [13:26] I can't even find the sources (2.1.x branche) [13:26] for the sources, it's easiest to pull them directly via git [13:27] but this is the main branch? [13:27] git clone https://github.com/scummvm/scummvm [13:27] yep, and since 2.1.x is in development, master currently equals 2.1.x-dev - there's no separate branch for it [13:28] Ok. Is it possible that the Daily Buildbot (on the website) also proceduces a Raspbian bin.? [13:29] And thx thus far [13:29] no problem [13:29] afaik we currently have no builds for raspbian available via the buildbot [13:30] The retropie setup script states "branch-2-0" [13:30] would changing this in "branch-2-1-x-dev" install the daily build? [13:31] nope, call it master [13:31] that should work [13:31] That would be very nice :-), I will try it now. [13:32] I'm asking ofcourse ... for testing Blade Runner! [14:28] Guest2351 (~tompsson@h-176-10-239-127.NA.cust.bahnhof.se) joined #scummvm. [14:29] Guest2351 (~tompsson@h-176-10-239-127.NA.cust.bahnhof.se) left irc: Client Quit [15:15] ajax16384 (~User@109.60.130.33) joined #scummvm. [15:15] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [15:25] thx mate, works! [15:26] yeah! [15:54] [scummvm] bluegr closed pull request #1798: SCI32: Fix Mirrored Pic Drawing (master...sci32mirrorpicfix) https://git.io/fj7dT [15:54] [scummvm] bluegr pushed 1 new commits to master: https://git.io/fj7Nc [15:54] scummvm/master 6884349 sluicebox: SCI32: Fix Mirrored Pic Drawing [15:58] [scummvm] bluegr closed pull request #1797: WAGE: Don't require the data fork for the external sound file (master...wage-sounds) https://git.io/fj7yU [15:58] [scummvm] bluegr pushed 1 new commits to master: https://git.io/fj7N8 [15:58] scummvm/master d8dc31a ccawley2011: WAGE: Don't require the data fork for the external sound file [16:00] ny00123 (~ny00123@85-250-102-120.bb.netvision.net.il) joined #scummvm. [16:34] BeefEats (~BeefEats@unaffiliated/beefeats) joined #scummvm. [16:55] ccawley2011 (~ccawley20@2a00:23c6:4d06:b600:7528:3fde:99c7:ceca) joined #scummvm. [16:55] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services. 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[19:15] [scummvm] bluegr closed pull request #1727: BACKENDS: Rename and simplify AbstractFSNode::create() (master...createDirectory) https://git.io/fjKB8 [19:15] [scummvm] bluegr pushed 5 new commits to master: https://git.io/fj7pG [19:15] scummvm/master f1250db lolbot-iichan: COMMON: Implement createDirectory() method to Common::FSNode [19:15] scummvm/master 7553940 lolbot-iichan: COMMON: Add warnings on failed FSNode::createDirectory() [19:15] scummvm/master 43b4528 ccawley2011: TESTBED: Add createDirectory() test in FStests [19:20] _sev (~sev@176-137-206-23.abo.bbox.fr) joined #scummvm. [19:20] _sev (~sev@176-137-206-23.abo.bbox.fr) left irc: Changing host [19:20] _sev (~sev@scummvm/undead/sev) joined #scummvm. [19:20] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [19:26] [scummvm] bluegr closed pull request #1796: GRAPHICS: MACGUI: Allow loading menus from resource forks (master...macgui) https://git.io/fj7XI [19:26] [scummvm] bluegr pushed 1 new commits to master: https://git.io/fj7pR [19:26] scummvm/master 92a3a3a ccawley2011: GRAPHICS: MACGUI: Allow loading menus from resource forks [19:35] jammm (~jam@unaffiliated/jamm) left irc: Ping timeout: 272 seconds [19:44] [scummvm] ccawley2011 opened pull request #1799: POSIX: Simplify the POSIX save file manager (master...posix-saves) https://git.io/fj7pS [20:02] _sev (~sev@scummvm/undead/sev) left irc: Ping timeout: 245 seconds [20:03] cd (~cd@unaffiliated/cd) joined #scummvm. [20:04] _sev (~sev@scummvm/undead/sev) joined #scummvm. [20:04] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [20:16] ajax16384 (~User@109.60.130.33) left irc: Read error: Connection reset by peer [20:26] _athrxx (~athrxx@5-157-124-110.v4.ngi.it) joined #scummvm. [20:48] [scummvm] ccawley2011 opened pull request #1800: SDL: Clean up keycode usage (master...sdl-keycode) https://git.io/fj7hP [21:02] criezy (~criezy@host109-146-210-82.range109-146.btcentralplus.com) left irc: Quit: criezy [21:22] Stormkeeper (~kvirc@cpc96296-lewi18-2-0-cust121.2-4.cable.virginm.net) left irc: Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/ [22:02] Stormkeeper (~kvirc@cpc96296-lewi18-2-0-cust121.2-4.cable.virginm.net) joined #scummvm. [22:16] ny00123 (~ny00123@85-250-102-120.bb.netvision.net.il) left irc: Quit: Leaving [22:22] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) joined #scummvm. [22:22] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [22:43] _athrxx (~athrxx@5-157-124-110.v4.ngi.it) left irc: Quit: Leaving [00:00] --- Mon Aug 12 2019