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[00:03] <grogbot> <gu3> Has Freddy Pharkas (CD) support for mt-32 sound ?
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[00:41] <grogbot> <SupSuper> @ZvikaZ you did remind me to add some information about vcpkg to https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/Visual_Studio/Compiling_Libraries for visual studio users new to it, i think the difference between one line to build libraries vs dozens of paragraphs, should make the advantages obvious 🙂
[00:47] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/JUCTW
[00:47] <Scummette> scummvm/master b68ae5a SupSuper: CI: Add discord-rpc to test matrix
[01:36] <Deledrius> vcpkg is becoming a very useful tool
[02:01] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JUCt3
[02:01] <Scummette> scummvm/master 44a19cc dreammaster: GLK: LEVEL9: Fix array overrun
[02:01] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-2: https://git.io/JUCts
[02:01] <Scummette> scummvm/branch-2-2 db3707b dreammaster: GLK: LEVEL9: Fix array overrun
[02:14] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JUCtV
[02:14] <Scummette> scummvm/master cce713e criezy: GRIFFON: Add keymapper input support
[02:17] <criezy> My first forray into the beautiful world of the keymapper :-)
[02:18] <criezy> It makes the Griffon Legend a lot more playable on macOS (because the default of using arrows for movements and Ctrl for Attack tend to trigger the Ctrl+Left/Right shortcut to switch desktop space).
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[06:18] <grogbot> <ZvikaZ> @SupSuper , good morning. Now I get: Error LNK1104 cannot open file 'SDL2.lib' scummvm C:\Zvika\ScummVM-dev\scummvm\dists\msvc\LINK 1 Note that the Wiki still says: IMPORTANT: You'll need to copy the matching SDL2.dll file to a location Windows picks up to run the resulting binary. The easiest way to do this is to place the SDL2.dll file in the directory where scummvm.exe is (dists\msvc\Debug). There are multiple SDL2.dll
[06:18] <grogbot> files to choose from, depending on your build configuration. Simply pick the right one from the prebuilt libraries. For example, if you build a Win32 Debug configuration, you will need to use "libs/x86/Debug/SDL2.dll". But the updated zip file doesn't contain any SDL2.dll. I've tried copying SDL2.lib from the unzipped directory, but it only has it under release (and not debug), and it didn't help, anyway. Any ideas?
[06:39] <grogbot> <ZvikaZ> @SupSuper , I've successfully compiled with the libraries. However, I had to change some filenames in lib\x86\Debug, for example SDL2d.lib -> SDL2.lib , zlibd.lib -> zlib.lib, and few more
[06:42] <grogbot> <SupSuper> did you rebuild create_project? that should not be necessary if you have --use-canonical-lib-names set in create_msvc.bat
[06:45] <grogbot> <ZvikaZ> I've rebuilt create_project, but I use my own .bat file, and its without that flag. This explains the situation, OK.
[06:45] <grogbot> <ZvikaZ> Also, note that Note that the Wiki still says: IMPORTANT: You'll need to copy the matching SDL2.dll file to a location Windows picks up to run the resulting binary. The easiest way to do this is to place the SDL2.dll file in the directory where scummvm.exe is (dists\msvc\Debug). There are multiple SDL2.dll files to choose from, depending on your build configuration. Simply pick the right one from the prebuilt libraries. For example, if
[06:45] <grogbot> you build a Win32 Debug configuration, you will need to use "libs/x86/Debug/SDL2.dll".
[06:46] <grogbot> <ZvikaZ> But I think it's not necessary anymore (and the SDL2.dll isn't in the new zip)
[06:47] <grogbot> <SupSuper> yeah i got fed up with copying dlls so the new zip is all static 😛 i'll update the wiki when i'm back home
[06:48] <grogbot> <ZvikaZ> I agree that it's much better now... Thanks for taking care of it.
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[12:49] <grogbot> <eXo> @criezy yea, it used to run great.
[12:50] <grogbot> <eXo> For years....
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[13:36] <Scummette> [scummvm] ccawley2011 opened pull request #2455: PARALLACTION: Fix assert when starting The Big Red Adventure (master...parallaction-crash) https://git.io/JUCiV
[13:37] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://git.io/JUCi6
[13:37] <Scummette> scummvm/master 45b57f1 yuv422: DRAGONS: Fixed cutscene dialogs for non US versions Trac#11613
[13:38] <Scummette> [scummvm] yuv422 pushed 1 new commits to branch-2-2: https://git.io/JUCiX
[13:38] <Scummette> scummvm/branch-2-2 001d6a9 yuv422: DRAGONS: Fixed cutscene dialogs for non US versions Trac#11613
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[14:49] <grogbot> <rootfather> @eXo, I see that a patch adressing your issues already landed as PR in https://github.com/scummvm/scummvm/pull/2455 - is it possible that you can apply the patch https://github.com/scummvm/scummvm/pull/2455.patch to the codebase and build it locally?
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[15:17] <grogbot> <eXo> thank you for the suggestion
[15:17] <grogbot> <eXo> I can use the last stable build for it
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[16:54] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JUCQy
[16:54] <Scummette> scummvm/master 77f45f8 criezy: GRIFFON: Add default mapping for game controllers
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[18:39] <Scummette> [scummvm] criezy pushed 1 new commits to branch-2-2: https://git.io/JUCbL
[18:39] <Scummette> scummvm/branch-2-2 fd2636b criezy: KEYMAPPER: Translate hardware input description
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[21:29] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-2: https://git.io/JUWeT
[21:29] <Scummette> scummvm/branch-2-2 3c12e69 lotharsm: I18N: Rebuild translations data file
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[23:00] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://git.io/JUWfx
[23:00] <Scummette> scummvm/master c4d3946 yuv422: DRAGONS: Fixed cutscene subtitles for non US versions.
[23:01] <Scummette> [scummvm] yuv422 pushed 1 new commits to branch-2-2: https://git.io/JUWJe
[23:01] <Scummette> scummvm/branch-2-2 79e7ee7 yuv422: DRAGONS: Fixed cutscene subtitles for non US versions.
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[23:37] <grogbot> <sev> so many goblins!
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[00:00] --- Fri Sep 11 2020