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[05:13] <ScummBot> Port build status changed with 299c28e9: Failure: master-osx_intel
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[06:24] <Grogbot> <sluicebox> does anyone know if there's a symbol or enum for the max or number of save slots? a 99 or 100 somewhere common? i can't find such a thing, and i see enough engine save code that keeps declaring them locally to suggest it might not exist
[06:29] <bgK> @sluicebox: Engines declare their maximum save slot by implementing MetaEngine::getMaximumSaveSlot
[06:29] <Grogbot> <sluicebox> ah, thank you very much!
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[08:08] <Grogbot> <Praetorian> Good morning!
[08:12] <Grogbot> <Praetorian> The Android port (I think the SDL version also has this issue) reports the error "ScummVM has stopped" with the option to restart the app, when exiting the game from the Blade Runner game.
[08:12] <Grogbot> <Praetorian> Is there something that should be returned to the backend to gracefully shutdown the app?
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[09:18] <Grogbot> <sev> probably. what does the scummvm.log say?
[09:18] <Grogbot> <sev> also, we still do not have andoid porter, so chances of anything to get fixed are minimal :/
[09:27] <Deledrius> I wonder why there is so little interest in mobile scummvm :(
[09:29] <Harekiet> scummvm or candy crush....yeh scummvm needs to work on it's addiction factor
[09:34] <Grogbot> <Henke37> sorry for not having microtransactions and aggressive marketing of them
[09:35] <Grogbot> <Henke37> maybe we should start selling hints for five bucks each?
[09:35] <Grogbot> <Praetorian> I am actually having trouble locating log or ini file for my scummvm installation on my android phone
[09:36] <Grogbot> <Henke37> i'd be down for writing said hints actually.
[10:00] <Grogbot> <Praetorian> Ok, I've hooked my phone on Android Studio and saw a few massages that could probably indicate what the issue is. I don't understand quite as of yet, but it's a start. It seems a SIGABRT signal is send to the main Activity and then ScummVM is closed but not gracefully
[10:01] <Scummette> [scummvm] bluegr closed pull request #1836: IOS: Call exit(0) when exiting to prevent hanging (master...ios7exit) https://git.io/Jeq6K
[10:01] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JeqQ0
[10:01] <Scummette> scummvm/master e8f009e sluicebox: IOS: Call exit(0) when exiting to prevent hanging
[10:11] <ScummBot> Port build status changed with e8f009e0: Success: master-osx_intel. Nice work, all ports built fine now
[10:24] <Deledrius> Just need a UHS viewer engine for ScummVM :p
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[10:41] <Grogbot> <Henke37> eh, it's not a bad format, but we can do better since we can do brain surgery to find out what's going on.
[10:42] <Grogbot> <Henke37> tell you what, you do the ui and I will write some guides. we'll collab on the hint engine
[11:15] <Grogbot> <Praetorian> Hmm, there's a "Hackers" keyboard and a "NextApp"keyboard app for Android that display on-screen keyboard with keys that you don't normally find on Android keyboard. Eg Ctrl, Alt, Esc, Function keys. Of the two, only the "NextApp" works with ScummVM it seems. But not all of the keys are detected (funtion keys and Esc seem to be ignored), Ctrl+D works
[11:17] <Grogbot> <Praetorian> I wanted to see if I could bring up the Ctrl+F5 menu to close the game, if it would behave bette
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[16:20] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/JemTT
[16:20] <Scummette> scummvm/master bef3f90 antoniou79: BLADERUNNER: Add DebugMan.clearAllDebugChannels() in shutdown
[16:20] <Scummette> scummvm/master 2003c12 antoniou79: BLADERUNNER: Move shutdown() in Engine destructor
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[17:29] <Grogbot> <Praetorian> Interesting trivia about SoMI: https://twitter.com/Nicozilla_FR/status/1171392502655574016
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[20:00] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jemqc
[20:00] <Scummette> scummvm/master 59e6afa sev-: PRINCE: Added current text dumps
[20:08] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jemqg
[20:08] <Scummette> scummvm/master 44b022a sev-: PRINCE: Removed Russian untranslated strings from English translation
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[20:24] <travis-ci> scummvm/scummvm#9990 (master - 44b022a : Eugene Sandulenko): The build has errored.
[20:24] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/59e6afaac1da...44b022aec4d4
[20:24] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/583339123
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[21:35] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JemYC
[21:35] <Scummette> scummvm/master d8820de ccawley2011: BLADERUNNER: Fix -Wsign-compare warning
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[22:03] <travis-ci> scummvm/scummvm#9991 (master - d8820de : Cameron Cawley): The build passed.
[22:03] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/44b022aec4d4...d8820de8b051
[22:03] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/583375082
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[23:21] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JemOj
[00:00] --- Wed Sep 11 2019