[02:50] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [02:50] [scummvm] trembyle closed pull request #3470: DIRECTOR: Add more games, fix some entries (master...director_detection) https://git.io/JPGLu [02:50] [scummvm] trembyle pushed 1 new commits to master: https://git.io/JX6oc [02:50] scummvm/master ba4fbd2 einstein95: DIRECTOR: Add more games, fix some entries (#3470) [02:50] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 240 seconds [02:51] Nick change: DominusExult -> Dominus [03:30] Maturion (~Maturion@p200300ede7400000d21add8c31652ff5.dip0.t-ipconnect.de) left irc: Ping timeout: 250 seconds [04:05] Deledrius (~Deledrius@user/deledrius) left irc: Quit: App.Exit [04:09] Deledrius (~Deledrius@user/deledrius) joined #scummvm. [04:28] gsi (~gsi@dynamic-077-012-219-118.77.12.pool.telefonica.de) left irc: Ping timeout: 244 seconds [04:29] gsi (~gsi@x4db4e3c0.dyn.telefonica.de) joined #scummvm. [04:30] [scummvm] dreammaster closed pull request #3506: XEEN: fix caster selection during non-combat spell casting (master...xeen_fix_caster_selection_during_non-combat_spell_casting) https://git.io/JX2US [04:30] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JX6xU [04:30] scummvm/master af3129d benoit-pierre: XEEN: fix caster selection during non-combat spell casting [04:33] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JX6xi [04:33] scummvm/master c3548df dreammaster: NEWS: Add Xeen fixes [04:34] [scummvm] dreammaster pushed 2 new commits to branch-2-5: https://git.io/JX6xh [04:34] scummvm/branch-2-5 f70391c benoit-pierre: XEEN: fix caster selection during non-combat spell casting [04:34] scummvm/branch-2-5 120fd85 dreammaster: NEWS: Add Xeen fixes [04:40] [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JX6hZ [04:40] scummvm/master 3049dfd tag2015: AGS: Added some AGS games and variants [04:40] scummvm/master 73fb145 dreammaster: NEWS: Mention AGS detection list updates [04:42] [scummvm] dreammaster pushed 2 new commits to branch-2-5: https://git.io/JX6hP [04:42] scummvm/branch-2-5 ad6aea5 tag2015: AGS: Added some AGS games and variants [04:42] scummvm/branch-2-5 70369f2 dreammaster: NEWS: Mention AGS detection list updates [04:43] [scummvm] dreammaster closed pull request #3505: AGS: Add detection for some missing games/variants and some naming fixes (master...master) https://git.io/JXgev [04:46] SylvainTV__ (~SylvainTV@2a01cb0c08d23e00fca8e8977f04829e.ipv6.abo.wanadoo.fr) joined #scummvm. [04:49] Sylvain (~SylvainTV@2a01cb0c08d23e00a07fa0d70c295325.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 250 seconds [05:44] [scummvm] SupSuper pushed 1 new commits to master: https://git.io/JXiG6 [05:44] scummvm/master f4c904d SupSuper: CREATE_PROJECT: Add Visual Studio 2022 support [07:58] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [07:59] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [08:01] palasso (~palasso@user/palasso) joined #scummvm. [08:33] Ash is a hero and worked really hard on that QFG4 update; i'm thrilled to see it getting the attention it deserves. i think i'm still mentally recovering from my QFG4 script patches [08:47] BrainChild (~brainchil@185.237.182.250) joined #scummvm. [09:15] sluicebox: I never understood which (if any) third-party patches are useful and work with ScummVM. Perhaps there should be something on the ScummVM web page about that, if there isn't already. [09:28] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Read error: Connection reset by peer [09:33] [scummvm] digitall pushed 1 new commits to master: https://git.io/JXPan [09:33] scummvm/master c8bd771 digitall: KYRA: Fix GCC Signed vs Unsigned Compiler Warning in Assertion [09:44] @everyone 2.21, the studio behind The Big Little Adventure (the original authors and the current IP owners) are hiring a Lead Unreal Dev, fulltime: https://www.linkedin.com/jobs/view/2787279383 [09:45] this seems like one of the worst places to spam for job applicants [09:45] I'm more curious by the news than the opportunity. the job title says LBA -- new game? [09:46] Isn't it Little Big Adventure ? [09:46] Lba for short [09:46] "no, it's not the national basketball association, it's the .. uh ... local basketball association. yeah, totally different" [09:46] oh, they say it's a reboot [09:47] @patches what is spam or not spam, we decide 😄 [09:47] uh, no. the server admins and moderators do [09:47] yay, and who am I? [09:47] eriktorbjorn: could add them to the wiki [09:48] I'm not really sure that's a good thing to @ everyone for [09:48] but, I'm not the owner of the server, i guess [09:48] fine but yeah, what @Bestest said [09:49] oh, the remake was announced in september already [09:50] @Bestest @patches Server rule #1 [09:50] I don't mean any disrespect to you, if it came across that way [09:51] but, I apologize regardless [09:51] Rule #1: sev is always right Rule #2: If sev is wrong, see rule #1 [09:51] :spiffPing: [09:53] guys, you do not see it happening here often, but I felt like I could support the game creators who are very friendly to our project and asked to spread the word [09:53] and of course, drama queens will be kicked, and in severe cases, banned [09:54] Yeah, I ain't complaining. It's like, "oh no, something which took a few seconds out of my time" [09:54] oh, I wasn't aware they asked you to spread the word, that makes sense [09:54] @eientei are you referring to my life and me reading your message above? 🤓 [09:55] ooooooooof [09:55] I'm gonna need to go to the hospital from that burn [09:56] I'm glad they open-source it, how awesome is that. [09:57] not only that, they're going to perform the true face lifting to the game, not just some cheap upscaling [09:58] I wish dune was open-source. It's a nightmare written by drunk french devs. I'm glad @madmoose is working with us on it. It would truly be impossible without him and all the other people who joined. [09:58] are you referring to dune1 or dune2? [09:59] Dune 1 [09:59] Aren't French devs always drunk? [09:59] well [09:59] All devs are always drunk [09:59] By law [09:59] @eientei no, doesn't seem so. looks more likely like shrooms [09:59] 😆 [10:07] Maturion (~Maturion@p200300ede7400000d21add8c31652ff5.dip0.t-ipconnect.de) joined #scummvm. [10:12] For a second I thought 2.5.1 was announsed 😄 [10:20] @Khvostik it will come relatively shortly [10:21] Me too ! [10:21] Oh! Cool! [10:23] [scummvm] raziel- opened pull request #3511: BBVS: Add another Loogie demo variant (master...patch-1) https://git.io/JXP9V [10:24] eientei: So you're saying that https://xkcd.com/323/ is accurate? [10:26] Indeed 😂 [10:42] weren't you one of the most anti-upscale devs. and now you ping everyone about it? [10:47] upscaling can be such a great improvement to the game when the original developers have stopped working on it, and it's possible through modifications to your open source software. [10:50] Upscaling is fine and indeed already supported in scummvm using some basic upscalers.. the problem comes when people redistribute things that are not their own IP. If you submitted a pull request adding a fancy new algorithmic upscaling system it would likely be accepted. [10:54] AI upscaling is what I was talking about. So that would mean redistributing images/videos. I talked to a Cyan employee about a Riven patch and redistributing the original images and videos is obviously not allowed, but making a binary diff against the original assets is OK. [11:00] SylvainTV__ (~SylvainTV@2a01cb0c08d23e00fca8e8977f04829e.ipv6.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [11:15] I guess not a lot of people play Inherit the Earth. This regression has been there for a while: https://forums.scummvm.org/viewtopic.php?p=96307 [11:20] AI upscaling doesn't necessarily mean distributing the videos and images, it's algorithmic after all just not practical in real-time. You could make a system to allow engines to upscale and cache certain assets, and then every engine could use it for any game and it would be much better than needing to distribute things actually. [11:29] At risk of asking a question that is probably commonly asked: Does SCUMMVM have shader support anywhere along the current dev roadmap? CRT shaders would be a game changer [11:34] [scummvm] sluicebox opened pull request #3512: VIDEO: Fix QuickTimeDecoder bugs (master...quirktime) https://git.io/JXXL6 [11:39] But this is neither. The devs are remaking the game, not doing a cheap upscale job and calling it a day [12:06] i know it's planned, couldn't tell you when though 😛 [13:45] [scummvm] eriktorbjorn opened pull request #3513: SAGA: Fix ITE digial music looping regression (master...saga-musicloop) https://git.io/JX1Tr [13:51] Cyb3rstorm: I've heard people talk about it, but I don't know it's gone past the talking stage. [13:57] Trying to imagine playing ScummVM games through something like https://www.youtube.com/watch?v=VmM1KkFsry0 ... the horror... [14:03] I have an impression, that you misread my statement. I said: it is NOT a cheap upscaling [14:04] and also, you misunderstood my earlier stances: ScummVM does support upscaling since forever. As it was already explained to you, there is a legal problem with redistribution and that cannot be solved within ScummVM. [14:05] @Jacob_ so you kind of managed to do a double jackpot of recursively misreading me two layers on top 😄 [14:13] Another update on the upcoming hypno engine, which was tested with the Hebrew release! [14:13] https://cdn.discordapp.com/attachments/581224061091446795/907997827630784512/unknown.png [14:18] Speaking of Hypnotix, in the Mac ports of Deer Avenger (not sure about 2) and Bass Avenger, the company who ported the game's hid their name in the icon resource [14:19] Someone should post it to Unreal Slackers (the official-unofficial Unreal Discord) 😉 [14:20] To do that would be Unreal [14:56] @eientei you managed to find the Deer Avenger demo? It is always nice to check how these work, in case they are using the same engine. [14:57] I looked at the full game (it's a hybrid Win/Mac disc) [14:57] As far as I can tell, it's just a bunch of Smacker videos [15:00] There are some .dat files [15:02] which I suspect, contain the data we need to reconstruct the maps (where and when you can find each target) [15:03] I'll have a look tomorrow [15:03] @gu3 by the way, that hypnotix trivia game arrived the other day. I need to check that one for you. [15:04] Hypnotix also did a storybook-like game called Little Miss Spider [15:04] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [15:04] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [15:04] unofficial Sinister Six sequel? [15:05] Lmao [15:05] Maybe the spiritual successor [15:34] jonasbits (~quassel@2a00:66c0:1:1::58) left irc: Quit: No Ping reply in 180 seconds. [15:36] jonasbits (~quassel@2a00:66c0:1:1::58) joined #scummvm. [15:44] speachy (~speachy@rockbox/developer/speachy) left irc: Ping timeout: 245 seconds [15:50] speachy (~speachy@taster.shaftnet.org) joined #scummvm. [15:50] speachy (~speachy@taster.shaftnet.org) left irc: Changing host [15:50] speachy (~speachy@rockbox/developer/speachy) joined #scummvm. [16:01] <Ño Kid> Well, Dot Matrix + Screen Filtering looks spectacular already. Have you tried that? [16:28] :pingsock: [16:31] @Ño Kid CRT Royale is pretty hard to beat [16:33] speachy (~speachy@rockbox/developer/speachy) left irc: Ping timeout: 240 seconds [16:34] speachy (~speachy@taster.shaftnet.org) joined #scummvm. [16:34] speachy (~speachy@taster.shaftnet.org) left irc: Changing host [16:34] speachy (~speachy@rockbox/developer/speachy) joined #scummvm. [16:43] <Ño Kid> Oh, I concur. I love both it and CRT Lottes, and having them in SCUMMVM would be great. But in my honest opinion, the currently available combo of Dot Matrix 2X + Filter Graphics is as good as (if not better) as those two. [16:44] Yes, there is an unfinished work on supporting RetroArch shaders [16:44] just need someone to push the final 10% and then we will have it [16:58] ny00123 (~ny00123@5.102.196.128) joined #scummvm. [17:32] BrainChild (~brainchil@185.237.182.250) left irc: Quit: Keep smiling and bye for now. [17:34] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. 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[18:42] [scummvm] sev- closed pull request #3486: Symbian: update configs for 2.5.1 release (branch-2-5...symbian_521) https://git.io/JP7Ki [18:47] [scummvm] sev- closed pull request #2820: JANITORIAL: Replace new[]/memset with new[]() (master...new-parens) https://git.io/JqkSY [18:47] [scummvm] sev- pushed 6 new commits to master: https://git.io/JXMSP [18:47] scummvm/master 7a4e561 orgads: JANITORIAL: Replace new[]/memset with new[]() [18:47] scummvm/master 9c3d7c9 orgads: GOB: Replace new[]/memset with new[]() [18:47] scummvm/master 33a4eaa orgads: GRIM: Replace new[]/memset with new[]() [18:47] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXMSH [18:47] scummvm/master fb1c940 : I18N: Update translations templates [19:10] [scummvm] sev- pushed 2 new commits to branch-2-5: https://git.io/JXMFB [19:10] scummvm/branch-2-5 2d9cbf6 sev-: COMMON: Fix punycode implementation for upper Unicode characters [19:10] scummvm/branch-2-5 275e371 sev-: NEWS: Mention Punycode fix [19:14] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Ping timeout: 240 seconds [19:21] [scummvm] sev- pushed 1 new commits to branch-2-5: https://git.io/JXMAl [19:21] scummvm/branch-2-5 4758b58 sev-: COMMON: Sync punycode with JS/Python code: [19:24] [scummvm] bluegr closed pull request #3513: SAGA: Fix ITE digial music looping regression (master...saga-musicloop) https://git.io/JX1Tr [19:24] [scummvm] bluegr pushed 1 new commits to master: https://git.io/JXMxY [19:24] scummvm/master 216ad40 eriktorbjorn: SAGA: Fix ITE digial music looping regression [19:24] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXMx3 [19:24] scummvm/master 92709d2 : I18N: Update translation files [19:24] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [19:29] [scummvm] neuromancer pushed 2 new commits to master: https://git.io/JXMp1 [19:29] scummvm/master 52ccbea neuromancer: HYPNO: added HE release of spider-man [19:29] scummvm/master d9d84c3 neuromancer: HYPNO: added support for intro videos in talks + code refactoring [19:30] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXMp9 [19:30] scummvm/master ce254cb : I18N: Update translations templates [19:35] [scummvm] mistydemeo opened pull request #3514: DIRECTOR: add Dutch version of Pepperon (master...director_pepperon) https://git.io/JXMjG [19:37] [scummvm] trembyle closed pull request #3514: DIRECTOR: add Dutch version of Pepperon (master...director_pepperon) https://git.io/JXMjG [19:37] [scummvm] trembyle pushed 1 new commits to master: https://git.io/JXMjV [19:37] scummvm/master 78dc19f mistydemeo: DIRECTOR: add Dutch version of Pepperon [19:37] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXMj6 [19:37] scummvm/master df56125 : I18N: Update translation files [19:37] [scummvm] eriktorbjorn pushed 2 new commits to branch-2-5: https://git.io/JXMj9 [19:37] scummvm/branch-2-5 30ac911 eriktorbjorn: SAGA: Fix ITE digial music looping regression [19:37] scummvm/branch-2-5 6e76163 eriktorbjorn: NEWS: Add note about Inherit the Earth looping music [19:45] [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/JXDv0 [19:45] scummvm/master 0f15234 eriktorbjorn: NEWS: Mention Inherit the Earth looping music fix [20:19] [scummvm] athrxx pushed 2 new commits to master: https://git.io/JXDLH [20:19] scummvm/master c86b2bf athrxx: KYRA: (LoK/Mac) - fix music track map [20:19] scummvm/master ecfc129 athrxx: KYRA: (LoK/Mac) - tweak save/load at final sequence start [20:20] BrainChild (~brainchil@185.237.182.250) joined #scummvm. [20:48] SylvainTV (~SylvainTV@2a01cb0c00cc1d00d5fd3cb80fea3689.ipv6.abo.wanadoo.fr) joined #scummvm. [21:43] [scummvm] criezy closed pull request #3430: ENGINES: Fix getSavegameFile for almost all engines (master...simple-saves) https://git.io/J6DRV [21:43] [scummvm] criezy pushed 1 new commits to master: https://git.io/JXDEs [21:43] scummvm/master 78ef620 orgads: ENGINES: Fix getSavegameFile for almost all engines [21:43] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXDEC [21:43] scummvm/master 1720a94 : I18N: Update translations templates [21:47] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Read error: Connection reset by peer [21:51] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [22:13] ccawley2011 (~ccawley20@128.17.200.146.dyn.plus.net) joined #scummvm. [22:13] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [22:14] [scummvm] neuromancer pushed 2 new commits to master: https://git.io/JXDrm [22:14] scummvm/master 890df1e neuromancer: HYPNO: simplified video handling during conversations [22:14] scummvm/master 784da14 neuromancer: HYPNO: improved grammar to parse more scenes [22:14] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXDrs [22:14] scummvm/master 1c1aa8e : I18N: Update translation files [22:32] ny00123 (~ny00123@5.102.196.128) left irc: Quit: Leaving [22:49] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Ping timeout: 250 seconds [22:58] broosky (~borosky@213.134.185.182) left irc: [23:06] ccawley2011 (~ccawley20@128.17.200.146.dyn.plus.net) left irc: Quit: Leaving [23:09] [scummvm] athrxx pushed 1 new commits to master: https://git.io/JXDHo [23:09] scummvm/master 56284af athrxx: KYRA: (LoK/Mac) - add death / restart sound [23:12] BrainChild (~brainchil@185.237.182.250) left irc: Quit: Keep smiling and bye for now. [23:29] palasso (~palasso@user/palasso) left irc: Remote host closed the connection [00:00] --- Thu Nov 11 2021