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[01:13] <Scummette> [scummvm] criezy opened pull request #2615: COMMON: Remove resetGraphicsScale from OSystem (master...reset-reset) https://git.io/JkTqZ
[01:15] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JkTqV
[01:15] <Scummette> scummvm/master 81161e0 sev-: TINSEL: Fix warnings
[01:15] <Scummette> scummvm/master ab3ad6e sev-: BLADERUNNER: Disable Siberian Studio Russian fan translations
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[01:54] <Scummette> [scummvm] ScummVM-Translations pushed 6 new commits to master: https://git.io/JkTOc
[01:54] <Scummette> scummvm/master b1949f9 Timpii: I18N: Update translation (Finnish)
[01:54] <Scummette> scummvm/master 99cd6cd : I18N: Update translation (French)
[01:54] <Scummette> scummvm/master b4fc9d5 goodoldgeorge: I18N: Update translation (Hungarian)
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[02:04] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JkT3v
[02:04] <Scummette> scummvm/master 5936026 sev-: ALL: Clarify POTFILES, remove redundant common/translations.h includes
[02:04] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JkT3T
[02:04] <Scummette> scummvm/master 57db315 sev-: I18N: Regenerate translations.dat, update potfiles
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[02:52] <travis-ci> scummvm/scummvm#16710 (master - 57db315 : Eugene Sandulenko): The build passed.
[02:52] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/5936026209d2...57db3153a3b5
[02:52] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/742602143
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[05:11] <Scummette> [scummvm] cy33hc closed pull request #2611: VITA: add support for booting game directly via bubble (master...master) https://git.io/Jkew2
[05:17] <Scummette> [scummvm] cy33hc opened pull request #2616: VITA: add support for booting game directly via bubble (master...master) https://git.io/JkTEU
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[10:50] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkTpQ
[10:50] <Scummette> scummvm/master 95fb77b weblate: I18N: Update translation (Spanish)
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[13:27] <grogbot> <canelin> Hello, anyone knows if the latest build for Android has already implemented ResidualVM? I tried to open a couple of RM games but it doesn't recognize them... And I don't see where to download daily builds for Android. Thanks.
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[13:38] <grogbot> <Mataniko> latest on the play store? no
[13:42] <LePhilousophe> @canelin: you can have look at https://buildbot.scummvm.org/builds.html
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[13:55] <grogbot> <criezy> @canelin See https://forums.scummvm.org/viewtopic.php?p=94358#p94358
[13:55] <grogbot> <antoniou79> @canelin The functionality of ResidualVM's android port has not been merged with the ScummVM android port.
[13:55] <grogbot> <antoniou79> We're hoping to have it soon though
[13:55] <grogbot> <canelin> Hey, it seems last daily build works. Testing right now.
[13:56] <grogbot> <canelin> thanks @criezy
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[14:18] <grogbot> <thoth> I got an original copy of Grim Fandango from my local game store, which is very exciting. Mostly because you can't play GFR on android. I also hold out hope for Grim on 3DS someday, although that's less likely.
[14:20] <grogbot> <antoniou79> I think we're not far off our Android port supporting the ResidualVM engines. It does need a bit work though
[14:23] <grogbot> <trembyle> does that include WME3D?
[14:24] <grogbot> <trembyle> I mean, as far as that engine is working in general, would it also work on Android?
[14:25] <grogbot> <antoniou79> Probably. I don't know the specifics though.
[14:25] <grogbot> <antoniou79> I mean for me it seems that if it was supported in residualVM's Android it can be merged with ScummVM's port.
[14:26] <grogbot> <antoniou79> If there were issues there, we will probably have to resolve them first
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[15:06] <Scummette> [scummvm] rsn8887 closed pull request #2616: VITA: add support for booting game directly via bubble (master...master) https://git.io/JkTEU
[15:06] <Scummette> [scummvm] rsn8887 pushed 1 new commits to master: https://git.io/JkklM
[15:06] <Scummette> scummvm/master 607d8ad : VITA: add support for booting game directly via bubble
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[16:19] <Scummette> [scummvm] phcoder closed pull request #2592: SLUDGE: Remove UTF8 code (master...sludgeutf) https://git.io/JTdRk
[16:19] <Scummette> [scummvm] phcoder pushed 1 new commits to master: https://git.io/JkkgI
[16:19] <Scummette> scummvm/master 4b6bda0 phcoder: SLUDGE: Remove UTF8 code (#2592)
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[17:44] <Scummette> [scummvm] ScummVM-Translations pushed 4 new commits to master: https://git.io/JkkoW
[17:44] <Scummette> scummvm/master 7a5be9c IlDucci: I18N: Update translation (Spanish)
[17:44] <Scummette> scummvm/master 4ea9be7 goodoldgeorge: I18N: Update translation (Hungarian)
[17:44] <Scummette> scummvm/master 8127e4e tag2015: I18N: Update translation (Italian)
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[18:32] <grogbot> <SirYodaJedi> Playing around with Windows start menu tiles.
[18:32] <grogbot> <SirYodaJedi> https://cdn.discordapp.com/attachments/581224061091446795/775790057650257940/screenshot.png
[18:32] <grogbot> <SirYodaJedi> https://cdn.discordapp.com/attachments/581224061091446795/775790102332571688/ScummVM_Tiles.7z
[18:32] <grogbot> <SirYodaJedi> https://cdn.discordapp.com/attachments/581224061091446795/775790111454396416/ScummVM_Tiles_classic.7z
[18:43] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkkPN
[18:43] <Scummette> scummvm/master 53bd327 lotharsm: I18N: Update translation (German)
[18:43] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkkPh
[18:43] <Scummette> scummvm/master 75d578e tag2015: I18N: Update translation (Italian)
[18:44] <grogbot> <Henke37> the dist folder perhaps? take the android app stuff as an example
[18:48] <grogbot> <Henke37> perhaps someone should do some spring cleaning of that folder... there are some duplicates and stale images laying around
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[19:58] <travis-ci> scummvm/scummvm#16725 (master - 75d578e : Walter Agazzi): The build passed.
[19:58] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/53bd32766055...75d578e11816
[19:58] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/742774892
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[20:40] <grogbot> <SupSuper> @SirYodaJedi aren't windows tiles obsolete?
[20:40] <grogbot> <SirYodaJedi> They're still used if you pin to Start.
[21:02] <grogbot> <rsn8887> Can game file verification be turned off? It takes forever on Vita.
[21:02] <grogbot> <rsn8887> Testing with Grim Fandango - Windows version
[21:11] <grogbot> <rsn8887> Ok it works
[21:11] <grogbot> <rsn8887> Longest Journey gives an error: "No renderers found for this game" I guess it doesn't support tinigl?
[21:11] <grogbot> <rsn8887> Maybe should be disabled on Vita for now?
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[21:13] <grogbot> <usineur> ConfMan.setBool("check_gamedata", false);
[21:13] <grogbot> <usineur> it turns off file verification iirc
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[21:14] <grogbot> <rsn8887> Ok I might disable it on Vita it takes 5 minutes for Grim and Escape
[21:15] <grogbot> <usineur> are they playable with tinygl ?
[21:17] <grogbot> <rsn8887> Yeah no sound stutters or anything, but ca. 5 fps
[21:19] <grogbot> <rsn8887> but works and is playable, in contrast to Blade Runner, where even sound starts to stutter etc.
[21:19] <grogbot> <Henke37> smells like software rendering
[21:19] <grogbot> <rsn8887> ofc
[21:19] <grogbot> <Henke37> but bladerunner isn't a 3d game...
[21:20] <grogbot> <rsn8887> But something makes it incredible slow on Vita, probably the streaming videos in background
[21:22] <grogbot> <aquadran> game verification is one time only
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[21:23] <grogbot> <rsn8887> Myst 3 has sound stutter and unplayably slow on Vita.
[21:23] <grogbot> <rsn8887> So the games that are unplayable on Vita are Myst 3, Longest Journey (No renderer), and Blade Runner. Might disable them to keep exe size small.
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[22:53] <borosky> hey guys question about the android version.. am i remembering correctly that there was an option to upscale the rendered graphics which is gone in the latest version?
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[00:00] --- Wed Nov 11 2020