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[04:25] <Scummette> [scummvm] BallM4788 opened pull request #1927: MOHAWK: RIVEN: For running full-speed on 3DS, add preprocessor macro defs and conditional inclusions (master...3ds_rivenpostmagfixes) https://git.io/JeV7I
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[05:08] <Scummette> [scummvm] bluegr closed pull request #1926: SDL: Fix Windows screenshots with unicode paths (master...screenshotfix) https://git.io/JeVS9
[05:08] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JeV7u
[05:08] <Scummette> scummvm/master b593fe2 sluicebox: SDL: Fix Windows screenshots with unicode paths
[05:08] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeV7z
[05:08] <Scummette> scummvm/master 5c078d8 criezy: I18N: Update translations templates
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[09:46] <Grogbot> <antoniou79> hmm, I am having trouble with android's vsnprintf(). It needs that format string and the arguments in UTF-8 format, so it freaks out with translated strings when String::Format is used... Is there another port that has this issue -- and how was it resolved there?
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[09:49] <Grogbot> <antoniou79> A kind of ugly hack to convert the format string to UTF-8 works, but I have little clue about how to go about converting a list of variable arguments to UTF-8
[09:50] <LePhilousophe> that would be a PITA
[09:51] <LePhilousophe> as you would have to parse the format string yourself
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[09:54] <Grogbot> <antoniou79> ideally I only want to write a wrapper around that function that would work for Android only
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[09:55] <LePhilousophe> what you really want is a function that don't deals with encodings
[09:55] <Grogbot> <antoniou79> I am not sure I understand
[09:56] <LePhilousophe> classic printf functions we expect are functions which takes ASCII extended and don't expect multibyte input
[09:57] <Grogbot> <antoniou79> correct, that's the problem with Android changing this particular function (and maybe others like this, I am unsure as of yet)
[09:58] <LePhilousophe> I can't find on google any documentation about this except some SO posts
[09:59] <LePhilousophe> I see in cppreference "The format string consists of ordinary multibyte characters (except %), which are copied unchanged"
[09:59] <LePhilousophe> so that's legal for android to expect multibyte encoding but that's not what we are used to
[09:59] <Grogbot> <antoniou79> (just to be exact, I don't think Android changed the function, it just uses an updated version of it)
[10:00] <LePhilousophe> they have teir own libc
[10:00] <LePhilousophe> +h
[10:00] <LePhilousophe> I think that's why
[10:00] <Grogbot> <SupSuper> you'll probably need to use another printf. i think sdl has one if you're using that backend
[10:02] <Grogbot> <antoniou79> We dropped the SDL backed.
[10:03] <Grogbot> <antoniou79> I will have to check if our SDL port had this issue.
[10:03] <Grogbot> <antoniou79> The plain Android port must have had this issue for a while though (it can cause crashes when using a language other than English on some screens)
[10:04] <Grogbot> <antoniou79> Like the "About..." screen
[10:04] <Grogbot> <SupSuper> well android has gone through a bunch of libc's so it might be a new thing now that you've updated the toolchain
[10:05] <Grogbot> <antoniou79> I don't think so. I've made sure to keep the NDK to the r14b we were already using.
[10:29] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/JeVFK
[10:29] <Scummette> scummvm/master c847476 bgK: CLOUD: Only download saves when necessary
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[10:37] <LePhilousophe> well... libc is dynamically linked
[10:37] <LePhilousophe> so it will depend more on the android version than on the NDK one
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[12:40] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JeVNk
[12:40] <Scummette> scummvm/master 7732958 ccawley2011: IMAGE: Remove unnecessary check from Image::writePNG()
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[13:28] <travis-ci> janisozaur/scummvm#1 (master - 7732958 : Cameron Cawley): The build passed.
[13:28] <travis-ci> Change view : https://github.com/janisozaur/scummvm/compare/f6f8c3198407...773295842ac5
[13:28] <travis-ci> Build details : https://travis-ci.com/janisozaur/scummvm/builds/135820239
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[15:01] <Scummette> [scummvm] ccawley2011 opened pull request #1928: GRAPHICS: Move Windows CE specific scalers into the backend (master...wince-scalers) https://git.io/JeVxO
[15:05] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JeVxc
[15:05] <Scummette> scummvm/master e7a19d3 antoniou79: ANDROID: Disable support for split screen
[15:10] <Scummette> [scummvm] raziel- opened pull request #1929: AMIGAOS4: Bits of cleanup (master...patch-3) https://git.io/JeVx4
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[15:38] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JeVpl
[15:38] <Scummette> scummvm/master ca8539d antoniou79: BLADERUNNER: Add a engine checkbox to target 120 fps
[15:38] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeVp8
[15:38] <Scummette> scummvm/master 90c07bf criezy: I18N: Update translations templates
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[16:00] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeVpy
[16:00] <Scummette> scummvm/master 39b030d lotharsm: I18N: Update translation (German)
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[17:01] <Grogbot> <Walmaker> Hi, I'm Walmaker!
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[17:05] <Grogbot> <Walmaker> I'm working on a point-and-click adventure game called...
[17:05] <Grogbot> <Walmaker> https://discord.gg/zbRFu65
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[17:27] <Grogbot> <Strangerke> hi walmaker
[17:27] <Grogbot> <Walmaker> Hey!
[17:28] <Scummette> [scummvm] digitall closed pull request #1929: AMIGAOS4: Bits of cleanup (master...patch-3) https://git.io/JeVx4
[17:28] <Scummette> [scummvm] digitall pushed 8 new commits to master: https://git.io/JeVjk
[17:28] <Scummette> scummvm/master e30112b raziel-: AMIGAOS4: Clean up fs
[17:28] <Scummette> scummvm/master 072e805 raziel-: AMIGAOS4: Fix leftovers
[17:28] <Scummette> scummvm/master db36784 raziel-: AmigaOS4: More fixes and cleaning
[17:30] <Grogbot> <Strangerke> I bet you loved LucasArt games 🙂
[17:34] <Grogbot> <Walmaker> Yep!
[17:35] <Grogbot> <Walmaker> Especially 'Day of the Tentacle'!
[17:35] <Grogbot> <rootfather> Excellent choice! 😛
[17:35] <Grogbot> <Strangerke> the verb list you're using tells a lot 😉

[17:36] <Grogbot> <Walmaker> Have you seen the new room I made?
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[17:37] <Grogbot> <Strangerke> I only saw the screenshot in "Announcement"
[17:37] <Grogbot> <Walmaker> The full background's in 'Finished-resources","Backgrounds"
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[17:40] <Grogbot> <Strangerke> Yep, nice
[17:41] <Grogbot> <Strangerke> I also like the semi-done one in beta, it's cool to see WIP
[17:42] <Grogbot> <Walmaker> Yeah, I'm still working on a few things!
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[18:10] <Grogbot> <Walmaker> I'm still hiring so if anybody wants to join the team and help out with the game, just ping me!
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[18:50] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/JewvG
[18:50] <Scummette> scummvm/master baa7e0f sev-: FULLPIPE: Do not void global engine pointer too early
[18:50] <Scummette> scummvm/master 6cad53e sev-: FULLPIPE: Added more debug output
[18:50] <Scummette> scummvm/master 416ab05 sev-: FULLPIPE: Use more portable double loading
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[19:17] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/Jewvb
[19:17] <Scummette> scummvm/master bd3f157 bgK: GUI: Fix memory leak in the about dialog
[19:17] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JewvN
[19:17] <Scummette> scummvm/master 92587be criezy: I18N: Update translations templates
[19:30] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jewft
[19:30] <Scummette> scummvm/master 2f34b87 sev-: FULLPIPE: More debug putput
[19:35] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jewfs
[19:35] <Scummette> scummvm/master 0381833 sev-: FULLPIPE: Fix const'ness
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[20:05] <Scummette> [scummvm] bgK pushed 2 new commits to master: https://git.io/Jewf6
[20:05] <Scummette> scummvm/master 6a627e3 bgK: COMMON: Fix very noisy warning when building with GCC 9 in C++11 mode
[20:05] <Scummette> scummvm/master 09ed67d bgK: MOHAWK: MYST: Use OSystem::fillScreen now it works with all pixel formats
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[00:00] --- Mon Nov 11 2019