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[00:52] <grogbot> <jcGyo> the server called ScummVM with the big S logo for its icon?
[00:52] <grogbot> <jcGyo> haven't a clue
[00:56] <grogbot> <offirf> Nig
[01:20] <Scummette> [scummvm] tag2015 opened pull request #3869: AGS: Add language detection for games/demos (H-K) (master...master) https://is.gd/EyKVcl
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[04:54] <littlebo1eep> .
[04:54] <littlebo1eep> omg I missed the memo RE: merger with ResidualVM, how cooool
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[04:59] <littlebobeep> .
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[05:13] <littlebobeep> I would <3 Time Warp of Dr. brain Support
[05:14] <littlebobeep> And Journeyman Project THREE so good
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[05:41] <grogbot> <jcGyo> hey I'm not sure what the right channel to ask this in is
[05:41] <grogbot> <jcGyo> but I love how scummvm supports maniac mansion NES
[05:41] <grogbot> <jcGyo> I also grew up with the King's Quest V nes version
[05:41] <grogbot> <jcGyo> has anyone looked into if that would be easy to support?
[05:42] <grogbot> <Nikita_lita> i think maniac mansion NES actually used a version of the scumm interpeter
[05:42] <grogbot> <jcGyo> indeed, but it seems possible although I haven't dug in with a hex editor, that kq5 nes was a ported SCI
[05:43] <grogbot> <Nikita_lita> possibly
[05:44] <grogbot> <Nikita_lita> but like, MM NES likely had actual nostalgic value because it came out in the prime of the NES lifecycle and had a decent soundtrack and graphics
[05:44] <grogbot> <jcGyo> nostalgic value is not objective
[05:45] <grogbot> <Nikita_lita> right
[05:45] <grogbot> <jcGyo> KQ5 nes has nostalgic value for me
[05:45] <grogbot> <Nikita_lita> but in the minds of more people than KQ5
[05:45] <grogbot> <Nikita_lita> MM NES was still comparable to the PC version
[05:45] <grogbot> <Nikita_lita> https://www.youtube.com/watch?v=XEydkEz6tUQ
[05:45] <grogbot> <Nikita_lita> me watching this: ouch ooie ow ouch owww
[05:46] <grogbot> <Nikita_lita> anyway, this is all to say that it depends on how much the devs care to port it, this is probably low on the list
[05:46] <grogbot> <Nikita_lita> and it's playable in an emulator besides
[05:48] <grogbot> <jcGyo> yeah I'm not asking for it to be ported
[05:48] <grogbot> <jcGyo> just if anyone has looked at if it's a direct port of the sci engine and would be relatively easy
[05:49] <grogbot> <Xlave1741> Guys how to make the picture in scummvm nice on android?
[05:49] <grogbot> <Nikita_lita> According to this, it's not
[05:49] <grogbot> <Nikita_lita> look above
[05:49] <grogbot> <Nikita_lita> so yeah, it's probably not in the cards
[05:50] <grogbot> <jcGyo> is it really not SCI? the engine feels pretty faithful, having played through both that and the dos version many many times
[05:50] <grogbot> <Xlave1741> I just downloaded it and I need advice on setting it up.
[05:50] <grogbot> <jcGyo> hmmm, okay
[05:51] <grogbot> <Nikita_lita> according to the devs 🤷
@
[05:51] <grogbot> <Nikita_lita> "nice"?
[05:51] <grogbot> <Nikita_lita> I generally just dick around with the options menu until it looks ok 🤷
@
[05:52] <grogbot> <Nikita_lita> I dont have android so I dunno what options there are on that
[05:52] <grogbot> <Xlave1741> My English is bad :((.
[05:52] <grogbot> <Nikita_lita> nah, its cool, I was just wondering what you meant
[05:52] <grogbot> <Nikita_lita> like, are you talking about the upscaling filters?
[05:52] <grogbot> <Nikita_lita> like HQ2x, etc.
[05:53] <grogbot> <Xlave1741> Yes
[05:54] <grogbot> <Nikita_lita> oh
[05:54] <grogbot> <Nikita_lita> hmmm
[05:54] <grogbot> <Nikita_lita> they dont seem to be enabled in the mobile builds
[05:54] <grogbot> <Xlave1741> It's only on pc version right?
[05:54] <grogbot> <Nikita_lita> I think so, yeah
[05:55] <grogbot> <Xlave1741> Thnx
[05:55] <grogbot> <jcGyo> oh wow, til kings quest 1 was ported to the sega master system
[05:55] <grogbot> <jcGyo> that's awesome
[05:56] <grogbot> <jcGyo> this port looks amazing, hah
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[08:04] <grogbot> <Micheal Jackson> jeba PiS i Putina Kurwy
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[08:41] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/jHpgY4
[08:41] <Scummette> scummvm/master fd63650 IlDucci: I18N: Update translation (Spanish)
[08:41] <Scummette> [scummvm] ScummVM-Translations pushed 3 new commits to master: https://is.gd/9BuEHJ
[08:41] <Scummette> scummvm/master 6f665ee : I18N: Update translation (French)
[08:41] <Scummette> scummvm/master ef9f45d goodoldgeorge: I18N: Update translation (Hungarian)
[08:41] <Scummette> scummvm/master b8e5c6b marcosoutsider: I18N: Update translation (Portuguese (Brazil))
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[10:33] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Q7uSaL
[10:33] <Scummette> scummvm/master 89e8639 antoniou79: I18N: Update translation (Greek)
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[11:48] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/zzvv3X
[11:48] <Scummette> scummvm/master 59a26a8 tag2015: I18N: Update translation (Italian)
[12:31] <Scummette> [scummvm] dwatteau opened pull request #3870: PRINCE: Fix reading translation texts on big-endian systems (master...fix/prince-big-endian-location-offset) https://is.gd/o9Yz0T
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[13:25] <Scummette> [scummvm] bluegr closed pull request #3870: PRINCE: Fix reading translation texts on big-endian systems (master...fix/prince-big-endian-location-offset) https://is.gd/o9Yz0T
[13:25] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/qdJosJ
[13:25] <Scummette> scummvm/master 02da6e2 dwatteau: PRINCE: Fix reading translation texts on big-endian systems
[13:27] <Scummette> [scummvm] bluegr closed pull request #3867: sci: Hebrew parser: support 'vav' conjunctive (master...z_lb1_and) https://is.gd/j5TGjL
[13:27] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/qMRaWa
[13:27] <Scummette> scummvm/master 060e339 ZvikaZ: SCI: Hebrew parser: Support 'vav' conjunctive
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[15:04] <grogbot> <Sdo. Hiuk> hola alguien puede decirme si es posible instalar scummvm en lg webos y sus respectivos juegos ?
[15:05] <grogbot> <Sdo. Hiuk> hello scummvm in lg webos is posibol ?
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[15:29] <grogbot> <timofonic> Please use English only. ScummVM webos port seems outdated. Anyway, I'm not part of the team and others may reply you better.
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[19:21] <grogbot> <LuftWaffle> what's up folks, quick question
[19:22] <grogbot> <LuftWaffle> played through indy jones via scummvm resulting in saves files with file type .s00, .s01 etc
[19:22] <grogbot> <LuftWaffle> i also have the game on steam, that has save file type as compressed .001, .002 etc
[19:23] <grogbot> <LuftWaffle> just wanna confirm, there's no way to convert from scummvm to steam version of saves?
[19:32] <grogbot> <SupSuper> is the steam version using scummvm?
[19:54] <grogbot> <PurpleMoustache> The steam version of the Indy pncs are in fact not using SCUMM (and I think crashes trying to load last crusade), unless they were recently updated.
[20:08] <grogbot> <antoniou79> They both use launchers updated for Windows by Aaron Giles and a few other people according to the credits
[20:11] <grogbot> <antoniou79> vvv
[20:11] <grogbot> <antoniou79> https://cdn.discordapp.com/attachments/581224061091446795/973678608923099136/LCSteam.png
[20:11] <grogbot> <antoniou79> https://cdn.discordapp.com/attachments/581224061091446795/973678609208344676/FoASteam.png
[20:29] <grogbot> <LuftWaffle> awesome thanks for doing some digging there
[20:29] <grogbot> <LuftWaffle> so, no, then?
[20:30] <grogbot> <SupSuper> i don't know if scummvm supports original saves. you can try copying them and finding out
[20:31] <grogbot> <LuftWaffle> didn't work, throws an error
[20:35] <grogbot> <LuftWaffle> nbd, i was able to run my fate of atlantis steam copy via scummvm using luxtorpeda anyway
[20:35] <grogbot> <LuftWaffle> save transfer ex-scummvm would've just been icing on the cake
[20:35] <grogbot> <LuftWaffle> thanks all and have a good one
[20:37] <grogbot> <gu3> Luxtorpeda is neat!, In fact, I recently asked the luxtorpeda developer to add scummvm nightly in order to allow people to play Wetlands from Steam as well.
[20:42] <grogbot> <LuftWaffle> oh its great and was the silver bullet to get it working on the deck with gameplay hours tracked
[20:42] <grogbot> <LuftWaffle> https://cdn.discordapp.com/attachments/581224061091446795/973686566071455754/video0.mov
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[20:55] <Scummette> [scummvm] bluegr closed pull request #3869: AGS: Add language detection for games/demos (H-K) (master...master) https://is.gd/EyKVcl
[20:55] <Scummette> [scummvm] bluegr pushed 4 new commits to master: https://is.gd/hIZBAT
[20:55] <Scummette> scummvm/master 2760c0a tag2015: AGS: Add language detection of games/demos (initial H)
[20:55] <Scummette> scummvm/master 6d60879 tag2015: AGS: Add language detection for games/demos (initial I)
[20:55] <Scummette> scummvm/master 1e09d5a tag2015: AGS: Add language detection for games/demos (initial J)
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[21:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/964UQm
[21:19] <Scummette> scummvm/master a0c2f10 sev-: I18N: Update translation (Russian)
[21:19] <Scummette> [scummvm] ScummVM-Translations pushed 3 new commits to master: https://is.gd/ZNCI8R
[21:19] <Scummette> scummvm/master 88c400d jepael: I18N: Update translation (Finnish)
[21:19] <Scummette> scummvm/master b6f26b2 sev-: I18N: Update translation (Ukrainian)
[21:19] <Scummette> scummvm/master 7436047 VAN-Gluon: I18N: Update translation (Japanese)
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[00:00] --- Wed May 11 2022