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[00:53] <grogbot> <Zeimyth> I installed ScummVM on my Android device (Contixo V8; Android 8.1.0) today from the Play store, and I'm having an issue with the mouse cursor snapping to the top left of the screen every time I stop touching the screen. I tried installing on a second Android device (Pixel 3; Android 11) to test, and the issue isn't happening there. I have scanned through the settings and tried googling a bit as well, but I can't figure out why this is
[00:53] <grogbot> happening on my first device. Would this be a ScummVM issue? Something wrong with my device?
[01:00] <grogbot> <Zeimyth> Interestingly, the mouse cursor behaves exactly how I would expect if I open the system bar by dragging down from the top of my screen, but the snap-to-top-left issue returns as soon as the system bar hides again. I saw something about "Immersive Sticky fullscreen mode" in the Android part of the docs, which I mention mostly because it's the only place that has even come close to discussing my particular issue that I've been able to
[01:00] <grogbot> find.
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[03:32] <Scummette> [scummvm] SupSuper opened pull request #3005: BACKENDS: Support Unicode display names for FSNode (master...unicode-fs) https://git.io/J3AKZ
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[08:21] <Scummette> [scummvm] mduggan pushed 6 new commits to master: https://git.io/J3xED
[08:21] <Scummette> scummvm/master 4cb6c0a mduggan: ULTIMA8: Add a TODO for No Regret
[08:21] <Scummette> scummvm/master 927e7ca mduggan: ULTIMA8: Add comments about some Remorse intrinsics
[08:21] <Scummette> scummvm/master f456e26 mduggan: ULTIMA8: Avoid potential null reference
[08:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J3xE9
[08:22] <Scummette> scummvm/master 8321efe : I18N: Update translation files
[08:43] <grogbot> <Mataniko> try a nightly build to see if it's fixed, and if not please open a bug
[09:34] <grogbot> <Pitito> Hi everyone, I've been trying to create a CD with Broken Swords 1 for a dreamcast for a few days. If I don't use summvm.ini the cdi works fine, but there are some game settings I'd like to change. I am trying to create a scummvm.ini with those settings but I always get the same problem. "Can't find the engine for this game" These are the settings I have in the .ini
[09:34] <grogbot> <Pitito> https://cdn.discordapp.com/attachments/581224061091446795/841247225240879134/scummvm.ini
[09:35] <grogbot> <Pitito> And this is the error that I always get
[09:35] <grogbot> <Pitito> https://cdn.discordapp.com/attachments/581224061091446795/841247428456087562/Captura_de_pantalla_131.png
[09:36] <grogbot> <Pitito> Somebody can help me?
[09:57] <grogbot> <antoniou79> @Pitito Which version of ScummVM are you testing with?
[09:57] <grogbot> <antoniou79> At the very least you'd have to provide the path to the game folder
[09:59] <grogbot> <antoniou79> Also engineid is missing
[10:00] <grogbot> <Pitito> I am using the latest version for dreamcast, I think it is 2.2.0 The game path is the root of the iso What would the route be like? Path = cdrom?
[10:02] <grogbot> <antoniou79> hmm... I might be wrong then, since I don't have a dreamcast and haven't tested the Dreamcast port.
[10:03] <grogbot> <Pitito> I also have the sword1.plg engine in the root of the iso, and before selecting the game it is loaded by the program
[10:03] <grogbot> <antoniou79> However, we do have documentation page for it
[10:03] <grogbot> <antoniou79> https://docs.scummvm.org/en/latest/other_platforms/sega_dreamcast.html
[10:03] <grogbot> <antoniou79> it says that the dreamcast port does not use a configuration file...
[10:05] <grogbot> <antoniou79> If the information on that page is up-to-date then there's no way to change the settings per game. Maybe a ScummVM developer who has worked on the Dreamcast port can provide more details, though.
[10:07] <grogbot> <Pitito> Oops ... that point I had not read ... He thought that a configuration file could also be used
[10:09] <grogbot> <Pitito> The configuration file is recognized, since the description of the game changes to Spanish, but when executing it, the error appears
[10:11] <grogbot> <Pitito> Thank you for answering, if the Dreamcast developer, it takes us out of doubts 🙂
[10:16] <grogbot> <antoniou79> one thing you could try is to also set the engineid value to sword1 to see if the error changes. So, add: engineid=sword1
[11:08] <grogbot> <Pitito> OK I will try it
[11:11] <Wally> hmm the discord invite has expired in the topic :)
[11:11] <Wally> How do we add a new scummvm variant to the buildbot?.. Say we want to add the Dragonbox Pyra
[11:12] <grogbot> <mduggan> Does the discord invite on the homepage still work? https://discord.gg/5D8yTtF
[11:13] <grogbot> <Wally> Yeah works fine
[11:14] <grogbot> <Pitito> Works!!! Thank you very much, I was already desperate not to find the problem !!! Thanks again, I can now enjoy the game in dreamcast and completely in Spanish
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[11:56] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://git.io/J3pk4
[11:56] <Scummette> scummvm/master 6dcf093 sev-: SLUDGE: Fix potential buffer overrun
[11:56] <Scummette> scummvm/master 77bfebb sev-: SLUDGE: Fix potential NULL dereference
[11:56] <Scummette> scummvm/master 84cc106 sev-: SLUDGE: Plug memory leak
[12:07] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J3pLI
[12:07] <Scummette> scummvm/master dc94b96 sev-: GRAPHICS: MACGUI: Fixed other cases of off-screen rendering
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[14:00] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J3pw5
[14:00] <Scummette> scummvm/master a2b1164 sev-: PINK: Preload sounds to avoid race condition.
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[14:17] <eriktorbjorn> Rendering glitches in 2D games can be bad, but in 3D they're pure nightmare fuel. I guess Wine doesn't *quite* handle the Telltale Sam & Max games correctly, but at least this only happened during the final credits: http://www.update.uu.se/~d91tan/sam-and-max-nightmare-fuel.jpg
[14:28] <Lightkey> And with Sam & Max you can never be sure if that isn't intended.
[14:33] <eriktorbjorn> Lightkey: This is what it looked like originally, but I'm not saying that the way Wine renders it isn't an improvement. ;-) https://www.youtube.com/watch?v=trJgdzbrWqQ&t=6106s
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[16:29] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J3hY6
[16:29] <Scummette> scummvm/master 991b579 sev-: PINK: Switch whole engine to MemoryReadStream
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[18:05] <grogbot> <timofonic> Somebody should make a weird adventure game with everything weird and each stuff carefully designed as extremely amazing designed glitches...
[18:16] <grogbot> <Mataniko> I guess that means the documentation page for Dreamcast is not correct
[18:20] <eriktorbjorn> timofonic: People have been making weird games for ages. Not sure why you'd want to play them, though...
[18:21] <eriktorbjorn> But instead of using Blue Ice as an example this time, here's one that looks pretty strange from what little I've seen: https://www.youtube.com/watch?v=XGMLPAFGbDk&list=PLYbef1QdpTKtYuctfuQhSYbk9LTgBnHOW
[18:21] <grogbot> <Pitito> Yes, it should be updated so there is no confusion
[18:22] <grogbot> <Mataniko> If you'd like to tackle it with a PR that would be great, otherwise report it as a bug
[18:24] <grogbot> <timofonic> A weird good game
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[18:42] <grogbot> <SupSuper> https://www.adventuregamestudio.co.uk/site/games/game/653
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[19:41] <grogbot> <Mataniko> Our proposed ScummVM tutorial AGS game would also be pretty weird for a game
[19:53] <grogbot> <maht> I want to start poking around the blade runner game engine. I'd like to hack it so I can choose different variables to influence the game endings. Like small python application with a GUI with dropdowns for different variables, and when selected boots the game with the user's selections. 1. Is this possible to do? 2. What's the best way to start going about engine dev things? @peterkohaut I believe you know lots about the blade runner
[19:53] <grogbot> engine?
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[20:06] <Scummette> [scummvm] fracturehill opened pull request #3006: COMMON: Add support for multi-file InstallShield cabinets (master...installshield-multicab) https://git.io/J3hNJ
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[20:20] <grogbot> <Mataniko> you would have to identify these variables and have some hook to read them externally instead of following the script
[20:20] <grogbot> <Mataniko> it's not something that's in the engine
[20:20] <grogbot> <Mataniko> so you would have to modify it
[20:21] <grogbot> <Mataniko> not familiar with the inner working of BR - all these variables are either hardcoded in the engine or are read from scripts in the data
[20:21] <grogbot> <Mataniko> or a mix
[20:25] <grogbot> <Zeimyth> As a followup, it still is happening even on the nightly build. I'll get a bug filed
[21:03] <grogbot> <sev> @Zeimyth thank you!
[21:04] <grogbot> <maht> Is there a repository of blade runner restored content savegames somewhere?
[21:26] <grogbot> <madmoose> @maht Ping @antoniou79
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[21:28] <grogbot> <sev> @maht what do you mean by such repository?
[21:29] <grogbot> <maht> Just somewhere online where I can download some saves that are compatible with the restored content version of Blade Runner
[21:29] <grogbot> <sev> ah, savegames. Well, no, we never keep savegames in some kind of a collection
[21:30] <grogbot> <sev> I have 500+ bladerunner-related savegames, but those are super-assorted
[21:30] <grogbot> <sev> there is no like a list of the things which were restored, and AFAIK, the saves are compatible with the main game anyway
[21:30] <grogbot> <sev> @maht are you looking for something specific?
[21:32] <grogbot> <madmoose> If anybody has any, it's @antoniou79 but I would start looking through the script files. The subtitles could be helpful in finding the videos/rooms that go with a particular ending.
[21:33] <grogbot> <sev> @maht are you aware that you can jump to specific places in the game?
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[21:43] <grogbot> <sev> ah, I read up
[21:43] <grogbot> <sev> there is no direct way for that at the moment
[21:44] <grogbot> <sev> the only thing which comes to mind on how you could achieve that if you take a look at our Local Server code and extend that by having ScummVM understanding your commands which you then feed via that Python code
[21:44] <grogbot> <sev> then, in order to understand the game, the only option would be studying the sources
[21:44] <grogbot> <sev> the gameplay would severely obscure that
[21:45] <grogbot> Command sent by sev
[21:45] <grogbot> ...and you wouldn't need savegames for that, but the way of jumping between the locations (which is done also per game progression, so if you return later to a location with the new clues, it is a new entry)
[21:46] <grogbot> <sev> the list of entries or checkpoints in the game could be found here: https://wiki.scummvm.org/index.php?title=Blade_Runner#Boot_parameters
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[21:54] <grogbot> <maht> @sev thanks for the info. I had a play with the boot params already but it seems it can crash the game in some places when you don't have any clues in your KIA, e.g. bradbury seemed to do this a lot I'd be interested in any saves you have, I just want data that spans the whole game really so I can try different bits. I could generate my own but if other people have them it would be quicker 😛
[21:57] <grogbot> <sev> sure
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[00:00] --- Tue May 11 2021