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[01:42] <ScummBot> Build [#1078](https://buildbot.scummvm.org/#builders/87/builds/1078) of `master-nds` failed.
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[04:34] Action: u4t waves
[04:40] <u4t> discord link in /topic is broken (:
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[05:18] Topic changed on #scummvm by SupSuper!SupSuper@scummvm/SupSuper: ScummVM 2.2.0 || https://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Discord: https://discord.gg/5D8yTtF || Channel logs: https://logs.scummvm.org
[05:18] <SupSuper> fixed
[05:47] <ScummBot> Build [#1076](https://buildbot.scummvm.org/#builders/34/builds/1076) of `fetch-master` failed.
[05:54] <ScummBot> Build [#1225](https://buildbot.scummvm.org/#builders/8/builds/1225) of `master-gp2x-1` failed.
[07:05] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://git.io/JZWDS
[07:05] <Scummette> scummvm/master 46a78cd Strangerke: CRYO: Initialize some uninitialized variables in eden_graphics
[08:31] <Scummette> [scummvm] antoniou79 closed pull request #3055: GUI: Do not show tooltip on hovered focused EditText widget (master...fixTooltipForEditTextWidget) https://git.io/JZZBL
[08:57] <Scummette> [scummvm] antoniou79 opened pull request #3057: GUI: Do not show tooltip for hovered widget if there is a focused EditText one (master...fixTooltipForEditTextWidget02) https://git.io/JZ8Ua
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[09:21] <pcercuei> _sev: sup
[09:21] <pcercuei> you did the OpenDingux port IIRC, correct?
[09:23] <_sev> pcercuei: I based GCW0 port on it, so, partially
[09:25] <pcercuei> ScummVM is sort-of broken on the latest OpenDingux beta, and I don't know whose fault it is :p
[09:26] <pcercuei> I updated the video driver so that calls to SDL_UpdateRects() would invalidate the dirty areas before the upload to the hardware
[09:27] <_sev> we had no changes in the port for about 3 years or so
[09:27] <_sev> how "latest" is your beta?
[09:27] <pcercuei> couple of days ago
[09:39] <pcercuei> _sev: https://i.postimg.cc/K1RSdS6Y/screenshot015.png
[09:39] <pcercuei> and https://i.postimg.cc/K1RSdS6Y/screenshot016.png
[09:39] <pcercuei> screenshots from the OS, so that's what really is in the frame buffer
[09:40] <pcercuei> second one is https://i.postimg.cc/NKSqtCtk/screenshot016.png sorry
[09:42] <pcercuei> That's with the "Aspect ratio correction" option enabled, if I keep it disabled, it looks fine
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[09:48] <ScummBot> Build [#1217](https://buildbot.scummvm.org/#builders/29/builds/1217) of `master-gp2x-2` failed.
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[10:29] <Scummette> [scummvm] alxpnv pushed 2 new commits to master: https://git.io/JZ8Ao
[10:29] <Scummette> scummvm/master 7df4708 alxpnv: ASYLUM: rename Actor::updateStatus1*() methods
[10:29] <Scummette> scummvm/master de625e4 alxpnv: ASYLUM: rename more Actor methods
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[10:36] <grogbot> <Khvostik> Is support for ultima 8 not yet finished?
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[10:50] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/JZ4Ul
[10:50] <Scummette> scummvm/master 7b77a2a eriktorbjorn: CRYO: Fix typo in palette initialization
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[10:59] <grogbot> <Khvostik> Since it crashes after intro on latest build 😄
[11:18] <LePhilou1ophe_> pcercuei: which build do you use?
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[11:20] Nick change: LePhilou1ophe_ -> LePhilousophe
[11:25] <_sev> pcercuei: weird. I'll try to take a look
[11:25] <_sev> now I remember, that there _were_ recent changes to dingux port
[11:31] <pcercuei> LePhilousophe: 2.2.0
[11:32] <Scummette> [scummvm] ccawley2011 opened pull request #3058: DIRECTOR: Fix compilation on platforms with dynamic detection (master...director-detection) https://git.io/JZ48t
[11:36] <LePhilousophe> pcercuei: ok so it's not related to new buildbot toolchain
[11:37] <LePhilousophe> maybe this commit is to blame: https://github.com/scummvm/scummvm/commit/d6a02740a8692f31c4ed7aca6367d31c9192bfc4
[11:39] <LePhilousophe> btw what is the status of OpenDingux modernization? I had some troubles to get back all toolchains components for our new buildbot
[11:56] <Scummette> [scummvm] sev- closed pull request #3053: GRAPHICS: MACGUI: MacText selection fix (master...mactext-fix) https://git.io/JZGHg
[11:56] <Scummette> [scummvm] sev- pushed 20 new commits to master: https://git.io/JZ4aT
[11:56] <Scummette> scummvm/master 0467fa9 ysj1173886760: GRAPHICS: MACGUI: clear the selection and cursor after we de-activated the mactext. refresh mactext every time we change the active status
[11:56] <Scummette> scummvm/master dea9455 ysj1173886760: GRAPHICS: MACGUI: introduce two variable to lingo, _selEnd and _selStart, which has default value -1. selEnd and selStart specify the selection area every time you activated the mactext
[11:56] <Scummette> scummvm/master 0f7e7bd ysj1173886760: GRAPHICS: MACGUI: disable the ability of setting active in setEditable. currently, director will only set the first editable text widget to active
[11:57] <pcercuei> LePhilousophe: it's close to completion
[11:58] <pcercuei> we're running Linux 5.12 right now with a few patches on top, and the rootfs is based on Buildroot 2021.04
[11:58] <LePhilousophe> good! when it's ready I will upgrade the toolchain then
[11:58] <pcercuei> You use a custom toolchain?
[11:59] <LePhilousophe> kind of
[11:59] <LePhilousophe> I use crosstool-NG with original kernel and libc, and original packages versions
[11:59] <LePhilousophe> that gave us a modern GCC
[12:00] <pcercuei> There is hardware scaling readily available, by the way.
[12:00] <pcercuei> If you request e.g. 240x160, it will be automatically upscaled to the screen's resolution
[12:00] <pcercuei> free of cost (CPU is not involved)
[12:00] <LePhilousophe> I didn't work on scummvm code, only _sev and ccawley2011 did recently
[12:01] <LePhilousophe> for the toolchain I built: https://github.com/scummvm/dockerized-bb/tree/master/toolchains/opendingux/packages
[12:01] <LePhilousophe> I had to use web archive to find the original toolchain and get the packages versions :)
[12:02] <pcercuei> latest toolchains are here: http://od.abstraction.se/opendingux/toolchain/
[12:06] <LePhilousophe> thanks, I realize it's not an A320 build
[12:08] <grogbot> <madmoose> ScummVM runs on an Airbus A320??
[12:09] <pcercuei> Honestly, you can drop A320 support - I don't think anybody uses that anymore
[12:10] <LePhilousophe> now that the job is done... it stays ;)
[12:12] <LePhilousophe> for GCW0 I think it's better for us to stay on a toolchain compatible with firmware provided on official site
[12:29] <pcercuei> Fair enough
[13:09] <eriktorbjorn> In the freeware Sfinx game you can get from the ScummVM web site, are you supposed to do something at the beginning of the game, or just wait around until the lights go out? (I couldn't find any manual for it.)
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[15:07] <grogbot> <criezy> eriktorbjorn: from what I remember you are supposed to do something
[15:08] <grogbot> <criezy> And I think we wrote a walkthrough for that game on the wiki
[16:00] <Scummette> [scummvm] djsrv pushed 9 new commits to master: https://git.io/JZRn8
[16:00] <Scummette> scummvm/master eee17da djsrv: DIRECTOR: Add Score::getSpriteIdByMemberId
[16:00] <Scummette> scummvm/master 8ac995c djsrv: GRAPHICS: MACGUI: Allow selection to be drawn on inactive text
[16:00] <Scummette> scummvm/master 7baac7d djsrv: GRAPHICS: MACGUI: Fix out of bounds array access
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[17:14] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://git.io/JZR73
[17:14] <Scummette> scummvm/master 90f836a sluicebox: GUI: Revert clearing debug flags on save/load dialog
[17:14] <Scummette> scummvm/master 77cfab9 sluicebox: BASE: Fix debug levels parameter name
[17:18] <Scummette> [scummvm] xavery opened pull request #3059: STARTREK: Fix format-security warnings (master...fix-format-security-warnings) https://git.io/JZR5D
[17:29] <Scummette> [scummvm] sluicebox opened pull request #3060: Cleanup DebugManager (master...debug-cleanup) https://git.io/JZRxq
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[17:31] <ScummBot> Build [#154](https://buildbot.scummvm.org/#builders/45/builds/154) of `nightly-master` failed.
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[17:40] <eriktorbjorn> criezy: Ah. There is one, and you're right... thought I fail to see how that action would have that effect.
[17:40] <eriktorbjorn> criezy: And there's very little feedback that you did something anyway.
[18:18] <grogbot> <timofonic> What about ScummVM for modern LG TVs? It's se webos incarnation. Maybe they use html5 and Javascript? What about that planned web port? Airbus port would be awesome...
[18:33] <grogbot> <Mataniko> we have/had a webos port
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[20:27] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JZEkv
[20:27] <Scummette> scummvm/master 816f65c sluicebox: SCI: Remove AIFF handling from SCI16 code
[21:01] Nick change: Sylvain -> SylvainTV
[21:40] <Scummette> [scummvm] criezy closed pull request #3051: BASE: Added --engine=ID for --list-all-games and --list-games (master...command-line) https://git.io/JZ323
[21:40] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JZEwS
[21:40] <Scummette> scummvm/master 1fe46a6 scureuil: BASE: Added --engine=ID for --list-all-games and --list-games
[21:46] <grogbot> <timofonic> I know. But is it the same webos?
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[00:00] --- Fri Jun 11 2021