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[00:19] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JcNyJ
[00:19] <Scummette> scummvm/master 032f9e3 digitall: SAGA2: Fix GCC Signed vs. Unsigned Warning
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[01:50] <ScummBot> Build [#1360](https://buildbot.scummvm.org/#builders/34/builds/1360) of `fetch-master` completed successfully.
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[04:58] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JcAoT
[04:58] <Scummette> scummvm/master b243221 lotharsm: I18N: Update translation (German)
[05:22] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JcAi0
[05:22] <Scummette> scummvm/master cef0b0e lotharsm: NEWS: Update German NEWS file
[06:08] <Scummette> [scummvm] ysj1173886760 pushed 2 new commits to master: https://git.io/JcASH
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[06:28] <eriktorbjorn> Maybe... But it's only for one particular version of the game, so I don't know how much work should be put into it.
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[09:07] <grogbot> <lephilousophe> @timofonic it's really convoluted and I am not sure about how lasting it will be
[09:08] <grogbot> <lephilousophe> I had this in mind too when building dockerized-bb and finally it was not that wanted by team
[09:36] <grogbot> <timofonic> Oh, I'm sorry...
[09:38] <grogbot> <lephilousophe> don't be, it saved me the pain to use MSVC under wine 😄
[09:41] <grogbot> <timofonic> Why?
[09:41] <grogbot> <lephilousophe> why why?
[09:44] <grogbot> <sev> please, no
[09:44] <grogbot> <sev> it is easy to come up with more work with someone else
[09:44] <grogbot> <sev> but we all have limited time
[09:45] <grogbot> <sev> @timofonic if you're willing to help, our docker configurations are all public. Then we would gladly review your code pull request
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[10:09] <grogbot> <sev> and speaking of MSVC, thanks to github, we have it test-built
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[11:29] <Scummette> scummvm/master cbb5281 ysj1173886760: DIRECTOR: pop unused arguments in b_setCallBack
[11:29] <Scummette> scummvm/master c77f2e3 ysj1173886760: DIRECTOR: amend version check in loadCast and BITD decoder
[11:29] <Scummette> [scummvm] aviloria opened pull request #3143: AGS: Add missing games (master...patch-1) https://git.io/Jcx1B
[11:33] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://git.io/Jcx1x
[11:33] <Scummette> scummvm/master df54bc8 sev-: SAGA2: Init hResource on failed read. CID 1458092
[11:33] <Scummette> scummvm/master e9a3b99 sev-: SAGA2: Properly initialize MetaTileID and ActiveItemID. CID 1457892, 1458029
[11:33] <Scummette> scummvm/master 32a13e7 sev-: SAGA2: Fix CImageNode initialization. CID 1457944
[11:47] <grogbot> <SupSuper> i disabled release optimizations from github MSVC, as they cost 10x the disk space, hopefully that'll give us some room i also enabled Analysis warnings, for anyone that's feeling particularly anal(ytical) 😄
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[11:56] <grogbot> <sev> nice, let's see
[12:00] <grogbot> <antoniou79> 10x disk space... wow!
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[12:31] <grogbot> <lephilousophe> @SupSuper isn't incremental builds taking a lot of space too?
[12:31] <grogbot> <lephilousophe> I remember sth like that
[12:40] <ScummBot> Build [#185](https://buildbot.scummvm.org/#builders/45/builds/185) of `nightly-master` completed successfully.
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[12:40] <ScummBot> Build [#1542](https://buildbot.scummvm.org/#builders/8/builds/1542) of `master-gp2x-1` failed.
[12:48] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/JcxNr
[12:48] <Scummette> scummvm/master 4bfc41c mduggan: ULTIMA8: Update Crusader set activity to match original behavior
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[13:05] <grogbot> <jakejakejake1234> Hey there everyone. Just wanted to let you guys know that I have just completed a document which reconstructs all the unused dialogue in the blade runner game. I thought I might as well share it with you guys since it took me two weeks to put together. However if you want to wait until the restored content mode is finished so you can be surprised by the all new restored content I recommend giving this one a skip. However if you're
[13:05] <grogbot> not a big fan of surprises..... Read away.
[13:05] <grogbot> <jakejakejake1234> https://cdn.discordapp.com/attachments/581224061091446795/863406433280983071/Blade_runner_restoration_document.docx
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[13:19] <Scummette> [scummvm] sev- closed pull request #3143: AGS: Add missing games (master...patch-1) https://git.io/Jcx1B
[13:19] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jcpea
[13:19] <Scummette> scummvm/master 99be599 aviloria: AGS: Add missing games
[13:40] <grogbot> <sev> wow
[13:40] <grogbot> <sev> even direct references to the files
[13:55] <ScummBot> Build [#1362](https://buildbot.scummvm.org/#builders/34/builds/1362) of `fetch-master` failed.
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[14:44] <grogbot> <antoniou79> I've already wrote to jake in pm that I'm going to have a look. I appreciate the help, and it will be a good document to cross reference and probably complement my own findings and guesswork.
[14:45] <grogbot> <antoniou79> @jakejakejake1234 correct me if I'm wrong but other than the transcript you went by memory here on what's used and unused.
[14:46] <grogbot> <antoniou79> If that's correct, then I think it might have been even harder a task.
[14:48] <grogbot> <jakejakejake1234> Let's just say I went through a lot of let plays and even played through the game multiple times myself. That's why it took me so long. I apologise in advance if I included some lines in the document that are already in the game.
[14:51] <grogbot> <antoniou79> For me, by searching the engine code I can tell if something is unused, or exists but is untriggered, or randomly triggered, or triggered on rare conditions etc. Also the TLK01, TLK02, TLK03, TLK0A column specifies which "disc" it came from, and due to the game loading only the necessary files for an Act, this imposes some restrictions on what cues can be used per Act. It's something extra that can help match lines (and to look out for if
[14:51] <grogbot> we match lines from different acts).
[14:51] <grogbot> <antoniou79> TLK0A can be used in any Act.
[14:51] <grogbot> <antoniou79> Of course we could override this restriction if it becomes necessary.
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[15:53] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://git.io/Jcpuz
[15:53] <Scummette> scummvm/master 6c68aca sev-: SAGA2: Fix object destruction. CID 1457997
[15:53] <Scummette> scummvm/master ba743f6 sev-: SAGA2: Implement default constructor for ActiveRegion. CID 1458003
[15:53] <Scummette> scummvm/master 681a75c sev-: SAGA2: Properly initialize Location. CID 1457874
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[16:01] <Scummette> [scummvm] SupSuper pushed 2 new commits to master: https://git.io/JcpzN
[16:01] <Scummette> scummvm/master f5e76a6 SupSuper: CI: Use Analysis builds for MSVC
[16:01] <Scummette> scummvm/master 0c47e56 SupSuper: CI: Bump deprecated environments
[16:08] <grogbot> <SupSuper> this is the per-VM disk space, github does a fresh build everytime and it only gives you ~16gb for free if you mean the "incremental" settings in the compiler taking up more space, they should be disabled now too
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[16:14] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/JcpaY
[16:14] <Scummette> scummvm/master c35705e antoniou79: BLADERUNNER: Fix Maggie sleep wakeup animations
[16:14] <Scummette> scummvm/master 39b2209 antoniou79: BLADERUNNER: Add proper balance to Maggie sounds
[16:24] <grogbot> <timofonic> I'm sorry. I thought a Docker would be a just use solution. It turns up I'm wrong
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[17:22] <eriktorbjorn> I wonder if the original poster is still around to read this. Thread necromancy at its finest: https://forums.scummvm.org/viewtopic.php?f=1&t=12489&p=95644#p95644
[17:51] <grogbot> <markamiga500> Hi guys back after a week
[17:51] <grogbot> <markamiga500> just wanted to know...
[17:53] <grogbot> <markamiga500> if they have been new devellopment for the latest stable since the last one didnt even worked (booting was kicking me back to xmb menu) on PS3 console to test NightLong & Private eye PC games
[17:53] <grogbot> <markamiga500> ?
[17:53] <grogbot> <sev> no, there were no developments
[17:54] <grogbot> <sev> and NightLong would not work on PS3 anyway
[17:54] <grogbot> <sev> Private eye could work
[17:54] <grogbot> <markamiga500> Nightlong would not (never) work on PS3 ?
[17:54] <grogbot> <markamiga500> where i read its compatible with scummvm ....?
[17:54] <grogbot> <sev> ah, my bad. I thought it is using 3d gfx. it is not
[17:54] <grogbot> <markamiga500> 😉
[17:55] <grogbot> <markamiga500> thanks for the info about news about latest
[17:55] <grogbot> <markamiga500> i will continue to be patient then
[17:55] <grogbot> <sev> well, being announced as compatible does not necessary mean it works on all platforms
[17:56] <grogbot> <sev> I am not aware about any immediate plans for the ps3 or any activity
[17:56] <grogbot> <sev> when we start release preparations, then potentially it could be time that the porter will start looking into the port. And also it may not happen at all
[17:56] <grogbot> <sev> we are all volunteers here
[17:57] <grogbot> <markamiga500> i know i know
[17:57] <grogbot> <markamiga500> you all make incredible jobs/works just for the people
[17:57] <grogbot> <markamiga500> you are great guys , the best community in this sad world
[17:58] <grogbot> <markamiga500> ok thanks anyway
[17:58] <grogbot> <markamiga500> see ya
[18:13] <grogbot> <lephilousophe> I began to look at it but I am a noob on PS3 matters...
[18:22] <Scummette> [scummvm] a-yyg pushed 2 new commits to master: https://git.io/Jcpd5
[18:32] <Scummette> scummvm/master b919df6 a-yyg: SAGA2: Implement Tasks save/loading
[18:32] <Scummette> scummvm/master 9238ed9 a-yyg: SAGA2: Add error check on TaskStacks loading
[18:32] <Scummette> [scummvm] NMIError pushed 2 new commits to master: https://git.io/JcpFb
[18:32] <Scummette> scummvm/master 780d8d1 NMIError: AUDIO/MIDI: Fix volume changes not applied by Miles driver
[18:32] <Scummette> scummvm/master 5864bbc NMIError: SAGA: Remove unused include from music
[18:41] <grogbot> <Kebabounet> Speaking of ps3, does the machine/vm which was used to be the official 2.2.0 binary for ps3 still exist somewhere? In order to know which commit/version of psl1ght and toolchai was used etc (I still didnt manage to build a working binary)
[18:43] <grogbot> <lephilousophe> @Kebabounet I don't know :/
[18:45] <grogbot> <rootfather> I might have something in our eternal archive
[18:46] <grogbot> <rootfather> ps3-gcc-7.2.0
[18:46] <grogbot> <rootfather> no idea about the state of it though
[18:47] <grogbot> <rootfather> So I don't know if this was used for the official 2.2.0 binary. All I can tell is that it was used to build the nightlies from about 6 months ago
[18:47] <grogbot> <rootfather> no signs of psl1ght though
[18:50] <grogbot> <lephilousophe> I am compiling rpcs3 to enable more debug and try to understand why it chokes on buildbot binary and not on latest release one
[18:50] <grogbot> <lephilousophe> if it works with RPCS3, I think it will work with a real PS3
[18:52] <grogbot> <Kebabounet> Ok thank you. Im testing earlier versions of the toolchain and psl1ght but i havent found anything so far
[18:52] <grogbot> <lephilousophe> I wonder if it's because binary is too big
[18:52] <grogbot> <lephilousophe> I think I am wrong but that's a test I would like to do too
[18:55] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JcpA9
[18:55] <Scummette> scummvm/master eeee8e3 sev-: Revert "SAGA2: Properly initialize alarm class. CID 1457913"
[18:56] <grogbot> <Kebabounet> ah, for what it's worth my own build only enables SCUMM and Illusions, and cloud/curl/sdl-net is disabled as well
[19:04] <grogbot> <lephilousophe> ok, so that's not it
[19:05] <grogbot> <lephilousophe> thanks for the test 🙂
[19:10] <Scummette> [scummvm] NMIError pushed 1 new commits to master: https://git.io/JcppP
[19:10] <Scummette> scummvm/master 40c8197 NMIError: SAGA2: Removed MidiPlayer from Music class
[19:13] <grogbot> <lephilousophe> maybe a try with PSL1GHT 2c0987b9d1f6b94292b0fadc8debc1e9a5ac7870 and ps3toolchain 71e9c0222ca4f0d3041a45b6821c05f390b27fa3 would work
[19:13] <grogbot> <lephilousophe> that's quite old and it's what I found in csnover attempts for a previous dockerized buildbot
[19:14] <grogbot> <lephilousophe> no guarantee about it to be working
[19:15] <grogbot> <lephilousophe> what I find tsrange is that current toolchain seems maintained and is supposed to work
[19:19] <grogbot> <Kebabounet> ok thanks, I'll try that
[19:21] <ScummBot> Build [#1547](https://buildbot.scummvm.org/#builders/8/builds/1547) of `master-gp2x-1` completed successfully.
[19:39] <Scummette> [scummvm] aviloria opened pull request #3144: AGS: Add some missing entries (master...patch-1) https://git.io/Jchvb
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[20:27] <ScummBot> Build [#1367](https://buildbot.scummvm.org/#builders/34/builds/1367) of `fetch-master` completed successfully.
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[20:38] <Scummette> [scummvm] athrxx pushed 2 new commits to master: https://git.io/Jchqd
[20:38] <Scummette> scummvm/master 6b92b3a athrxx: KYRA: (EOB/SegaCD/Jp) - fix save description encoding
[20:38] <Scummette> scummvm/master 4aa78f2 athrxx: SCUMM: remove leftover debug message
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[21:32] <Scummette> [scummvm] dreammaster pushed 20 new commits to master: https://git.io/JchGw
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[21:45] <Scummette> scummvm/master f171143 dreammaster: AGS: Unicode-aware line splitting and right-to-left text mode
[21:45] <Scummette> scummvm/master e3a9f13 dreammaster: AGS: Added needed Allegro unicode methods
[21:45] <Scummette> scummvm/master 656659d dreammaster: AGS: Unicode-aware script String API implementation
[21:45] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JchnR
[21:45] <Scummette> scummvm/master 92bc05b dreammaster: BACKENDS: Symbian compilation fix
[21:46] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jchni
[21:46] <Scummette> scummvm/master 51272ca aviloria: AGS: Add some missing entries
[21:46] <Scummette> [scummvm] dreammaster closed pull request #3144: AGS: Add some missing entries (master...patch-1) https://git.io/Jchvb
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[22:50] <Scummette> [scummvm] sev- pushed 9 new commits to master: https://git.io/Jch8d
[22:50] <Scummette> scummvm/master dc798f3 sev-: SAGA2: Better fix for CID 1457913
[22:50] <Scummette> scummvm/master 112d662 sev-: SAGA2: Proper fix for out-of-bounds read. CID 1457984
[22:50] <Scummette> scummvm/master 031c279 sev-: SAGA2: Properly init gPanel. CID 1457870, 1457887, 1457904, 1457927
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[22:54] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jch4s
[22:54] <Scummette> scummvm/master 0ad163f sev-: SAGA2: Initialize class variables. CID 1457942
[22:55] <ScummBot> Build [#1534](https://buildbot.scummvm.org/#builders/22/builds/1534) of `master-windows-x86-64` failed.
[23:04] <ScummBot> Build [#1369](https://buildbot.scummvm.org/#builders/34/builds/1369) of `fetch-master` failed.
[00:00] --- Sun Jul 11 2021