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[00:17] <Scummette> [scummvm] aviloria opened pull request #2723: WINTERMUTE: Add Reversion 3 (Steam, November 2020) (master...patch-1) https://git.io/JLh14
[00:19] <grogbot> <SupSuper> i thought ultima was the biggest, but maybe that's the dats
[00:31] <Scummette> [scummvm] ccawley2011 opened pull request #2724: ANDROID: Allow screen rotation (master...android-rotation) https://git.io/JLh1x
[00:36] <Scummette> [scummvm] ccawley2011 opened pull request #2725: Revert "ANDROID: Set minimal SDK to 21+ (Android 5+). The app crashes at launch on Android 4" (master...android-4) https://git.io/JLhMl
[00:49] <grogbot> <Henke37> ultima is the biggest in that build
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[05:18] <ScummBot> Port build status changed with 525391c2: Failure: master-amigaos4
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[07:50] <Scummette> [scummvm] bluegr closed pull request #2723: WINTERMUTE: Add Reversion 3 (Steam, November 2020) (master...patch-1) https://git.io/JLh14
[07:50] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JLhA6
[07:50] <Scummette> scummvm/master 89e9932 aviloria: WINTERMUTE: Add Reversion 3 (Steam, November 2020)
[07:52] <Scummette> [scummvm] bluegr closed pull request #2720: GUI: Allow specifying a command for PopUp widgets (master...popup-cmd) https://git.io/JLAax
[07:52] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JLhA1
[07:52] <Scummette> scummvm/master a82b200 ccawley2011: GUI: Allow specifying a command for PopUp widgets
[07:52] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JLhAM
[07:52] <Scummette> scummvm/master 1c25507 : I18N: Update translations templates
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[08:26] <ScummBot> Port build status changed with 89e9932c: Success: master-amigaos4
[08:38] <Scummette> [scummvm] ZvikaZ opened pull request #2726: SCI: Hebrew in parentheses isn't stage direction (master...z_heb_parenth) https://git.io/JLhxy
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[10:27] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JLje4
[10:27] <Scummette> scummvm/master 9c7ce6c lephilousophe: VITA: Add SceMotion_stub library
[10:28] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JLjeR
[10:28] <Scummette> scummvm/master 33dfe83 : I18N: Update translation files
[10:44] <Scummette> [scummvm] lephilousophe opened pull request #2727: ALL and VITA: Link with GNU Make recursive flag (master...link-fixes) https://git.io/JLje5
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[11:38] <grogbot> <sev> @Henke37 your PR for improving the Android port is welcome
[13:20] <grogbot> <Henke37> i will get right on to it as soon as i finish my other three projects
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[15:55] <Vovven> Is there a reason that detection.cpp is compiled for engines that are disabled when compiling ScummVM?
[15:56] <Vovven> I'm doing some testing for just one engine, and even with --disable-all-engines it'll compile detection.cpp for every engine
[16:08] <Vovven> (Well, only the first time, since they don't change on subsequent compiles... but still, curious if there's a reasoning for it)
[16:12] <grogbot> <Henke37> to detect stuff even in builds that exclude the engine. for suboptimal platforms that don't do plugins and instead have multiple builds.
[16:16] <Vovven> So it's so that for those platforms, it would still detect the game even if the engine is not included in the build, and then I assume you get some sort of error message saying that the engine isn't included in the build?
[16:16] <Vovven> Instead of just appearing as if ScummVM does not support the game when an engine is not included in a build
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[18:09] <michael-kohlhaas> hi all. I have a problem with myst3 on a linux system. Do I need to run an installation on wine first and extract the files from the installed game? it seems that the files from the cds won't work. I extracted them in one directory and this is the result https://imgur.com/FhEPzSX.png
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[18:25] <grogbot> <SupSuper> michael-kohlhaas: myst3 is only available in the daily builds, not 2.2.0
[18:25] <michael-kohlhaas> ah, okay. Thank you
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[20:15] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JLjVX
[20:15] <Scummette> scummvm/master 987becc antoniou79: ANDROID: Fix physical mouse behavior and allow multitouch hold and drag
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[21:05] <grogbot> <gu3> I'm wondering if it is possible to point people from this discord to the location of the demo of "Private Eye" game (which is hosted in archive.org) to allow anyone to test my ScummVM reimplementation of the game. (I'm asking because I know I don't have an explicit permissions from the copyright owners of that piece of software)
[21:07] <Strangerke> as long as it's a demo... I see no issue :)
[21:08] <grogbot> <DreamMaster> Since it's a demo for an engine that'll be supported, maybe a copy of it can be added to our demos collection for a direct link?
[21:09] <grogbot> <rootfather> @gu3 yes, as long as it's an official demo version which was available for free back in the days, then it's okay to share it here
[21:09] <grogbot> <gu3> That will be great!. I will wait for @sev approval, since he is the owner of this server.
[21:09] <grogbot> <gu3> I don't know how the demo was distributed in fact.
[21:10] <grogbot> <gu3> I'm sure it was include in the full retail CD but perhaps it was available somewhere else? ( I don't know why anyone would like to play the demo of the game they already own).
[21:11] <grogbot> <sev> I am not the owner if this server 🙂 it is a technical limitation as only single owner could be assigned
[21:12] <grogbot> <sev> other team members pointed out right: as long as it is an official demo, you can share it
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[21:14] <grogbot> <gu3> Great, so the demo is hosted here: https://archive.org/details/PrivateEye_1020 (13MB)
[21:18] <grogbot> <Henke37> i can't say i've ever seen an unofficial demo
[21:24] <grogbot> <rootfather> bootlegs, fanmade stuff from leaked releases...
[21:32] <grogbot> <Henke37> bootleggers generally don't bother with demos, do they?
[21:36] <Strangerke> Henke37: some sites pretend it's a demo and it's a full pirated version
[21:36] <grogbot> <Henke37> i don't think that'd count as a demo.
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[22:46] <grogbot> <gu3> This demo should be somehow playable with this branch: https://github.com/neuromancer/scummvm/tree/private in case you want to test it. (don't expect a lot of gameplay, you can investigate one place, watch a few videos and that's it)
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[00:00] --- Mon Jan 11 2021