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[00:20] <Dark-Star> well, RPGs were also only allowed rather recently, so it's not entirely unlikely that some other game types might be accepted/included in the future...
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[00:22] <grogbot> <Shockwave_S08> Seems there's no way for the current stable 2.1.0 Android build to interfafe with cloud-storge sites. Is this a leftover from the Windows/Mac/Linux versions, or does the team plan on integrating Google Play cloud-saving somewhere down the line?
[00:38] <grogbot> <Henke37> lets just say that it's a lot easier to deny an engine before someone actually implements it
[00:48] <grogbot> <Zadroter> RPG was allwed because lands of lore uses same engine as Legend of Kyrandia?
[00:50] <grogbot> <DreamMaster> Amongst others, like the Eye of the Beholder series. And that they're closely related to adventures in that many of them have a definitive story just like adventures do.
[00:51] <grogbot> <ButtercupandLostMediaFan> @DreamMaster Oh.
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[01:50] <Scummette> [scummvm] lolbot-iichan opened pull request #1995: WINTERMUTE: Add detection for Hor game (master...wme_hor) https://git.io/Jvv2S
[02:06] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://git.io/Jvvat
[02:06] <Scummette> scummvm/master a804afc sluicebox: SCI: Trigger bpr/bpw breakpoints within kernel calls
[02:06] <Scummette> scummvm/master e0a3a38 sluicebox: SCI: Log bp_function (bpe) parameters in debugger
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[02:36] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jvvaj
[02:36] <Scummette> scummvm/master a18eae1 dreammaster: GUI: Fix crash opening edit game dialog for games with no music
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[07:33] <grogbot> <harshbawari> @Mataniko Sure, that's why I'm here early
[07:34] <grogbot> <harshbawari> Visual Studio was a mess, now I switched to Linux, but it's taking too long to build
[07:35] <grogbot> <sev> how many CPUs do you have?
[07:35] <grogbot> <sev> @harshbawari ?
[07:36] <grogbot> <harshbawari> Umm, you mean cores?
[07:37] <grogbot> <sev> or cores, same thing. including virtual ones
[07:38] <grogbot> <harshbawari> 4
[07:39] <grogbot> <harshbawari> i5 8th gen
[07:39] <grogbot> <sev> then run make -j6
[07:39] <grogbot> <harshbawari> The previous build hasn't finished yet
[07:39] <grogbot> <sev> stop the current build
[07:39] <grogbot> <harshbawari> Should I stop it?
[07:40] <grogbot> <sev> ctrl + c
[07:40] <grogbot> <harshbawari> Ok running make -j6
[07:40] <grogbot> <harshbawari> What's this command btw?
[07:40] <grogbot> <sev> parallel building, for using all cores
[07:41] <grogbot> <harshbawari> Oh got it.
[07:41] <grogbot> <harshbawari> I have less experience with Linux
[07:41] <grogbot> <harshbawari> Only used it during 2nd semester
[07:41] <grogbot> <harshbawari> It's done
[07:41] <grogbot> <harshbawari> Thanks
[07:43] <grogbot> <harshbawari> So now since I've successfully compiled scummvm, can I get my hands on coding?
[07:43] <grogbot> <harshbawari> Easy bugs, etc.
[07:43] <grogbot> <harshbawari> So that I can get familiar with the code
[07:44] <grogbot> <sev> yes, I have something low-hanging for you
[07:44] <grogbot> <sev> fix the finall boss in Griffon Legend
[07:45] <grogbot> <harshbawari> Can you elaborate?
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[07:46] <grogbot> <sev> what is your e-mail? I'll add you to the Trello board
[07:47] <grogbot> <harshbawari> harshbawari@gmail.com
[07:47] <grogbot> <sev> check your e-mail
[07:48] <grogbot> <sev> download the game from here: https://www.phatcode.net/downloads.php?id=430
[07:48] <grogbot> <harshbawari> Ot it
[07:48] <grogbot> <sev> the card "The final boss is sluggish" has a save attached and steps to reproduce
[07:49] <grogbot> <harshbawari> *got it
[07:49] <grogbot> <sev> pls tell me when you manage to reproduce
[07:51] <grogbot> <harshbawari> OK so what you're saying is the player needs to spawn in another room
[07:51] <grogbot> <sev> load the save
[07:51] <grogbot> <sev> did you manage to?
[07:52] <grogbot> <harshbawari> Wait I haven't downloaded the game yet
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[07:59] <grogbot> <harshbawari> So I downloaded giffon_legend.zip from that link, extracted it, then run .scummvm using the command. /scummvm, navigated to the directory where the game is stored, clicked Choose, but it cannot find the game
[08:00] <grogbot> <sev> ah, of course
[08:00] <grogbot> Command sent by sev
[08:00] <grogbot> ./configure --disable-all-engines --enable-engine=griffon
[08:00] <grogbot> <sev> make -j6
[08:03] <grogbot> <harshbawari> Unrecognized engine: griffon
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[08:07] <grogbot> <harshbawari> I checked the engine names list in. /configure --help and there's no value as griffon for engine name
[08:08] <grogbot> <sev> err
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[08:08] <grogbot> <sev> what source do you use?
[08:09] <grogbot> <sev> did you clone the github repo?
[08:09] <grogbot> <harshbawari> I downloaded source files from the website
[08:09] <grogbot> <harshbawari> Not cloned
[08:09] <grogbot> <sev> that is half year old, dude
[08:09] <grogbot> <harshbawari> Oh I didn't know that
[08:09] <grogbot> <harshbawari> Sorry
[08:10] <grogbot> <sev> for development, clone the repo
[08:10] <grogbot> <sev> https://github.com/scummvm/scummvm
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[08:12] <grogbot> <harshbawari> Ok cloning...
[08:24] <grogbot> <harshbawari> Ok
[08:24] <grogbot> <harshbawari> Where do I place griffon.s03 file that I download from trello?
[08:27] <grogbot> <sev> in your save path
[08:28] <grogbot> <sev> see scummvm options
[08:29] <grogbot> <harshbawari> Got it
[08:29] <grogbot> <harshbawari> It crashed
[08:30] <grogbot> <harshbawari> As soon as I loaded it
[08:31] <grogbot> <sev> oh?
[08:32] <grogbot> <harshbawari> Ya
[08:33] <grogbot> <harshbawari> Placed griffon.s03 in save path, then loaded the game, scummvm crashed
[08:34] <grogbot> <sev> okay, I loaded and saved it again
[08:34] <grogbot> <sev> could you please redownload and check?
[08:34] <grogbot> <harshbawari> Sure
[08:36] <grogbot> <sev> and if it crashes
[08:36] <grogbot> <sev> then
[08:36] <grogbot> <sev> gdb ./scummvm
[08:36] <grogbot> <sev> then
[08:36] <grogbot> <sev> run griffon
[08:36] <grogbot> <sev> load, let it crash
[08:36] <grogbot> <sev> then
[08:36] <grogbot> <sev> bt
[08:37] <grogbot> <sev> and it will show you the backtrace. Tell me what is it (top 5 lines)
[08:37] <grogbot> <sev> I marked commands to type with $
[08:39] <grogbot> <harshbawari> Ok
[08:40] <grogbot> <harshbawari> Something messed up
[08:41] <grogbot> <harshbawari> Now it's not responding
[08:41] <grogbot> <harshbawari> Earlier it worked fine
[08:41] <grogbot> <harshbawari> Lemme check for some time
[08:41] <grogbot> <sev> well
[08:41] <grogbot> <sev> most probably there are uninitalized variables
[08:41] <grogbot> <sev> you may catch those with valgrind
[08:42] <grogbot> <sev> $ valgrind ./scummvm griffon
[08:42] <grogbot> <sev> then load and if it complains about uninitalized reads
[08:42] <grogbot> <sev> and this could be also a good task to do: fix it 😄
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[08:43] <grogbot> <harshbawari> Installing valgrind
[08:47] <grogbot> <harshbawari> https://cdn.discordapp.com/attachments/581224061091446795/665114698231840768/IMG_20200110_141804.jpg
[08:54] <grogbot> <sev> Cool, fix it 🙂
[08:55] <grogbot> <sev> Dialogs.cpp line 120
[08:55] <grogbot> <sev> Something is not initialised there which is then fed to sin()
[08:58] <grogbot> <harshbawari> Ok so I found that, after you add the game to scummvm, it will run the first time, but if you close the engine, the next time onwards it goes not responding
[08:59] <grogbot> <harshbawari> Starts working again if you remove the game and then add it again
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[09:02] <grogbot> <sev> And how does it stop working? The crash above?
[09:02] <grogbot> <harshbawari> Yes, it crashes
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[09:03] <grogbot> <sev> Then it is time to fix
[09:03] <grogbot> <harshbawari> Next time you starts, it goes not responding on main menu
[09:03] <grogbot> <harshbawari> Trying
[09:03] <grogbot> <sev> Could you start digging?
[09:03] <grogbot> <sev> Valgrind is your ultimate friend for this
[09:04] <grogbot> <sev> Catch any uninitialised reads or writes beyond the boundaries
[09:04] <grogbot> <harshbawari> Never used valgrind
[09:04] <grogbot> <harshbawari> Any resources?
[09:12] <grogbot> <harshbawari> The variable _itemyloc
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[09:21] <grogbot> <harshbawari> I guess _itemyloc is not assigned a value
[09:22] <grogbot> <sev> You saw the output above. It gives you the line number where the read occurs
[09:23] <grogbot> <harshbawari> Griffin.cpp line 155?
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[09:25] <grogbot> <harshbawari> I'm already in dialogs.cpp
[09:26] <grogbot> <sev> I am not near my computer
[09:27] <grogbot> <harshbawari> Well _itemyloc is not assigned a value anywhere in the file, and the variable is being used at line 120
[09:27] <grogbot> <harshbawari> https://cdn.discordapp.com/attachments/581224061091446795/665124806143901696/IMG_20200110_145814.jpg
[09:28] <grogbot> <harshbawari> I mean initial value of _itemyloc is not defined
[09:31] <grogbot> <harshbawari> Yoooo did it
[09:31] <grogbot> <harshbawari> This time it does not go Not Responding
[09:31] <grogbot> <harshbawari> Lololollll
[09:32] <grogbot> <harshbawari> I just set _itemyloc=0 at the beginning
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[09:52] <grogbot> <harshbawari> Should I open pull request?
[09:52] <grogbot> <harshbawari> @sev
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[11:15] <grogbot> <sev> Yes please
[11:15] <grogbot> <sev> But not necessarily at this stage
[11:15] <grogbot> <sev> Try to fix the boss behaviour
[11:15] <grogbot> <sev> Just make sure you have the current fix as a separate commit
[11:20] <grogbot> <harshbawari> I have never opened a pull request
[11:20] <grogbot> <harshbawari> How to do it?
[11:25] <grogbot> <harshbawari> What is *this?
[11:25] <grogbot> <harshbawari> https://cdn.discordapp.com/attachments/581224061091446795/665154344953577502/JPEG_20200110_165542.jpg
[11:25] <grogbot> <harshbawari> From transparent_surface.cpp blit()
[11:26] <grogbot> <sev> Reference to the current class object instance
[11:26] <grogbot> <sev> Basic C++
[11:26] <grogbot> <sev> do not open a Pull Request now
[11:26] <grogbot> <harshbawari> Yeah, but the object variables are not defined till this point
[11:26] <grogbot> <sev> Were you able to reproduce the bug?
[11:27] <grogbot> <harshbawari> Yes
[11:27] <grogbot> <harshbawari> Plus the crash
[11:28] <grogbot> <sev> Cool. The boss sluggishness will take more time as the code is not very easy to understand
[11:28] <grogbot> <harshbawari> I think the bug is related to the variable _itemSelOn
[11:30] <grogbot> <sev> I have no idea
[11:30] <grogbot> <sev> I did not start looking into that as you saw in Trello
[11:30] <grogbot> <harshbawari> I have checked
[11:31] <grogbot> <harshbawari> Regarding crash: How can you pass *this when the object is just created, since the variables will not hold any value
[11:32] <grogbot> <sev> When object is created, then you have a reference to it
[11:32] <grogbot> <sev> If it was not created, you could get a garbage there and that must be fixed then
[11:33] <grogbot> <harshbawari> Yeah, but since no member variable is assigned any value, you'll have no data inside it to use
[11:33] <grogbot> <sev> Then you have to initiatlize those in the class constructor
[11:33] <grogbot> <sev> Thats a bug
[11:34] <grogbot> <sev> Generally, all class variables must be initialised in constructors
[11:34] <grogbot> <harshbawari> *this goes to this function
[11:34] <grogbot> <harshbawari> https://cdn.discordapp.com/attachments/581224061091446795/665156787116310548/JPEG_20200110_170358.jpg
[11:34] <grogbot> <harshbawari> It's a constructor
[11:34] <grogbot> <harshbawari> I think
[11:38] <grogbot> <sev> Please
[11:38] <grogbot> <sev> Use pastebin.com
[11:38] <grogbot> <sev> Or better direct link to github
[11:38] <grogbot> <sev> Not these screenshots with camera
[11:40] <grogbot> <harshbawari> Oh sorry I'm using Discord on phone
[11:40] <grogbot> <sev> Like this: https://github.com/scummvm/scummvm/blob/a18eae10679ed12fb6a37c93cb0b391df874c7c6/graphics/transparent_surface.cpp#L69
[11:41] <grogbot> <sev> Im using discord on phone as well
[11:41] <grogbot> <sev> And just opened the repo in the browser in the phone
[11:42] <grogbot> <sev> Click on three dots on left of the line, Cooy permalink
[11:42] <grogbot> <harshbawari> Oh I didn't know how to do this
[11:42] <grogbot> <harshbawari> Thanks
[11:43] <grogbot> <sev> You may need to tap on the line number prior to that
[11:43] <grogbot> <harshbawari> Got it
[11:43] <grogbot> <harshbawari> It is being called here https://github.com/scummvm/scummvm/blob/a18eae10679ed12fb6a37c93cb0b391df874c7c6/graphics/transparent_surface.cpp#L414
[11:44] <grogbot> <sev> And why is it a problem?
[11:44] <grogbot> <sev> It is called as
[11:45] <grogbot> <sev> Surface->blit(...)
[11:45] <grogbot> <sev> Right?
[11:46] <grogbot> <harshbawari> Yes
[11:46] <grogbot> <sev> Then it is called for object instance Surface
[11:46] <grogbot> <sev> And this will refer to it
[11:47] <grogbot> <sev> I suggest to read some book on C++
[11:47] <grogbot> <sev> About basics of its OOP implementation
[11:48] <grogbot> <sev> Unless Surface was uninitialised before the call, of course
[11:48] <grogbot> <sev> Because then it will contain garbage and crash
[11:48] <grogbot> <sev> In simple words
[11:48] <grogbot> <sev> Imagine a call
[11:49] <grogbot> <sev> void Class::method(int a)
[11:49] <grogbot> <sev> And you call
[11:50] <grogbot> <sev> Class b = new Class; b->metod(5);
[11:50] <grogbot> <sev> Internally the method will be turned into
[11:50] <grogbot> <sev> void Class__method(Class *this, int a);
[11:51] <grogbot> <sev> And that call respectively is transferred into
[11:51] <grogbot> <sev> Class__metod(b, 5);
[11:51] <grogbot> <sev> This is where you get this from
[11:51] <grogbot> <sev> Clear?
[11:53] <grogbot> <harshbawari> Oh yes, got it
[12:13] <grogbot> <harshbawari> Variable _saidLocked is uninitializer
[12:14] <grogbot> <harshbawari> *uninitialized
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[13:37] <grogbot> <harshbawari> https://github.com/scummvm/scummvm/blob/a18eae10679ed12fb6a37c93cb0b391df874c7c6/engines/griffon/griffon.h#L462
[13:37] <grogbot> <harshbawari> @sev Can you pls comment the use of these variables
[14:01] <grogbot> <Henke37> what's this engine? i can't seem to find anything mentioning it on the wiki
[14:01] <grogbot> <harshbawari> Griffon
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[14:35] <grogbot> <criezy> There is some information here: https://github.com/scummvm/scummvm/pull/1918
[14:36] <grogbot> <criezy> But indeed it has not yet been added to the wiki.
[15:22] <grogbot> <sev> @harshbawari not really. I was not looking deal into this engine internals
[15:24] <grogbot> <harshbawari> Umm, I cannot understand what those variables are being used for
[15:27] <grogbot> <sev> Do search on all usages
[15:29] <grogbot> <sev> At least it will help you to figure out set of possible values and then you choose a default
[15:47] <grogbot> <harshbawari> I asked for easy bugs to start with 🤣🤣🤣🤣
[15:48] <grogbot> <harshbawari> Anyways, I will do it
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[16:06] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/JvvdI
[16:06] <Scummette> scummvm/master be69970 sev-: DIRECTOR: Fix crashes on ungraceful exit
[16:06] <Scummette> scummvm/master 2681207 sev-: DIRECTOR: Properly iterate over all movies when test-all is requested
[16:06] <Scummette> scummvm/master f7a848e sev-: DIRECTOR: Better track of loaded movies
[16:08] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/Jvvdt
[16:18] <grogbot> <sev> That is an easy task
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[16:19] <grogbot> <sev> Most probably that is part of the in-games GUI
[16:19] <grogbot> <sev> Either in main menu or in the inventory
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[16:30] <grogbot> <Henke37> engine classes have a high risk of being god objects
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[16:37] <grogbot> <sev> that engine has a single class
[16:39] <grogbot> <sev> 7k lines in total, tinyh
[16:44] <grogbot> <Henke37> plumbers is tiny.
[16:44] <grogbot> <Henke37> it doesn't even break 0.5kloc
[16:45] <grogbot> <harshbawari> You know
[16:45] <grogbot> <harshbawari> It feels good
[16:45] <grogbot> <harshbawari> When you start working on an actual project
[16:46] <grogbot> <harshbawari> And all those programming memes start turning out to be true
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[17:03] <grogbot> <madmoose> ports VVVVVV to ScummVM
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[17:25] <grogbot> <HarshBawari> https://cdn.discordapp.com/attachments/581224061091446795/665245149810655253/IMG_20200110_225007.jpg
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[18:01] <grogbot> <DreamMaster> The thought of developers starting on a new project made me think of this: https://mimiandeunice.com/2010/07/28/journey/
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[21:51] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/Jvvjz
[21:51] <Scummette> scummvm/master 7830f93 sev-: DIRECTOR: Fix crash when built-in is being redefined
[21:51] <Scummette> scummvm/master a132d6a sev-: DIRECTOR: More streamlined movie loading tracing
[21:53] <timofonic> @madmoose I know it's a joke, but VVVVVV source code isn't released under a GPLv2-compatible license. https://github.com/TerryCavanagh/VVVVVV/blob/master/LICENSE.md
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[22:10] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jvfee
[22:10] <Scummette> scummvm/master d14a840 sev-: DIRECTOR: Gracefully exit when end of movie list is reached
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[22:38] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jvfeu
[22:38] <Scummette> scummvm/master 53901e7 sev-: DIRECTOR: Do not crash if movie was not loaded
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[00:00] --- Sat Jan 11 2020