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[00:47] <grogbot> <Elfhuo> i found a really cool frontend for scummvm
[00:53] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/jV7fVQ
[00:53] <Scummette> scummvm/master 50d70af digitall: DIRECTOR: Fix GCC Compiler Warnings
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[01:55] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/OxNxCj
[01:55] <Scummette> scummvm/master f7a3e57 elasota: MTROPOLIS: Add subtitles support
[01:55] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/t92ARM
[01:55] <Scummette> scummvm/master 80c4e9b : I18N: Update translations templates
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[02:11] <ScummBot> Build [#5104](https://buildbot.scummvm.org/#builders/95/builds/5104) of `master-dreamcast` failed.
[02:11] <ScummBot> Build [#5105](https://buildbot.scummvm.org/#builders/94/builds/5105) of `master-dreamcast-debug` failed.
[02:23] <ScummBot> Build [#4811](https://buildbot.scummvm.org/#builders/34/builds/4811) of `fetch-master` failed.
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[03:44] <Scummette> [scummvm] djsrv opened pull request #4172: DO NOT MERGE: DIRECTOR: Check what missing KEY* entry warning catches in D4 (master...check_key) https://is.gd/17PoPY
[04:10] <Scummette> [scummvm] djsrv closed pull request #4172: DO NOT MERGE: DIRECTOR: Check what missing KEY* entry warning catches in D4 (master...check_key) https://is.gd/17PoPY
[04:19] <Scummette> [scummvm] djsrv pushed 2 new commits to master: https://is.gd/HSWseI
[04:19] <Scummette> scummvm/master 28b7b0b djsrv: DIRECTOR: Handle collisions between movie and cast member IDs
[04:19] <Scummette> scummvm/master fac330b djsrv: DIRECTOR: Don't fall back to getFirstResource if chunk not in KEY*
[04:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/uLwtCZ
[04:19] <Scummette> scummvm/master e01dbde : I18N: Update translation files
[04:26] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/aVZGD1
[04:26] <Scummette> scummvm/master 7063730 mistydemeo: DIRECTOR: fetch VWCR more safely
[04:45] <ScummBot> Build [#319](https://buildbot.scummvm.org/#builders/159/builds/319) of `daily-master` failed.
[04:47] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/6FRZX4
[04:47] <Scummette> scummvm/master 208ebdc mistydemeo: DIRECTOR: revert VWCR change
[05:10] <grogbot> <regularJim> Got Obsidian running this afternoon, glad that ended up being super easy. In the future Ill check the wiki first for stuff like this. Also, this game is super weird and I think I love it? The way it cold opens to gameplay is so damn cool.
[05:49] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/aIFEan
[05:49] <Scummette> scummvm/master 1ed15b7 mistydemeo: DIRECTOR: only record valid MacArchive members
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[08:40] <grogbot> <antoniou79> My Obsidian inner box has a sticker that reads "Obsidian is the first to do everything that Myst did, only much better" (apparently a quote from a "Gamepen" review). I guess I'm about to find out 😄
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[08:49] <grogbot> <TiCoKH> Usually I playing on PSVita but if I found something not working I re-check in same version on Windows. On Vita i prefer use latest stable, instead of daily builds.
[08:56] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/b3YUZX
[08:56] <Scummette> scummvm/master 5fe6a4c elasota: MTROPOLIS: Don't attempt to load TTF font if FreeType is disabled
[08:57] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/WsbGFE
[08:57] <Scummette> scummvm/master 09ea822 elasota: MTROPOLIS: Clean up unused variable
[08:59] <grogbot> <timofonic> That is understandable! Test ones are better on personal computers, of course
[09:06] <grogbot> <SonGokuu> Hello everyone! How are you? I would to know if it's possible to load a game choosing the language through the command line like the commands "--no-console", "-f" (for fullscreen) or "-n" for enabling the subtitles. I know there are the --language and -q commands, but I'm not able to use them. (the game doesn't load through launchbox with "-q es" or "-q=es") How should I use them? (It's for launching the games through Launchbox) Thank
[09:06] <grogbot> you very much and kind regards. 😊
[09:09] <grogbot> <sev> @SonGokuu those command line keys will not change your game language
[09:10] <grogbot> <sev> some games have multilanguage resources. In such cases, you will be able to select that language. In case, say, you have English game, you cannot "switch" it to Korean, you must have a Korean version
[09:11] <ScummBot> Build [#5109](https://buildbot.scummvm.org/#builders/95/builds/5109) of `master-dreamcast` completed successfully.
[09:11] <ScummBot> Build [#5110](https://buildbot.scummvm.org/#builders/94/builds/5110) of `master-dreamcast-debug` completed successfully.
[09:19] <ScummBot> Build [#4815](https://buildbot.scummvm.org/#builders/34/builds/4815) of `fetch-master` completed successfully.
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[09:23] <grogbot> <SonGokuu> I understand. But for cases like Beneath a Steel Sky, I know it's a multilanguage game ,and you can choose the language you want when you add it to the GUI. Is there no way to choose it through command line? I don't understand then why --language or -q exist. I guess I am forced to add all the games to the GUI so that they appear in my language. Thanks @sev
[09:23] <grogbot> <SonGokuu> https://cdn.discordapp.com/attachments/581224061091446795/1006855194123960350/unknown.png
[09:23] <grogbot> <sev> you may try to launch it like this:
[09:24] <grogbot> <sev> scummvm -p /path/to-game --language de sky
[09:25] <grogbot> <sev> it might happen that there is a bug and it uses your game entry always instead of the specified key from the command line
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[09:31] <grogbot> <SonGokuu> nah, launchbox doesn't run the game with the command --language (I see how ScummVM try to open and close itself in 0.0001 sec) I don't undersand why. But I suppose it's what you said. A bug or a conflict . Thanks again.
[09:32] <grogbot> <sev> for the "closes too quickly", you may check this FAQ: https://docs.scummvm.org/en/v2.6.0/help/faq.html#scummvm-crashes-but-the-console-window-disappears-too-quickly-to-see-the-error-message
[09:32] <grogbot> <sev> perhaps, log file has more information
[09:33] <grogbot> <sev> and if it is a bug, it will not be fixed without a bugreport
[09:34] <Scummette> [scummvm] treloret closed pull request #4170: SCI: Fix sci-fanmade detection (master...master) https://is.gd/eLrlZH
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[11:25] <Scummette> [scummvm] treloret opened pull request #4173: SCI: Added detection for SCI fanmade games and removed unused gameid (master...master) https://is.gd/wbTl64
[11:37] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/RAlDw7
[11:37] <Scummette> scummvm/master 9a59e8b goodoldgeorge: I18N: Update translation (Hungarian)
[11:37] <Scummette> scummvm/master 99c7f01 VAN-Gluon: I18N: Update translation (Japanese)
[11:56] <Scummette> [scummvm] dwatteau opened pull request #4174: SCUMM: Restrict the "I am Choas." Loom workaround to the English talkie (master...fix/scumm-choas-restrict-to-v4-english) https://is.gd/6kVynO
[12:11] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/FtcdUF
[12:11] <Scummette> scummvm/master 5c23ddc IlDucci: I18N: Update translation (Spanish)
[12:11] <grogbot> <IlDucci> Little nitpick on the latest metropolis l18n string: shouldn't subtitles be shown, not used?
[12:12] <grogbot> <IlDucci> Unless you are doing a switcheroo, subs instead of sfx?
[13:28] <Scummette> [scummvm] athrxx pushed 2 new commits to master: https://is.gd/Flf4Kn
[13:28] <Scummette> scummvm/master d4ad275 athrxx: SCUMM: (v5/6/EGA) - disable palManipulate in EGA dithering mode.
[13:28] <Scummette> scummvm/master 319e50f athrxx: SCUMM: (LOOM/VGA Talkie) - improve verb handling
[13:28] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/qiawv8
[13:28] <Scummette> scummvm/master cfd2d7c : I18N: Update translations templates
[14:13] <Scummette> [scummvm] treloret opened pull request #4175: GUI: Fix AGI/SCI Fanmade title in gridview (master...fix-sci-agi-fanmade-gridview-titles) https://is.gd/ZuSuBV
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[14:30] <grogbot> <Coz> Wow, the new iOS mouse and extended game controller support makes ScummVM a completely new experience on the iPad. Well done and thank you!
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[14:55] <Scummette> [scummvm] treloret opened pull request #4176: SLUDGE: Add missing entries to 3 sludge games (master...sludge-missing-variants) https://is.gd/HCmGhM
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[15:30] <grogbot> <lephilousophe> wow, someone using daily builds for iOS 🙂 Do you have to sign it to make it work?
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[17:58] <Scummette> [scummvm] dwatteau opened pull request #4177: CI: Add missing jpeg library for macOS (master...fix/ci-missing-jpeg-dep-homebrew) https://is.gd/AtlMSi
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[18:44] <grogbot> <eriktorbjorn> I guess Myst was the yardstick back then. Somewhere I have a boxed copy of "Spud!" with a PC Gamer (UK) on the cover: "Spud stands head and shoulders above such games as Myst". I can only assume whoever wrote that really, really, really, REALLY hated Myst, because what I've seen of that game was pretty bad.
[18:52] <grogbot> <dwa> I had one game advertising itself as "Even more beautiful than Myst!" once, so I had to check my dictionary in case that word had just been changed to some new meaning. I was quite disappointed.
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[19:45] <grogbot> <Coz> Yes, I just use Signulous these days, I find it simpler than Xcode to get it signed and installed. Plus I don't need my Macbook with me to get an updated daily build installed.
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[20:47] <grogbot> <sze> Hello 🙂 I started Monkey 1 and it defaults automatically to MIDI output. But I only noticed halfway in. I want to switch now to CD audio. It works perfectly fine on a new savegame, but whenever I load the old save file, it won't play CD audio and still uses the MIDI one. Is there some way of fixing it?
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[23:16] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/9tsZF7
[23:16] <Scummette> scummvm/master 0132096 elasota: MTROPOLIS: Fix save-at-checkpoints and gameplay subtitles option IDs being swapped, rename gameplay subtitles option
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[23:16] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/qHvtYR
[23:16] <Scummette> scummvm/master ee4aaff : I18N: Update translation files
[23:16] <Scummette> scummvm/master b098755 : I18N: Update translations templates
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[23:19] <Scummette> [scummvm] dwatteau opened pull request #4178: SCUMM: Bring the Jolly Roger fix from Monkey1 VGA to the other releases (master...fix/scumm-monkey1-jolly-roger-backport-vga-fix-to-other-releases) https://is.gd/jnkpI9
[23:21] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/BFDIc4
[23:21] <Scummette> scummvm/master f972609 elasota: MTROPOLIS: Fix wrong ID
[23:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/sfMsAC
[23:22] <Scummette> scummvm/master d6d35be : I18N: Update translation files
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[23:32] <ScummBot> Build [#5374](https://buildbot.scummvm.org/#builders/75/builds/5374) of `master-debian-x86-64-nullbackend` completed successfully.
[23:32] <ScummBot> Build [#4959](https://buildbot.scummvm.org/#builders/104/builds/4959) of `master-debian-x86-64-plugins` completed successfully.
[23:32] <ScummBot> Build [#4618](https://buildbot.scummvm.org/#builders/111/builds/4618) of `master-debian-x86-64-sdl1.2` completed successfully.
[23:32] <ScummBot> Build [#5008](https://buildbot.scummvm.org/#builders/99/builds/5008) of `master-gcw0` completed successfully.
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[23:39] <ScummBot> Build [#5008](https://buildbot.scummvm.org/#builders/100/builds/5008) of `master-opendingux` completed successfully.
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[23:39] <ScummBot> Build [#518](https://buildbot.scummvm.org/#builders/171/builds/518) of `master-riscos` completed successfully.
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[23:40] <ScummBot> Build [#520](https://buildbot.scummvm.org/#builders/173/builds/520) of `master-riscos-vfp` completed successfully.
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[23:40] <ScummBot> Build [#5262](https://buildbot.scummvm.org/#builders/65/builds/5262) of `master-raspberrypi` completed successfully.
[23:40] <ScummBot> Build [#5369](https://buildbot.scummvm.org/#builders/79/builds/5369) of `master-vita` completed successfully.
[23:40] <ScummBot> Build [#5364](https://buildbot.scummvm.org/#builders/48/builds/5364) of `master-switch` completed successfully.
[23:42] <ScummBot> Build [#5366](https://buildbot.scummvm.org/#builders/67/builds/5366) of `master-wii` completed successfully.
[23:43] <ScummBot> Build [#5364](https://buildbot.scummvm.org/#builders/35/builds/5364) of `master-windows-x86` completed successfully.
[23:43] <ScummBot> Build [#3565](https://buildbot.scummvm.org/#builders/156/builds/3565) of `master-win9x` completed successfully.
[23:43] <ScummBot> Build [#4820](https://buildbot.scummvm.org/#builders/34/builds/4820) of `fetch-master` completed successfully.
[00:00] --- Thu Aug 11 2022