[01:50] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [01:51] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [01:51] Nick change: DominusExult -> Dominus [03:15] gsi (~gsi@x4dbd8514.dyn.telefonica.de) joined #scummvm. [03:26] gsi (~gsi@x4dbd8514.dyn.telefonica.de) left irc: Ping timeout: 265 seconds [03:27] gsi (~gsi@x4dbd8514.dyn.telefonica.de) joined #scummvm. [04:06] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JuBA7 [04:06] scummvm/master aff8bbb dreammaster: AGS: Hook up script dump to ScummVM debug channels [04:06] [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/JuBAF [04:06] scummvm/branch-2-3 b624d50 dreammaster: AGS: Hook up script dump to ScummVM debug channels [04:50] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JuRJw [04:50] scummvm/master 1e76c86 dreammaster: AGS: Fix display of plugin function names in script dumps [04:50] [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/JuRJP [04:50] scummvm/branch-2-3 8b767b4 dreammaster: AGS: Fix display of plugin function names in script dumps [04:53] Man, reminds me to look into Fable (1996). The quickbms script I wrote for extracting its data files was the first script I ever did [04:55] eientei: I've played that one. I wish the game itself was as good as the graphics, but I found it pretty forgettable. [04:55] Yeah, I never said it was good 😛 [04:56] And the ending was... strange. Apparently there was a release with a more traditional ending? [04:56] Yup, US and EU releases have different endings [04:57] In the words of Jay Sherman, "It stinks!" [04:57] eientei: The one I have has the weird ending, so I guess that's the original? [04:58] [SPOILERS] The UK version had the original f**ked up "it was all a dream" ending. The US version had a hacked in "good" ending which was basically a silent animation of him re-entering the village and hearts floating out a window, implying he was getting it on with his girlfriend. And that was it [04:59] Ironically, I was recently watching some adventure game reviews done by PushingUpRoses on Youtube, and one of them was for Fable, talking about how amazingly bad the game was: https://www.youtube.com/watch?v=drhVG32ycpQ [05:00] It's a shame, though. The game looks very pretty, and the sound and the voice acting seem decent enough. [05:01] > The game cuts to Quickthorpe reading a book (the same one featured on the main menu screen) in a jail cell before walking over to the bars of his cell door. The narrator who has been describing Quickthorpe's journey is revealed to be the warden, who reveals that Quickthorpe is in jail for murdering his family and that the other convicts have worked to get him a chocolate cake to celebrate his 21st birthday. [05:01] The ending games like Kings Quest definitely needed /s [05:01] I played through it back in the day as well, and that ending.. it traumatized me a bit, considering my age at that point. [05:02] The publisher, Sir-Tech, is better known for developing and publishing Wizardry and Jagged Alliance [05:07] [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JuRkA [05:07] scummvm/master 20a9d03 mgerhardy: TWINE: godmode is only for attacking the hero now [05:08] [scummvm] mgerhardy pushed 1 new commits to branch-2-3: https://git.io/JuRIY [05:08] scummvm/branch-2-3 867e7d4 mgerhardy: TWINE: godmode is only for attacking the hero now [05:15] [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/JuRLr [05:15] scummvm/master 8ba69ec eriktorbjorn: SDL: Silence signed/unsigned warning [05:43] Sad that there's a Wii port of ScummVM as well as Switch, but not Wii U [06:05] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Read error: Connection reset by peer [06:18] Oh damn, never realised FFMPEG already has code for the movie format used in Fable (Input #0, simbiosis_imx, from 'INTRO.IMX') [06:23] eientei: I have some other movies that I don't think (but I could be wrong) FFMPEG doesn't support, if you're looking for a project. ;-) [06:31] Oops, double negation. [06:32] And it wouldn't be of much use anyway. It's a 7th Guest preview, but it's just a couple of brief movies bundled with the "Trilobyte 640x480x256 FLICK & groovie Player . Version 0.6" [06:33] palasso (~palasso@user/palasso) joined #scummvm. [06:34] lol, I wouldn't know my way around video files even if you led me with string [06:50] Me neither. Several years ago, I mailed Trilobyte and asked them if they remembered this preview, and if they wanted a copy of it if they had lost it. They wanted a copy, and said they'd definitely do something with it, and said they'd add me a mailing list that I never received any mail from... so I don't know. [06:51] I just think it's a pretty cool thing to have. I have to say I would have expected the final game to be different after reading the description, though: "Guest is a 3D animated Epic Fantasy game." :-) [07:00] Ah yes, my favourite French and Spanish sayings: "ERROR, French text file not found" "ERROR, Spanish translation not found" [07:19] Huh, the build date for the EU version will be 25 years ago at 3:24pm on the 20th [07:36] Maturion (~Maturion@p200300ede715e200ae2d88b9aefd60e0.dip0.t-ipconnect.de) joined #scummvm. [07:41] Holy shoot, the US version not only added in proper translations for French and Spanish, but also Hebrew [07:41] * and Czech [07:42] Looks to be incomplete for Hebrew, but complete for Czech [07:49] Ok, definitely incomplete. It's only the one file (MISC.DAT/OBJECTS.TXH) [07:59] [scummvm] alxpnv pushed 1 new commits to master: https://git.io/JuRP1 [07:59] scummvm/master b77b244 alxpnv: ASYLUM: update namespace comment [08:06] I'm not familiar with the game, but I've read about it now. Some Hebrew site says that this game has "the worse Hebrew translation ever"... [08:33] Lol, got a link? [08:36] Well, sadly, that review also includes a download; so, I cannot paste it... [08:46] SylvainTV__ (~SylvainTV@2a01cb0c00cc1d00f1644c086d054def.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 252 seconds [09:00] reset (~reset@user/reset) left irc: Quit: reset [09:14] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [09:14] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [09:19] Maturion (~Maturion@p200300ede715e200ae2d88b9aefd60e0.dip0.t-ipconnect.de) left irc: Ping timeout: 260 seconds [09:27] SylvainTV__ (~SylvainTV@2a01cb0c00cc1d00a9fe3f3027f38e69.ipv6.abo.wanadoo.fr) joined #scummvm. [10:13] gsi (~gsi@x4dbd8514.dyn.telefonica.de) left irc: Remote host closed the connection [10:13] gsi (~gsi@x4dbd8514.dyn.telefonica.de) joined #scummvm. [10:21] gsi (~gsi@x4dbd8514.dyn.telefonica.de) left irc: Remote host closed the connection [10:21] gsi (~gsi@x4dbd8514.dyn.telefonica.de) joined #scummvm. [10:47] borosky (~borosky@213.134.185.182) left irc: [12:31] [scummvm] mgerhardy opened pull request #3355: MACVENTURE: Fix/Refactor code to work with changes made in macgui and other parts of engine (master...pr/macventure) https://git.io/Ju020 [12:36] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [12:49] _sev (~sev@scummvm/sev) joined #scummvm. [12:49] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [12:53] _sev (~sev@scummvm/sev) left irc: Client Quit [12:55] [scummvm] sev- closed pull request #3168: MACVENTURE: Fix/Refactor code to work with changes made in macgui and other parts of engine (master...macventure) https://git.io/JWHll [13:17] [scummvm] mduggan pushed 2 new commits to master: https://git.io/Ju012 [13:17] scummvm/master 40baa57 mduggan: ULTIMA8: Constify some variables [13:17] scummvm/master 5cda13c mduggan: ULTIMA8: Limit BA-40 ammo in high Crusader difficulties [13:19] [scummvm] mduggan pushed 1 new commits to branch-2-3: https://git.io/Ju0MY [13:19] scummvm/branch-2-3 c7406a4 mduggan: ULTIMA8: Limit BA-40 ammo in high Crusader difficulties [13:56] speachy (~speachy@rockbox/developer/speachy) left irc: Ping timeout: 252 seconds [14:01] [scummvm] mduggan pushed 1 new commits to master: https://git.io/Ju0Fl [14:02] scummvm/master 196f63e mduggan: ULTIMA8: Fix where Crusader BA-40 ammo is used [14:02] [scummvm] mduggan pushed 1 new commits to branch-2-3: https://git.io/Ju0FB [14:02] scummvm/branch-2-3 a5bad57 mduggan: ULTIMA8: Fix where Crusader BA-40 ammo is used [14:06] [scummvm] athrxx pushed 1 new commits to branch-2-3: https://git.io/Ju0bg [14:06] scummvm/branch-2-3 0787859 athrxx: SCUMM: (FT) - fix bug no. 12903 ("Sometimes skipping videos occur") [14:18] hey guys! [14:21] i occasionally come back to a scummvm forum topic about esrgan ai upscaling and curse of monkey island, and the thread hasn't moved in a bit [14:21] was wondering if there was maybe some more recent discussion about it here? [14:24] SylvainTV__ (~SylvainTV@2a01cb0c00cc1d00a9fe3f3027f38e69.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 252 seconds [14:27] [scummvm] mduggan pushed 2 new commits to master: https://git.io/Ju0jW [14:27] scummvm/master 9aa5b19 mduggan: ULTIMA8: Fix Crusader NPC weapons in No Remorse difficulty [14:27] scummvm/master df0fd1e mduggan: ULTIMA8: Fix Crusader shield hit damage [14:28] [scummvm] mduggan pushed 2 new commits to branch-2-3: https://git.io/Ju0j0 [14:28] scummvm/branch-2-3 e594451 mduggan: ULTIMA8: Fix Crusader NPC weapons in No Remorse difficulty [14:28] scummvm/branch-2-3 7b0a1a3 mduggan: ULTIMA8: Fix Crusader shield hit damage [14:38] speachy (~speachy@209.2.65.77) joined #scummvm. 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[17:27] [scummvm] mgerhardy closed pull request #3342: EVENTRECORDER: Fix synchronisation, add 'update' mode (master...event_recorder) https://git.io/JuTUe [17:27] [scummvm] mgerhardy pushed 12 new commits to master: https://git.io/JuEou [17:27] scummvm/master c29a62b moralrecordings: EVENTRECORDER: Ignore hash check for targets with no MD5 records [17:27] scummvm/master bd7b605 moralrecordings: EVENTRECORDER: Allow --record-file-name for record mode [17:27] scummvm/master 16545f9 moralrecordings: LOG: Prevent Log::printTimeStamp() from creating an event [17:27] [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JuEog [17:27] In case support for Spaceship Warlock solidifies, it may be interesting to note that according to https://www.gamerevolution.com/features/357541-remember-spaceship-warlock-trippy-point-click-pc-adventure-early-days-cd-rom the reason the game hasn't been republished is "due to compatibility issues with newer OSes". [17:35] scummvm/master a8446da mgerhardy: TWINE: removed unused left-over from disassembly [17:35] [scummvm] sluicebox pushed 2 new commits to master: https://git.io/JuEKF [17:35] scummvm/master 4be3f91 sluicebox: SCI: Replace QFG1VGA fetch workaround with script patch [17:35] scummvm/master 17917f3 sluicebox: SCI: Add QFG1VGA Mac workaround for Brigands [17:38] [scummvm] sluicebox pushed 2 new commits to branch-2-3: https://git.io/JuE6k [18:35] scummvm/branch-2-3 bf4b3bb sluicebox: SCI: Replace QFG1VGA fetch workaround with script patch [18:35] scummvm/branch-2-3 3f71aa4 sluicebox: SCI: Add QFG1VGA Mac workaround for Brigands [18:35] [scummvm] antoniou79 opened pull request #3356: AGS: Change a few char variables to int8 (master...agsExplicitSetCharsToInt8) https://git.io/JuEHc [18:41] [scummvm] bluegr closed pull request #3341: COMMON: Change PRNG Function to Xorshift (master...patch-1) https://git.io/JuJ9w [18:41] [scummvm] bluegr pushed 1 new commits to master: https://git.io/JuEQ2 [18:41] scummvm/master 0992fa9 TehGelly: COMMON: Change PRNG Function to Xorshift* (#3341) [19:23] ccawley2011 (~ccawley20@152.51.115.87.dyn.plus.net) joined #scummvm. 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