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[06:18] <ScummBot> Port build status changed with ded24d9b: Failure: master-osx_intel
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[09:23] <Grogbot> <sluicebox> i played blade runner last week for the first time and it was amazing. in honor of the blade runner team's achievement i've installed a pink pacman ghost neon sign in my los angeles kitchen to simulate blade runner's promised year 2019 here. there are no stars in the sky so that part is accurate too. i live near children's hospital so occasionally everything shakes from an emergency helicopter barreling in for a landing, which is very
[09:23] <Grogbot> blade runneresque, though that fun is tained from what my doctor friends there tell me is almost certainly an already dead child. that's of course horrific.. but also probably pretty blade runner too.
[09:23] <Grogbot> <Praetorian> wow
[09:24] <Grogbot> <sluicebox> haha yeah pretty heavy!
[09:24] <Grogbot> <Praetorian> that's kind of cool
[09:24] <Grogbot> <Praetorian> apart from the deaths part
[09:25] <Grogbot> <sluicebox> i know, i'm hollering at loved ones to find my phone so i can take a picture of the pac man ghost to soften that heavy image!
[09:26] <Grogbot> <sluicebox> "it's really important, i just painted a bleak but accurate word picture!"
[09:32] <Grogbot> <sluicebox> BLADE RUNNER 2019
[09:32] <Grogbot> <sluicebox> https://cdn.discordapp.com/attachments/581224061091446795/620552237122322442/bladerunner.JPG
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[12:44] <Grogbot> <matthiash82> I'm trying to find information via homepage, but couldn't find anything. Is there any official status on Blade Runner support? I'm eager to finally get to play the game, but since I've never played it I'd rather not try it in an incomplete state, possibly getting stuck etc not knowing if it's due to me or ScummVM...
[12:55] <Grogbot> <Henke37> I think it is ready for testing?
[12:57] <Grogbot> <criezy> @matthiash82 It is in testing phase (as announced in https://www.scummvm.org/news/20190616/) which means there should be no major issue left, and we are asking for players to test it and report any issue they found.
[12:57] <Grogbot> <criezy> Status for game in general can be found on the compatibility page: https://www.scummvm.org/compatibility/
[13:06] <Grogbot> <Henke37> That reminds me. Someone should add pink to that page.
[13:07] <Grogbot> <Henke37> It just needs some menu work IIRC.
[13:09] <Grogbot> <criezy> It's too early to add pink I think. As far as I know we only add the games to the compatibility page once they are ready for testing usually.
[13:10] <Grogbot> <criezy> And testing as not yet been announced for it.
[13:11] <Grogbot> <Henke37> Sigh. I just wish it was ready.
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[13:18] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/JeLXp
[13:18] <Scummette> scummvm/master a4f9842 antoniou79: BLADERUNNER: Fix CT02 map obstacles glitches
[13:18] <Scummette> scummvm/master 3827000 antoniou79: BLADERUNNER: Replace animation mode values with their proper enums
[13:21] <Grogbot> <matthiash82> @criezy thanks! I think I'll wait for an official release and not risk spoiling the experience 🙂
[13:40] <ScummBot> Port build status changed with 3827000f: Success: master-osx_intel. Nice work, all ports built fine now
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[14:38] <Scummette> [scummvm] bluegr closed pull request #1826: BUILD: Fix GCC bogus warning by removing const (master...remove-const) https://git.io/fjpIi
[14:38] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/Jet0X
[14:38] <Scummette> scummvm/master 5cc574a lephilousophe: BUILD: Fix GCC bogus warning by removing const
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[15:11] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/Jet5F
[15:11] <Scummette> scummvm/master 8f4d365 antoniou79: BLADERUNNER: Fix Leon Clerk encounter bug
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[16:29] <Grogbot> <peterkohaut> please, what is the difference between "good" and "excellent" support ? how can i get blade runner to excellent ?:P
[16:31] <eriktorbjorn> I don't know either, but it reminds me: How come Toonstruck is listed as "Excellent", when it has known glitches and at least one missing animation last time I checked?
[16:37] <Grogbot> <Praetorian> There was a short discussion on this kind of thing in July 25th here. (discord) I can't quote (because I don't know how this is done in discord)
[16:42] <Grogbot> <peterkohaut> nice, i found it, thanks!
[16:44] <Grogbot> <peterkohaut> i guess blade runner can be "excellent" after reading what was written by supsuper, as we dont have any broken or missing features
[16:45] <Grogbot> <Praetorian> agreed
[16:46] <Grogbot> <Henke37> Meanwhile, pink is not even ok to test...
[16:50] <Grogbot> <rootfather> @peterkohaut @Praetorian so jo objections against upgrading it to excellent? 🙂
[16:51] <Grogbot> <Praetorian> I mean, I feel really good about it. And it does not preclude issuing more bug fixes, does it? 🙂
[16:52] <Grogbot> <peterkohaut> i dont think we have any issues, and thanks to praetorian we have much less issues than the original release 😛
[16:52] <Grogbot> <Praetorian> 😄
[16:52] <Grogbot> <peterkohaut> there were few issues with ports but they are solved
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[17:04] <Grogbot> <Praetorian> As of yet, any "bugs" that I see in our notes are also in the original game, as far as I can tell.
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[17:08] <Grogbot> <SupSuper> @Praetorian i wouldn't take what i said about compatibility as legally binding 🙂 it was just personal opinion
[17:08] <Grogbot> <SupSuper> but seems it's down to every dev's personal opinion anyways
[17:39] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JeqVL
[17:39] <Scummette> scummvm/master e3ebca7 antoniou79: BLADERUNNER: Improve interaction with Gordo in the city
[17:40] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JeqVt
[17:40] <Scummette> scummvm/master eeb6855 criezy: I18N: Regenerate translations data file
[17:40] <Scummette> scummvm/master 79fcee7 criezy: I18N: Update translations templates
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[18:24] <Grogbot> <rootfather> @SupSuper yep, if the dev(s) say it can be promoted to "excellent", then that usually will happen 😛
[18:31] <Grogbot> <_athrxx> Maybe set it to "good" for this release and to "excellent" for the next?
[18:32] <Grogbot> <Praetorian> It was already at good though at the start of testing period
[18:34] <Grogbot> <_athrxx> It's really up to you. My own approach is more reluctant. I still haven't set LOL and EOB to "excellent", although these engines have been around for a while. Other authors are much less reluctant.
[18:36] <Grogbot> <SupSuper> fwiw you're bound to get a lot more reports once it's out in the wild
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[18:39] <Grogbot> <Praetorian> That's understandable.
[19:01] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/Jeqr3
[19:01] <Scummette> scummvm/master f5b79a4 antoniou79: BLADERUNNER: Play full exit KIA sound before quit via KIA
[19:01] <Scummette> scummvm/master cd6ebdc antoniou79: BLADERUNNER: Allow McCoy to perform both turns when feeding Maggie
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[20:33] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://git.io/JeqoN
[20:33] <Scummette> scummvm/master 9de42a1 Strangerke: HDB: Fix a pointer to local variable outside of scope
[20:48] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://git.io/JeqKl
[20:48] <Scummette> scummvm/master 0e04da2 Strangerke: HDB: Fix more uninitialized variables in ai-init
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[21:07] <travis-ci> scummvm/scummvm#9981 (master - 9de42a1 : Strangerke): The build has errored.
[21:07] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/cd6ebdc88b1c...9de42a143a16
[21:07] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/582866915
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[21:17] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://git.io/JeqK7
[21:17] <Scummette> scummvm/master 5e0fa2a Strangerke: HDB: Fix more uninitialized variables in Gfx and Window
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[21:23] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://git.io/JeqKd
[21:23] <Scummette> scummvm/master 299c28e Strangerke: HDB: Remove useless check on array vs null
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[22:19] <Scummette> [scummvm] sluicebox opened pull request #1836: IOS: Call exit(0) when exiting to prevent hanging (master...ios7exit) https://git.io/Jeq6K
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[23:23] <Scummette> [scummvm] Dimouse opened pull request #1837: Update coktel_decoder.cpp (master...master) https://git.io/Jeqiw
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[00:00] --- Tue Sep 10 2019