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[01:20] <grogbot> <eientei> I think I found a new Mohawk game?
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[01:39] <grogbot> <trembyle> There's probably a bunch of Living Books games that aren't in detection tables.
[01:39] <grogbot> <trembyle> But that great if you have something that you want to submit!
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[01:45] <grogbot> <eientei> Not a Living Books title, surprisingly
[01:45] <grogbot> <eientei> Broderbund game called In the 1st Degree
[01:47] <grogbot> <eientei> Definitely uses MHWK resources at least
[01:49] <grogbot> <eientei> Trust me when I say that most of the recent Living Books Mac demos are from me :p
[01:50] <grogbot> <Seri> just tested all my mohawk titles. for better or worse, kidpix 4 comes up as an unknown variant of one of 4 nancy drew titles
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[02:49] <grogbot> <trembyle> What's the EXE name? It probably shouldn't be a super common filename.
[03:03] <grogbot> <Seri> uhh. not sure. looking deeper, this may be the cd contents as there's an autoplay.exe and ini. been so long since i copied it off the discs for clone2727 and the cd is at my parents somewhere
[03:04] <grogbot> <eientei> How do I tell what DAT to hash for detection lol
[03:12] <grogbot> <Seri> zoombinis, kidpix3, and carmen all don't detect, but not sure how much of those are hardcoded logic with mohawk resources, and how much are driven by scripts
[03:21] <grogbot> <Die4Ever> is Where In Space Is Carmen Sandiego using the Mohawk engine?
[03:21] <grogbot> <Seri> mine is where in the world
[03:23] <grogbot> <Die4Ever> there's a demo here https://archive.org/details/WhereinSpaceisCarmenSandiegoDeluxeEdition_1020
[03:25] <grogbot> <Die4Ever> this one might be the same demo https://archive.org/details/msdos_WISPACE_shareware
[03:25] <grogbot> <djsrv> oh man, is kid pix 3/4 support possible?
[03:25] <grogbot> <djsrv> without a ton of work, i mean
[03:26] <grogbot> <Seri> my memory is not faulty either it seems. In the 1st Degree (among others) used to be in the detection tables
[03:32] <grogbot> <Seri> that dos one looks to be differ. mine is a windows one with a bunch of .mhk files
[03:32] <grogbot> <eientei> https://github.com/scummvm/scummvm/commit/44fd44ccc965b91a38c534e0a890772e83577c4b#diff-9bb87f0e2d90a593fbe9b0cdd1a6c4c5283553c3b7b5dfa823a235c7f7992d64
[03:33] <grogbot> <eientei> Honestly sure why they were removed, would have maked them as unstable or something
[03:34] <grogbot> <eientei> or at least IFDEF'd them out
[03:34] <grogbot> <Die4Ever> the wiki lists Where In Space Is Carmen Sandiego as a Mohawk engine game, should that be changed? https://wiki.scummvm.org/index.php?title=Where_in_Space_is_Carmen_Sandiego%3F
[03:37] <grogbot> <Seri> dunno. i was just looking at the zip contents, but didn't examine the actual .dat file binary
[03:47] <grogbot> <Disco> hey guys
[03:47] <grogbot> <Disco> any idea if I play Indy and the Last Crusade on ScummVM I can get MT-32 music or general midi to work?
[03:47] <grogbot> <Disco> i know the game didn't support them at release....
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[07:14] <grogbot> <James W> Morning guys... Many congratulations to everyone 👍 https://www.pixelrefresh.com/scummvm-20th-anniversary-the-survival-of-point-and-click-adventure-games/
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[07:38] <grogbot> <madmoose> @James W You too, you've been here longer than many 🙂
[07:39] <grogbot> <James W> Thanks @madmoose really appreciate that
[08:04] <Endy> Happy 20th Everyone! :D
[08:05] <grogbot> <madmoose> Endy: Happy anniversary 🙂
[08:09] <Endy> madmoose: Happy times indeed :D (party streamers and balloons)
[08:09] <Endy> James W: Lovely article!
[08:10] <grogbot> <James W> Thanks Endy 🙂
[08:12] <Scummette> [scummvm] einstein95 opened pull request #3408: DIRECTOR: Handle 0 byte Fmap in Cast::loadFontMapV4 (master...director) https://git.io/Jrp00
[08:15] <grogbot> <eientei> > 2016  Mar: Myst supported Huh, it's only been 5 years since I started really using ScummVM
[08:17] <Endy> And a rapid convert? :D
[08:29] <grogbot> <sev> @James W excellent article as usual. thanks for your great work and contribution to the project!
[08:32] <grogbot> <James W> Thanks @sev 🙂 A pleasure as always
[08:42] <Endy> James W: My pup was trying to distract me ('shoo! shoo! I need to finish this thread!') :D
[08:44] <Endy> sev: Thank you for all your hard work and dedication over most of those two decades, you've certainly got to have a few more white hairs by now :D
[08:46] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/Jrhc8
[08:46] <Scummette> scummvm/master fa09c80 mgerhardy: TWINE: fixed missing holomap surface mappings
[08:49] <grogbot> <sev> Endy: it is always good to see you still hanging around 😄
[08:51] <Endy> Thanks :) One day I might even make the jump to this new-fangled Discord thingy haha
[08:51] <grogbot> <madmoose> Endy: Don't go there, it is a silly place.
[08:51] <grogbot> <Henke37> yes, definitely don't use discord. then you'd easily have ten more channels to track.
[08:52] <Endy> You're telling a refuge from the olde darke days of IRC that it's a silly place? Now I'm scared!
[08:53] <Scummette> [scummvm] mgerhardy pushed 1 new commits to branch-2-5: https://git.io/JrhzQ
[08:53] <Scummette> scummvm/branch-2-5 9228d49 mgerhardy: TWINE: fixed missing holomap surface mappings
[08:53] <grogbot> <Henke37> we've got animated emotes!
[08:54] <grogbot> <timofonic> It would be great if you become an active developer again someday, you did nice stuff. Also, your artist-like real name looks great in the credits 😀
[08:55] <Endy> Henke37: Ohhh animated trout-slaps hmm
[08:56] <Endy> Aww thanks timofonic, you were a very enthusiastic supporter in the early days I remember - glad to see you still are ;)
[08:59] <grogbot> <timofonic> You're very welcome! You did great effort and still contributing, but I miss certain older code contributors. Nice your still around here, anyway.
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[09:42] <grogbot> <criezy> @James W Nice article. There is a small typo you might want to fix though (in Thier achievement).
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[10:09] <grogbot> <James W> Thanks fixed 👍
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[14:20] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JokpF
[14:20] <Scummette> scummvm/master 84e88b9 lotharsm: DISTS: Update appcast.xml for 2.5.0
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[15:25] <Scummette> [scummvm] NMIError pushed 9 new commits to master: https://git.io/JoLMP
[15:25] <Scummette> scummvm/master 6962994 NMIError: MADE: Use SFX sound type for sampled audio
[15:25] <Scummette> scummvm/master 111b237 NMIError: AUDIO: Fix Roland GS emulation not using MT-32 drumkit
[15:25] <Scummette> scummvm/master d8491ec NMIError: AUDIO: Add default for OPL channel volume
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[18:43] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JoO2u
[18:43] <Scummette> scummvm/master 08f2923 sev-: DISTS: ANDROID: Update store metadata
[19:07] <grogbot> <GloKidd> Happy 20th Anniversary ScummVM and everyone who has worked on, supported or even helped someone get started with this amazing project! Thank you for letting me play Monkey Island on just about anything that can run code :-) always the first thing I install on any new device I get
[19:10] <grogbot> <GloKidd> Also hi @James W 👋 I still have you on my Xbox friends list I do believe :-) hope all is well
[19:22] <grogbot> <James W> @GloKidd very well thanks, hope you're good too!
[19:24] <grogbot> <Disco> hey guys
[19:24] <grogbot> <Disco> just gonna repeat that question from last night
[19:24] <grogbot> <Disco> i'll prob buy the game anyway but
[19:24] <grogbot> <Disco> any idea if I play Indy and the Last Crusade on ScummVM I can get MT-32 music or general midi to work? i know the game I think is only meant to support ad-lib
[19:31] <grogbot> <SirYodaJedi> Uh, I'm pretty sure the answer is no; ScummVM doesn't have any Ad-Lib -> MIDI functionality for SCUMM titles. If you want higher-quality music, then you'll need to track down the FM Towns version, since that uses CD audio tracks directly from the film (which online storefronts unfortunately don't include).
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[19:59] <grogbot> <Disco> yeah i read about that FM towns version
[19:59] <grogbot> <Disco> i watched a playthrough and it used music from the film some, but then it seemed to have no music elsewhere?
[20:04] <grogbot> <Disco> any idea if the FM towns version is supported by Scumm if I track down the files?
[20:06] <grogbot> <rootfather> If "tracking down" means "buying the game", yes, it's supported according to https://www.scummvm.org/compatibility/DEV/indy3/
[20:06] <grogbot> <Disco> I mean, the FM towns audio files - looks like I found them--I plan on buying the game if I can get these audio files to work
[20:08] <grogbot> <Disco> are both the GOG and Steam games the VGA versions?
[20:19] <Scummette> [scummvm] ccawley2011 opened pull request #3409: GUI: Disable widgets in the options dialog relating to unavailable features (master...disable-options) https://git.io/Josa4
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[20:45] <grogbot> <somaen> Our rules are very very clear, particularly rule #0
[20:47] <grogbot> <somaen> I.e zero tolerance for any kind of software piracy.
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[21:06] <grogbot> <rzil> perhaps could be useful to add the links from https://wiki.scummvm.org/index.php/Where_to_get_the_games to the links section in each game's compatility page🤔
[21:08] <grogbot> <SupSuper> they're already linked in the wiki pages
[21:09] <grogbot> <SupSuper> we considered moving the links to the individual game pages, but we also list unsupported games there
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[21:14] <logix> happy birthday :)
[21:15] <grogbot> <Disco> i got booted? wtf? I bought the game
[21:15] <grogbot> <Disco> i dont pirate
[21:16] <grogbot> <Disco> there must have been a misunderstanding--i've been a long time Sierra and Lucasarts fan--every game i've bought
[21:16] <grogbot> <Disco> i was just interested in getting the audio from the FM towns to work with it
[21:17] <grogbot> <DreamMaster> That's piracy. You admitted "I mean, the FM towns audio files - looks like I found them".
[21:18] <grogbot> <DreamMaster> Please drop the matter, and don't repeat it.
[21:18] <grogbot> <Disco> theres no other way to get the files anymore, i mean i bought the game, was just interested in improving the matter
[21:18] <grogbot> <Disco> alright
[21:25] <Endy> Sadly I think the GOG copy of Zak is the only one to include legitimate FMTowns assets
[21:31] <grogbot> <Khvostik> Maybe I'm missing something but advanced launcher stuff like icons and boxes art of games with language flags etc. not got in 2.5.0?
[21:31] <grogbot> <sev> no
[21:31] <grogbot> <sev> it is not even in the master yet
[21:32] <grogbot> <Khvostik> Oh, okay, thanks for answer
[22:27] <Deledrius> Happy 20th!
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[22:36] <grogbot> <IlDucci> Congratulations on the release!
[22:36] <grogbot> <IlDucci> A quick question: what is the keymapper? Seems like a new term or one that doesn't follow the existing ones
[22:38] <grogbot> <SupSuper> this thing:
[22:38] <grogbot> <SupSuper> https://cdn.discordapp.com/attachments/581224061091446795/896528443771093072/unknown.png
[22:38] <grogbot> <SupSuper> maps keys to actions
[22:39] <grogbot> <IlDucci> Well, that's the issue, I guess
[22:40] <grogbot> <IlDucci> That the term is keymaps
[22:40] <grogbot> <IlDucci> Not keymapper
[22:40] <grogbot> <IlDucci> Thanks
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[23:01] <grogbot> <IlDucci> Aaanother question
[23:50] <grogbot> <appoloin> Will 2.5 have a deb package
[00:00] --- Sun Oct 10 2021