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[01:12] <Scummette> [scummvm] cadihowley opened pull request #2501: DOCS: Ongoing Documentation Portal GSOD (master...doc-portal-1) https://git.io/JTeCF
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[03:28] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JTezT
[03:28] <Scummette> scummvm/master 759c954 dreammaster: XEEN: Allow for screenshots in cutscenes
[03:29] <Scummette> [scummvm] dreammaster pushed 2 new commits to branch-2-2: https://git.io/JTezY
[03:29] <Scummette> scummvm/branch-2-2 8278153 dreammaster: NEWS: Added 2.2.1 section for cherry-picked commits
[03:29] <Scummette> scummvm/branch-2-2 c617314 dreammaster: XEEN: Allow for screenshots in cutscenes
[04:11] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JTe2h
[04:11] <Scummette> scummvm/master 9658650 dreammaster: XEEN: Don't show curosr during intro cutscenes
[04:12] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-2: https://git.io/JTeaf
[04:12] <Scummette> scummvm/branch-2-2 faa0dc2 dreammaster: XEEN: Don't show curosr during intro cutscenes
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[04:57] <Scummette> [scummvm] antoniou79 closed pull request #2500: ANDROID: Use the input enums from the system headers (master...android-headers) https://git.io/JTeqK
[04:57] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JTere
[04:57] <Scummette> scummvm/master f59091c ccawley2011: ANDROID: Use the input enums from the system headers
[04:59] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JTerk
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[07:14] <grogbot> <lephilousophe> @sev that's not as complete as this reference: I sometimes wonder the implications of instructions on flags
[07:15] <grogbot> <lephilousophe> or how the register coupling is done (for example on div operations)
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[07:55] <Scummette> scummvm/branch-2-2 6d68f2f ccawley2011: ANDROID: Use the input enums from the system headers
[07:55] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTe5p
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[09:25] <grogbot> <Akylzhan> hello, guys. I am new here
[09:30] <grogbot> <mduggan> Welcome
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[09:43] <grogbot> <Akylzhan> does someone work on game packaging system?
[10:05] <grogbot> <sev> @Akylzhan no, nobody is working on that
[10:05] <grogbot> <Akylzhan> I actually wanted to start working on that. But I am not very familiar with scummvm's source code and how it's GUI works
[10:07] <grogbot> <sev> sure, we can explain
[10:08] <grogbot> <sev> but let me clarify something. This task is mentioned on Google Summer of Code list, but there is no GSoC at this moment. E.g. you just would like to work on it, right?
[10:09] <grogbot> <Akylzhan> I wanted to work on it during GSoC, but can start now
[10:10] <grogbot> <Akylzhan> I learn slowly, therefore want to start working on it now and continue on GSoC. Already doing it in Ruby: https://github.com/Akylzhan/scummvm-pm. But plan to shift to C/C++ after completing prototype
[10:13] <grogbot> <sev> great! you are welcome
[10:14] <grogbot> <sev> but as you may understand, there is no guarantee that (a) we are accepted to GSoC next year (b) there will be enough spots for accommodating this task (c) that you specifically will be accepted for this task or in general
[10:14] <grogbot> <sev> just a precaution. In any case, you will definitely gain experience, do something cool and useful for the community
[10:15] <grogbot> <sev> do you have some questions at this moment regarding where to start etc?
[10:16] <grogbot> <Akylzhan> right now I don't have, but when I start to shift the prototype to C/C++ I will have questions :). Thank you very much
[10:18] <grogbot> <sev> anytime. Though, a more suitable channel for this is #dev-support
[10:18] <grogbot> <sev> as there is a higher chance that other devs will reply as well
[10:18] <grogbot> <Akylzhan> ok, thanks
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[13:07] <TMM> Wow, the residual merger is amazing!
[13:54] <grogbot> <Gantonio865> Can someone explain for me how this grogbot works?
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[13:56] <mewmew> I think it bridges Discord to IRC?
[13:57] <grogbot> <thoth> It definitely does.
[13:58] <mewmew> (if I were the person who set that up I'd bridge via Matrix so you get a better experience, but it doesn't matter too much)
[13:58] Nick change: ldevulder_ -> ldevulder
[14:14] <grogbot> <Gantonio865> (And Idk how to use IRC)
[14:15] <grogbot> <Gantonio865> It looks like the IRC and this discord are connected somehow
[14:21] <grogbot> <Henke37> https://imgs.xkcd.com/comics/team_chat.png
[14:22] <grogbot> <sev> @Gantonio865 yes, they are bridged by a lurker bot
[14:22] <grogbot> <sev> we've been using IRC for like 18 years, so some folks still stay there
[14:22] <grogbot> <Henke37> fun hating people mostly
[14:23] <grogbot> <sev> @Henke37 that was so appropriate comic
[14:24] <mewmew> IRC is FOSS, Discord isn't
[14:25] <grogbot> <Henke37> irc is a protocol that haven't evolved since %ANCIENT_EVENT%.
[14:25] <grogbot> <Henke37> even html and c++ have evolved.
[14:25] <grogbot> <Gantonio865> IRC is just immortal
[14:27] <grogbot> <Henke37> IRC is older than me. and when i was born, the soviet union still existed
[14:29] <TMM> IRC is literally older than HTTP and the WWW :)
[14:30] <grogbot> <sev> @Henke37 a similar issue
[14:30] <grogbot> <sev> https://cdn.discordapp.com/attachments/581224061091446795/764132826294648832/safe_image.png
[14:31] <grogbot> <Gantonio865> I would put IRC in the same circle as SMS
[14:32] <grogbot> <sev> exactly
[14:33] <grogbot> <sev> I was using ircII, a console client for over a decade
[14:33] Action: mewmew shills Matrix harder
[15:16] <Scummette> scummvm/master 3ada5be sev-: NEWS: Mention another sword25 improvement
[15:16] <Scummette> [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/JTv2s
[15:16] <Scummette> scummvm/master 05f8dc3 whiterandrek: PETKA: fix crash after starting panel 2nd time
[15:16] <Scummette> scummvm/master ae268bf whiterandrek: PETKA: implement saving/loading through ingame interface
[15:27] <grogbot> <Gantonio865> I would rather use mIRC
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[15:34] <grogbot> <madmoose> I ssh'd in to a server running irssi in screen. Frankly I got tired of that 😛
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[15:49] <grogbot> <sev> @Gantonio865 good for you, I was not using Windows at the time
[15:49] <mewmew> irssi and screen was my setup for the longest time
[15:49] <grogbot> <sev> my primary box was FreeBSD
[15:50] <grogbot> <Gantonio865> There's a IRC client for consoles?
[15:51] <grogbot> <Henke37> it's like one of the most common things to port
[15:51] <grogbot> <Gantonio865> Not a suprised that IRC is everywhere in the same level as doom
[15:51] <grogbot> <Henke37> doom, emulators, media players, irc and piracy are the universal homebrew applications
[15:52] <grogbot> <Gantonio865> Agreed
[15:53] <grogbot> <Gantonio865> I guess there's already a IRC client for camera or calculators
[15:53] <grogbot> <Gantonio865> No, i want to see a irc client for pregnancy tests
[15:54] <grogbot> <thoth> I like IRC but all my friends insist on using discord q.q
[15:56] <grogbot> <Gantonio865> Would like to talk about adventure games cuz full throttle and day of the tentacle are my favorites
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[15:57] <grogbot> <thoth> Monkey Island and Riven for me.
[15:57] <vv222> Hello World! Im hearing rumors about a merge of ResidualVM back into ScummVM, do you have some source about this?
[15:58] <vv222> Its great news if its really happening ;)
[15:58] <grogbot> <madmoose> vv222: Where did you hear it?
[15:58] <grogbot> <Gantonio865> Idk where it came from
[15:58] <vv222> From a friend on a RIC channel, that heard about it "on the Internet" ;P
[15:58] <vv222> *IRC channel
[15:58] <grogbot> <_Bnu> Through the grapevine j
[16:00] <grogbot> <Gantonio865> I don't think it's happening but i think it would be great to play grimE games (escape from monkey island, grim fandango) on scummvm
[16:01] <grogbot> <madmoose> Well, Gim Fandango would be great 😛
[16:01] <vv222> What I can find right now is the expected "Not at this time."  https://forums.scummvm.org/viewtopic.php?t=15013
[16:01] <vv222> It looks like looking for a source was indeed the good thing to do.
[16:02] <vv222> Ill ask this friend to look for where here initially read about it.
[16:02] <grogbot> <antoniou79> Also a good thing to do, wait a bit
[16:03] <grogbot> <thoth> TBH I think it's unlikely.
[16:03] <grogbot> <Gantonio865> Escape's graphics atleast look better than tales for me
[16:03] <grogbot> <antoniou79> I really liked Tales of Monkey Island. Well, maybe not the first episode
[16:03] <grogbot> <madmoose> Well, it's been a strange year. Once-in-a-million events seem to be happening daily.
[16:04] <grogbot> <antoniou79> I couldn't get through Escape, but graphics weren't the problem.
[16:04] <grogbot> <Gantonio865> I only played a few telltale games, maybe tales isn't that bad
[16:06] <grogbot> <Henke37> they aren't bad. but they aren't excellent either.
[16:07] <grogbot> <Henke37> you can tell when they were produced on a tight deadline. corners were cut and debugging was insufficent.
[16:07] <grogbot> <Henke37> still not a bad experience.
[16:09] <grogbot> <Gantonio865> Their sam & max series kinda look appealing to me
[16:09] <grogbot> <Gantonio865> Maybe i should play that sometimes
[16:10] <grogbot> <sev> vv222: your friend is right
[16:11] <grogbot> <Gantonio865> The merger will probally happen in a few updates i guess
[16:12] <grogbot> <Henke37> i have low expectations for a merge.
[16:13] <grogbot> <Gantonio865> Knowing that Scummvm is more popular than residualvm
[16:14] <grogbot> <Henke37> scummvm has like no hardware acceleration. a toaster can run it.
[16:14] <grogbot> <sev> neither residualvm enforces it
[16:15] <grogbot> <sev> and your toaster cannot run many wintermute games too
[16:15] <grogbot> <sev> or Broken Sword 2.5
[16:15] <grogbot> <rootfather> depends on the specs of the toaster, I guess.
[16:16] <grogbot> <Gantonio865> 2022: Finally i can run scummvm on my calculator can't wait to show you guys grim fandango running in it
[16:22] <grogbot> <Gantonio865> Blade runner is 3D or 2D? It Looks like 3D for me
[16:23] <grogbot> <madmoose> @Gantonio865 It's software rendered 3D characters over a 2D video background.
[16:23] <grogbot> <antoniou79> Next milestone: VR support
[16:23] <grogbot> <Henke37> lots of videos.
[16:24] <grogbot> <Gantonio865> ScummVR
[16:24] <grogbot> <madmoose> @Gantonio865 http://thomas.fach-pedersen.net/bladerunner/mccoy_anim_13_frame_0.html
[16:24] <grogbot> <antoniou79> has a nice ring to it
[16:25] <grogbot> <Gantonio865> 3D characters are voxels
[16:25] <grogbot> <Gantonio865> I know it now
[16:26] <grogbot> <madmoose> Voxel-like. They called them slice models because the models are rendered in, well, slices...
[16:27] <grogbot> <rootfather> I wonder, why did they opted for Voxels instead of Polygons?
[16:27] <grogbot> <Gantonio865> That's Just a bunch of a blocks
[16:27] <grogbot> <rootfather> (just out of curiosity)
[16:27] <grogbot> <madmoose> Speed.
[16:27] <grogbot> <madmoose> Needed to run on a 90MHz Pentium.
[16:27] <grogbot> <Gantonio865> I guess there's no excuse for residualVM to merge
[16:28] <grogbot> <antoniou79> Yep, lower HW reqs were a priority
[16:28] <grogbot> <antoniou79> And for the time, it could look a lot better too (than polygons)
[16:28] <grogbot> <antoniou79> If only they had the time to do a few more optimizations on the models' compression
[16:29] <grogbot> <madmoose> They modelled them fairly high res and the slicing process was also an easy way to scale the level of detail down as needed.
[16:34] <grogbot> <rootfather> ah, nice
[16:34] <grogbot> <rootfather> thanks @antoniou79 @madmoose
[16:40] <grogbot> <madmoose> @rootfather I seem to recall that the code had some inefficiencies though. I spent a long time decompiling some matrix multiplications and then the final step was a multiplication with zero...
[16:41] <grogbot> <rootfather> jikes
[16:42] <grogbot> <DreamMaster> Brrr.. don't talk about stuff like that, or I'll start having nightmares about Starship Titanic's 3d code 😛
[16:43] <grogbot> <madmoose> I made an x87 symbolic simulator just to keep track of it 😛
[16:44] <grogbot> <DreamMaster> Seriously? That's impressive.
[16:45] <grogbot> <madmoose> I wasn't clever enough to keep track of it manually 😄
[16:45] <grogbot> <antoniou79> The code that I read, when madmoose, peterkohaut and sev were mostly done with it, still had/has modules that were dropped or clearly were meant to be developed further.
[16:46] <grogbot> <antoniou79> One or two of those I managed to fix for the restored content version.
[16:46] <grogbot> <antoniou79> maybe more than two 😛
[16:46] <grogbot> <DreamMaster> Something like that may have been useful to me as well. One of the nastier habits in both Starship Titanic's 3D code, as well as the 3d code for the sunflower puzzle in Ringworld, was multiple different source code lines got their elements interleaved in the raw assembly for performance reasons. So it became a nightmare trying to untangle everything
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[16:47] <grogbot> <madmoose> peterkohaut did all the light and fog , that's some gnarly math.
[16:52] <fedor4ever> Hi! Can somebode check stack usage for xeen engine games: Sword of xeen and World of xeem? Any os
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[16:57] <fedor4ever> I ask because scummvm crashes if I try to start game from menu. I still test Symbian port and havent tool to find stackoverflow(if any)
[16:58] <fedor4ever> Symbian has stack limit 80kb
[17:05] <grogbot> <madmoose> @DreamMaster https://gist.github.com/madmoose/75cf730b98060cbf6df249a44158f071#file-gistfile1-txt-L129
[17:16] <grogbot> <DreamMaster> Nice. 🙂 Though it reminds me to wonder how good Ghidra's disassembly of floating point code is. In the future, it may make things easier if it can properly create C psuedocode for it, even if it's messier than what the original was. It could help save a lot of potential mistakes
[17:19] <-- fedor4ever left irc: Ping timeout: 240 seconds
[17:24] <grogbot> <rsn8887> > I wonder, why did they opted for Voxels instead of Polygons? @rootfather There is a Warstories episode about that. They said that they used the voxels to be able to create characters that fit stylistically well into the fmv rendered backgrounds. https://youtu.be/Zkwpa5YPhx8
[17:25] <grogbot> <rootfather> @rsn8887 Thanks!
[17:47] <vv222> _sev, thanks for the confirmation ;)
[17:47] <_sev> vv222: np
[17:57] <Scummette> [scummvm] aquadran pushed 1000 new commits to master: https://git.io/JTvH8
[17:57] <Scummette> scummvm/master dbb16f1 DouglasLiuGamer: STARK: Twist the sliders' position
[17:57] <Scummette> scummvm/master 006aaa2 dafioram: MYST3: Add Autosave Support
[17:57] <Scummette> scummvm/master e338b1b bgK: MYST3: Rework save thumbnail handling, simplify autosaving
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[18:05] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTvQl
[18:05] <Scummette> scummvm/master 5f34c5d sev-: CREDITS: Regenerate
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[18:23] <travis-ci> scummvm/scummvm#15916 (master - 5f34c5d : Eugene Sandulenko): The build was broken.
[18:23] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/35b9cccbde37...5f34c5d7797c
[18:23] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/734375973
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[18:57] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTvAf
[18:57] <Scummette> scummvm/master b87fb7c aquadran: WME: Fixed opengl ifdef guards. Synced glew flag with opengl in configure.
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[19:00] <travis-ci> scummvm/scummvm#15917 (master - b87fb7c : PaweB KoBodziejski): The build is still failing.
[19:00] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/5f34c5d7797c...b87fb7c70dbe
[19:00] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/734389194
[19:00] travis-ci (travis-ci@ left #scummvm.
[19:15] <grogbot> <sev> vv222: check the main website
[19:19] <vv222> Nice one, Im going to share that around \o/
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[19:23] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services.
[19:23] <grogbot> <Gantonio865> travis-ci: can you really tell me why the build is failing?
[19:24] <grogbot> <SupSuper> ./common/system.h:910: error: undefined reference to 'Graphics::PixelBuffer::PixelBuffer()' collect2: error: ld returned 1 exit status test/module.mk:49: recipe for target 'test/runner' failed make: *** [test/runner] Error 1 The command "make test" exited with 2.
[19:24] <grogbot> <SupSuper> might have to wait til the dust settles
[19:24] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTvpy
[19:24] <Scummette> scummvm/master 736e99e aquadran: PO: Update translations
[19:27] <grogbot> <sev> yep, will take a look into it
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[19:28] <travis-ci> scummvm/scummvm#15918 (master - 736e99e : PaweB KoBodziejski): The build is still failing.
[19:28] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/b87fb7c70dbe...736e99edeb44
[19:28] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/734396557
[19:28] travis-ci (travis-ci@ left #scummvm.
[19:28] <grogbot> <Henke37> meanwhile, i'm doing a msvc build. lets see if it works. this time i rebuild create-project!
[19:30] <grogbot> <Henke37> > Error C5208 unnamed class used in typedef name cannot declare members other than non-static data members, member enumerations, or member classes icb D:\scummvm\scummvm\engines\icb\player.h 148
[19:31] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JTvhc
[19:31] <Scummette> scummvm/master abdb538 sev-: WINTERMUTE: Temporarily mark whole engine as requiring opengl_shaders
[19:31] <Scummette> scummvm/master 3ba3e4e sev-: TEST: Fix linking
[19:32] <grogbot> <Henke37> and goodie, it broke winnt.h from the windows sdk.
[19:33] <grogbot> <sev> @SupSuper the tests have been fixed
[19:33] <grogbot> <sev> let's see
[19:33] <grogbot> <SupSuper> @Henke37 there are new dependencies, so you will have to wait until i update msvc
[19:33] <grogbot> <SupSuper> or disable opengl
[19:34] <grogbot> <sev> @SupSuper wait a little bit
[19:34] <grogbot> <sev> @aquadran is splitting the opengl flags
[19:34] <grogbot> <SupSuper> kk
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[19:37] <travis-ci> scummvm/scummvm#15919 (master - 3ba3e4e : Eugene Sandulenko): The build is still failing.
[19:37] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/736e99edeb44...3ba3e4e565d8
[19:37] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/734398186
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[19:43] <ScummBot> Port build status changed with 35b9cccb: Failure: master-amigaos4, master-psp2full, master-ios, master-android_x86_64, master-wii, master-debian-x86, master-openpandora, master-n64, master-osx_intel, master-psp2, master-caanoo, master-debian-x86-nullbackend, master-3ds, master-dingux, master-debian-x86-clang, master-gamecube, master-pspfull, master-gcw0
[19:56] <-- Shine_ left irc: Read error: Connection reset by peer
[20:08] <ScummBot> Port build status changed with 3ba3e4e5: Success: master-ios
[20:13] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTff8
[20:13] <Scummette> scummvm/master be3db5f aquadran: BACKENDS: Attempt to fix PS2 and SWITCH port
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[20:16] <travis-ci> scummvm/scummvm#15920 (master - be3db5f : PaweB KoBodziejski): The build is still failing.
[20:16] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/3ba3e4e565d8...be3db5f0edb7
[20:16] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/734407691
[20:16] travis-ci (travis-ci@ left #scummvm.
[20:25] <ScummBot> Port build status changed with 3ba3e4e5: Success: master-3ds
[20:30] <Scummette> [scummvm] SupSuper pushed 4 new commits to master: https://git.io/JTfJi
[20:30] <Scummette> scummvm/master 9ed8525 SupSuper: GRIM: Remove obsolete Windows headers
[20:30] <Scummette> scummvm/master 9340135 SupSuper: MYST3: Remove obsolete Windows headers
[20:30] <Scummette> scummvm/master e2efeac SupSuper: MSVC: Add OpenGL libraries
[20:32] <grogbot> <Gantonio865> It looks like that Grim fandango and Myst 3 were added in scummvm
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[20:33] <grogbot> <Gantonio865> Meaning that the merge is happening
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[20:33] <grogbot> <SupSuper> @Gantonio865 check the website 🙂
[20:33] <grogbot> <madmoose> @Gantonio865 https://www.scummvm.org/news/20201009/
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[20:34] <grogbot> <Henke37> wait, when did the website change color scheme from orange to green?
[20:35] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://git.io/JTfUk
[20:35] <Scummette> scummvm/master 41056ce sev-: GRIM: Removed unneeded include
[20:35] <Scummette> scummvm/master 2448d6c sev-: STARK: Remove unneeded include
[20:35] <Scummette> scummvm/master 1e1e0e6 sev-: GRIM: Added missing file to POTFILES
[20:38] <grogbot> <DreamMaster> It's the ResidualVM theme in honor of the merge
[20:38] <grogbot> <Gantonio865> ResidualVM is now a segment of ScummVM i guess
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[20:39] <travis-ci> scummvm/scummvm#15922 (master - f8dfe38 : Eugene Sandulenko): The build is still failing.
[20:39] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/74d7fd00cc6b...f8dfe38be906
[20:39] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/734413252
[20:39] travis-ci (travis-ci@ left #scummvm.
[20:39] <grogbot> <DreamMaster> There is no Dana only Zuul 🙂
[20:40] <grogbot> <Henke37> engines/icb/configfile.cpp lacks an include, it should include <string>
[20:48] <grogbot> <SupSuper> will be fixed in a sec
[20:53] <Deledrius> Wow, rude
[20:53] <Deledrius> Hah, nice surprise change to the website :)
[20:54] <grogbot> <DreamMaster> From the sounds of it, there's going to be a bunch of further work needed on icb
[20:56] <grogbot> <Henke37> https://pastebin.com/neRbSw2K
[20:57] <Scummette> [scummvm] SupSuper pushed 2 new commits to master: https://git.io/JTfke
[20:57] <Scummette> scummvm/master 518d213 SupSuper: ICB: Methods in typedef structs aren't allowed in latest C++
[20:57] <Scummette> scummvm/master 7fdddc4 SupSuper: ICB: Fix forbidden symbols
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[21:01] <travis-ci> scummvm/scummvm#15923 (master - 7fdddc4 : SupSuper): The build is still failing.
[21:01] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/f8dfe38be906...7fdddc414fe7
[21:01] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/734417948
[21:01] travis-ci (travis-ci@ left #scummvm.
[21:01] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/JTfkc
[21:01] <Scummette> scummvm/master b8cec30 SupSuper: WIN32: Remove duplicate Wintermute shaders
[21:01] <grogbot> <SupSuper> ok msvc should be working again 🙂
[21:02] <grogbot> <DreamMaster> That's good to hear, it'll make it easier for me (and others). Thanks for the cleanup work
[21:02] <grogbot> <SupSuper> be sure to grab latest scummvm_libs and rebuild create_project as usual
[21:03] <grogbot> <DreamMaster> Will do 👍
[21:04] <grogbot> <Henke37> where were the libs again?
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[21:04] <travis-ci> scummvm/scummvm#15924 (master - b8cec30 : SupSuper): The build is still failing.
[21:04] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/7fdddc414fe7...b8cec30e9480
[21:04] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/734418806
[21:04] travis-ci (travis-ci@ left #scummvm.
[21:07] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTfkd
[21:08] <grogbot> <SupSuper> http://www.scummvm.org/frs/build/scummvm_libs_2015.zip
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[21:10] <travis-ci> scummvm/scummvm#15925 (master - 700c716 : Eugene Sandulenko): The build is still failing.
[21:10] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/b8cec30e9480...700c7161972e
[21:10] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/734420239
[21:10] travis-ci (travis-ci@ left #scummvm.
[21:11] <grogbot> <rootfather> orr, calm down, travis.
[21:14] <grogbot> <Henke37> why is escape disabled? i asked for all engined
[21:18] <grogbot> <DreamMaster> Is has a mpeg2 engine dependency. Wasn't mpeg2 dropped a while back..? Or am I misremembering
[21:18] <grogbot> <DreamMaster> Honestly, all the stuff with bink and re-encoded videos is all a little foggy..
[21:19] <grogbot> <SupSuper> isn't it part of grim?
[21:19] <grogbot> <Henke37> that's what i assumed
[21:19] <Lightkey> The only supported games in ResidualVM are still Grim Fandango and Myst III: Exile, with The Longest Journey being in testing period (for far too long).
[21:19] <grogbot> <DreamMaster> Yes, and the configure.engine line for it has a dependency of "bink mpeg2". So that'd be my first guess why it wouldn't be included in your build
[21:21] <grogbot> <Henke37> and here i was hoping i'd be able to give escape a spin
[21:21] <Lightkey> You can.
[21:30] <grogbot> <Gantonio865> Expect that escape is part of grim
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[21:31] <grogbot> <antoniou79> The Longest Journey engine is the one that supports the mod with the updated visuals, I think
[21:32] <Deledrius> TLJ seems pretty stable
[21:33] <grogbot> <Henke37> https://pastebin.com/CP40GV7r
[21:34] <Scummette> scummvm/master 700c716 sev-: WINTERMUTE: Fix compilation with WME3D disabled
[21:34] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JTfLx
[21:35] <grogbot> <Gantonio865> TLJ's engine name is icb or it is wintermute?
[21:35] <grogbot> <antoniou79> I don't think it's either of them
[21:36] <grogbot> <antoniou79> it is stark
[21:39] <grogbot> <Gantonio865> I didn't knew that TLJ is also a franchise
[21:40] <grogbot> <Gantonio865> There's two more games in there Dreamfall: TLJ and dreamfall chapters
[21:41] <grogbot> <antoniou79> Yeah, but both of those are kind sub par (compared to the original). In more ways than one.
[21:42] <grogbot> <Gantonio865> I never played TLJ so, i never realized it
[21:45] <grogbot> <Henke37> one more rebuild of create-project and i have a successful build. lets fire it up!
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[21:46] <travis-ci> scummvm/scummvm#15926 (master - c952d34 : Eugene Sandulenko): The build was fixed.
[21:46] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/700c7161972e...c952d34410bb
[21:46] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/734425252
[21:46] travis-ci (travis-ci@ left #scummvm.
[21:56] <grogbot> <Henke37> i just wish that it didn't take so darn long to download updated symbols. seriously, i could probably do two builds during the time it takes VS to download the symbols.
[21:59] <grogbot> <Henke37> Uhm...
[21:59] <grogbot> <Henke37> https://cdn.discordapp.com/attachments/581224061091446795/764245594465370142/Skarmbild_2020-10-09_235852.png
[22:00] <grogbot> <Henke37> resizing the window fixes it, but until then, the ui is tiny tiny. and yes, the visuals match the hotspots when tiny.
[22:01] <grogbot> <Gantonio865> This is like ScummVM running on a watch
[22:01] <grogbot> <DreamMaster> Let's hope the 4k monitor guy asking for help in the forums doesn't try a daily build. He'll probably go bonkers 🙂
[22:02] <grogbot> <sev> look, people wanted more scalers
[22:03] <grogbot> <Gantonio865> While that we're probally relaxing with our grogs
[22:14] <grogbot> <Henke37> https://pastebin.com/F7g864H8
[22:20] <grogbot> <sev> one more, one more
[22:20] <grogbot> <sev> or was it chris?
[22:21] <grogbot> <sev> YES!
[22:21] <grogbot> <sev> @CHRiS plays LiVE Congratulations!
[22:21] <grogbot> <sev> you're 1000's member of this server
[22:22] <grogbot> <sev> https://cdn.discordapp.com/attachments/581224061091446795/764251403299323914/Screenshot_2020-10-10_at_00.22.02.png
[22:22] <ScummBot> Port build status changed with c952d344: Success: master-amigaos4, master-openpandoraFailure: master-ios
[22:23] <grogbot> <SupSuper> @Henke37 do you have symbol cache enabled?
[22:23] <grogbot> <Henke37> i sure hope i do, since i don't need to redownload them each time i run it
[22:23] <grogbot> <CHRiS plays LiVE> lol oh wow, nice 😄 Using ScummVM almost since release ever now and then, hung out in IRC some years back, is that still a thing?
[22:24] <_sev> for some users only
[22:24] <_sev> this is a bridge to IRC
[22:25] <Scummette> scummvm/master 752f97f sev-: COMMON: Remove default implementation for OSystem::getScreenPixelBuffer()
[22:25] <Scummette> scummvm/master c952d34 sev-: TEST: Remove now unneeded library from dependencies
[22:25] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/JTfmx
[22:25] <Scummette> scummvm/master 806ab17 sev-: IPHONE: Fix compilation
[22:25] <Scummette> scummvm/master 6b15c61 sev-: WII: Fix compilation
[22:25] <Scummette> scummvm/master 385d8ad sev-: N64: Fix compilation
[22:26] <grogbot> <Henke37> on the topic of ports and the merge, does the wii port do 3d? i mean, it has a powerful fixed pipeline hardware renderer
[22:26] <grogbot> <sev> there are currently only 2 3d backends: SDL and Android
[22:26] <grogbot> <sev> the rest run with the software renderer
[22:27] <grogbot> <Henke37> well, i'm not crazy enough to touch the wii port.
[22:27] <grogbot> <Henke37> if i were i'd be moving the mixing to the dedicated dsp core.
[22:33] <-- ccawley2011 left irc: Quit: Leaving
[22:47] <grogbot> <PurpleMoustache> So is the merge in the main builds as of now or is it happening in the next major update
[22:48] <grogbot> <SupSuper> it will be in the dailies once buildbot calms down
[22:49] <grogbot> <Henke37> do your own build. it's fun!
[23:14] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/JTfs7
[23:14] <Scummette> scummvm/master 293b648 SupSuper: SDL: Only handle events from current display window
[23:17] <grogbot> <SupSuper> scummvm 🐜 edition should be fixed
[23:29] <grogbot> <criezy> The ant emoji doesn't play well with the Discord dark theme. I don't see it at all.
[23:29] <grogbot> <criezy> I only noticed there was one because I can see it in my IRC client.
[00:00] --- Sat Oct 10 2020