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[00:02] <grogbot> <trembyle> Well there is https://softwarefreedom.org/
[00:02] <grogbot> <trembyle> Plus the aforementioned reputational rush from customers and publishers.
[00:03] <grogbot> <trembyle> But I shouldn't be getting so carried away. We don't know all the background details here.
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[00:24] <ScummBot> Build [#2483](https://buildbot.scummvm.org/#builders/34/builds/2483) of `fetch-master` completed successfully.
[00:31] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JX2zE
[00:31] <Scummette> scummvm/master dc5992a athrxx: KYRA: fix more gcc warnings
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[04:21] <Scummette> [scummvm] mistydemeo opened pull request #3507: DIRECTOR: decode movie paths before loading (master...fix_resource_load_encoding) https://git.io/JXagW
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[04:31] <Scummette> [scummvm] einstein95 opened pull request #3508: LURE: Add detection for later Konami version (master...lure) https://git.io/JXaVA
[04:36] <Scummette> [scummvm] djsrv closed pull request #3507: DIRECTOR: decode movie paths before loading (master...fix_resource_load_encoding) https://git.io/JXagW
[04:36] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JXarD
[04:36] <Scummette> scummvm/master 1750ecf mistydemeo: DIRECTOR: decode movie paths before loading
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[04:38] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JXaoa
[04:38] <Scummette> scummvm/master d66aff9 djsrv: DIRECTOR: Clarify purpose of getPlatformEncoding
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[06:58] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JXV4s
[06:58] <Scummette> scummvm/master 41cc635 aquadran: TINYGL: Fixed vertex arrays
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[07:39] <Scummette> [scummvm] mistydemeo opened pull request #3509: DIRECTOR: do not error on missing cast resource (master...do_not_error_on_missing_cast) https://git.io/JXVKF
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[07:59] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/JXVyz
[07:59] <Scummette> scummvm/master 9fe231e eriktorbjorn: KYRA: (LoK/Mac) Fix detection of Mac executable
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[08:10] <eriktorbjorn> Very nice to see music support for the Mac version of Legend of Kyrandia.
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[08:16] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JXV53
[08:16] <Scummette> scummvm/master aa3718f aquadran: STARK: Move texture binding out of vertices loop
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[08:39] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/JXVhI
[08:39] <Scummette> scummvm/master 03b227f eriktorbjorn: BACKENDS: DIALOGS: GTK: Keep ScummVM mouse pointer alive during dialog
[08:39] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXVhm
[08:39] <Scummette> scummvm/master 399ab01 : I18N: Update translations templates
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[09:18] <Scummette> [scummvm] moralrecordings closed pull request #3509: DIRECTOR: do not error on missing cast resource (master...do_not_error_on_missing_cast) https://git.io/JXVKF
[09:18] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JXwqe
[09:18] <Scummette> scummvm/master ecb2703 mistydemeo: DIRECTOR: Do not error on missing BitmapCastMember resource
[09:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXwqq
[09:19] <Scummette> scummvm/master 04ee767 : I18N: Update translation files
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[09:46] <grogbot> <eientei> There exists a Space Quest + Leisure Suit Larry Apple II demo disk using interpreter v0.048. Given the disk has no file table, how easy would it to extract it to be playable in ScummVM?
[09:46] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JXwnj
[09:46] <Scummette> scummvm/master 6db8ae7 neuromancer: HYPNO: fixed position of dialog boxes
[09:47] <grogbot> <Henke37> many disks for that computer were self booting. they could for all intents and purposes have their own os.
[09:48] <grogbot> <Henke37> but i find it unlikely that it truly lacks a file system. it is more likely something different than the default.
[09:49] <grogbot> <Henke37> from my understanding, there were several alternative oses, some more advanced than others.
[09:49] <grogbot> <Henke37> so try reading the disk using one of the more advanced ones.
[13:45] <Scummette> [scummvm] moralrecordings opened pull request #3510: DIRECTOR: Fix position of film loop subchannels (master...filmloops) https://git.io/JXrPR
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[14:23] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JXrNG
[14:23] <Scummette> scummvm/master 2e77b6e moralrecordings: DIRECTOR: Fix position of film loop subchannels
[14:23] <Scummette> [scummvm] moralrecordings closed pull request #3510: DIRECTOR: Fix position of film loop subchannels (master...filmloops) https://git.io/JXrPR
[14:42] <grogbot> <athrxx> @eriktorbjorn Finally. That one took over a decade 😢 Now, if you want, you can add the Mac gui ingame menus... πŸ˜›
[14:58] <eriktorbjorn> athrxx: Heh. If you're looking to improve Mac support, the Mac version of Rex Nebular isn't supported at all. ;-)
[15:06] <grogbot> <athrxx> @eriktorbjorn I have neither ever played that game nor am I a Mac person (never had one of those) πŸ˜…
[15:07] <grogbot> <athrxx> Kyra was a different matter, since I maintain that engine. The incompleteness kept annoying me... 😁
[15:09] <grogbot> <eriktorbjorn> I've only played the very beginning of the DOS version of Rex Nebular. But I found a second-hand "Best of Microprose" CD that turned out to have both the PC and Mac version. So that was neat, because I've heard so little about the Mac version. I don't remember if any of the other Microprose adventures had one.
[15:11] <grogbot> <athrxx> No idea either. Like I said, never had one. I had an Amiga 500 and from that I switched to PC when the platform started to die out...
[15:12] <grogbot> <joltdude> My first Lucas Game was Maniac Mansion then DOTT
[15:12] <grogbot> <joltdude> on the Apple //e
[15:12] <grogbot> <joltdude> Went from Apple // to PC...
[15:13] <grogbot> <eriktorbjorn> I had a Mac Plus. I know there were Sierra games that ran on it, and I guess some LucasArts games might have. But back then, I was more interested in Infocom games. (Which I still like.) I didn't play LucasArts games until I came across ScummVM, and I knew next to nothing about them.
[15:13] <grogbot> <eriktorbjorn> I assumed "Day of the Tentacle" was something more like Stephen King's "The Mist". πŸ˜€
[15:20] <grogbot> <joltdude> Its odd .. i never got far in Hitchikers.. still died when i laid in the mud... Finished Planetfall and got pretty far in A Mind forever Voyage
[15:21] <grogbot> <joltdude> The game i really liked other than Maniac and DOTT was Neuromancer
[15:27] <grogbot> <eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/907654136558923826/maniac-ad.png
[15:27] <grogbot> <eriktorbjorn> I guess that was the first time I ever heard of a LucasArts adventure.
[15:29] <grogbot> <eientei> Meanwhile I'm still young so I never really got into adventure games
[15:29] <grogbot> <eientei> SimCity 3k Unlimited is my jam
[15:33] <grogbot> <Retrodude> it was Humongous that got me into adventure games in general, especially after finding out it was founded and staffed by many LucasArts veterans who brought the engine and same sense of style and humor over.
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[16:03] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JXoVX
[16:03] <Scummette> scummvm/master a8dcf7d aquadran: TINYGL: Added check if texture is uploaded
[16:03] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JXoVp
[16:03] <Scummette> scummvm/master 5e227c9 aquadran: STARK: Added missing upload texture code in software renderer
[16:13] <grogbot> <gordonfish> Why does the Mac version have two "Walk to" buttons?
[16:13] <grogbot> <gordonfish> E.g.: https://www.mobygames.com/game/macintosh/indiana-jones-and-the-last-crusade-the-graphic-adventure/screenshots/gameShotId,469206/
[16:20] <grogbot> <gordonfish> Also did some comparisons and the DOS VGA version looks much more detailed. I'm a little surprised that the Mac version wasn't more on par. It's not bad, just feels almost EGA-ish. Which is strange as I remember games with much more color and detail on early 90s macs.
[16:20] <grogbot> <Retrodude> I think the long one is actually the sentence line
[16:21] <grogbot> <gordonfish> Ah, that would make sense. All the screen shows showed the same text there so it looked a bit odd.
[16:21] <grogbot> <Retrodude> So it would change to whatever verb is active
[16:24] <grogbot> <gordonfish> (It also doesn't help that they made it look like a button instead of a text box. Or least a different color, which is what the DOS version uses.
[16:25] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JXoXg
[16:25] <Scummette> scummvm/master 5a4b27e aquadran: STARK: Synchronise code with opengl renderer
[16:48] <grogbot> <antoniou79> Indy 3 definitely had an EGA mode (or was it CGA?). Anyway, I remember playing that one on my first PC and the instructions for launching the biplane were totally illegible. So I would always fall back to the zeppelin path and die soon after.
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[17:05] <grogbot> <rzil> first vga games (until Fate of Atlantis) had optional EGA and CGA compatibility mode... I have realized how it works, but couldn't manage to get it into ScummVM (had trouble with the graphics bufferπŸ˜…) I hope to try again sometime
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[18:18] <Scummette> [scummvm] bluegr closed pull request #3508: LURE: Add detection for later Konami version (master...lure) https://git.io/JXaVA
[18:18] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JXKqU
[18:18] <Scummette> scummvm/master b60692b einstein95: LURE: Add detection for later Konami version
[18:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXKqk
[18:18] <Scummette> scummvm/master f84e8ff : I18N: Update translations templates
[18:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXKqs

[18:27] <grogbot> <gordonfish> What's interesting is Both V1 and V2 MM for DOS were EGA (though V2 has VGA mode which looks the same the EGA mode, and it has a CGA mode which looks like, well, CGA), yet V2 looks so much better.
[18:28] <grogbot> <gordonfish> Side question, I could swear that MM DOS V2 has a special CGA composite mode, but I can't find anything about it now.
[18:37] <Scummette> [scummvm] athrxx pushed 3 new commits to master: https://git.io/JXK37
[18:37] <Scummette> scummvm/master 44af25e athrxx: KYRA: (LoK/Mac) - minor cleanup
[18:37] <Scummette> scummvm/master c5b56b5 athrxx: KYRA: (LoK/Mac) - ensure music restart after playing the flute
[18:37] <Scummette> scummvm/master 706e3bc athrxx: KYRA: (LoK/Mac) - partially revert dc5992a2 + some cleanup
[18:37] <grogbot> <Jaderlund> This guy talks about it here: https://youtu.be/niKblgZupOc?t=294
[18:37] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXK3b
[18:37] <Scummette> scummvm/master 72db707 : I18N: Update translation files
[18:43] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JXKsj
[18:43] <Scummette> scummvm/master ff7f542 aquadran: TINYGL: Fixed normal array element
[19:30] <eriktorbjorn> gordonfish: I assumed the Mac version of Indiana Jones and the Last Crusade was the same 16-colour version as the DOS EGA version, though I don't own a copy of that so I don't know for sure. The sentence line is clickable in the DOS version as well, so that's probably why it's a button. The DOS manual mentions a "final click ... on the noun, the verb, or the Sentence Line" to start an action.
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[19:53] <grogbot> <Bluddy> You guys seen this https://github.com/AshLancer/QFG4-Enhanced ?
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[20:04] <grogbot> <sev> you mean, empty repo?
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[20:06] <grogbot> <djsrv> there are actual files in the commit history πŸ€”
[20:07] <grogbot> <Die4Ever> there's a release too
[20:16] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JXK2g
[20:16] <Scummette> scummvm/master 7c8adb0 athrxx: KYRA: (LoK/Mac) - minor sound driver fix
[20:26] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JXKVz
[20:26] <Scummette> scummvm/master 3e5f4b1 aquadran: STARK: Fixed lights code placement
[21:17] <Scummette> [scummvm] trembyle pushed 2 new commits to master: https://git.io/JXKXB
[21:17] <Scummette> scummvm/master a767a59 trembyle: DIRECTOR: Fix all warlock detection entries
[21:17] <Scummette> scummvm/master 22703b9 trembyle: DIRECTOR: Add detection for French warlock
[21:21] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JXK1I
[21:21] <Scummette> scummvm/master b772bff athrxx: KYRA: (LoK) - allow quitting the game during Malcolm/Cave sequence
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[21:37] <Scummette> [scummvm] trembyle pushed 1 new commits to master: https://git.io/JXKDN
[21:37] <Scummette> scummvm/master 230450f trembyle: DIRECTOR: Fix typo
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[00:00] --- Wed Nov 10 2021