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[00:06] <grogbot> <j4w4> GoG should have it
[00:06] <grogbot> <j4w4> I'm going to look....now!
[00:09] <grogbot> <j4w4> GoG sells almost every Monkey Island game ever made it looks like to me.
[00:11] <grogbot> <j4w4> Somebody might want to have an eye exam soon.
[00:14] <grogbot> <j4w4> $2.44 on GoG right now, 65% off the regular price.
[00:18] <grogbot> <j4w4> I guess the blind man has already hobbled off to his next destination.
[00:20] <grogbot> <j4w4> Does anybody here know how to filter the member list dynamically?
[01:24] <grogbot> <j4w4> Why does the 16 red circle never go away?
[01:25] <grogbot> <j4w4> Oh I see, I'd have to join 16 different channels to read the messages, nope, not ganna do it.
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[04:11] <Scummette> [scummvm] dreammaster closed pull request #3865: DEVTOOLS: New create_engine tool (master...create_engine) https://is.gd/SqUs3l
[04:11] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/BuF1yJ
[04:11] <Scummette> scummvm/master d00106f dreammaster: DEVTOOLS: Initial commit of new create_engine tool
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[05:04] <ScummBot> Build [#226](https://buildbot.scummvm.org/#builders/159/builds/226) of `daily-master` completed successfully.
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[06:03] <grogbot> <eientei> you can right-click and mute the channel "until you turn it back on"
[06:03] <grogbot> <eientei> You can tell what channels I don't care about :p
[06:04] <grogbot> <eientei> https://cdn.discordapp.com/attachments/581224061091446795/973103023557574656/unknown.png
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[07:53] <Scummette> [scummvm] ZvikaZ opened pull request #3867: sci: Hebrew parser: support 'vav' conjunctive (master...z_lb1_and) https://is.gd/j5TGjL
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[09:59] <grogbot> <antoniou79> @gu3 a few questions about wetlands. I'm trying the Steam version with a development ScummVM build from today's master HEAD. The game is added and runs ok, but I'm puzzled about the keys. The keys shown in the manual do not seem to work. For ScummVM as far as I can tell, Esc skips cutscenes, "C" auto wins a mission and "K" auto-loses a mission. Spacebar can advance screens as post/pre-mission stats and info, and tab worked in the initial
[09:59] <grogbot> menu for player name and difficulty. Is this correct? Is there documentation on ScummVM controls for the game?
[10:00] <grogbot> <antoniou79> Also is there subtitles support? The localized versions that we know of used subtitles or were just fully voiced too?
[10:03] <grogbot> <antoniou79> And a final question. Can we save progress / load a game?
[10:04] <grogbot> <gu3> Some keys from the manual refer to unimplemented features (high scores using H), so they won't be added until we have that.
[10:05] <grogbot> <gu3> The C key normally plays the credits, but if you enable cheats, it will automatically win the mission. This was not part of the original implementation, but it is present in another hypno game (Spiderman one)
[10:06] <grogbot> <gu3> K was added to test the game, it can be removed after the testing period is over
[10:06] <grogbot> <antoniou79> ah that's right. I have cheats enabled (was by default)
[10:07] <grogbot> <gu3> Spacebar can advance screens, this is the same as the original game (as far as I remember)
[10:07] <grogbot> <gu3> Same with Tab (there could be a few uses of Tab that need to be implemented)
[10:08] <grogbot> <gu3> There is no documentation on ScummVM controls for the game, I need to update the wiki with that
[10:08] <grogbot> <gu3> There is no real support for subtitles in videos, almost all the localized versions are fully voiced, except for the Korean one
[10:09] <grogbot> <gu3> (the Korean one has english voices with subtitles added into every video directly)
[10:11] <grogbot> <gu3> Finally, Wetlands save/load works automatically saving progress every time you finish a level with a given "pilot name". By default, scummvm allows you to go back into a previous mission, which the original game also allowed, but with an explicit mode
[10:12] <grogbot> <gu3> you can load directly your profile from the scummvm load screen or from the game directly
[10:12] <grogbot> <gu3> it will restore your score, difficulty, lives and last level reached
[10:14] <grogbot> <antoniou79> You're right. I just tested it and works ok
[10:14] <grogbot> <gu3> There is also a few things not explained in the manual, for instance, if you lose all your lives, you can continue playing, but your score will start from zero
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[10:15] <grogbot> <gu3> I need to implement getting extra lives, every certain number of points (e.g. 10,000). If you get that list of values, please let me know and I will add a commit with that
[10:15] <grogbot> <gu3> (and a number of small details as well)
[10:17] <grogbot> <gu3> @antoniou79 can you please open an issue with all the missing keys from the manual? It will be useful to track down all of these details
[10:17] <grogbot> <antoniou79> There's also an option about "restored content". What does that entail?
[10:17] <grogbot> <antoniou79> I'll open a ticket with the keys issue now
[10:18] <grogbot> <gu3> In Wetlands, there is no restored content (except for a few details from the demos that are included, but not used), but in other games from the same engine, we have a few missing videos and small features
[10:21] <grogbot> <gu3> In Soldier Boyz, the next hypno game, there are a few levels that are included but the game won't play. They seem complete AFAIK, and they will be included as restored content
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[10:30] <grogbot> <antoniou79> Ok, I see. Thank you for the explanations
[10:32] <grogbot> <antoniou79> Ticket created here: https://bugs.scummvm.org/ticket/13472
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[16:02] <Scummette> [scummvm] NMIError pushed 22 new commits to master: https://is.gd/g54IfD
[16:02] <Scummette> scummvm/master 7348175 NMIError: AUDIO: Add rhythm mode support to AdLib MS driver
[16:02] <Scummette> scummvm/master 1f0e905 NMIError: AGOS: Add MIDI parsers for GMF and Windows
[16:02] <Scummette> scummvm/master d37681a NMIError: AGOS: Update Simon 1 AdLib drivers
[16:03] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/YyvTKj
[16:03] <Scummette> scummvm/master 60dc4b1 : I18N: Update translations templates
[16:33] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/hStNen
[16:33] <Scummette> scummvm/master 5fa0168 sluicebox: SCI32: Fix KQ7 wooden nickel hotspot in Faux Shop
[16:34] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/hLjE1U
[16:34] <Scummette> scummvm/master 2d4a504 : I18N: Update translation files
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[17:37] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/JpZnun
[17:37] <Scummette> scummvm/master ee4908d digitall: AGOS: Fix Missing Field Initializers for Group ID of Extra GUI Options
[17:37] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/X66lgM
[17:37] <Scummette> scummvm/master c8865d0 : I18N: Update translations templates
[17:52] <grogbot> <IlDucci> Something bugged out on the last PRs related to AdLib OPL3 and tempos
[17:52] <grogbot> <IlDucci> https://cdn.discordapp.com/attachments/581224061091446795/973281312691617822/unknown.png
[17:52] <grogbot> <IlDucci> https://cdn.discordapp.com/attachments/581224061091446795/973281353032417280/unknown.png
[17:52] <grogbot> <rootfather> Yes, I was looking into that one as well. Looks like for some reason weblate parsed the tabs here...
[17:52] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/bLS4Lc
[17:52] <Scummette> scummvm/master dcd0346 IlDucci: I18N: Update translation (Spanish)
[17:53] <grogbot> <rootfather> Maybe the strings shouldn't be split here?
[17:53] <grogbot> <NMIError> That's unfortunate... I'll push a fix for that
[17:55] <Scummette> [scummvm] NMIError pushed 1 new commits to master: https://is.gd/mGAUzY
[17:55] <Scummette> scummvm/master e9f8bc7 NMIError: AGOS: Fix multiline I18N strings
[17:55] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/4R7UHR
[17:55] <Scummette> scummvm/master 9ccbf0e : I18N: Update translation files
[17:55] <Scummette> scummvm/master 1231c93 : I18N: Update translations templates
[18:10] <Scummette> [scummvm] digitall pushed 2 new commits to master: https://is.gd/TWJCeU
[18:10] <Scummette> scummvm/master 14cb42c digitall: AGOS: Correct Header Guard Define Naming in GMF Midi Parser
[18:10] <Scummette> scummvm/master 26b029c digitall: AGOS: Correct Array Initialization for Correct Size Removing Magic Number
[18:11] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/bhf6UD
[18:11] <Scummette> scummvm/master 17aafbf : I18N: Update translation files
[18:15] <grogbot> <eientei> yeah, the strings should either be split _s("like \ this") or _s("like ", "this")
[18:21] <Scummette> [scummvm] NMIError pushed 1 new commits to master: https://is.gd/u3Jf1u
[18:21] <Scummette> scummvm/master 6ec2329 NMIError: AGOS: Fix compiler warnings
[18:21] <grogbot> <NMIError> The second one is nice; I'll remember that for next time 🙂
[18:22] <grogbot> <eientei> I'm not too certain it works, but it should
[18:25] <grogbot> <lephilousophe> without the comma
[18:25] <grogbot> <lephilousophe> _s("like" "this") which is the safer
[18:31] <grogbot> <eientei> There ya go
[19:45] <grogbot> <Nikita_lita> has anyone successfully installed the iOS daily build from the build bot?
[19:47] <grogbot> <Nikita_lita> I keep getting "app is invalid" when installing with AltStore after putting it into the proper IPA structure; I have successfully installed the stable build with altstore previously
[19:49] <grogbot> <Nikita_lita> I notice a significant file size difference in the actual binaries between stable and master, though
[19:57] <grogbot> <criezy> According to https://forums.scummvm.org/viewtopic.php?t=16492 at least one person managed to do it, but you are not the only one having issues.
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[21:18] <Scummette> [scummvm] elasota opened pull request #3868: CREATE_PROJECT: Add /Zc:__cplusplus so __cplusplus macro matches C++ feature level (master...fix-cplusplus-macro) https://is.gd/MOqZ2X
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[23:11] <grogbot> <masterspoon66> what is this sever for again my fualt i forgot
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[00:00] --- Tue May 10 2022