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[01:14] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/fhhli
[01:14] <Scummette> scummvm/master 949b9a0 sluicebox: SCI: Fix SQ4 kernel signature mismatch on Estros
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[02:06] <Scummette> [scummvm] sluicebox opened pull request #1529: SCI: Fix SQ4 zero gravity blast lockup, bug #10912 (master...sq4zerogravityblastfix) https://git.io/fhh8a
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[06:14] <madmoose>
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[08:53] <stroggoff> Good morning!
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[09:00] <rootfather_> hi folks
[09:02] <timofonic> Dreammaster: What about experimental Z-Machine versions such as 9 & 10 in zzo38's Fweep and Aimfiz? Are there something more beyond standard Z-machine? What about modern 1080p/4K/vector graphics, networking, multiplayet audio?
[09:02] <stroggoff> rootfather_ hi! Just the guy I was looking for :)
[09:03] <timofonic> I wonder why IF can't evolve...
[09:04] <stroggoff> Last night I tried to compile ScummVM in a fresh install of msys2 with MinGW-w64. I did the 64bit build following the instructions from the wiki here (https://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW-w64)
[09:05] <stroggoff> Everything went ok, but then ScummVM refused to run claiming some shared library was missing
[09:06] <stroggoff> From the shell the message was "error while loading shared libraries: ?: cannot open shared object file: No such file or directory" which was not very informative
[09:07] <stroggoff> Running the scummvm executable directly from Windows (double clicking on it) produced a Windows dialogue indicating that it was missing libreadline7.dll. But msys2 seems to have libreadline8.dll
[09:08] <stroggoff> What would be the reason that it's looking for librealine version 7 specifically?
[09:10] <stroggoff> (btw my workaround for this was to copy libreadline8.dll in the scummVM folder and rename it to libreadline7.dll. This allows ScummVM to launch now without issues seemingly)
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[09:19] <nipung> _sez: Were the common/lua files fine?
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[09:24] <waltervn> morning
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[09:47] <rootfather_> strogoff, welcome to MSYS2's DLL hell.
[09:48] <rootfather_> basically, running applications compiled with MSYS2s libraries (which are *all* shared) outside of the mingw shell needs a heck of DLLS
[09:48] <rootfather_> haven't had the libreadline issues yet since I usually use the build directly from the mingw shell
[09:51] <rootfather_> if you want to create a "DLL bundle" that includes all DLLs necessary for the MSYS2 builds of ScummVM, try http://docs.libretro.com/development/retroarch/compilation/windows/#packaging-retroarch
[09:51] <rootfather_> "ntldd" is included in MSYS2's repos
[09:57] <stroggoff> It was just this issue that I had luckily.
[09:57] <stroggoff> And now it works ok (With the renaming)
[09:59] <rootfather_> I'm currently moving away from MSYS2 and start cross compiling via WSL
[09:59] <rootfather_> :D
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[10:09] <Deledrius> :D
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[10:52] <_sev> nipung: I see zero changes to sword25 engine makefiles, and I wonder, whether it even compile
[10:52] <_sev> nipung: I provided several comments to you
[11:05] <nipung> _sev: I saw them. I'm making the appropriate changes
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[12:05] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fhhuW
[12:05] <Scummette> scummvm/master 5102af6 antoniou79: DEVTOOLS: Support xlsx extension for Blade Runner subtitles
[12:15] <stroggoff> If anyone's play-testing Blade Runner with subtitles, the latest version (today's update) is here: https://drive.google.com/open?id=1KHTdPRZsk9ovxW3N3wKRkuhe57VhADg1
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[12:24] <nipung> _sev: I have updated the sword25 makefile and reverted the unnecessary changes.
[12:25] <nipung> https://github.com/nipunG314/scummvm/commits/hyperspace-delivery-boy you can take a look here
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[14:14] <_sev> nipung: here?
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[14:29] <nipung> Yes
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[14:37] <_sev> nipung: I replied
[14:39] <nipung> I saw. I'll squash the reverts.
[14:39] <nipung> Once that is done, what should be my next step?
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[14:56] <_sev> nipung: I think you may try to start adding skeleton engine, and perhaps parse the MPC file
[14:56] <_sev> nipung: here is a utility where you could learn about the format from: https://github.com/Yamagi/mpcextract
[14:57] <_sev> grab a demo and try to detect it and decompress its MPC file
[14:57] <_sev> nipung: the engine example you may find at our Developer Central
[14:57] <nipung> Got it.
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[15:06] <rootfather> nipung, are you developing a new game engine?
[15:10] <_sev> rootfather: they are a GSoC student candidate, looking forward to Hyperspace Delivery Boy
[15:11] <_sev> nipung: call you engine 'hdb'
[15:11] <rootfather> \o/
[15:12] <_sev> the game is based on Lua
[15:14] <_sev> nipung: also, take a look on the difference between Lua 5.1 and Lua 4.1, and whether they're backward-compatible, since HDB is based on 4.1 alpha
[15:18] <nipung> Okay, I'll look into it.
[15:21] <rootfather> lol that game looks like fun
[15:23] <_sev> nipung: I see that Lua 5.0 offers compat.lua file for compatibility with previous version
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[15:32] <nipung> I have squashed the commits. Should they be merged into the main repo right now or after work on the engine has started?
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[15:43] <_sev> nipung: after the work has started
[15:43] <_sev> nipung: and when you pass
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[18:03] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fhhVo
[18:03] <Scummette> scummvm/master 9068820 antoniou79: BLADERUNNER: Subtitles code improvements
[18:11] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fhhVS
[18:11] <Scummette> scummvm/master 664dd4a antoniou79: DEVTOOLS: module.mk fix for BR subtitles xls/xlsx support
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[18:20] <Scummette> [scummvm] peterkohaut pushed 1 new commits to master: https://git.io/fhhV5
[18:20] <Scummette> scummvm/master 1630cf0 peterkohaut: BLADERUNNER: Better fix for bug in pathfinding
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[19:31] <Scummette> [scummvm] ccawley2011 opened pull request #1530: JANITORIAL: Update all scummvm.org URLS to use https (master...urls) https://git.io/fhhwD
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[20:52] <Scummette> [scummvm] lotharsm closed pull request #1530: JANITORIAL: Update all scummvm.org URLS to use https (master...urls) https://git.io/fhhwD
[20:52] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/fhhok
[20:52] <Scummette> scummvm/master 09dbe76 ccawley2011: JANITORIAL: Update all scummvm.org URLS to use https
[21:17] <Scummette> [scummvm] peterkohaut pushed 3 new commits to master: https://git.io/fhhoE
[21:17] <Scummette> scummvm/master acb51d0 peterkohaut: BLADERUNNER: Savagame names fixes
[21:17] <Scummette> scummvm/master 45831a7 peterkohaut: BLADERUNNER: Fixed McCoy anim in spinner at PS01
[21:17] <Scummette> scummvm/master 05dcd7f peterkohaut: BLADERUNNER: Fixed zbuffer warning in NR01
[21:17] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fhhou
[21:17] <Scummette> scummvm/master c60c0c9 antoniou79: BLADERUNNER: Alternate fix method for rare path finding assert faults
[21:34] <Lightkey> https://www.twitch.tv/gogcom Conquest of the Longbow: The Legend of Robin Hood with ScummVM 2.0.0 starting now!
[21:45] <Scummette> [scummvm] ccawley2011 opened pull request #1531: DEBIAN: Revert URL changes in the changelog (master...patch-1) https://git.io/fhhob
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[21:57] <Scummette> [scummvm] lotharsm closed pull request #1531: DEBIAN: Revert URL changes in the changelog (master...patch-1) https://git.io/fhhob
[21:57] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/fhhKf
[21:57] <Scummette> scummvm/master ba85cec ccawley2011: DEBIAN: Revert URL changes in the changelog
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[22:07] <Scummette> [scummvm] peterkohaut pushed 1 new commits to master: https://git.io/fhhKO
[22:07] <Scummette> scummvm/master 06629b0 peterkohaut: BLADERUNNER: Clean-up for subtitles initialization code
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[00:00] --- Sun Mar 10 2019