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[00:17] <grogbot> <criezy> I can confirm that following the instructions on the wiki works. I used the MacPorts option and was able to compile ScummVM with all engines.
[00:18] <grogbot> <criezy> It took less than 10 minutes in total (including installing MacPorts, getting all the dependencies, and then configuring and compiling ScummVM).
[00:18] <grogbot> <criezy> Compiling ScummVM with all engines took 137.88s on my Mac Book Air.
[00:20] <grogbot> <criezy> That's ridiculously fast. Just the final link takes longer than that on my old MacBook pro.
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[01:22] <grogbot> <Demonotron> Excellent. Is the final link a single threaded operation? (Maybe slower single core performance could be the cause if so)
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[02:08] <grogbot> <criezy> Yes, but I suspect that the lack of a SSD disk in the old one is also a big factor.
[02:13] <grogbot> <Henke37> one thing for sure, the stdlib stuff is a lot of tiny files.
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[09:10] <Scummette> scummvm/master c6b164a bluegr: MADS: Split V2 games into a new subengine
[09:10] <Scummette> [scummvm] mgerhardy pushed 2 new commits to master: https://git.io/JLhJ8
[09:10] <Scummette> scummvm/master fded279 mgerhardy: TWINE: use gamestateflag method to access the data
[09:10] <Scummette> scummvm/master 01302b7 mgerhardy: TWINE: debug output for gamestateflags
[10:00] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JLhTv
[10:00] <Scummette> scummvm/master 9bd8c40 lotharsm: I18N: Update translation (German)
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[11:40] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JLhtG
[11:40] <Scummette> scummvm/master 7de9982 lotharsm: I18N: Update translations data file
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[11:58] <Scummette> [scummvm] raziel- opened pull request #2721: AMIGAOS: Fixes to the automatic installation (master...patch-1) https://git.io/JLht6
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[13:38] <Scummette> [scummvm] lotharsm closed pull request #2721: AMIGAOS: Fixes to the automatic installation (master...patch-1) https://git.io/JLht6
[13:38] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JLhOA
[13:38] <Scummette> scummvm/master c4d0f4f raziel-: AMIGAOS: Fixes to the automatic installation (#2721)
[13:48] <grogbot> <sev> @madmoose you need to run -j10, e.g.CPU cores +2
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[13:59] <grogbot> <madmoose> @sev The last number I posted was -j10 🙂
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[14:34] <Scummette> [scummvm] mgerhardy pushed 2 new commits to master: https://git.io/JLhGy
[14:34] <Scummette> scummvm/master 28d1b0c mgerhardy: TWINE: comment about midi indices
[14:34] <Scummette> scummvm/master a75d77e mgerhardy: TWINE: logging
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[17:41] <Scummette> [scummvm] lolbot-iichan opened pull request #2722: WINTERMUTE: Update detection table (master...wme_branch) https://git.io/JLhRT
[17:50] <Scummette> [scummvm] mgerhardy pushed 12 new commits to master: https://git.io/JLhRG
[17:50] <Scummette> scummvm/master bbc6408 mgerhardy: TWINE: debug logging
[17:50] <Scummette> scummvm/master 42f9d1c mgerhardy: TWINE: no need to autosave if we just started a game or loaded a state
[17:50] <Scummette> scummvm/master ba5ba08 mgerhardy: TWINE: replaced magic numbers
[17:56] <Scummette> [scummvm] lolbot-iichan closed pull request #2722: WINTERMUTE: Update detection table (master...wme_branch) https://git.io/JLhRT
[17:56] <Scummette> [scummvm] lolbot-iichan pushed 1 new commits to master: https://git.io/JLhR8
[17:56] <Scummette> scummvm/master dd0e481 lolbot-iichan: WINTERMUTE: Update detection table (#2722)
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[19:43] <grogbot> <Kebabounet> hehehe cool thanks :p
[19:46] <grogbot> <Kebabounet> the M1 is a bit less forgiving on non-signed binaries though (you won't see the problem on a local build). The prompt to allow its execution is hidden by default, now
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[20:13] <grogbot> <sev> that is not M1-specific
[20:13] <grogbot> <sev> it comes with Big Sur and frankly, is quite annoying
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[21:08] <grogbot> <trembyle> Asking this for a friend. Do the comparisons between x86 and ARM compile times use the same compiler in both?
[21:09] <grogbot> <trembyle> Also, for my own knowledge, is every component enabled (fluidsynth, fribidi, etc.), or at least using equivalent libs?
[21:10] <grogbot> <trembyle> Apologies if I phrased the question incorrectly. I'm asking for a friend who is not on discord.
[21:17] <Scummette> [scummvm] mgerhardy pushed 3 new commits to master: https://git.io/JLhVE
[21:17] <Scummette> scummvm/master 252faf4 mgerhardy: TWINE: helper method to dump a hqr entry into a file
[21:17] <Scummette> scummvm/master 7ac555e mgerhardy: TWINE: parse fla movie frame information
[21:17] <Scummette> scummvm/master 93f9c45 mgerhardy: TWINE: revert attempt to fix issue #12037
[21:24] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JLhVX
[21:24] <Scummette> scummvm/master 525391c mgerhardy: TWINE: fixed broken auto save on giveup
[21:50] Nick change: palasso_ -> palasso
[21:59] <grogbot> <alm_8> hmm am I missing something, how do I run scummvm in portrait mode on android?
[22:01] <grogbot> <sev> @trembyle yes and yes
[22:02] <grogbot> <sev> @trembyle because it is compiled by XCode compiler which is the same version of macOS Big Sur
[22:02] <grogbot> <sev> @trembyle and particularly criezy was testing with all libraries
[22:04] <grogbot> <Demonotron> Distribution wise could that be avoided by putting the app in the App Store?
[22:05] <grogbot> <sev> @Demonotron what is 'that'?
[22:06] <grogbot> <Demonotron> Sorry, the signed binaries issue
[22:06] <grogbot> <Demonotron> If it was in the App Store itd by default be trusted right?
[22:07] <grogbot> <SupSuper> wouldn't you have to sign it to get in the app store?
[22:08] <grogbot> <Demonotron> Sure but thats done automatically when its built right?
[22:09] <grogbot> <Demonotron> If people want to download the dmg and run with lighter security settings they could or they could download it from the store and run with tighter settings.
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[22:34] <grogbot> <trembyle> thanks @sev 🙂
[23:08] <grogbot> <alm_8> ??? are there no display orientation options for scummvm android?
[23:09] <grogbot> <alm_8> it would be really nice to use in portrait with image in top half of screen
[23:09] <grogbot> <madmoose> To run non-signed binaries you need to bypass the security system by& right-clicking on the app and selecting "Open".
[23:09] <grogbot> <alm_8> I don't hold my phone in landscape mode
[23:09] <grogbot> <Henke37> that's too advanced for most users
[23:10] <grogbot> <madmoose> @Henke37 If that's too advanced for a user maybe they shouldn't be running non-signed binaries in the first place.
[23:10] <grogbot> <madmoose> Which is the point.
[23:10] <grogbot> <Henke37> i agree
[23:11] <grogbot> <alm_8> 😔 😔 😔
[23:12] <grogbot> <Henke37> the android version is kinda lagging behind to be honest.
[23:13] <grogbot> <madmoose> It /is/ a silly OS.
[23:14] <grogbot> <alm_8> haha
[23:14] <grogbot> <alm_8> I certainly wish my phone ran a proper unix
[23:14] <grogbot> <alm_8> but it's a shame cuz android devices are so nice for playing these games
[23:15] <grogbot> <Henke37> personally I hope for a lean and mean build that uses on demand features to minimize the download size
[23:15] <grogbot> <alm_8> hrm it's already small by standards of an android app
[23:15] <grogbot> <alm_8> and.runs smoothly even on old hardware
[23:15] <grogbot> <alm_8> it simply lacks qol features
[23:15] <grogbot> <alm_8> the menus don't even display right I can't read the options lol
[23:16] <grogbot> <alm_8> it's like a 130 MB download from play store, tho I am constantly annoyed how big play store apps are
[23:16] <grogbot> <alm_8> I downloaded a 12 MB digital clock disolay to put on an old phone last week
[23:17] <grogbot> <Henke37> i think it's possible to cut down the initial download by at least 80 %
[23:17] <grogbot> <alm_8> haha
[23:17] <grogbot> <alm_8> well....
[23:17] <grogbot> <alm_8> good luck but it won't matter to android users lol
[23:17] <grogbot> <Henke37> ditch the extra themes, ditch all the engines, ditch the data files.
[23:17] <grogbot> <alm_8> ah sure
[23:17] <grogbot> <alm_8> if that's all it is
[23:18] <grogbot> <alm_8> the themes can't be more than a few KB tho???
[23:18] <grogbot> <alm_8> I have 4
[23:18] <grogbot> <rootfather> Worst thing about android which makes it a no-go for me is the high fragmentation and the lack of updates by the vendors
[23:18] <grogbot> <alm_8> I think it's getting more unified now
[23:18] <grogbot> <alm_8> hope so anyway
[23:19] <grogbot> <trembyle> The cheaper Pixel phones help with that, especially if you get an older model.
[23:19] <grogbot> <alm_8> I mean scummvm works fine on variety of devices it just forces landscape mode for some reasoj
[23:19] <grogbot> <Henke37> i count four themes, each in the range of 20-80 kb
[23:19] <grogbot> <alm_8> I have installed it on multiple androids
[23:19] <grogbot> <alm_8> that's not even a MB lol
[23:19] <grogbot> <Henke37> true.
[23:20] <grogbot> <alm_8> don't delete those lol
[23:20] <grogbot> <alm_8> I like the classic one
[23:20] <grogbot> <alm_8> I just want it portrait mode!! lmao
[23:20] <grogbot> <alm_8> it forces landscape
[23:20] <grogbot> <alm_8> someone actively made that choice lol
[23:20] <grogbot> <Henke37> i don't suggest deleting the themes. i am suggesting having them as on demand features that download when selected
[23:20] <grogbot> <alm_8> it could use your device's current orientation
[23:20] <grogbot> <alm_8> OK but js
[23:21] <grogbot> <Henke37> the same goes for the engines. those are the main offenders here
[23:21] <grogbot> <alm_8> lol I will look for the code that sets landscape....
[23:21] <grogbot> <alm_8> ttyl
[23:21] <grogbot> <alm_8> 😛 😛 😛
[23:22] <grogbot> <alm_8> fwiw for me i'd prefer better retroarch integration also 👀
[23:22] <grogbot> <alm_8> to an internal themes manager
[23:22] <grogbot> <alm_8> k l8r
[23:28] <grogbot> <alm_8> (comparisons of current relative states of retroarch and scummvm guis on android)
[23:28] <grogbot> <alm_8> https://cdn.discordapp.com/attachments/581224061091446795/797608116182581268/IMG_20210109_182747.jpg
[23:28] <grogbot> <alm_8> https://cdn.discordapp.com/attachments/581224061091446795/797608131219030076/IMG_20210109_182545.jpg
[23:28] <grogbot> <alm_8> https://cdn.discordapp.com/attachments/581224061091446795/797608131701899264/20210109_182603.jpg
[23:33] <grogbot> <Henke37> it should come as no surprise that plumbers is the smallest engine. but which one is the largest? i'm going off the nightly dreamcast build btw
[23:42] <grogbot> <Demonotron> Forgive me for trying to make a suggestion to make things easier on people.
[23:44] <grogbot> <DreamMaster> Going off my latest full build in Visual Studio, Titanic is the largest
[23:44] <grogbot> <DreamMaster> Which is ironic given it's only a single engine 😛
[23:44] <grogbot> <Henke37> titanic isn't in this build.
[23:45] <grogbot> <DreamMaster> Unsurprising
[23:55] <grogbot> <timofonic> The name says it all... 😂
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[00:00] --- Sun Jan 10 2021