[00:00] [scummvm] ccawley2011 opened pull request #2764: AGS: Refactor audio code (master...ags-sound) https://git.io/JtwE4 [00:05] delacroix (~delacroix@2a02:810c:4cc0:400:21e:2aff:fe47:c90f) left irc: Quit: ZNC - http://znc.in [00:07] delacroix (~delacroix@2a02:810c:4cc0:400:21e:2aff:fe47:c90f) joined #scummvm. [00:39] SylvainTV (~Sylvain@lfbn-lil-1-1384-204.w90-110.abo.wanadoo.fr) left irc: Ping timeout: 272 seconds [00:40] SylvainTV (~Sylvain@lfbn-lil-1-1384-204.w90-110.abo.wanadoo.fr) joined #scummvm. [00:40] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [00:56] SylvainTV (~Sylvain@lfbn-lil-1-1384-204.w90-110.abo.wanadoo.fr) left irc: Ping timeout: 240 seconds [00:56] SylvainTV (~Sylvain@lfbn-lil-1-1384-204.w90-110.abo.wanadoo.fr) joined #scummvm. [00:56] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [01:19] [scummvm] OMGPizzaGuy pushed 6 new commits to master: https://git.io/Jtwam [01:19] scummvm/master b8c8e45 OMGPizzaGuy: ULTIMA8: Move hasFeature check to subengine as others do not support subtitle options [01:19] scummvm/master ce5aa86 OMGPizzaGuy: ULTIMA8: Include missing file from previous commit [01:19] scummvm/master 39f829a OMGPizzaGuy: ULTIMA8: Add font anti-aliasing GUI option and rename font override for consistency [01:20] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JtwaY [01:20] scummvm/master 66b75a5 : I18N: Update translations templates [01:33] [scummvm] criezy closed pull request #2714: MACOSX: simplify Retina blurriness workarounds and restore Dark Mode (master...feat/macos-simplify-retina-blurriness-workaround) https://git.io/JLdgW [01:33] [scummvm] criezy pushed 2 new commits to master: https://git.io/Jtwab [01:33] scummvm/master 3650aa6 dwatteau: MACOSX: Stop using the -platform_version linker workaround for Retina displays [01:33] scummvm/master c7c7e2d dwatteau: Revert "MACOSX: Remove NSRequiresAquaSystemAppearance from Info.plist, for now" [01:34] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JtwaN [01:34] scummvm/master b723ed2 : I18N: Update translation files [01:42] Shine_ (~Shine@dynamic-077-000-233-035.77.0.pool.telefonica.de) joined #scummvm. [01:55] Shine_ (~Shine@dynamic-077-000-233-035.77.0.pool.telefonica.de) left irc: Read error: Connection reset by peer [02:01] [scummvm] dreammaster closed pull request #2764: AGS: Refactor audio code (master...ags-sound) https://git.io/JtwE4 [02:01] [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JtwrU [02:01] scummvm/master ff276f8 ccawley2011: AGS: Refactor audio code [02:01] scummvm/master 5f848c9 ccawley2011: AGS: Refactor the SOUNDCLIP object [02:41] Shine_ (~Shine@dynamic-077-000-233-035.77.0.pool.telefonica.de) joined #scummvm. [02:51] DominusExult (~dominus@port-92-196-21-90.dynamic.as20676.net) joined #scummvm. [02:51] DominusExult (~dominus@port-92-196-21-90.dynamic.as20676.net) left irc: Changing host [02:51] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. 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[08:26] Nick change: ldevulder__ -> devulder [08:29] cd (~cd@unaffiliated/cd) left irc: Quit: cd [08:34] SylvainTV (~Sylvain@lfbn-lil-1-1384-204.w90-110.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [08:34] SylvainTV (~Sylvain@lfbn-lil-1-1384-204.w90-110.abo.wanadoo.fr) joined #scummvm. [08:34] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [08:45] LePhilousophe (valemboi20@amsn/developer/lephilousophe) left irc: Ping timeout: 272 seconds [08:45] LePhilousophe (valemboi20@amsn/developer/lephilousophe) joined #scummvm. [08:45] #scummvm: mode change '+o LePhilousophe' by ChanServ!ChanServ@services. [08:49] Nick change: devulder -> ldevulder [09:21] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jtw5A [09:21] scummvm/master 7c97b9b goodoldgeorge: I18N: Update translation (Hungarian) [09:41] Port build status changed with 7c97b9b2: Success: master-amigaos4 [09:56] [scummvm] sluicebox opened pull request #2765: SCI: Restart sounds in kDoSoundPlay when already playing (master...sci-audio-restarts) https://git.io/Jtwbc [10:13] borosky (borosky@095160035003.warszawa.vectranet.pl) joined #scummvm. [10:15] Shine_ (~Shine@dynamic-077-003-077-198.77.3.pool.telefonica.de) joined #scummvm. [10:47] ldevulder (~ldevulder@176.167.123.171) left irc: Read error: Connection reset by peer [10:47] ldevulder (~ldevulder@176.167.123.171) joined #scummvm. [11:07] systwi_ (~systwi@173-20-216-139.client.mchsi.com) left irc: Read error: Connection reset by peer [11:08] systwi (~systwi@173-20-216-139.client.mchsi.com) joined #scummvm. 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[16:36] [scummvm] sev- pushed 2 new commits to master: https://git.io/JtrlE [16:36] scummvm/master 16fe17c sev-: AGS: Added override keyword [16:36] scummvm/master 175f5a6 sev-: AGS: Fix copy/paste error [16:54] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jtr86 [16:54] scummvm/master e29c249 sev-: I18N: Update translation (Russian) [16:54] [scummvm] ScummVM-Translations pushed 4 new commits to master: https://git.io/Jtr8X [16:54] scummvm/master 6591df5 IlDucci: I18N: Update translation (Spanish) [16:54] scummvm/master 2ca73f9 Timpii: I18N: Update translation (Finnish) [16:54] scummvm/master b2ca486 sev-: I18N: Update translation (Ukrainian) [17:34] ny00123 (~ny00123@188.120.153.97) joined #scummvm. [18:02] ldevulder (~ldevulder@176.167.42.240) left irc: Ping timeout: 260 seconds [18:06] ldevulder (~ldevulder@i15-lef02-th2-89-83-224-94.ft.lns.abo.bbox.fr) joined #scummvm. 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[20:35] Mia (~Mia@unaffiliated/mia) left irc: Ping timeout: 240 seconds [20:38] [scummvm] mgerhardy pushed 6 new commits to master: https://git.io/Jtr60 [20:38] scummvm/master 585fe87 mgerhardy: TWINE: progress on holomap code [20:38] scummvm/master 3d92c0f mgerhardy: TWINE: fixed hero pos for lba2 scene parsing [20:38] scummvm/master 004e4ee mgerhardy: TWINE: camera angle is needed for holomap rendering already [20:39] TMM (hp@fsf/member/pdpc.professional.tmm) left irc: Remote host closed the connection [20:39] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jtr6E [20:39] scummvm/master 93234d8 : I18N: Update translation files [20:40] TMM (hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [20:40] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [20:51] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [21:28] @AGA Welcome, AGS master [21:32] [scummvm] sluicebox closed pull request #2751: CREATE-PROJECT: Various portability fixes for Mac OS X Leopard and other older systems (master...fix/improve-portability-with-older-macos-releases) https://git.io/JtuQA [21:32] [scummvm] sluicebox pushed 3 new commits to master: https://git.io/Jtr1c [21:32] scummvm/master 7e79fd6 dwatteau: CREATE-PROJECT: Include CommonDigest.h for macOS, not CommonCrypto [21:32] scummvm/master 03960d5 dwatteau: CREATE-PROJECT: Call realpath() in a more portable way [21:32] scummvm/master 5a78e13 dwatteau: CREATE-PROJECT: Provide a stub for "override" to older compilers [21:46] Shine_ (~Shine@dynamic-077-003-077-198.77.3.pool.telefonica.de) left irc: Read error: Connection reset by peer [22:12] vv222 (~vv221@dotslashplay.it) joined #scummvm. [22:13] Hey ScummVM team, did some recent release change all game IDs? Like "saga" ’ "saga:ihnm" for I Have No Mouth And I Must Scream. [22:14] If so, is there some compatiblity option allowing to have the same game ID working in both ScummVM 2.0.0 and current 2.2.0? [22:15] vv222: there are now engine-ids and game-ids. they are stored separately in the ini so they should still work in older scummvm [22:17] So to pass a game-id at runtime, I would need to first test the current ScummVM version, to know which one to send? [22:18] you mean by command line? [22:19] Yes. [22:20] I have scripts running games with something similar to: scummvm -p $some_path $game_id [22:21] (for a bit more context, I am working on ./play.it and got report of ScummVM games no longer working, cf. https://www.dotslashplay.it/) [22:23] strange, you should still be able to pass gameids. what's the error? [22:25] i.e. either "ihnm" or "saga:ihnm" will work. it's possible "saga" was an obsolete gameid [22:25] Oh, OK, we were using the obsolete one then. [22:26] Good news then, I only happened to see the only one that would actually be broken ;) [22:27] You're right, everything OK with the current game-id (ihnm), we only missed the deprecation of the old one (saga). [22:28] Any feed that I could follow to get such deprecation notices ? [22:29] the compatibility page should have the latest ids. normally scummvm will automatically upgrade any old ids so it's possible that was a fluke [22:30] Well, ScummVM could not have updated our script with its hardcoded "saga" ;) [22:32] right i mean internally. but i don't have an old version of scummvm to find out why "saga" worked at all, the compatibility page has always listed "ihnm" [22:34] so chalk it to bad luck, 99% of the time scummvm is backwards compatible. you might run into trouble if a new gameid is shared between multiple engines, but presumably that new game wouldn't be supported by old scummvm anyway :) [22:34] hoel (~hoel@rev-89-234-177-107.faimaison.net) joined #scummvm. [22:37] From what I see, this "saga" game-id has been used in 2017, I can not say how often it has been tested since then. [22:37] (tested on our front I mean) [22:38] So I guess we only have this one game script to fix, that's good news ;) [22:39] We'll switch to the new engine:game format once older ScummVM versions are no longer in "old" distributions like Debian oldstable. [22:46] hoel (~hoel@rev-89-234-177-107.faimaison.net) left irc: Quit: DODO [22:49] travis-ci (~travis-ci@76.71.196.35.bc.googleusercontent.com) joined #scummvm. [22:49] scummvm/scummvm#17985 (master - 5a78e13 : Donovan Watteau): The build passed. [22:49] Change view : https://github.com/scummvm/scummvm/compare/93234d81e69f...5a78e1350b70 [22:49] Build details : https://travis-ci.org/scummvm/scummvm/builds/758287380 [22:49] travis-ci (travis-ci@76.71.196.35.bc.googleusercontent.com) left #scummvm. [22:49] You'll need to wait eons, ScummVM moves relatively fast and I consider those distros have a very conservative package maintaining police. But that's my personal experience, other more skilled developers can elaborate it a lot better or even maybe provide better arguments any m against I said [22:50] Deledrius (~Deledrius@068-118-138-186.res.spectrum.com) left irc: Quit: App.Exit [23:00] Lightkey (~Darklock@p200300f69709813722cf30fffe083718.dip0.t-ipconnect.de) left irc: Ping timeout: 240 seconds [23:11] palasso (~palasso@unaffiliated/palasso) left irc: Remote host closed the connection [23:13] Lightkey (~Darklock@p200300f69709812522cf30fffe083718.dip0.t-ipconnect.de) joined #scummvm. [23:24] ny00123 (~ny00123@188.120.153.97) left irc: Quit: Leaving [23:25] Shine_ (~Shine@dynamic-077-003-077-198.77.3.pool.telefonica.de) joined #scummvm. [23:34] Deledrius (~Deledrius@068-118-138-186.res.spectrum.com) joined #scummvm. [23:34] timofonic, the need to wait is the purpose here ;) [23:34] Shine_ (~Shine@dynamic-077-003-077-198.77.3.pool.telefonica.de) left irc: Read error: Connection reset by peer [23:34] @SupSuper "saga" is an pseudo game id used for fallback detection [23:34] vv222: and now that was turned into game engine [23:34] so, for reaching out that target, use saga:saga [23:34] I use Debian oldstable as some kind of limit: if a software version is no longer provided there, I assume almost no one is still using it. [23:35] we added engine ids awhile ago [23:35] Right, I only missed this change because it is the first time it causes an issue ;) [23:36] Wait to play ScummVM supported games? That's sounds too weird and boring to me, sorry. I lie in thre bleeding edge... [23:36] the code was merged in November 2019 [23:37] timofonic, I don't think you understood me ;) [23:37] I'm playing on ScummVM 2.2.0. [23:37] But the software I develop maintains supports up to ScummVM 1.9.0, the version provided by Debian oldstable. [23:38] (so anything between 1.9.0 and current master, we support) [23:38] ah, right, I just checked. 2.2.0 is the first public version where you could see that [23:38] thus, scummvm.ini from 2.2.0 will not work in 2.1.0 [23:38] if you're interested about details, here is the PR: https://github.com/scummvm/scummvm/pull/1210 [23:39] In a couple months, this oldstable is being retired. The "new" one will include ScummVM 2.0.0. So our new support range will then be 2.0.0 ’ current master. [23:39] Thanks sev, I'm giving it a look ;) [23:41] Any plan to deprecate the use of gameId alone, or as long as there are no clash between two engines for a single gameId it is expected to work for a while? [00:00] --- Wed Feb 10 2021