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[00:00] <Scummette> [scummvm] ccawley2011 opened pull request #2764: AGS: Refactor audio code (master...ags-sound) https://git.io/JtwE4
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[01:19] <Scummette> [scummvm] OMGPizzaGuy pushed 6 new commits to master: https://git.io/Jtwam
[01:19] <Scummette> scummvm/master b8c8e45 OMGPizzaGuy: ULTIMA8: Move hasFeature check to subengine as others do not support subtitle options
[01:19] <Scummette> scummvm/master ce5aa86 OMGPizzaGuy: ULTIMA8: Include missing file from previous commit
[01:19] <Scummette> scummvm/master 39f829a OMGPizzaGuy: ULTIMA8: Add font anti-aliasing GUI option and rename font override for consistency
[01:20] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JtwaY
[01:20] <Scummette> scummvm/master 66b75a5 : I18N: Update translations templates
[01:33] <Scummette> [scummvm] criezy closed pull request #2714: MACOSX: simplify Retina blurriness workarounds and restore Dark Mode (master...feat/macos-simplify-retina-blurriness-workaround) https://git.io/JLdgW
[01:33] <Scummette> [scummvm] criezy pushed 2 new commits to master: https://git.io/Jtwab
[01:33] <Scummette> scummvm/master 3650aa6 dwatteau: MACOSX: Stop using the -platform_version linker workaround for Retina displays
[01:33] <Scummette> scummvm/master c7c7e2d dwatteau: Revert "MACOSX: Remove NSRequiresAquaSystemAppearance from Info.plist, for now"
[01:34] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JtwaN
[01:34] <Scummette> scummvm/master b723ed2 : I18N: Update translation files
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[02:01] <Scummette> [scummvm] dreammaster closed pull request #2764: AGS: Refactor audio code (master...ags-sound) https://git.io/JtwE4
[02:01] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JtwrU
[02:01] <Scummette> scummvm/master ff276f8 ccawley2011: AGS: Refactor audio code
[02:01] <Scummette> scummvm/master 5f848c9 ccawley2011: AGS: Refactor the SOUNDCLIP object
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[02:57] <travis-ci> scummvm/scummvm#17976 (master - 5f848c9 : Cameron Cawley): The build passed.
[02:57] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/b723ed2db43e...5f848c916207
[02:57] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/758159287
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[06:10] <ScummBot> Port build status changed with 5f848c91: Failure: master-amigaos4
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[09:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jtw5A
[09:21] <Scummette> scummvm/master 7c97b9b goodoldgeorge: I18N: Update translation (Hungarian)
[09:41] <ScummBot> Port build status changed with 7c97b9b2: Success: master-amigaos4
[09:56] <Scummette> [scummvm] sluicebox opened pull request #2765: SCI: Restart sounds in kDoSoundPlay when already playing (master...sci-audio-restarts) https://git.io/Jtwbc
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[16:36] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JtrlE
[16:36] <Scummette> scummvm/master 16fe17c sev-: AGS: Added override keyword
[16:36] <Scummette> scummvm/master 175f5a6 sev-: AGS: Fix copy/paste error
[16:54] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jtr86
[16:54] <Scummette> scummvm/master e29c249 sev-: I18N: Update translation (Russian)
[16:54] <Scummette> [scummvm] ScummVM-Translations pushed 4 new commits to master: https://git.io/Jtr8X
[16:54] <Scummette> scummvm/master 6591df5 IlDucci: I18N: Update translation (Spanish)
[16:54] <Scummette> scummvm/master 2ca73f9 Timpii: I18N: Update translation (Finnish)
[16:54] <Scummette> scummvm/master b2ca486 sev-: I18N: Update translation (Ukrainian)
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[18:13] <travis-ci> scummvm/scummvm#17982 (master - e9c2f1c : Joohan Lee): The build passed.
[18:13] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/e29c249034f9...e9c2f1cc367a
[18:13] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/758253064
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[20:38] <Scummette> [scummvm] mgerhardy pushed 6 new commits to master: https://git.io/Jtr60
[20:38] <Scummette> scummvm/master 585fe87 mgerhardy: TWINE: progress on holomap code
[20:38] <Scummette> scummvm/master 3d92c0f mgerhardy: TWINE: fixed hero pos for lba2 scene parsing
[20:38] <Scummette> scummvm/master 004e4ee mgerhardy: TWINE: camera angle is needed for holomap rendering already
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[20:39] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jtr6E
[20:39] <Scummette> scummvm/master 93234d8 : I18N: Update translation files
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[21:28] <grogbot> <timofonic> @AGA Welcome, AGS master
[21:32] <Scummette> [scummvm] sluicebox closed pull request #2751: CREATE-PROJECT: Various portability fixes for Mac OS X Leopard and other older systems (master...fix/improve-portability-with-older-macos-releases) https://git.io/JtuQA
[21:32] <Scummette> [scummvm] sluicebox pushed 3 new commits to master: https://git.io/Jtr1c
[21:32] <Scummette> scummvm/master 7e79fd6 dwatteau: CREATE-PROJECT: Include CommonDigest.h for macOS, not CommonCrypto
[21:32] <Scummette> scummvm/master 03960d5 dwatteau: CREATE-PROJECT: Call realpath() in a more portable way
[21:32] <Scummette> scummvm/master 5a78e13 dwatteau: CREATE-PROJECT: Provide a stub for "override" to older compilers
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[22:14] <vv222> If so, is there some compatiblity option allowing to have the same game ID working in both ScummVM 2.0.0 and current 2.2.0?
[22:15] <grogbot> <SupSuper> vv222: there are now engine-ids and game-ids. they are stored separately in the ini so they should still work in older scummvm
[22:17] <vv222> So to pass a game-id at runtime, I would need to first test the current ScummVM version, to know which one to send?
[22:18] <grogbot> <SupSuper> you mean by command line?
[22:19] <vv222> Yes.
[22:20] <vv222> I have scripts running games with something similar to: scummvm -p $some_path $game_id
[22:21] <vv222> (for a bit more context, I am working on ./play.it and got report of ScummVM games no longer working, cf. https://www.dotslashplay.it/)
[22:23] <grogbot> <SupSuper> strange, you should still be able to pass gameids. what's the error?
[22:25] <grogbot> <SupSuper> i.e. either "ihnm" or "saga:ihnm" will work. it's possible "saga" was an obsolete gameid
[22:25] <vv222> Oh, OK, we were using the obsolete one then.
[22:26] <vv222> Good news then, I only happened to see the only one that would actually be broken ;)
[22:27] <vv222> You're right, everything OK with the current game-id (ihnm), we only missed the deprecation of the old one (saga).
[22:28] <vv222> Any feed that I could follow to get such deprecation notices ?
[22:29] <grogbot> <SupSuper> the compatibility page should have the latest ids. normally scummvm will automatically upgrade any old ids so it's possible that was a fluke
[22:30] <vv222> Well, ScummVM could not have updated our script with its hardcoded "saga" ;)
[22:32] <grogbot> <SupSuper> right i mean internally. but i don't have an old version of scummvm to find out why "saga" worked at all, the compatibility page has always listed "ihnm"
[22:34] <grogbot> <SupSuper> so chalk it to bad luck, 99% of the time scummvm is backwards compatible. you might run into trouble if a new gameid is shared between multiple engines, but presumably that new game wouldn't be supported by old scummvm anyway :)
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[22:37] <vv222> From what I see, this "saga" game-id has been used in 2017, I can not say how often it has been tested since then.
[22:37] <vv222> (tested on our front I mean)
[22:38] <vv222> So I guess we only have this one game script to fix, that's good news ;)
[22:39] <vv222> We'll switch to the new engine:game format once older ScummVM versions are no longer in "old" distributions like Debian oldstable.
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[22:49] <travis-ci> scummvm/scummvm#17985 (master - 5a78e13 : Donovan Watteau): The build passed.
[22:49] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/93234d81e69f...5a78e1350b70
[22:49] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/758287380
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[22:49] <grogbot> <timofonic> You'll need to wait eons, ScummVM moves relatively fast and I consider those distros have a very conservative package maintaining police. But that's my personal experience, other more skilled developers can elaborate it a lot better or even maybe provide better arguments any m against I said
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[23:34] <vv222> timofonic, the need to wait is the purpose here ;)
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[23:34] <grogbot> <sev> @SupSuper "saga" is an pseudo game id used for fallback detection
[23:34] <grogbot> <sev> vv222: and now that was turned into game engine
[23:34] <grogbot> <sev> so, for reaching out that target, use saga:saga
[23:34] <vv222> I use Debian oldstable as some kind of limit: if a software version is no longer provided there, I assume almost no one is still using it.
[23:35] <grogbot> <sev> we added engine ids awhile ago
[23:35] <vv222> Right, I only missed this change because it is the first time it causes an issue ;)
[23:36] <grogbot> <timofonic> Wait to play ScummVM supported games? That's sounds too weird and boring to me, sorry. I lie in thre bleeding edge...
[23:36] <grogbot> <sev> the code was merged in November 2019
[23:37] <vv222> timofonic, I don't think you understood me ;)
[23:37] <vv222> I'm playing on ScummVM 2.2.0.
[23:37] <vv222> But the software I develop maintains supports up to ScummVM 1.9.0, the version provided by Debian oldstable.
[23:38] <vv222> (so anything between 1.9.0 and current master, we support)
[23:38] <grogbot> <sev> ah, right, I just checked. 2.2.0 is the first public version where you could see that
[23:38] <grogbot> <sev> thus, scummvm.ini from 2.2.0 will not work in 2.1.0
[23:38] <grogbot> <sev> if you're interested about details, here is the PR: https://github.com/scummvm/scummvm/pull/1210

[23:39] <vv222> Thanks sev, I'm giving it a look ;)
[23:41] <vv222> Any plan to deprecate the use of gameId alone, or as long as there are no clash between two engines for a single gameId it is expected to work for a while?
[00:00] --- Wed Feb 10 2021