[00:02] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [01:53] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: [02:07] ccawley2011 (568944e9@gateway/web/freenode/ip.86.137.68.233) left irc: Quit: Page closed [02:39] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [02:41] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 268 seconds [02:41] Nick change: DominusExult -> Dominus [02:56] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) joined #scummvm. [02:56] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [03:01] dreammaster: congrats on the new engine [03:05] Thanks :) [03:05] Guess I might as well go ahead and merge it now [03:06] scummvm_github (scummvm_gi@gateway/service/github.com/x-wuibuywtumwsywgt) joined #scummvm. [03:06] [scummvm] dreammaster closed pull request #1393: GLK: New Glk engine (master...glk) https://git.io/fpOoS [03:06] scummvm_github (scummvm_gi@gateway/service/github.com/x-wuibuywtumwsywgt) left #scummvm. [03:07] this basically adds how many games? [03:07] official releases like 10? [03:07] plus many fan games? [03:08] Well, Scott Adams has around 25, Infocom had about 40, and who knows how many hundreds of ZCode games have been written [03:09] Still plenty to do. ZCode V6 isn't properly supported yet, because the Glk version of Frotz it's based on didn't support it either. Plus all the other sub-engines like TADS, which is barely started [03:10] i think this warrants a news post [03:12] Well, probably only one it enters official testing phase. I wouldn't mind seeing how easy/feasible it is to support ZCode V6 so both the Scott and Frotz subengines can be considered "complete" [03:13] For those long time members who want a blast from the past, we're one step closer now to the CABAL dream. I think only the later Ultimas and Final Fantasys are left ;) [03:20] _athrxx (~athrxx@ipbcc0082c.dynamic.kabel-deutschland.de) left irc: Quit: Leaving [03:21] CABAL dream? [03:26] An old April Fools joke: https://scummvm.org/news/20040401 [03:27] Very old.. back before ScummVM supported any Sierra games ;) [03:46] scummvm_github (scummvm_gi@gateway/service/github.com/x-zjeowzewkjqdhigx) joined #scummvm. [03:46] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9Us [03:46] scummvm/master 34d01af Paul Gilbert: GLK: Fix Buildbot identified warnings [03:46] scummvm_github (scummvm_gi@gateway/service/github.com/x-zjeowzewkjqdhigx) left #scummvm. [04:35] Port build status changed with ac983061: Failure: master-amigaos4 [04:36] scummvm_github (scummvm_gi@gateway/service/github.com/x-oxnaxegkzvvqhcfk) joined #scummvm. [04:36] [scummvm] dreammaster pushed 2 new commits to master: https://git.io/fp9TL [04:36] scummvm/master 867adc6 Paul Gilbert: GLK: Sound volume and pausing methods [04:36] scummvm/master b9a99a8 Paul Gilbert: GLK: Further fixes for Buildbot warnings [04:36] scummvm_github (scummvm_gi@gateway/service/github.com/x-oxnaxegkzvvqhcfk) left #scummvm. [04:55] Yuv422 (~Yuv422@60-240-103-165.tpgi.com.au) joined #scummvm. [04:59] SylvainTV (~Sylvain@alille-458-1-7-92.w86-228.abo.wanadoo.fr) left irc: Ping timeout: 268 seconds [04:59] SylvainTV (~Sylvain@alille-458-1-7-92.w86-228.abo.wanadoo.fr) joined #scummvm. [04:59] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [05:21] SupSuper (~SupSuper@openxcom/dev/supsuper) left irc: Quit: Rip [05:36] #scummvm: mode change '+o mataniko' by ChanServ!ChanServ@services. [05:39] https://www.filfre.net/2018/11/ten-great-adventure-game-puzzles/ [05:57] digitall (~tdhs@unaffiliated/digitall) joined #scummvm. [05:57] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services. [05:58] dreammaster: ping? [06:02] Hmm... Looks like he is afk. Will attach line notes on Github for the compiler warnings I am getting from GLK [06:02] Hey [06:03] Hi... Sorry [06:04] GCC is giving me a bunch of warnings. Just found that I can't attach line notes outside of PR ... so you want them here. [06:04] Basically three implicit fallthroughs from: [06:04] engines/glk/frotz/processor_screen.cpp:277 [06:04] I've already done two commits for some of the initial warnings I saw on some of the builders on Buildbot, but you know it, it's still chugging away trying to rebuild everything [06:04] engines/glk/frotz/quetzal.cpp:406 and 456 [06:05] You need to add the required fallthrough comments to silence... I would have done it, but was not sure if those fallthroughs were actually intentional [06:05] and three of the following: [06:05] engines/glk/frotz/detection.cpp:102:70: warning: format %u expects argument of type unsigned int, but argument 6 has type size_t {aka long unsigned int} [-Wformat=] [06:05] folderName.c_str(), fname.c_str(), serial, md5.c_str(), filesize); [06:06] Also in engines/glk/glulxe/detection.cpp:92 and engines/glk/tads/detection.cpp:82 [06:06] That is all :) [06:06] Damn.. and I only just changed from %lu to %u to fix similar warnings. Guess the size of size_t varies, and it'll need an explicit cast [06:08] Sorry... [06:10] Oh and have you seen the new "sequel" to Anchorhead was just released? http://blog.zarfhome.com/2018/12/cragne-manor-is-available-to-play.html [06:10] Available from https://rcveeder.net/cragne/ [06:11] Yes, I did a skeleton sub-engine for Glulxe with that as the very first detection entry. :) [06:11] \o/ :) [06:11] Of course, there's still plenty of work for supporting V6 in Frotz, and doing TADS support first of course [06:12] *cough* https://github.com/digitall/AZIP (Not mine, apart from fixup commit) [06:12] It's getting kind of late for me, so I'll do the fixes first thing tomorrow, when I can keep an eye on Buildbot afterwards [06:14] OK, no problem. Just wasn't sure if you were aware... since as you say Buildbot chugs a bit :) [06:14] Thanks again for all the work on IF support :) [06:15] No worries.. I'm just happy to see it finally officially a part of ScummVM [06:15] Anyway, goodnight all [06:16] Night! [06:16] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: [06:16] I had better get back to work myself... ttfn [06:16] digitall (tdhs@unaffiliated/digitall) left #scummvm ("Leaving"). [07:30] Port build status changed with ac983061: Failure: master-gcw0 [07:31] SylvainTV (~Sylvain@alille-458-1-7-92.w86-228.abo.wanadoo.fr) left irc: Ping timeout: 250 seconds [07:44] SylvainTV (~Sylvain@alille-458-1-7-92.w86-228.abo.wanadoo.fr) joined #scummvm. [07:44] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [07:49] SylvainTV (~Sylvain@alille-458-1-7-92.w86-228.abo.wanadoo.fr) left irc: Ping timeout: 272 seconds [08:22] Port build status changed with b9a99a89: Success: master-gcw0 [09:02] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) joined #scummvm. 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[10:43] If anyone is interested [10:43] Slater & Charlie currently listed on ebay Germany for 30 EUR [10:43] https://www.ebay.de/itm/143044137705 [10:44] Buy it now, but also allows price proposal [10:44] (Slater & Charlie Go Camping), pretty rare [10:44] ah wait, it's from Spain [10:45] also sells Winnie The Pooh for 65 EUR [10:45] Yuv422 (~Yuv422@60-240-103-165.tpgi.com.au) left irc: Quit: Yuv422 [10:47] Also sells King's Quest 0.502 including hintbook for 25 EUR [11:32] SylvainTV (~Sylvain@alille-458-1-7-92.w86-228.abo.wanadoo.fr) joined #scummvm. [11:32] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [11:39] ccawley2011 (568944e9@gateway/web/freenode/ip.86.137.68.233) joined #scummvm. [11:55] scummvm_github (scummvm_gi@gateway/service/github.com/x-lvbzjlwnaogmzkdp) joined #scummvm. [11:55] [scummvm] bluegr closed pull request #1437: SCI: Fix LONGBOW Amiga pub error, bug #9688 (master...longbowamigapubfix) https://git.io/fp1QH [11:55] scummvm_github (scummvm_gi@gateway/service/github.com/x-lvbzjlwnaogmzkdp) left #scummvm. [12:10] scummvm_github (scummvm_gi@gateway/service/github.com/x-rwawmesbfgwyoslk) joined #scummvm. [12:10] [scummvm] bluegr pushed 1 new commit to master: https://git.io/fp9YA [12:10] scummvm/master d55e63d sluicebox: SCI32: Fix GK1 mummy animation, bug #10828 (#1439)... [12:10] scummvm_github (scummvm_gi@gateway/service/github.com/x-rwawmesbfgwyoslk) left #scummvm. [12:11] waltervn (~waltervn@scummvm/undead/waltervn) joined #scummvm. [12:11] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [12:18] scummvm_github (scummvm_gi@gateway/service/github.com/x-gonicvrkgthrgswz) joined #scummvm. [12:18] [scummvm] bluegr closed pull request #1396: ENGINES: Add optional extra configuration entries when creating new targets (master...filename) https://git.io/fps39 [12:18] scummvm_github (scummvm_gi@gateway/service/github.com/x-gonicvrkgthrgswz) left #scummvm. [12:40] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [12:48] _sev (~sev@d158167.upc-d.chello.nl) left irc: Quit: This computer has gone to sleep [12:50] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [13:18] ignalina (~ignalina@h-238-91.A639.priv.bahnhof.se) joined #scummvm. [13:29] criezy (~criezy@host86-172-172-199.range86-172.btcentralplus.com) joined #scummvm. [13:29] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [13:47] waltervn (~waltervn@scummvm/undead/waltervn) left irc: Ping timeout: 252 seconds [14:01] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) joined #scummvm. [14:14] ajax16384 (~User@109.60.130.33) joined #scummvm. [14:14] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [14:23] *grmbl* [14:32] waltervn (~waltervn@scummvm/undead/waltervn) joined #scummvm. [14:32] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [14:57] https://en.wikipedia.org/wiki/Glk_(software) someone already made a Wikipedia article! [14:57] https://en.wikipedia.org/wiki/Paul_Gilbert he's famous! [14:57] Action: Lightkey ducks [16:19] SupSuper (~SupSuper@openxcom/dev/supsuper) joined #scummvm. [16:38] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) joined #scummvm. [16:38] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [16:49] ink0gnito (~ink0gnito@nl1.ovpn.to) left irc: Ping timeout: 246 seconds [16:49] scummvm_github (scummvm_gi@gateway/service/github.com/x-rgspahzhfebvtrbf) joined #scummvm. [16:49] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9lW [16:49] scummvm/master 1156aca Paul Gilbert: GLK: Fix compiler warnings [16:49] scummvm_github (scummvm_gi@gateway/service/github.com/x-rgspahzhfebvtrbf) left #scummvm. [16:50] digitall: I don't see any problems with quetzal.cpp on the lines you mentioned [17:17] ink0gnito (~ink0gnito@nl1.ovpn.to) joined #scummvm. [17:22] ignalina (~ignalina@h-238-91.A639.priv.bahnhof.se) left irc: Quit: Textual IRC Client: www.textualapp.com [17:39] scummvm_github (scummvm_gi@gateway/service/github.com/x-kokyclswuzsvgdak) joined #scummvm. [17:39] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp94u [17:39] scummvm/master ef1be1c Paul Gilbert: GLK: Add entries for Glulxe and TADS sub-engines to credits.pl [17:39] scummvm_github (scummvm_gi@gateway/service/github.com/x-kokyclswuzsvgdak) left #scummvm. [17:39] I could use assistance from someone to process the updated credits.pl [17:41] what do you need? [17:42] Drenn (~Drenn@toroon0717w-lp140-04-184-145-64-112.dsl.bell.ca) joined #scummvm. [17:43] The pl file needs to be executed using a Perl interpreter, which updates the credits elsewhere, and which then needs to be committed. I don't have a Perl installation handyh [17:45] Speaking of such things, there seems to be real inconsistency in the About listing for engines, with about half of them explicitly having ' Engine' as a suffix, and the other half not. We should decide on a standardized format [17:45] Personally, I'd prefer simply dropping the ' Engine'. It's not really needed, and the greater percentage of engines listed don't have it [17:51] scummvm_github (scummvm_gi@gateway/service/github.com/x-tpnkziiriobppiyx) joined #scummvm. [17:51] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp94b [17:51] scummvm/master 82580aa Paul Gilbert: GLK: Update engine name and copyright strings [17:51] scummvm_github (scummvm_gi@gateway/service/github.com/x-tpnkziiriobppiyx) left #scummvm. [17:52] scummvm_github (scummvm_gi@gateway/service/github.com/x-hjfcxntjwjiwynpf) joined #scummvm. [17:52] [scummvm] Mataniko pushed 1 new commit to master: https://git.io/fp94N [17:52] scummvm/master cc4917b Matan Bareket: CREDITS: GLK engine credits [17:52] scummvm_github (scummvm_gi@gateway/service/github.com/x-hjfcxntjwjiwynpf) left #scummvm. [17:54] I'm slightly at a loss as to why master-amigaos4 is failing on Buildbot. My only guess is that it has an 'AMIGA' defined that's screwing up compilation. [17:55] Though if that's the case, I'm not sure how I could fix it short of completely changing the enum value name. But I don't really want to do that, because it would destroy the descriptive value of naming the entry 'AMIGA' in the first place. [17:57] If it is a #define problem. This must have been a problem previously. Maybe someone with experience on the amiga builder can give me some suggestions before I resort to having to change the name [17:57] scummvm_github (scummvm_gi@gateway/service/github.com/x-emmlvjparvqaiubo) joined #scummvm. [17:57] [scummvm-web] Mataniko pushed 1 new commit to master: https://git.io/fp9BJ [17:57] scummvm-web/master 80188eb Matan Bareket: DATA: Update credits [17:57] scummvm_github (scummvm_gi@gateway/service/github.com/x-emmlvjparvqaiubo) left #scummvm. [17:57] should I update credits to include you breaking buildbot? :) [17:58] Oh, actually, doh! Never mind. I just realised I'm not actually using PicturesMode at the moment. So I can just remove the entire thing \o/ [17:58] Oh, actually, my bad again. It is using it. I just don't have any variables explicitly defined as PicturesMode enum [17:59] But, better not update credits with that ;P [17:59] And thanks for the assistance [17:59] np [18:15] scummvm_github (scummvm_gi@gateway/service/github.com/x-ehhutnygaluwzqgf) joined #scummvm. [18:15] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9BB [18:15] scummvm/master 13b4225 Paul Gilbert: GLK: FROTZ: Hopefully fix Amiga compilation [18:15] scummvm_github (scummvm_gi@gateway/service/github.com/x-ehhutnygaluwzqgf) left #scummvm. [18:30] ny00123 (~ny00123@141.226.9.131) joined #scummvm. [18:55] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) left irc: Quit: Vision[0.10.3]: i've been blurred! [19:05] scummvm_github (scummvm_gi@gateway/service/github.com/x-pbpdzqopeaqginuh) joined #scummvm. [19:05] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp90L [19:05] scummvm/master cdfb61d Paul Gilbert: GLK: Hopefully finally fix Amiga compilation [19:05] scummvm_github (scummvm_gi@gateway/service/github.com/x-pbpdzqopeaqginuh) left #scummvm. [19:17] _sev (~sev@d158167.upc-d.chello.nl) left irc: Quit: This computer has gone to sleep [19:22] scummvm_github (scummvm_gi@gateway/service/github.com/x-jdhvfmowqlodkucw) joined #scummvm. [19:22] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp90P [19:22] scummvm/master 9809e19 Paul Gilbert: GLK: Yet another Amiga compilation fix [19:22] scummvm_github (scummvm_gi@gateway/service/github.com/x-jdhvfmowqlodkucw) left #scummvm. [19:29] Drenn (~Drenn@toroon0717w-lp140-04-184-145-64-112.dsl.bell.ca) left irc: Quit: Leaving [19:29] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [19:32] digitall (~tdhs@unaffiliated/digitall) joined #scummvm. [19:32] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services. [19:34] dreammaster: The Queztal compiler warningss are still there... The full warnings are as follows: [19:34] engines/glk/frotz/quetzal.cpp: In member function int Glk::Frotz::Quetzal::restore(Common::SeekableReadStream*, Glk::Frotz::Processor*): [19:34] engines/glk/frotz/quetzal.cpp:406:4: warning: this statement may fall through [-Wimplicit-fallthrough=] [19:34] if (!(progress & GOT_MEMORY)) { [19:35] engines/glk/frotz/quetzal.cpp:455:3: note: here [19:35] case ID_UMem: [19:35] The same repeats but with lines 456 and 472 ... (default case) [19:35] Hmmm.. I've got "Intentional fall-through" comments below the case blocks.. am I getting the wording of the text wrong for it to detect them? [19:37] scummvm_github (scummvm_gi@gateway/service/github.com/x-ubbclfligejhmgka) joined #scummvm. [19:37] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9Es [19:37] scummvm/master 7637edb Paul Gilbert: GLK: Change all references to glui32 and glsi32 to uint and int... [19:37] scummvm_github (scummvm_gi@gateway/service/github.com/x-ubbclfligejhmgka) left #scummvm. [19:38] Yes, you need the word fallthrough in the comment for the compiler to detect. See https://github.com/scummvm/scummvm/pull/1337/commits/1650e0e51f157393d7c56df00368e149a49b805c [19:38] Okie dokie [19:38] At least I think so... I _really_ hate the compiler taking cues from comments. The #pragma directive exists for that kind of purpose [19:40] scummvm_github (scummvm_gi@gateway/service/github.com/x-pqgipcbzydbmxghu) joined #scummvm. [19:40] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9EC [19:40] scummvm/master 4f25533 Paul Gilbert: GLK: Correct phrasing of switch case fall through comments [19:40] scummvm_github (scummvm_gi@gateway/service/github.com/x-pqgipcbzydbmxghu) left #scummvm. [19:41] Yep that sorted the warnings. Now clean for my compiler anyway. [19:42] @mataniko: Not sure if you are around, but am getting 503 errors about 75% of the time when trying to go to bugs.scummvm.org [19:42] Good. The less warnings that occur the better. Goodness knows there are enough warnings occurring during a full rebuild of ScummVM as it is [19:43] It seems to resolve if I reload two or three times... Started about 2 to 3 days ago so not sure if it is related to caching / load balancing on our Trac / Apache instance? [19:44] dreammaster: Really? I only get the three hard to fix ones in the PRINCE engine. [19:45] i.e. https://bugs.scummvm.org/ticket/7170 [19:46] Well, I'm going by Buildbot.. cases where I've touched things in the core, like in Graphics, always seem to result in some of the builders ending up a 100 or more warnings even with a successful build [19:47] could be worse, at least they're not msvc warnings :p [19:47] And a full one in Visual Studio generally produces a lot, like signed/unsigned mismatches, truncation from double to float, things like that [19:48] Hmm... We should try to keep them down if possible. I do try, but some are mirages from various older compilers... or hard to fix without changing large amounts of code. [19:49] Will look at the next nightly log and see. [19:50] i'll probably PR some visual studio fixes at some point, or at least post logs somewhere. newer versions keep adding more and more checks, so fixing warnings can become a full-time job [19:51] Just doing a full rebuild now in Visual Studio. It's already up to 150 warnings, and counting. Though quite a few of them are alignment sensitive to packing warnings from StarTrek::RoomAction [19:51] That's something I also have to see if I can fix for the Processor, it's complaining about the alignment of the opcode static arrays [19:52] SupSuper: Yeh, I can imagine. If you're interested in a simpler chore to do, I still think it'd be worthwile for a pull request to remove the ' Engine' suffix from all the engines in the About dialog that currently have them [19:54] And a full Rebuild in VS2015 comes in at 198 warnings :) [19:54] well i already got some pending PRs, but i can look into that. where's the about text come from? [19:55] Each engine's getName method. Normally in detection.cpp [19:55] In the meta engine class the engine defines [19:56] lol, mine does as well [19:57] would be nice to have a list of how "recent" each engine is, so we know if we're copying old conventions or new conventions [19:58] Well, there's each engine's Wiki page, that has the date the engine was added to master [20:07] only 85 warnings in VS2017... though i only included stable engines [20:09] Ah, so you missed all of StarTrek's :) [20:11] would also be nice to clean up all these "msvc" folders, as recent VS no longer needs to upgrade projects... and vs2019 is coming [20:13] or not use projects at all, but that requires a whole new build system :) [20:20] dreammaster: with every engine enabled... 206 warnings *shudders* [20:22] DrMcCoy (~drmccoy@xoreos/drmccoy) left irc: Remote host closed the connection [20:23] So it's true.. VS2017 has more things it detects [20:26] ajax16384 (~User@109.60.130.33) left irc: Read error: Connection reset by peer [20:28] ajax16384 (~User@109.60.130.33) joined #scummvm. [20:28] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [20:31] dreammaster: Do you want to bung those warnings into a github gist or similar? [20:34] dreammaster: The AmigaOS4 build is still failing... I think the issue is that uint is not equal to uint32 on that platform... [20:35] Best to use clear uint16 or uint32 and similar for int32 and int16 [20:36] Right.. I'm currently in the process of cleaning up uint vs uint32. [20:36] I'll use uint everywhere except for Unicode, which will be explicitly uint32 [20:37] I think I've got most of it sorted out, but I'll wait to commit until I'm back from lunch, just in case I accidentally get something wrong, and Buildbot has a major wobbly ;) [20:39] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: [20:51] ajax16384 (~User@109.60.130.33) left irc: Read error: Connection reset by peer [21:24] DrMcCoy (~drmccoy@xoreos/drmccoy) joined #scummvm. [21:24] #scummvm: mode change '+o DrMcCoy' by ChanServ!ChanServ@services. [21:42] ignalina (~ignalina@h-238-91.A639.priv.bahnhof.se) joined #scummvm. [21:49] criezy (~criezy@host86-172-172-199.range86-172.btcentralplus.com) left irc: Quit: criezy [22:19] scummvm_github (scummvm_gi@gateway/service/github.com/x-lnwywfypzttefwpu) joined #scummvm. [22:19] [scummvm] bluegr closed pull request #1438: SCI32: Fix QFG4 extraneous door sound in castle (master...qfg4_double_door_sound) https://git.io/fpMtT [22:19] scummvm_github (scummvm_gi@gateway/service/github.com/x-lnwywfypzttefwpu) left #scummvm. [22:25] scummvm_github (scummvm_gi@gateway/service/github.com/x-lapzzokfionmonlm) joined #scummvm. [22:25] [scummvm] bluegr pushed 1 new commit to master: https://git.io/fp9VV [22:25] scummvm/master fc8b555 sluicebox: SCI: Fix QFG1VGA card game lockup, bug #10826 (#1435) [22:25] scummvm_github (scummvm_gi@gateway/service/github.com/x-lapzzokfionmonlm) left #scummvm. [22:35] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) joined #scummvm. [22:35] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [22:37] ny00123 (~ny00123@141.226.9.131) left irc: Quit: Leaving [22:47] scummvm_github (scummvm_gi@gateway/service/github.com/x-metzjjcpoquhgtsw) joined #scummvm. [22:47] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9wY [22:47] scummvm/master e232d02 Paul Gilbert: GLK: Standardizing uint vs uint32 usage [22:47] scummvm_github (scummvm_gi@gateway/service/github.com/x-metzjjcpoquhgtsw) left #scummvm. [22:55] waltervn (~waltervn@scummvm/undead/waltervn) left irc: Quit: Leaving [23:28] Port build status changed with e232d024: Success: master-amigaos4. Nice work, all ports built fine now [23:28] \o/ [23:40] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [23:47] dos1 (~dos1@neo900/coreteam/dos) left irc: Quit: Kabum! [23:48] scummvm_github (scummvm_gi@gateway/service/github.com/x-hqzaijvmsgnjcyty) joined #scummvm. [23:48] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9oa [23:48] scummvm/master 3a2dd36 Paul Gilbert: GLK: FROTZ: Added detection for converted Scott Adams games [23:48] scummvm_github (scummvm_gi@gateway/service/github.com/x-hqzaijvmsgnjcyty) left #scummvm. [23:48] ignalina (~ignalina@h-238-91.A639.priv.bahnhof.se) left irc: Ping timeout: 252 seconds [23:50] dreammaster: Thanks for sorting that... Right back to work for me. [23:50] ttfn [23:50] digitall (tdhs@unaffiliated/digitall) left #scummvm ("Leaving"). [00:00] --- Mon Dec 10 2018