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[03:01] <mataniko> dreammaster: congrats on the new engine
[03:05] <dreammaster> Thanks :)
[03:05] <dreammaster> Guess I might as well go ahead and merge it now
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[03:06] <scummvm_github> [scummvm] dreammaster closed pull request #1393: GLK: New Glk engine (master...glk) https://git.io/fpOoS
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[03:07] <mataniko> this basically adds how many games?
[03:07] <mataniko> official releases like 10?
[03:07] <mataniko> plus many fan games?
[03:08] <dreammaster> Well, Scott Adams has around 25, Infocom had about 40, and who knows how many hundreds of ZCode games have been written
[03:09] <dreammaster> Still plenty to do. ZCode V6 isn't properly supported yet, because the Glk version of Frotz it's based on didn't support it either. Plus all the other sub-engines like TADS, which is barely started
[03:10] <mataniko> i think this warrants a news post
[03:12] <dreammaster> Well, probably only one it enters official testing phase. I wouldn't mind seeing how easy/feasible it is to support ZCode V6 so both the Scott and Frotz subengines can be considered "complete"
[03:13] <dreammaster> For those long time members who want a blast from the past, we're one step closer now to the CABAL dream. I think only the later Ultimas and Final Fantasys are left ;)
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[03:21] <mataniko> CABAL dream?
[03:26] <dreammaster> An old April Fools joke: https://scummvm.org/news/20040401
[03:27] <dreammaster> Very old.. back before ScummVM supported any Sierra games ;)
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[03:46] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9Us
[03:46] <scummvm_github> scummvm/master 34d01af Paul Gilbert: GLK: Fix Buildbot identified warnings
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[04:36] <scummvm_github> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/fp9TL
[04:36] <scummvm_github> scummvm/master 867adc6 Paul Gilbert: GLK: Sound volume and pausing methods
[04:36] <scummvm_github> scummvm/master b9a99a8 Paul Gilbert: GLK: Further fixes for Buildbot warnings
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[05:39] <mataniko> https://www.filfre.net/2018/11/ten-great-adventure-game-puzzles/
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[05:58] <digitall> dreammaster: ping?
[06:02] <digitall> Hmm... Looks like he is afk. Will attach line notes on Github for the compiler warnings I am getting from GLK
[06:02] <dreammaster> Hey
[06:03] <digitall> Hi... Sorry
[06:04] <digitall> GCC is giving me a bunch of warnings. Just found that I can't attach line notes outside of PR ... so you want them here.
[06:04] <digitall> Basically three implicit fallthroughs from:
[06:04] <digitall> engines/glk/frotz/processor_screen.cpp:277
[06:04] <dreammaster> I've already done two commits for some of the initial warnings I saw on some of the builders on Buildbot, but you know it, it's still chugging away trying to rebuild everything
[06:04] <digitall> engines/glk/frotz/quetzal.cpp:406 and 456
[06:05] <digitall> You need to add the required fallthrough comments to silence... I would have done it, but was not sure if those fallthroughs were actually intentional
[06:05] <digitall> and three of the following:
[06:05] <digitall> engines/glk/frotz/detection.cpp:102:70: warning: format %u expects argument of type unsigned int, but argument 6 has type size_t {aka long unsigned int} [-Wformat=]
[06:05] <digitall> folderName.c_str(), fname.c_str(), serial, md5.c_str(), filesize);
[06:06] <digitall> Also in engines/glk/glulxe/detection.cpp:92 and engines/glk/tads/detection.cpp:82
[06:06] <digitall> That is all :)
[06:06] <dreammaster> Damn.. and I only just changed from %lu to %u to fix similar warnings. Guess the size of size_t varies, and it'll need an explicit cast
[06:08] <digitall> Sorry...
[06:10] <digitall> Oh and have you seen the new "sequel" to Anchorhead was just released? http://blog.zarfhome.com/2018/12/cragne-manor-is-available-to-play.html
[06:10] <digitall> Available from https://rcveeder.net/cragne/
[06:11] <dreammaster> Yes, I did a skeleton sub-engine for Glulxe with that as the very first detection entry. :)
[06:11] <digitall> \o/ :)
[06:11] <dreammaster> Of course, there's still plenty of work for supporting V6 in Frotz, and doing TADS support first of course
[06:12] <digitall> *cough* https://github.com/digitall/AZIP (Not mine, apart from fixup commit)
[06:12] <dreammaster> It's getting kind of late for me, so I'll do the fixes first thing tomorrow, when I can keep an eye on Buildbot afterwards
[06:14] <digitall> OK, no problem. Just wasn't sure if you were aware... since as you say Buildbot chugs a bit :)
[06:14] <digitall> Thanks again for all the work on IF support :)
[06:15] <dreammaster> No worries.. I'm just happy to see it finally officially a part of ScummVM
[06:15] <dreammaster> Anyway, goodnight all
[06:16] <digitall> Night!
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[06:16] <digitall> I had better get back to work myself... ttfn
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[07:30] <ScummBot> Port build status changed with ac983061: Failure: master-gcw0
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[08:22] <ScummBot> Port build status changed with b9a99a89: Success: master-gcw0
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[10:43] <m_kiewitz> If anyone is interested
[10:43] <m_kiewitz> Slater & Charlie currently listed on ebay Germany for 30 EUR
[10:43] <m_kiewitz> https://www.ebay.de/itm/143044137705
[10:44] <m_kiewitz> Buy it now, but also allows price proposal
[10:44] <m_kiewitz> (Slater & Charlie Go Camping), pretty rare
[10:44] <m_kiewitz> ah wait, it's from Spain
[10:45] <m_kiewitz> also sells Winnie The Pooh for 65 EUR
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[10:47] <m_kiewitz> Also sells King's Quest 0.502 including hintbook for 25 EUR
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[11:55] <scummvm_github> [scummvm] bluegr closed pull request #1437: SCI: Fix LONGBOW Amiga pub error, bug #9688 (master...longbowamigapubfix) https://git.io/fp1QH
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[12:10] <scummvm_github> [scummvm] bluegr pushed 1 new commit to master: https://git.io/fp9YA
[12:10] <scummvm_github> scummvm/master d55e63d sluicebox: SCI32: Fix GK1 mummy animation, bug #10828 (#1439)...
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[12:18] <scummvm_github> [scummvm] bluegr closed pull request #1396: ENGINES: Add optional extra configuration entries when creating new targets (master...filename) https://git.io/fps39
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[14:23] <Lightkey> *grmbl*
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[14:57] <Lightkey> https://en.wikipedia.org/wiki/Glk_(software) someone already made a Wikipedia article!
[14:57] <Lightkey> https://en.wikipedia.org/wiki/Paul_Gilbert he's famous!
[14:57] Action: Lightkey ducks
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[16:49] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9lW
[16:49] <scummvm_github> scummvm/master 1156aca Paul Gilbert: GLK: Fix compiler warnings
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[16:50] <dreammaster> digitall: I don't see any problems with quetzal.cpp on the lines you mentioned
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[17:39] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp94u
[17:39] <scummvm_github> scummvm/master ef1be1c Paul Gilbert: GLK: Add entries for Glulxe and TADS sub-engines to credits.pl
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[17:39] <dreammaster> I could use assistance from someone to process the updated credits.pl
[17:41] <mataniko> what do you need?
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[17:43] <dreammaster> The pl file needs to be executed using a Perl interpreter, which updates the credits elsewhere, and which then needs to be committed. I don't have a Perl installation handyh
[17:45] <dreammaster> Speaking of such things, there seems to be real inconsistency in the About listing for engines, with about half of them explicitly having ' Engine' as a suffix, and the other half not. We should decide on a standardized format
[17:45] <dreammaster> Personally, I'd prefer simply dropping the ' Engine'. It's not really needed, and the greater percentage of engines listed don't have it
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[17:51] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp94b
[17:51] <scummvm_github> scummvm/master 82580aa Paul Gilbert: GLK: Update engine name and copyright strings
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[17:52] <scummvm_github> [scummvm] Mataniko pushed 1 new commit to master: https://git.io/fp94N
[17:52] <scummvm_github> scummvm/master cc4917b Matan Bareket: CREDITS: GLK engine credits
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[17:54] <dreammaster> I'm slightly at a loss as to why master-amigaos4 is failing on Buildbot. My only guess is that it has an 'AMIGA' defined that's screwing up compilation.
[17:55] <dreammaster> Though if that's the case, I'm not sure how I could fix it short of completely changing the enum value name. But I don't really want to do that, because it would destroy the descriptive value of naming the entry 'AMIGA' in the first place.
[17:57] <dreammaster> If it is a #define problem. This must have been a problem previously. Maybe someone with experience on the amiga builder can give me some suggestions before I resort to having to change the name
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[17:57] <scummvm_github> [scummvm-web] Mataniko pushed 1 new commit to master: https://git.io/fp9BJ
[17:57] <scummvm_github> scummvm-web/master 80188eb Matan Bareket: DATA: Update credits
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[17:57] <mataniko> should I update credits to include you breaking buildbot? :)
[17:58] <dreammaster> Oh, actually, doh! Never mind. I just realised I'm not actually using PicturesMode at the moment. So I can just remove the entire thing \o/
[17:58] <dreammaster> Oh, actually, my bad again. It is using it. I just don't have any variables explicitly defined as PicturesMode enum
[17:59] <dreammaster> But, better not update credits with that ;P
[17:59] <dreammaster> And thanks for the assistance
[17:59] <mataniko> np
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[18:15] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9BB
[18:15] <scummvm_github> scummvm/master 13b4225 Paul Gilbert: GLK: FROTZ: Hopefully fix Amiga compilation
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[19:05] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp90L
[19:05] <scummvm_github> scummvm/master cdfb61d Paul Gilbert: GLK: Hopefully finally fix Amiga compilation
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[19:22] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp90P
[19:22] <scummvm_github> scummvm/master 9809e19 Paul Gilbert: GLK: Yet another Amiga compilation fix
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[19:34] <digitall> dreammaster: The Queztal compiler warningss are still there... The full warnings are as follows:
[19:34] <digitall> engines/glk/frotz/quetzal.cpp: In member function int Glk::Frotz::Quetzal::restore(Common::SeekableReadStream*, Glk::Frotz::Processor*):
[19:34] <digitall> engines/glk/frotz/quetzal.cpp:406:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
[19:34] <digitall> if (!(progress & GOT_MEMORY)) {
[19:35] <digitall> engines/glk/frotz/quetzal.cpp:455:3: note: here
[19:35] <digitall> case ID_UMem:
[19:35] <digitall> The same repeats but with lines 456 and 472 ... (default case)
[19:35] <dreammaster> Hmmm.. I've got "Intentional fall-through" comments below the case blocks.. am I getting the wording of the text wrong for it to detect them?
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[19:37] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9Es
[19:37] <scummvm_github> scummvm/master 7637edb Paul Gilbert: GLK: Change all references to glui32 and glsi32 to uint and int...
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[19:38] <digitall> Yes, you need the word fallthrough in the comment for the compiler to detect. See https://github.com/scummvm/scummvm/pull/1337/commits/1650e0e51f157393d7c56df00368e149a49b805c
[19:38] <dreammaster> Okie dokie
[19:38] <digitall> At least I think so... I _really_ hate the compiler taking cues from comments. The #pragma directive exists for that kind of purpose
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[19:40] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9EC
[19:40] <scummvm_github> scummvm/master 4f25533 Paul Gilbert: GLK: Correct phrasing of switch case fall through comments
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[19:41] <digitall> Yep that sorted the warnings. Now clean for my compiler anyway.
[19:42] <digitall> @mataniko: Not sure if you are around, but am getting 503 errors about 75% of the time when trying to go to bugs.scummvm.org
[19:42] <dreammaster> Good. The less warnings that occur the better. Goodness knows there are enough warnings occurring during a full rebuild of ScummVM as it is
[19:43] <digitall> It seems to resolve if I reload two or three times... Started about 2 to 3 days ago so not sure if it is related to caching / load balancing on our Trac / Apache instance?
[19:44] <digitall> dreammaster: Really? I only get the three hard to fix ones in the PRINCE engine.
[19:45] <digitall> i.e. https://bugs.scummvm.org/ticket/7170
[19:46] <dreammaster> Well, I'm going by Buildbot.. cases where I've touched things in the core, like in Graphics, always seem to result in some of the builders ending up a 100 or more warnings even with a successful build
[19:47] <SupSuper> could be worse, at least they're not msvc warnings :p
[19:47] <dreammaster> And a full one in Visual Studio generally produces a lot, like signed/unsigned mismatches, truncation from double to float, things like that
[19:48] <digitall> Hmm... We should try to keep them down if possible. I do try, but some are mirages from various older compilers... or hard to fix without changing large amounts of code.
[19:49] <digitall> Will look at the next nightly log and see.
[19:50] <SupSuper> i'll probably PR some visual studio fixes at some point, or at least post logs somewhere. newer versions keep adding more and more checks, so fixing warnings can become a full-time job
[19:51] <dreammaster> Just doing a full rebuild now in Visual Studio. It's already up to 150 warnings, and counting. Though quite a few of them are alignment sensitive to packing warnings from StarTrek::RoomAction
[19:51] <dreammaster> That's something I also have to see if I can fix for the Processor, it's complaining about the alignment of the opcode static arrays
[19:52] <dreammaster> SupSuper: Yeh, I can imagine. If you're interested in a simpler chore to do, I still think it'd be worthwile for a pull request to remove the ' Engine' suffix from all the engines in the About dialog that currently have them
[19:54] <dreammaster> And a full Rebuild in VS2015 comes in at 198 warnings :)
[19:54] <SupSuper> well i already got some pending PRs, but i can look into that. where's the about text come from?
[19:55] <dreammaster> Each engine's getName method. Normally in detection.cpp
[19:55] <dreammaster> In the meta engine class the engine defines
[19:56] <SupSuper> lol, mine does as well
[19:57] <SupSuper> would be nice to have a list of how "recent" each engine is, so we know if we're copying old conventions or new conventions
[19:58] <dreammaster> Well, there's each engine's Wiki page, that has the date the engine was added to master
[20:07] <SupSuper> only 85 warnings in VS2017... though i only included stable engines
[20:09] <dreammaster> Ah, so you missed all of StarTrek's :)
[20:11] <SupSuper> would also be nice to clean up all these "msvc" folders, as recent VS no longer needs to upgrade projects... and vs2019 is coming
[20:13] <SupSuper> or not use projects at all, but that requires a whole new build system :)
[20:20] <SupSuper> dreammaster: with every engine enabled... 206 warnings *shudders*
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[20:23] <dreammaster> So it's true.. VS2017 has more things it detects
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[20:31] <digitall> dreammaster: Do you want to bung those warnings into a github gist or similar?
[20:34] <digitall> dreammaster: The AmigaOS4 build is still failing... I think the issue is that uint is not equal to uint32 on that platform...
[20:35] <digitall> Best to use clear uint16 or uint32 and similar for int32 and int16
[20:36] <dreammaster> Right.. I'm currently in the process of cleaning up uint vs uint32.
[20:36] <dreammaster> I'll use uint everywhere except for Unicode, which will be explicitly uint32
[20:37] <dreammaster> I think I've got most of it sorted out, but I'll wait to commit until I'm back from lunch, just in case I accidentally get something wrong, and Buildbot has a major wobbly ;)
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[22:19] <scummvm_github> [scummvm] bluegr closed pull request #1438: SCI32: Fix QFG4 extraneous door sound in castle (master...qfg4_double_door_sound) https://git.io/fpMtT
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[22:25] <scummvm_github> [scummvm] bluegr pushed 1 new commit to master: https://git.io/fp9VV
[22:25] <scummvm_github> scummvm/master fc8b555 sluicebox: SCI: Fix QFG1VGA card game lockup, bug #10826 (#1435)
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[22:47] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9wY
[22:47] <scummvm_github> scummvm/master e232d02 Paul Gilbert: GLK: Standardizing uint vs uint32 usage
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[23:28] <ScummBot> Port build status changed with e232d024: Success: master-amigaos4. Nice work, all ports built fine now
[23:28] <dreammaster> \o/
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[23:48] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fp9oa
[23:48] <scummvm_github> scummvm/master 3a2dd36 Paul Gilbert: GLK: FROTZ: Added detection for converted Scott Adams games
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[23:50] <digitall> dreammaster: Thanks for sorting that... Right back to work for me.
[23:50] <digitall> ttfn
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[00:00] --- Mon Dec 10 2018