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[00:10] <grogbot> [discord] <sev____> I am not aware of such efforts
[00:13] <grogbot> [discord] <codengine_de> Understandable. Its DOS and probably uses overlays
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[08:17] <grogbot> [discord] <blackdragon1977> Is Scummvm compatible with Reshade?
[08:19] <grogbot> [discord] <blackdragon1977> I use scummvm from Retrobat, and when I have a Shader active, scummvm does not work for me, and it is due to reshade.
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[08:25] <grogbot> [discord] <lephilousophe> I don't know reshade nor how it works and you use a ScummVM distribution I don't know either so many unknowns here
[08:35] <grogbot> [discord] <eientei> Reshade appears to be an EmulationStation frontend for Windows
[08:35] <grogbot> [discord] <eientei> Retrobat appears to be an EmulationStation frontend for Windows (edited)
[08:38] <grogbot> [discord] <eientei> Bring it up with the ReShade devs <https://github.com/crosire/reshade>
[08:47] <grogbot> [discord] <lephilousophe> yes, but I didn't manage to understand what EmulationStation is really. A launcher for ScummVM or a frontend to libretro?
[08:47] <grogbot> [discord] <lephilousophe> In any case, which version of ScummVM is this
[08:54] <grogbot> [discord] <eientei> EmulationStation (at least the Desktop Edition fork that gets updates as the original was last updated in 2015) uses the RetroArch ScummVM
[08:55] <grogbot> [discord] <lephilousophe> yes, but Retrobat uses batocera version
[09:12] <grogbot> [discord] <blackdragon1977> The version is 2.8.1 Standalone Scummvw
[09:13] <grogbot> [discord] <blackdragon1977> Retrobat is Windows, and Batocera is Linux.
[09:16] <grogbot> [discord] <blackdragon1977> If I use Libretro Scummvm, it works, but if I use Standalone Scummvm, it doesn't work.
[09:23] <grogbot> [discord] <lephilousophe> ok, so that clears some things up
[10:00] <grogbot> [discord] <criezy> I have seen various posts mentioning the use of reshade with ScummVM on our forum in the past. So at least it works for some users.
[10:01] <grogbot> [discord] <criezy> Does it make a difference if you use `OpenGL` vs `Surface SDL` graphics mode in the ScummVM graphics settings?
[10:13] <grogbot> [discord] <ragnetic> Sorry to bother you with this after a year, but do you remember how to use that grim fandango python script?
[10:13] <grogbot> [discord] <ragnetic> I'm trying to do the same with my old CD copy of the game.
[10:22] <grogbot> [discord] <schoda> I think I used it on Linux (Manjaro), but apart from that don't recall any specifics.
[10:33] <grogbot> [discord] <eientei> What version of Grim Fandango do you have?
[10:35] <grogbot> [discord] <ragnetic> it's a german copy
[10:35] <grogbot> [discord] <eientei> What OS are you running
[10:38] <grogbot> [discord] <ragnetic> I run it on linux mint. Just have no idea which parameters to use beyond "python (scriptname.py)"
[10:39] <grogbot> [discord] <ragnetic> That's too bad but thanks regardless.
[10:39] <grogbot> [discord] <eientei> `python lab_copier.py -s file.lab`
[10:39] <grogbot> [discord] <eientei> -s skips writing the file if it's identical, rewritten file is written to `file.lab_rewritten`
[10:44] <grogbot> [discord] <ragnetic> thanks I'll try that, might take a while
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[20:11] <grogbot> [discord] <ragnetic> So I tried it, and it starts reading the file but then gives me an "input/output" error. I'm super new to this, but maybe it doesn't know where to place the new file?
[20:23] <grogbot> [discord] <ragnetic> So I tried it, and it starts reading the file but then gives me an "input/output" error. I'm super new to this, but maybe it doesn't know where to place the new file, though that seems to be set with "-o (outputfile)". Or maybe it needs some MD5 checksum to work? (edited)
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[22:15] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/mvibmj
[22:15] <Scummette> scummvm/master 9965ee0 sev-: SURFACESDL: Fix crash on specifying gfx mode via command line
[22:16] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/tMIDaa
[22:16] <Scummette> scummvm/master cbf7472 : I18N: Update translations templates
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[00:00] --- Wed Apr 10 2024