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[00:00] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JUne5
[00:00] <Scummette> scummvm/master 6a9ad2d sluicebox: SCI32: Update hi-res detection for PQ4 Mac
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[11:01] <grogbot> <BeWorld> On PPC machine, did you try Police Quest: SWAT ? (i have pqswat-fr) and game doesnt working on MorphOS (PPC) but work on Windows Version. I see warning on RESAUD.001 /RESSFX.001 / 002, 003, 004 files (failed to open file stream for)
[11:01] <grogbot> <BeWorld> https://cdn.discordapp.com/attachments/581224061091446795/752846861114671104/unknown.png
[11:03] <grogbot> <BeWorld> * game working now after click OK lol.... grrrr but i have warning....
[11:28] <grogbot> <antoniou79> Just making sure; are those files in your game folder?
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[13:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUnwR
[13:07] <Scummette> scummvm/branch-2-2 877a0bb lotharsm: I18N: Update translation (German)
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[13:37] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUnoC
[13:37] <Scummette> scummvm/branch-2-2 0bb8a4f lotharsm: I18N: Update translation (German)
[13:41] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUnog
[13:41] <Scummette> scummvm/branch-2-2 4a93c84 lotharsm: I18N: Update translation (German)
[13:42] <grogbot> <rootfather> I just noticed that it appears that the GUI translation for the keymapper features is broken. I wanted to give GRIFFONS a look, and all the strings in the Buttons like "Left Mouse Button" are untranslated, despite having the keymapper related files in POTFILES and all strings marked as _s("foo")
[13:42] <grogbot> <rootfather> any idea?
[13:46] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUno9
[13:46] <Scummette> scummvm/branch-2-2 de68bd1 lotharsm: I18N: Update translation (German)
[13:48] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUnop
[13:48] <Scummette> scummvm/branch-2-2 2af95fc lotharsm: I18N: Update translation (German)
[13:49] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUnKe
[13:49] <Scummette> scummvm/branch-2-2 d7e535e lotharsm: I18N: Update translation (German)
[14:45] <grogbot> <_Bnu> Is PQ SWAT SCI32?
[14:46] <grogbot> <trembyle> yes
[14:46] <grogbot> <_Bnu> Ah yeah, that engine has some issues on big endian systems. Gabriel Knight should be broken as well on PPC.
[14:47] <grogbot> <trembyle> I wonder if the Mac versions of those games work on big endian platforms.
[14:49] <grogbot> <_Bnu> Probably depends on how consistent the endian issues are, but I haven't tried. I think I actually have the Mac version of PQ SWAT somewhere around here. Probably on a spindle with the rest of my Mac game discs since I lost the boxes for them in a move ages ago.
[14:52] <grogbot> <trembyle> Just make sure to dump the files in MacBinary format.
[14:52] <grogbot> <_Bnu> Yep, found it. Two CDs, either a fancy game or lots of FMV, haha.
[14:53] <grogbot> <_Bnu> Oh yeah, now I remember why I never played this. The external CD-ROM drive on my 030 Mac was always flaky, and would make the computer lock up if it was trying to randomly access too much data, so it would always hang right at the start.
[14:54] <grogbot> <_Bnu> So instead I played Populous II, Syndicate, Theme Park and Powermonger... EA Power Pack!
[14:56] <grogbot> <Henke37> i'm going to vote for lots of fmv
[14:59] <grogbot> <trembyle> I know pq4-mac has over 10,000 sounds, which are not packed into the audio resources. Swat probably has even more.
[14:59] <grogbot> <trembyle> but yeah, lots of FMV too
[14:59] <grogbot> <trembyle> maybe not much fanciness
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[19:08] <grogbot> <criezy> @rootfather Using _s("foo") mark the string for translation (so that it is added to the scummvm.pot) but does not translate it. We also need to use _("foo") in places where the string is actually used in the GUI to get the translation.
[19:09] <grogbot> <rootfather> ah, thanks. So the culprit is most likely somewhere in the GUI part of the keymapping stuff?
[19:10] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-2: https://git.io/JUn51
[19:10] <Scummette> scummvm/branch-2-2 f2807ae lotharsm: I18N: Rebuild translations data file
[19:12] <grogbot> <IlDucci> That thing is probably spread around a lot, I saw untranslated strings in other games as well (Blade Runner comes to my mind)
[19:12] <grogbot> <IlDucci> So do a full sweep there if you're going to
[19:12] <grogbot> <rootfather> hm, I don't see where the Keymapper related code in the GUI is used at all
[19:13] <grogbot> <rootfather> options.cpp references it, but I don't see where the widgets are rendered
[19:17] <grogbot> <criezy> The keymapper strings are translated for me.
[19:18] <grogbot> <criezy> Or you mean in the button themselves, not the description strings?
[19:18] <grogbot> <rootfather> Yes, the buttons
[19:19] <grogbot> <rootfather> they appear as translateable though in Weblate and are marked with _s("foo") in the sources
[19:20] <grogbot> <Risingson2> [looks around. waves. hides]
[19:24] <grogbot> <criezy> 👋
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[20:22] <Scummette> [scummvm] criezy pushed 3 new commits to master: https://git.io/JUnbY
[20:22] <Scummette> scummvm/master 54f8253 criezy: COMMON: Allow using U32String::format with a C string format string
[20:22] <Scummette> scummvm/master c5ede29 criezy: JANITORIAL: Simplify some code that use U32String::format
[20:22] <Scummette> scummvm/master 7e05309 criezy: KEYMAPPER: Translate hardware input description
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[20:49] <Scummette> [scummvm] SupSuper opened pull request #2452: COMMON: Standardize conversion between U32String and String (master...utf8) https://git.io/JUnN8
[20:55] <grogbot> <rootfather> @criezy thanks, I can confirm that the issue with the keymapper buttons is fixed
[20:55] <grogbot> <rootfather> 🙂
[21:01] <Scummette> [scummvm] athrxx pushed 2 new commits to master: https://git.io/JUnNj
[21:01] <Scummette> scummvm/master 85755c8 athrxx: AUDIO: (FM-TOWNS) - make use of Common::ObjectPool
[21:01] <Scummette> scummvm/master 38ddb19 athrxx: AUDIO: (FM-TOWNS) - whitespace
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[22:07] <Scummette> [scummvm] ccawley2011 pushed 2 new commits to branch-2-2: https://git.io/JUnjm
[22:07] <Scummette> scummvm/branch-2-2 458c107 ccawley2011: RISCOS: Improve compilation flags
[22:07] <Scummette> scummvm/branch-2-2 ce2d810 ccawley2011: CONFIGURE: Improve reporting the SDL version
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[22:25] <Scummette> [scummvm] ccawley2011 pushed 2 new commits to master: https://git.io/JUcem
[22:25] <Scummette> scummvm/master 80f0cf9 ccawley2011: RISCOS: Improve compilation flags
[22:25] <Scummette> scummvm/master ffe666c ccawley2011: CONFIGURE: Improve reporting the SDL version
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[00:00] --- Wed Sep 9 2020