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[00:55] <Grogbot> <Henke37> there should be a build bot using msvc.
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[01:46] <Grogbot> <SupSuper> and run windows? heresy 😛
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[02:14] <Scummette> [scummvm] dreammaster pushed 10 new commits to master: https://git.io/JeWTi
[02:14] <Scummette> scummvm/master 3653e83 dreammaster: GLK: JACL: Skeleton subengine commit
[02:14] <Scummette> scummvm/master a00ed41 dreammaster: GLK: JACL: Adding subengine files
[02:14] <Scummette> scummvm/master af4f390 dreammaster: GLK: JACL: Adding subengine files
[02:21] <Lightkey> "JACL is an interpreted language for creating HTML-based games and interactive fiction. The JACL interpreter contains an integrated Web server, allowing games to be played locally or across a network." Uh..
[02:25] <Grogbot> <Henke37> i sure hope it's not running the game logic on the server
[02:26] <dreammaster> Huh, I hadn't even looked much into it. HTML-like, anyway, as the games I got for JACL from the if-archive for testing were either Blorb or some kind of encrypted data file anyway
[02:26] <dreammaster> No, it's all a local sub-engine interpreter
[02:26] <dreammaster> sorry, brb
[02:32] <Lightkey> "I hadn't even looked much into it." That's just the description of it at the IF archive, two of the three existing sentences. Is that "drive-by implementing"? ;-P
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[02:42] <dreammaster> Heh :) It was more a case of I never looked at the if-archive/programming/jacl folder. The interpreters I've been converting are part of the Gargoyle source, which packages all the interpreters it supports together with it's own GLK layer implementation
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[02:43] <dreammaster> And since the JACL games I downloaded are all binary, I didn't twig that the particular system is html-like
[02:44] <dreammaster> Certainly, the code itself doesn't make it obvious, since there are sections for script handling, routine calls, managing a stack, etc. Everything a standard IF interpreter would have
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[06:38] <Scummette> [scummvm] raziel- opened pull request #1878: JANITORIAL: Keep copyright "sign" upper-case in "About" (master...patch-2) https://git.io/JeWLc
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[07:16] <Scummette> [scummvm] raziel- opened pull request #1879: AMIGAOS4: Properly copy the doc drawer (master...patch-4) https://git.io/JeWtn
[07:18] <Scummette> [scummvm] sev- closed pull request #1878: JANITORIAL: Keep copyright "sign" upper-case in "About" (master...patch-2) https://git.io/JeWLc
[07:18] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JeWtB
[07:50] Nick change: ldevulder_ -> ldevulder
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[08:31] <Scummette> scummvm/master 79b70f9 raziel-: JANITORIAL: Keep copyright "sign" upper-case like the rest of the engines
[08:31] <Scummette> scummvm/master 4620843 raziel-: JANITORIAL: Copyright "sign" should be upper-case
[08:31] <Scummette> [scummvm] bluegr closed pull request #1877: AMIGAOS4: Fix NULL pointer access on using plugins (master...patch-1) https://git.io/JeWe7
[08:31] <Scummette> [scummvm] bluegr pushed 4 new commits to master: https://git.io/JeWqX
[08:31] <Scummette> scummvm/master bfc296b raziel-: AMIGAOS4: Fix NULL access
[08:31] <Scummette> scummvm/master 7525be6 raziel-: JANITORIAL: Wording
[08:31] <Scummette> scummvm/master 6dd6764 raziel-: JANITORIAL: English and spacing
[08:32] <Scummette> [scummvm] bluegr closed pull request #1879: AMIGAOS4: Properly copy the doc drawer (master...patch-4) https://git.io/JeWtn
[08:32] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JeWq1
[08:32] <Scummette> scummvm/master 83c318e raziel-: AMIGAOS4: Properly copy the doc drawer
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[09:22] <LePhilousophe> SupSuper, Henke37: when I will have finished to replicate the existing platforms for my new buildbot, I will try to run msbuild under wine as advised by bgK
[09:55] <Grogbot> <rootfather> msbuild on wine just sounds wrong
[09:55] <Grogbot> <rootfather> 😂
[09:59] <LePhilousophe> why?
[09:59] <Grogbot> <rootfather> why not just use mingw?
[09:59] <LePhilousophe> I already have that
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[10:33] <Grogbot> <criezy> @rootfather Having a different compiler would help catch different errors and warnings in the code.
[10:33] <Grogbot> <criezy> Currently out buildbot lacks diversity as most, if not all, the toolchains use various versions of gcc.
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[10:40] <Grogbot> <rootfather> @criezy thanks, that makes sense
[10:40] <Grogbot> <rootfather> 🙂
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[13:18] <ScummBot> Port build status changed with b37201ef: Failure: master-amigaos4
[13:27] <Grogbot> <Henke37> not even llvm? clang? that intel compiler?
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[13:44] <Grogbot> <SupSuper> Travis uses clang
[13:45] <Grogbot> <SupSuper> Tbf msvc is the most tolerant compiler. Unless you're writing windows code, you're unlikely to trigger an error in it alone
[13:46] <Grogbot> <Henke37> as long as you don't mix signed/unsigned
[13:46] <Grogbot> <SupSuper> If you just wanna check compiler errors you can use appveyor, it's similar to Travis but provides windows machines
[13:48] <Grogbot> <SupSuper> It would also validate PRs which currently buildbot doesn't
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[15:54] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeWcV
[15:54] <Scummette> scummvm/master f9f3565 sev-: PRINCE: I18N: Update translation (English)
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[16:19] <Begasus> transfering the 32bit haiku builds to wetransfer _sev
[16:19] <Begasus> heading out in a bit (off to dogschool) :)
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[16:40] <timofonic> @dreammaster Does GLK have shortcomings? Are there newer IF engines that might be affected by it? Will those be addressed in ScummGLK? From TAVERN description: "Five standard text styles: "normal", "title", "fixpitch", "reverse", and "emphasis". Of these, "reverse" is the only one which isn't defined in Glk."
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[16:57] <Grogbot> <DreamMaster> Well, it's certainly has it's limitations. Particularly for the FROTZ interpreter, having the ability to intermingle text and graphics proved a major challenge. Not to mention some games have menus and such at exact placement on screen, which causes problems since the standard "text buffer" window is scrollable and doesn't allow exact cursor placement
[16:58] <Grogbot> <DreamMaster> Indeed, I still haven't gotten all the v6 infocom games to work yet. I digressed again into working on the other sub-engines first.
[16:59] <Grogbot> <DreamMaster> I may be wrong, though, but I think Glk does have a reverse style. I'm at work right now, though so can't double-check
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[18:54] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/JeW8v
[18:54] <Scummette> scummvm/master 191059b bgK: GRAPHICS: Fix drawing rounded rectangle borders for the non AA renderer
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[19:28] <travis-ci> scummvm/scummvm#10436 (master - 191059b : Bastien Bouclet): The build has errored.
[19:28] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/f9f3565582f8...191059b0601d
[19:28] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/595262907
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[19:51] <Strangerke> hi guys
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[19:57] <travis-ci> scummvm/scummvm#10436 (master - 191059b : Bastien Bouclet): The build has errored.
[19:57] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/f9f3565582f8...191059b0601d
[19:57] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/595262907
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[20:52] <Scummette> [scummvm] bluegr closed pull request #1291: WII: Fix compilation with devkitPPC r32 (master...devkitppc-r32) https://git.io/fNhkv
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[21:15] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JeWBM
[21:15] <Scummette> scummvm/master 151d8e3 bluegr: SCI32: More work on Hoyle 5 poker logic
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[21:53] <travis-ci> scummvm/scummvm#10437 (master - 151d8e3 : Filippos Karapetis): The build passed.
[21:53] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/191059b0601d...151d8e336f75
[21:53] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/595324006
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[22:27] <Grogbot> <rsn8887> Will the ScummVM 2.1.0 MacOS release be 64bit? 32bit apps are no longer supported in latest MacOS.
[22:27] <Grogbot> <sev> yes
[22:27] <Grogbot> <rsn8887> Awesome.
[22:28] <Grogbot> <sev> however, we will still provide 32-bits
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[23:47] <Grogbot> <Henke37> https://discordapp.com/open-source
[23:47] <Grogbot> <Henke37> maybe we should get listed?
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[00:00] --- Wed Oct 9 2019