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[00:34] <grogbot> <jcGyo> I haven't had a chance to getting the g3 imac going, since it only has os 9 on it right now, but I did test on the G4 emac, 1 ghz running 10.4.11
[00:35] <grogbot> <jcGyo> I couldn't get it to run initially, I had to chmod 777 the ScummVM.app/Contents/MacOS/scummvm executable and then run that directly from terminal
[00:36] <grogbot> <jcGyo> after that oddness it was running and I tested it out by playing Simon The Sorcerer, worked great, even connected wonderfully to my external midi synth, anything in particular you want me to check?
[00:48] <grogbot> <jcGyo> here's your build of 2.6 running on a 1 ghz G4 pumping out the beautiful tunes of sam & max through my synth
[00:48] <grogbot> <jcGyo> https://cdn.discordapp.com/attachments/581224061091446795/972661360716562462/IMG_8356.mov
[00:49] <grogbot> <jcGyo> okay so it runs by double click now that I chmodded the executable
[00:50] <grogbot> <jcGyo> maybe it's because I unpacked it on a new mac and then transferred it over? I dunno, the permissions got messed up somehow
[01:12] <grogbot> <jcGyo> lemme know if there are specific things you want me to try out or specific system details you need
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[01:51] <grogbot> <jcGyo> https://cdn.discordapp.com/attachments/581224061091446795/972677003570466906/IMG_8360.jpg
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[01:53] <grogbot> <eientei> Yeah, ftp won't keep file permissions afaik
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[01:54] Nick change: DominusExult -> Dominus
[02:03] <grogbot> <jcGyo> hmmm, it's been a long time so I'm rusty with it but I guess that checks
[02:56] <grogbot> <Mitchy> So I might sound like a slow poke, but I realized that I could have my adventure game files on one computer, run scummvm on another and essentially run adventure games... neat
[02:56] <grogbot> <Mitchy> Over a local network
[03:16] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/Zt0Wkv
[03:16] <Scummette> scummvm/master 509504d dreammaster: COMMON: Support nullptr assignments to ScopedPtr
[03:21] <ScummBot> Build [#4439](https://buildbot.scummvm.org/#builders/17/builds/4439) of `master-riscos-vfp-2` failed.
[05:01] <ScummBot> Build [#4445](https://buildbot.scummvm.org/#builders/39/builds/4445) of `master-debian-x86-64-clang` failed.
[05:02] <Scummette> [scummvm] dreammaster opened pull request #3865: DEVTOOLS: New create_engine tool (master...create_engine) https://is.gd/SqUs3l
[06:30] <ScummBot> Build [#4300](https://buildbot.scummvm.org/#builders/93/builds/4300) of `master-macosx-arm64` failed.
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[07:51] <grogbot> <dwa> Thank you very much for your test @jcGyo! Yeah I have a B&W G3 too, but the hard drive is so small it only has OS 9 and OpenBSD on it. Don't worry about the G3 test, I'm sure we'll find someone running OS X on a G3 at some point Really nice drums on your MIDI setup! I'm really happy to see that it works 🙂 As for the permission problem, thanks for reporting this. The official build process makes a .dmg file, while I just made a .zip file
[07:51] <grogbot> after moving the app from Tiger to Monterey: I guess that's where I broke the permissions. I'll try making a full build in a couple of days (at the moment only a handful of engines are enabled). If you could just try switching between the SDL and OpenGL mode in the global Graphics settings, and see if the games still run fine with either of them, that would be great, thank you. And then some games may crash or have weird colors, but that's usually not
[07:51] <grogbot> related to the build itself, rather some engines have issues on big-endian processors because it's getting harder to find a big-endian environment where to test things (I see that there's a Discworld demo which crashes for example, I'll look into that a bit later, too). Anyway, thanks!
[07:52] <grogbot> <dwa> (I've sent you a PM request to avoid making too much noise here, since this is an unofficial build at the moment)
[08:06] <ScummBot> Build [#4435](https://buildbot.scummvm.org/#builders/66/builds/4435) of `master-riscos-1` failed.
[08:07] <ScummBot> Build [#4438](https://buildbot.scummvm.org/#builders/38/builds/4438) of `master-riscos-2` failed.
[08:07] <ScummBot> Build [#4438](https://buildbot.scummvm.org/#builders/33/builds/4438) of `master-riscos-vfp-1` failed.
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[08:32] <Scummette> [scummvm] lephilousophe pushed 2 new commits to master: https://is.gd/gY7FQI
[08:32] <Scummette> scummvm/master 3e406ed lephilousophe: COMMON: Fix nullptr_t usage
[08:32] <Scummette> scummvm/master fe26ec3 lephilousophe: TINSEL: Fix int vs int32 discrepancies
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[09:08] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/u63TLH
[09:08] <Scummette> scummvm/master 5e3d002 lephilousophe: COMMON: Implement move constructor of ScopedPtr
[09:09] <grogbot> <somaen> Try the Grim Fandango demo, with OpenGL, to see if that works
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[09:26] <ScummBot> Build [#4434](https://buildbot.scummvm.org/#builders/35/builds/4434) of `master-windows-x86` failed.
[09:27] <ScummBot> Build [#4434](https://buildbot.scummvm.org/#builders/22/builds/4434) of `master-windows-x86-64` failed.
[09:38] <Scummette> [scummvm] neuromancer pushed 2 new commits to master: https://is.gd/J1b2ns
[09:38] <Scummette> scummvm/master 44b080a neuromancer: HYPNO: implemented basic health handling and some cheats in boyz
[09:38] <Scummette> scummvm/master 36d4376 neuromancer: HYPNO: parse and load almost all the levels in boyz
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[10:12] <grogbot> <TiCoKH> I bought a G4 1.5 PowerBook few month ago for revers engineering Might&Magic 1-2, but I'm still really newbie with that. This is my first Mac 😄
[10:20] <grogbot> <TiCoKH> Officially I slowly started working on Might&Magic 1-2 support and I choose engine name "nacelle" . The name let me hope this engine later will fit to MM2 too. 🙂
[10:23] <grogbot> <gu3> Awesome, feel free to post progress updates here (e.g. screenshots)
[10:30] <Scummette> [scummvm] bluegr pushed 3 new commits to master: https://is.gd/ZQiw8G
[10:30] <Scummette> scummvm/master acf7085 bluegr: TINSEL: Fix typo
[10:30] <Scummette> scummvm/master 1a75e45 bluegr: TINSEL: Fix typos
[10:30] <Scummette> scummvm/master 8be8071 bluegr: TINSEL: Simplify reading of process information
[10:31] <ScummBot> Build [#225](https://buildbot.scummvm.org/#builders/159/builds/225) of `daily-master` failed.
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[10:48] <ScummBot> Build [#4441](https://buildbot.scummvm.org/#builders/17/builds/4441) of `master-riscos-vfp-2` completed successfully.
[11:34] <ScummBot> Build [#4457](https://buildbot.scummvm.org/#builders/58/builds/4457) of `master-amigaos4` completed successfully.
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[11:55] <grogbot> <dwa> I didnt enable that engine yet. I know tinygl had some issues on big endian a few months ago, I need to check that again too
[12:00] <grogbot> <somaen> Proper OpenGL should work
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[12:12] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/ZYOfy5
[12:12] <Scummette> scummvm/master 760547e bluegr: TINSEL: Remove redundant cast
[12:12] <Scummette> scummvm/master 0b84a04 bluegr: TINSEL: Fix regression with inventory objects in DW1 and DW2
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[13:11] <ScummBot> Build [#4447](https://buildbot.scummvm.org/#builders/39/builds/4447) of `master-debian-x86-64-clang` completed successfully.
[13:26] <grogbot> <jcGyo> re: the nice drums Its a ketron sd2 orchestral wizard, its probably the best setup a mortal can find for making midi sound like live performers that a mere mortal can afford
[13:27] <grogbot> <jcGyo> I got it for like twenty bucks because it was untested for parts only, lol
[13:29] <grogbot> <jcGyo> However it really flubs the Roland stuff 😦
[13:30] <grogbot> <jcGyo> A shame because it makes legend of kyrandia sound terrible which was my first point and click adventure as a kid
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[13:51] <grogbot> <Fabio Rodrigues (he/him)> hello
[13:53] <grogbot> <antoniou79> hello
[13:53] <grogbot> <Fabio Rodrigues (he/him)> im sorry im new here, I was looking for a list of available scummvm titles? (specifically discworld)
[13:53] <grogbot> <jcGyo> hellooooooo
[13:53] <grogbot> <Fabio Rodrigues (he/him)> Am I in the wrong place?
[13:54] <grogbot> <Fabio Rodrigues (he/him)> I used to play a lot with scumm in my youth but I since forgot everything sorry
[13:54] <grogbot> <Fabio Rodrigues (he/him)> well aind that a lovely sentence
[13:55] <grogbot> <jcGyo> You are in the wrong place if you want help pirating it, but in the right place if u wanna discuss how well scummvm supports that game
[13:55] <grogbot> <Fabio Rodrigues (he/him)> not pirating, but I cant find the game and sombody told me I could run it with scumm
[13:56] <grogbot> <Fabio Rodrigues (he/him)> I usually just go to GoG nowadays for this type of games, but they dont have it
[13:56] <grogbot> <jcGyo> I actually have played that game on PlayStation, on a classic mac, and on scummvm and I can tell you scummvm runs it the best by far
[13:56] <grogbot> <Fabio Rodrigues (he/him)> ooh nice
[13:57] <grogbot> <Fabio Rodrigues (he/him)> so where could I get it (legally ) to run it on scumm I just need the data files from the original right?
[13:57] <grogbot> <jcGyo> Yeah re: the data files
[13:58] <grogbot> <antoniou79> As far as I know, Discworld is not available on digital distribution platforms. You might have some luck with Amazon, eBay and such.
[13:59] <grogbot> <Fabio Rodrigues (he/him)> oh boy
[13:59] <grogbot> <Fabio Rodrigues (he/him)> i need a hard copy of it...ahahah ok this will be a fun adventure
[13:59] <grogbot> <antoniou79> You can see ScummVM's supported titles here: https://wiki.scummvm.org/index.php/Category:Supported_Games
[13:59] <grogbot> <jcGyo> I see it for download on a few abandonware sites but its legally questionable
[13:59] <grogbot> <Fabio Rodrigues (he/him)> right
[13:59] <grogbot> <antoniou79> and also here https://www.scummvm.org/compatibility/2.5.1/
[14:00] <grogbot> <Fabio Rodrigues (he/him)> its a shame I know its hard and not the best point and click but production value wise seems so good
[14:00] <grogbot> <antoniou79> Please no talk of abandonware here.
[14:00] <grogbot> <jcGyo> Understood
[14:06] <grogbot> <Fabio Rodrigues (he/him)> would scumm then be good for retrogaming in a retrogramming pc?
[14:06] <grogbot> <Fabio Rodrigues (he/him)> I was thinking of getting more into retrogamming from a console point
[14:07] <grogbot> <Fabio Rodrigues (he/him)> but maybe getting an older desktop with scumm and a bunch of old discs wouldnt be bad
[14:07] <grogbot> <jcGyo> Absolutely, I just posted a vid above of one of my retrogaming setups using scummvm
[14:07] <grogbot> <Fabio Rodrigues (he/him)> oh nice
[14:07] <grogbot> <Fabio Rodrigues (he/him)> Ill chck it out!
[14:09] <grogbot> <jcGyo> Having used computers that can run the games natively and through scummvm, scummvm is more stable and more configurable
[14:09] <grogbot> <Fabio Rodrigues (he/him)> thats what I was thinking!
[14:12] <grogbot> <jcGyo> Running old games natively and Im like oh yeah, now I remember how computers used to crash and need to be restarted all the time and we just accepted it
[14:59] <ScummBot> Build [#4440](https://buildbot.scummvm.org/#builders/38/builds/4440) of `master-riscos-2` completed successfully.
[15:05] <grogbot> <eientei> ScummVM supports Windows 95+, so as long as you don't go back to Win3.11 or earlier, you're fine
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[15:23] <ScummBot> Build [#4302](https://buildbot.scummvm.org/#builders/93/builds/4302) of `master-macosx-arm64` completed successfully.
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[15:58] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/4f7lwk
[15:58] <Scummette> scummvm/master 137a775 digitall: TINSEL: Fix GCC Compiler Warnings
[16:07] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/CCXlVN
[16:07] <Scummette> scummvm/master d30e952 antoniou79: BLADERUNNER: Mute music and sfx for on-demand outtakes
[16:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/gb7atp
[16:07] <Scummette> scummvm/master cf7a713 : I18N: Update translations templates
[16:42] <ScummBot> Build [#4437](https://buildbot.scummvm.org/#builders/66/builds/4437) of `master-riscos-1` completed successfully.
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[18:22] <ScummBot> Build [#4435](https://buildbot.scummvm.org/#builders/35/builds/4435) of `master-windows-x86` completed successfully.
[18:22] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/sIMgOx
[18:22] <Scummette> scummvm/master db1127b lotharsm: NEWS: Update German NEWS file
[18:23] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/sTBJ2v
[18:23] <Scummette> scummvm/master f7aa3a8 : I18N: Update translation files
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[18:25] <ScummBot> Build [#4435](https://buildbot.scummvm.org/#builders/22/builds/4435) of `master-windows-x86-64` completed successfully.
[18:39] <Scummette> [scummvm] dreammaster pushed 6 new commits to master: https://is.gd/KfzH2C
[18:39] <Scummette> scummvm/master 3ac6998 dreammaster: AGS: Support Overlays not copying the image, but storing a sprite id
[18:39] <Scummette> scummvm/master a8ebf2b dreammaster: AGS: Added "clone" parameter to Overlay.CreateGraphical()
[18:39] <Scummette> scummvm/master f782f0f dreammaster: AGS: Implemented Overlay.Graphic
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[21:31] <Scummette> [scummvm] somaen opened pull request #3866: Implement a solution for INV_OBJECT being different in Noir, and add basic support for menus. (master...noir_menu) https://is.gd/MRcXAd
[22:01] <grogbot> <Big Beef> idk if this is the place to ask this but does anyone know software like kodi that just bundles stuff like scummvm and dosbox so i could install it easily on a raspberry pi and use it for games
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[00:00] --- Mon May 9 2022