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[00:23] <grogbot> <rsn8887> Why does buildbot skip configure? Can I disable thatv#?
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[02:26] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jvr6T
[02:26] <Scummette> scummvm/master e00cec9 dreammaster: ULTIMA8: Menu action closes menu if it's already open
[02:30] <Scummette> [scummvm] dreammaster closed pull request #2122: ULTIMA8: Fix some holes in the North Road map (master...u8_fix_north_road_map_holes) https://git.io/JvrYr
[02:30] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jvr6C
[02:30] <Scummette> scummvm/master da1adf3 mduggan: ULTIMA8: Fix some holes in the North Road map
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[02:37] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jvr6w
[02:37] <Scummette> scummvm/master bcce43c dreammaster: ULTIMA8: Fix compiler warnings
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[02:38] Nick change: DominusExult -> Dominus
[02:51] <dreammaster> bgK: Thanks for the hint last night about disabling keymaps. In the benefit of a less sleepy mind, it was pretty easy to find that the individual Keymap arrays had a setEnabled property that I can use to temporarily disable them for text input.
[03:20] <grogbot> <markamiga500> Hello Gentlemen
[03:20] <grogbot> <markamiga500> OK , i finally had time to check everything about BLADE RUNNER running on PS3 ScummVM I must say that everything is fluid , everything seem perfect for me the ONLY thing i dont understand is : Normally , I had much much more ability/ease to have a great score on the policestation shooting test room. now with the latest PS3 release , wheeewhh , its SO MUCH MORE DIFFICULT !!! I almost everything get a poor score result. targets
[03:20] <grogbot> pops much more (more targets on the screen) and more quickly..... its the ONLY issue i will complain about. i wonder if something is fesable about that for the final cut release. ?
[04:02] <Scummette> [scummvm] mduggan opened pull request #2125: ULTIMA8: Refactor adding map fixes so it's a bit cleaner (master...u8_refactor_map_fixes) https://git.io/JvriQ
[04:51] <Scummette> [scummvm] dreammaster closed pull request #2125: ULTIMA8: Refactor adding map fixes so it's a bit cleaner (master...u8_refactor_map_fixes) https://git.io/JvriQ
[04:51] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvrXT
[04:51] <Scummette> scummvm/master 0c8505d mduggan: ULTIMA8: Refactor adding map fixes so it's a bit cleaner
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[06:16] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jvr1U
[06:16] <Scummette> scummvm/master a43a1a6 dreammaster: ULTIMA8: Disable keymappings whilst game menu is being shown
[06:23] <bgK> dreammaster: yes, you can get a pointer to a keymap using Keymapper::getKeymap, and then use Keymap::setEnabled.
[06:24] <dreammaster> I experimented with that initially, but it kind of fell apart when I wanted to keep the single "menu" action still enabled whilst the dialog is open
[06:25] <dreammaster> Since the same action is used to close the menu if it's already open. Eventually, in the above commit, I stumbled on the method to clear game keymaps, and for the menu just add in the single keymap with the single menu action
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[06:33] <bgK> ok, that should work. Though perhaps there should be a way for keymaps not to have a title in the remap dialog so they can be split in smaller pieces without visual changes.
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[09:13] <timofonic> No new emails on scummvm-devel since January 2020 or are there some issue with the Archive? https://lists.scummvm.org/pipermail/scummvm-devel/
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[09:15] <timofonic> Is it true some platforms do graphical hardware acceleration? PSP and others? I'm just curious about that stuff, sorry.
[09:18] <LePhilousophe> last mail was 25th of january about release
[09:20] <grogbot> <antoniou79> @markamiga500 If you set the difficulty to EASY mode (you will have to start a new game with EASY difficulty) the targets in the Police Maze will behave as in the original game. In NORMAL and HARD we've implemented a bug fix for the original behavior and so now the targets as way faster and more challenging in those modes.
[10:12] <grogbot> <antoniou79> Oh, and also other than that, follow the rules of the shooting range: 1. Only shoot targets that have rotated to reveal if they are innocents or enemies 2. Do not shoot innocents (people with no guns, women with babies) 3. Try not to get shot too much
[10:26] <grogbot> <Henke37> 4. To defeat the cyberdemon, shoot at it until it dies.
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[12:58] <grogbot> <SupSuper> timofonic: pretty sure the only hardware acceleration is using a hardware screen buffer, similar to using OpenGL renderer
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[13:14] <grogbot> <Henke37> that's the current state at least. the bare minimum the system requires: actually presenting the composed image on the hardware
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[13:52] <Scummette> [scummvm] mduggan opened pull request #2126: ULTIMA8: Remove a bit of redundant logic for getFootpadWorld (master...u8_remove_redunant_footpad_logic) https://git.io/Jvr5S
[14:01] <Scummette> [scummvm] mduggan opened pull request #2127: ULTIMA8: Break if statements to new lines in CurrentMap (master...u8_split_current_map_if_statements) https://git.io/Jvrdv
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[15:40] <grogbot> <IlDucci> I have a small, stupid question... What do you think about the popup hints that appear in the main GUI? Do you think they should end with a period or not? Because the English texts have a mix of both...
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[16:07] <grogbot> <Henke37> is it a complete sentence? end with a period. an alternative noun? no period.
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[16:42] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvrN4
[16:42] <Scummette> scummvm/master a429d97 dreammaster: ULTIMA8: Cleanup of unneeded file code
[16:52] <Scummette> [scummvm] dreammaster closed pull request #2126: ULTIMA8: Remove a bit of redundant logic for getFootpadWorld (master...u8_remove_redunant_footpad_logic) https://git.io/Jvr5S
[16:52] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvrNa
[16:52] <Scummette> scummvm/master 0de8dd3 mduggan: ULTIMA8: Remove a bit of redundant logic for getFootpadWorld
[16:54] <Scummette> [scummvm] ZvikaZ opened pull request #2128: SCI: fix #10907 - Wrong music when restoring games (master...z_restore_music_sq4) https://git.io/JvrNX
[16:55] <Scummette> [scummvm] dreammaster closed pull request #2127: ULTIMA8: Break if statements to new lines in CurrentMap (master...u8_split_current_map_if_statements) https://git.io/Jvrdv
[16:55] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvrNM
[16:55] <Scummette> scummvm/master de21061 mduggan: ULTIMA8: Break if statements to new lines in CurrentMap
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[17:02] <travis-ci> scummvm/scummvm#12406 (master - a429d97 : Paul Gilbert): The build was broken.
[17:02] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/a43a1a69704e...a429d97779ed
[17:02] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/659848507
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[17:12] <ScummBot> Port build status changed with a429d977: Failure: master-debian-x86_64
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[17:12] <travis-ci> scummvm/scummvm#12407 (master - 0de8dd3 : Matthew Duggan): The build was broken.
[17:12] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/a429d97779ed...0de8dd3311c2
[17:12] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/659850467
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[17:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JvrAR
[17:21] <Scummette> scummvm/master 9627155 lotharsm: I18N: Update translation (German)
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[17:33] <travis-ci> scummvm/scummvm#12409 (master - de21061 : Matthew Duggan): The build was broken.
[17:33] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/0de8dd3311c2...de210616cd63
[17:33] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/659851145
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[17:39] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvrAx
[17:39] <Scummette> scummvm/master b5af811 dreammaster: ULTIMA8: Disable unit test for CRLF file handling
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[17:44] <Lightkey> https://www.twitch.tv/gogcom LUNA The Shadow Dust is a wonderful puzzle game with great music.
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[17:45] <travis-ci> scummvm/scummvm#12410 (master - 9627155 : Lothar Serra Mari): The build is still failing.
[17:45] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/de210616cd63...96271553afc8
[17:45] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/659857017
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[17:49] <ScummBot> Port build status changed with b5af8110: Success: master-debian-x86_64
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[18:01] <travis-ci> scummvm/scummvm#12411 (master - b5af811 : Paul Gilbert): The build was fixed.
[18:01] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/96271553afc8...b5af8110ba8d
[18:01] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/659861445
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[18:23] <Dominus> make clean
[18:23] <Dominus> oops, wrong window :)
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[19:36] <Scummette> [scummvm] BallM4788 opened pull request #2129: MOHAWK: RIVEN: Refresh cursor and draw frame before transitions (master...rivencursor) https://git.io/JvrjW
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[20:53] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/JvovO
[20:53] <Scummette> scummvm/master 84a2f10 dreammaster: ULTIMA: Add the individual files of ultima.dat to create_ultima folder
[20:53] <Scummette> scummvm/master e65685c dreammaster: ULTIMA8: Removal of deprecated HIDManager and bindings
[20:53] <Scummette> scummvm/master c99302c dreammaster: ULTIMA8: Remove now deprecated settings/controls gumps
[21:29] <Scummette> [scummvm] dreammaster opened pull request #2130: ENGINES: Exposed ConfigDialog (master...u8_settings) https://git.io/JvofZ
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[21:46] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jvofj
[21:46] <Scummette> scummvm/master 10c2b52 dreammaster: CREDITS: Add mduggan to Ultima credits with preferred handle
[21:50] <dreammaster> I'd appreciate it if someone with Perl set up could re-process the credits.pl file
[21:57] <Lightkey> dreammaster: Dude.. duude!
[22:26] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvoU4
[22:26] <Scummette> scummvm/master a6fbb68 dreammaster: CREDITS: Add all the other listed authors for Nuvie and Pentagram
[22:28] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvoUB
[22:28] <Scummette> scummvm/master 77b75dd dreammaster: CREDITS: Remove accented characters from prior commit
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[22:48] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvoUb
[22:48] <Scummette> scummvm/master 3ccf543 sev-: DOCS: Update credits
[22:49] <grogbot> <sev> s
[22:49] <grogbot> <sev> dreammaster: done
[22:49] <dreammaster> Thanks sev. Appreciated
[22:52] <Lightkey> What's with the diacritics discrimination? :-P

[22:59] <dreammaster> You could be right. I realize in retrospect that a proper &# sequence could have been used as well, though I'm not sure which values represent the two characters
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[00:00] --- Mon Mar 9 2020